Adam007 Posted January 8, 2006 Share Posted January 8, 2006 For reasons, I still prefer High Alchemy. Also other magic methods are fastest exp than enchant onyx method. I think Ice Burst is one of these. Agreed, I would too. High alching is a few 10k's slower than the other methods per hour, but at least if you buy right you can keep 80-100% of what you spent compared to a 100% gp loss on the others. yup, thats the key to it, work smart not harder And this game pretty much tricks people into thinking these rewards are worth the loss of not alching anything. It pretty much gets people to alch at a much slower pace, while using up their own natures and getting back per nature instead of 768gp, 2gp on average (People tend to alch the 15's and 30's, about 20 on average gp, but you keep 10% so you keep 2 gp per alch). So basically it's jagex somewhat successful approach to eliminating a lot of inflation. And it works. And nobody noticed. ;) Link to comment Share on other sites More sharing options...
sethy Posted January 8, 2006 Share Posted January 8, 2006 It only works if you're 87+ magic, Sadly. Get 10k cosmic runes and go enchant shapes with levle-6 enchant, wearing a lava staff. 1 cosmic gives 73 xp. High alchs are only 65 xp and have a cooldown. Enchant doesn't. :) Been posted TIMES+ it isnt anything super compared to stuns and teleports....and charge ofcource :oops: charge has cooldown time ;) you got it wrong Sherlock, at the time when xpx amongs other rs-ers got mage lvl 90+ hyper fast it didn't have a cooldown, i don't know how many people charged to lvl 99 mage, btu there was quite a few, and that's the reason why jagex changed charge so it NOW has a cooldown time ...thanks for ruining it for the rest of us!! :) Link to comment Share on other sites More sharing options...
zeldaot Posted January 8, 2006 Share Posted January 8, 2006 I've tested both, stun with mud staff and using onyx in the mage training area. Souls is roughly 95K an hour but it makes you go insane. Enchantment room is a little less with only 80-85K p/hr using onyx spell but it offsets by being a cheaper option to train with and cosmics being in more supply than souls. Not to mention the bonus pizazz points. honestly tho is it worth it? i dont really like training magic any more unless im alching things simply because its "free" magic experience since i make $ off what i alch I don't really give a [cabbage] about losing money on runes for faster xp. If it saves me 100 hours getting to 99, i can make 140M back on the saved hours :0) Link to comment Share on other sites More sharing options...
topide Posted January 8, 2006 Share Posted January 8, 2006 Ooo :D sounds cool. Can't wait to get 26 lvls and try it :P. Link to comment Share on other sites More sharing options...
jessy87 Posted January 8, 2006 Share Posted January 8, 2006 For reasons, I still prefer High Alchemy. Also other magic methods are fastest exp than enchant onyx method. I think Ice Burst is one of these. Agreed, I would too. High alching is a few 10k's slower than the other methods per hour, but at least if you buy right you can keep 80-100% of what you spent compared to a 100% gp loss on the others. yup, thats the key to it, work smart not harder And this game pretty much tricks people into thinking these rewards are worth the loss of not alching anything. It pretty much gets people to alch at a much slower pace, while using up their own natures and getting back per nature instead of 768gp, 2gp on average (People tend to alch the 15's and 30's, about 20 on average gp, but you keep 10% so you keep 2 gp per alch). So basically it's jagex somewhat successful approach to eliminating a lot of inflation. And it works. And nobody noticed. ;) good call, and good point. I've tested both, stun with mud staff and using onyx in the mage training area. Souls is roughly 95K an hour but it makes you go insane. Enchantment room is a little less with only 80-85K p/hr using onyx spell but it offsets by being a cheaper option to train with and cosmics being in more supply than souls. Not to mention the bonus pizazz points. honestly tho is it worth it? i dont really like training magic any more unless im alching things simply because its "free" magic experience since i make $ off what i alch I don't really give a cabbage about losing money on runes for faster xp. If it saves me 100 hours getting to 99, i can make 140M back on the saved hours :0) work smarter not harder. Link to comment Share on other sites More sharing options...
sykoknight Posted January 8, 2006 Share Posted January 8, 2006 I've tested both, stun with mud staff and using onyx in the mage training area. Souls is roughly 95K an hour but it makes you go insane. Enchantment room is a little less with only 80-85K p/hr using onyx spell but it offsets by being a cheaper option to train with and cosmics being in more supply than souls. Not to mention the bonus pizazz points. honestly tho is it worth it? i dont really like training magic any more unless im alching things simply because its "free" magic experience since i make $ off what i alch I don't really give a cabbage about losing money on runes for faster xp. If it saves me 100 hours getting to 99, i can make 140M back on the saved hours :0) work smarter not harder. It all depends.....alching isnt necessarily smarter 100% of the time, it verys per person. using cosims and lvl 6 enchants you can get 80-85k an hour, using high alch u average 65-70k an hour. now it depends on the amount of money you can make vs. theamount of time you save. If say you need 1 mill exp, it takes you 14.3 hours with nats and 11.7 hours with cosmics in that 2.6 hours can you make back the money wasted on comics? 13.6k cosmics Now it depends on the price of cosmics, and they seem to be going up now due to the new areana, so now nats are the cheaper smarter option unless you can make 1 mill an hour or so (basing cosmics at 200ish) Personally for me, tho it issomehwat of a loss of money, id rather do some comics )prob switch back n forth with high alching a little) but for the most part, high alch drives me insane. For big time stakers and merchants, stunning their way to 99 was probably an actual money save, 6 mill exp in 2 hours for 250 mill or so vs 90+ hours of training mage another way, amerchant or stakercould easily make that back in the 90 hours he saved. (GOD I WISH CHARGE WAS STILL HERE!) eh anyways, sorry for the long post, just started typin, little bored atm lol :oops: Sykoknight - 1900 skill total - 132+ combat Fighting High Scores from late 2001 - Ranked 1894Prayer High Scores from March 2002 - Ranked 749Ya, I've been around too long. Link to comment Share on other sites More sharing options...
Rose_2_Pure Posted January 8, 2006 Share Posted January 8, 2006 it may not be too great to most people but think, someone gets 200k, buy lava staff and 50k worth cosmics, thats cheap xp considering charging cost over 1.2k a spell. Link to comment Share on other sites More sharing options...
jessy87 Posted January 8, 2006 Share Posted January 8, 2006 youd have to win alot, and be a good staker for the most part. yes millions are won and lost in the matters of minutes, infact less then minutes at a time any way, is 99 magic that much better then 94? i honestly cant say for my self since i have neither BUT i dont believe theirs a noticeable difference, and whenever i DO mage duel, i usually win. i dueled some lvl 114 lastnight with 83 magic and i had 87 at the time and i charged zammy flames he charged sara strike i mean maybe my higher magic lvl saved me, maybe not , maybe the zammy flames magic lowering ability saved me i cant say for sure, but it was a hell of a duel i was worried for a minute Link to comment Share on other sites More sharing options...
lagatag Posted January 8, 2006 Share Posted January 8, 2006 Thanks for posting something everyone has known since the 4th. Link to comment Share on other sites More sharing options...
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