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Piety vs Turmoil.


Vezon Dash

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Is there ever a time where piety gives better bonuses than turmoil? I mostly slay (Kuradal tasks) with the occasional killing random things like roaches and stuff. So what tasks (if any) should I use piety instead of turmoil?

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I think just waterfiends.

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Spiritual mages should be skipped, aberrent spectres it matters very little as they should be cannoned and on waterfiends its not worth the loss of soul split.

All this applies, plus that deflects do work at abberant spectres, so I'm not even sure piety would mean faster kills.

 

If you switch prayers/curses in one minute total, it'll still slow down your spectre tasks if you switch back and forth each task.

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Spiritual mages should be skipped, aberrent spectres it matters very little as they should be cannoned and on waterfiends its not worth the loss of soul split.

 

I honestly take very little damage from WFS. Bunyip is enough to keep up.

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Spiritual mages should be skipped, aberrent spectres it matters very little as they should be cannoned and on waterfiends its not worth the loss of soul split.

 

I honestly take very little damage from WFS. Bunyip is enough to keep up.

 

As I recall, it's better to use a fighting familiar in the chaos tunnels, though I could be wrong. I don't have soul split yet, so it became very difficult to kill them there and keep health up, but I'm sure with soul split it would be better.

 

Once you have turmoil, piety is pretty useless. That being said, if you don't have turmoil yet then using piety is obviously worth sacrificing deflect prayers.

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If your combat familiar is a geyser titan, I'd go with the ancient cavern. But wolpertingers and up are worth using with soul split.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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If your combat familiar is a geyser titan, I'd go with the ancient cavern. But wolpertingers and up are worth using with soul split.

 

 

I have no means to be doing them in the CT. With only 80 summoning, no maul, and 99/85/88 melees, I would just be super inefficient.

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Well, the few situations where you'd want to change your prayer book would generally be where you'd want to range, which is pretty much Jad tasks (only if you don't like meleeing though).

 

The lack of soulsplit at CT wfs isn't worthwhile, Spirit Mages are considered poor tasks anyways and Aberrant Spectres ought to be cannoned (thus Deflects are superior). It's also worthy of noting that Piety drains at a significantly faster rate than Turmoil too (extra bank trips can counter any marginal benefits of faster killing ability)

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