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Battle robes


Sephy_

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I decided I'll start bursting rock lobsters for 88 summoning and 90+ magic. The only problem is that I don't know if b robes have street atm? Should I be able to get them max in g.e or just head to w2?

 

Thanks.

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From a quick check of forums + GEDB, it seems they do have street, but it's not terribly high (~4m for top compared to GE's 1.8m). At least not as high as when the tops were 15m (when I bought one lol...)

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I managed to buy a set of battle robes off of ge for max in the past week. Hood bought very quickly, bottoms later that day, and top a day or two later. So you should be able to get a set off of ge, if you wanted to and had the patience to wait for them to buy.

 

Now I just need to get off my lazy rear and get to bursting, lol. Anyway, good luck with getting your robes and bursting :)

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They are not really worth it by the way. I see you have 81 dg, which I take means you have one chaotic. This means you'll likely be able to make enough money at tds that battle robes are not worth it (note: even without chaotic you should be able to).

 

In fact, bursting with battle robes is always less efficient than waterfiends charm-wise. 8 hours of bursting with them = 10.5 hrs (maybe 11-12 since you don't have turmoil/extremes) at waterfiends, with waterfiends profiting about a million in that period, bursting taking a recharge & a few million in bursts.

 

Of course for magic xp, summoning is nice, but if you were to hunt tds, ranged would be more beneficial to you. You could perhaps cannon black demons (which is like bursting, but ranged).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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They are not really worth it by the way. I see you have 81 dg, which I take means you have one chaotic. This means you'll likely be able to make enough money at tds that battle robes are not worth it (note: even without chaotic you should be able to).

 

In fact, bursting with battle robes is always less efficient than waterfiends charm-wise. 8 hours of bursting with them = 10.5 hrs (maybe 11-12 since you don't have turmoil/extremes) at waterfiends, with waterfiends profiting about a million in that period, bursting taking a recharge & a few million in bursts.

 

Of course for magic xp, summoning is nice, but if you were to hunt tds, ranged would be more beneficial to you. You could perhaps cannon black demons (which is like bursting, but ranged).

 

I'm not so sure about that.

 

Waterfiends: 80k strength xp, 20k hp xp, 170 crims of xp per hour. Yeah, you can get up to 200, but unless you're on consistent tasks that's not happening.

Rock Lobs: 110k mage xp, 60k hp xp, 220 crims of xp per hour.

 

Every hour at Rock Lobs is then worth ~.75 hours of doing something like plankmake for mage xp. Worth 1 hour of SW for hp xp. An hour at WFS also gets you about .5-.75 hour of melee training.

 

Off charms, 1 hour of rock lobs is 1.3 hours at WFS.

 

So total hours:

 

Rock Lobs: 3.05 (.75 mage, 1.3 summoning, 1 hp)

WFS: 1.75 (1 melee, 1 summoning)

 

There's an 700k different in cost per hour. (You said WFS profit 1m in 10 hours, so 100k profit per hour. Rock Lobs would lose 600k per hour with SOL and robes.)

 

So you are paying 700k to save over an hour of work.

 

If I did anything wrong, of course correct me.

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Since this question comes up daily, i'll take the time to write a full comparison - then feel free to copy paste it each time. I haven't done "efficiency" figures in great depth,

 

Calculations etc

 

[hide]

Rock Lobs

 

Crimson Charm: 56% 1/1 [swamp Titan (373.6)]

Gold Charm: 28% 2/1 [barker Toad (87)]

Green Charm: 13% 4/1 [Fruit Bat (121.2)]

Blue Charm: 2% 25/1[Geyser Titan (783.2)

 

~ Crimson XP Ratio

Gold: 1/4.2

Green:1/3

Blue: 1/0.5

Crimson: 1/1

 

Assuming the charms are spent on those - this can obviously be modified, but this is usually the crux area of summoning (85-95)

 

270 per 1000 Burst, 500 Casts/hr

 

Bursting

 

Crimson = 135

Gold = 65

Green = 30

Blue = 5

 

Equivalent Crimsons

 

Gold: 15

Green: 10

Blue: 10

Crimson: 135

 

170 Crimsons per hour equivalent

 

Actual Cost/hr w/ Robes = 250k

 

Barraging

 

370 per 1000 Barrage, 500 Casts/hr

 

Crimson = 185

Gold = 90

Green = 45

Blue = 10

 

Gold: 20

Green: 15

Blue: 20

Crimson: 185

 

240 Crimsons per hour equivalent

 

Actual Cost/hr w/ Robes = 500k

 

Waterfiends AC

 

Crimson = 80%

Gold = 10%

Green = 5%

Blue = 4%

 

Expected Kills: 150 per hr in AC & Effigy @ ~1/1000 (Assume effigy is used on summoning @ lvl 92+)

 

Crimson = 120

Gold = 15

Green = 7

Blue = 5

Lamp(per/hr) = 5800

 

Equivalent Crimsons:

 

Crimson = 120

Gold = 3

Green = 2

Blue = 10

Effigy = 15

 

150 crimsons per hour equivalent.

