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Melee max hits in Daemonheim


LatinII

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http://www.tip.it/runescape/?page=max_hit_calc.htm

 

Berserker is +20% strength so you need to enter level 119 strength. That is achieved by entering level 94 + extreme strength potion. The 2h has +162 strength. The max is 601.

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what happens if you add strong melee pot to that?

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Eh, you would be at a higher level than the calc can handle :/.

 

Max = 5 + (Effective Strength + 8) * (Equipment Strength + 64) / 64 (Grimy's sheets)

 

6+20% boost. So you'd be at 124 strength (assuming it rounds down) + 20%, which is 148 strength. I don't know if it rounds down after each step or not, so this might be 149. You add prayer to this then style bonus, so +33% +3, which is 199 strength, or 200 with rounding and stuff.

 

5 + 207*226/64 = 735. With different rounding you might get 736 or so.

 

That is assuming the berserker ring is calculated as fsh bonus or something, not void bonus. In that case you could use a salve amulet (e) as a replacement for the max hit calc, but only for t5 and t10.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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It'd be really nice if the calculator didn't have that stupid 99 max. I've tried to use it for other damage calculations before and run into the same problem. It's not like there's a mathematical reason why it couldn't accept input over 99, it's there just because.

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It'd be really nice if the calculator didn't have that stupid 99 max. I've tried to use it for other damage calculations before and run into the same problem. It's not like there's a mathematical reason why it couldn't accept input over 99, it's there just because.

grimys spreads have no limit, so i just use those. You just need to have perfect knowledge of the game to use this for some select situations(some of which even grimy hasn't got the knowledge for, like hhb). Fot the true max hit you'd need blood neck, prim boots/gloves and primal maul bound, use strong melee potion(or overload) and turmoil. The max should be around the 800-850 range(t10 berserker, too, ofcource).

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