 

Cost = Even or 250k Profit

 

Waterfiends CT

 

Expected Kills: 200 per hr in CT & Effigy @ ~1/1000 (Assume effigy is used on summoning @ lvl 92+)

 

Crimson = 160

Gold = 20

Green = 10

Blue = 8

Lamp(per/hr) = 7600

 

Equivalent Crimsons:

 

Crimson = 170

Gold = 5

Green = 3

Blue = 15

Lamp = 20

 

205 crimsons per hour equivalent

 

Cost = Break even (titan scrolls)

 

 

Cost Comparison Using Robes

[hide]

 

These were prices from a few days ago, obviously modify to whatever the current is.

 

For costs for Barrage.

 

Rune Costs 20/01/11

 

[blood Rune: 365 * 2]

[Death Rune 327 * 4]

[Water Rune: 29 * 6]

 

1000 Barrage = (2142gp) *.50 (50% Rune Save) = 1.07M in COST per 2 Hours.

 

+ 20% Chance of saving ~350gp (avg death/blood) per cast.= ~70gp per cast (included in above barrage sum)

 

Recharge Robes = 1.5Hrs of FOG (F2p world) every 8 Hours of Combat.

Per Battle Robes you save - 4.3M in Cost.

 

Thus if your income is < 2.8M an hour you should use Battle Robes.

 

1000 Barrages will typically give you

 

~370 Crimsons (treat the other runes as "free")

 

Cost per Crimson = 2890 gp

 

 

For Burst:

 

[Chaos Rune: 51 * 4]

[Death Rune 327 * 2]

[Water Rune: 29 * 6]

 

1000 Burst = (1000) *.50 (50% Rune Save) = 500k in COST per 2 Hours.

 

+ 20% Chance of saving ~189gp (avg death/chaos) per cast.= ~37gp per cast (included in above sum)

 

Recharge Robes = 1.5Hrs of FOG (F2p world) every 8 Hours of Combat.

 

Per Battle Robes you save - 2M in Cost.

 

Thus if your income is < 1.5M an hour you should use Battle Robes.

 

1000 Bursts will give you

 

~ 270 Crimsons (Other runes not included)

 

Cost per Crimson = 1850gp

[/hide]

 

Barrage Vs Burst w/ Robes

 

[hide]

7500 Crimsons actual as an example (other runes not taken into consideration)

 

Total cost for 7500 Crimson for Barrage:

 

20,000 Barrages Required = 21.5m (With Robes)

40 Hours

5 Battle Robes Recharges (7.5 Hours)

 

Total Time & Cost

47.5 Hours

21.5m

 

 

Total cost for 7500 Crimson for Burst

 

27,000 Burst Required = 13.5M

54 Hours

7 Battle Robes Recharges (10.5 Hours)

 

Total Time & Cost

64.5 Hours

13.5M

 

Cost Difference:

21.5M - 13.5M = 8M

 

Time Difference: 64.5 - 47.5 = 17 Hours

Cost Vs Time = 8 Million gp / 17 Hours = 470,000

 

If you plan on using Battle Robes & have access to both Ice Barrage and Ice Burst, you should NOT use ice burst if you plan on using and recharging robes. (500k an hr can be made easily)

 

If you are not using Robes, double the cost/hr.

Since Battle Robes last 8 hours (of rock lobs), playing FoG and assuming you can gain the tokens in 90minutes (from personal experience).

 

90 minutes of FoG (burst) = 2m equivalent "gp"

90 minutes of FoG (barrage) = 4m equivalent "gp"

 

[/hide]

[/hide]

 

TLDR EQUIVALENT CRIMSON RATES:

 

Bursting: 170

Barraging: 240

Waterfiend AC: 150

Waterfiend CT: 205

 

Some of that info should be of some help to people.

The waterfiend kill rates probably aren't accurate as it varies a lot depending what familiar you have & if you have, void, overload, turmoil, maul etc.

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Eh Zaaps, I didn't say charm-wise for nothing :P. The last sentence on my post is really garbled. I meant to say that if you were training magic anyway, bursting is good, but if you want summoning xp, don't bother with battle robes and use Ahrim's or do waterfiends.

 

@Vex

Waterfiends crimsons/hr is about 130 at my stats (90-89-88 & maxed setup but off task) so that would go higher I assume (you have them at 120, so about 8% more would be an equivalent of over 160 crims/hr. Meaning you'll be paying 250k to save you 1/16th of an hour, which is 4m/hr excluding battle robe recharge (if you make that kind of money, recharging the robes isn't worth it). Or 8m/hr in Ahrim's or so. Then again your burst rates might get higher at better setups etc.

 

Barraging is 500k + recharge to save 35/205th of an hour which is like 10 minutes, so 3m/hr income excl. recharge, but if you make that kind of money, battle robes are again not worth it.

 

So battle robes can be good for summoning (pure summoning) if you can barrage but not do ct fiends. You would save 90/150 or 36 minutes paying 500k + recharge.

 

If we take crimson drop rate at 80%, you can get 160+ kills/hr @ 1260 lp @ .4 xp/lp = 80k xp/hr (and 26k hp xp). In the chaos tunnels you're getting another third more kills with an iron titan which would give you defence xp, or about 26k defence xp. Familars train con as well I think? So that's around 8k more con xp for a total melee xp of about 106k and 35k con xp, off task.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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