Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

The Fireplace


  • Please log in to reply
211 replies to this topic

#121
Retech
[ Display Name History ]

Retech

    Dragon Slayer

  • Members
  • 6,640 posts
  • Gender:Not Telling
  • Location:Buddhist Monastary, Tibet
  • Joined:5 November 2009
  • RuneScape Status:P2P
  • RSN:Saint Retech
But it seems pretty clear to ask for a blessed item of say fire +3? Do you get a matching cursed item of a different variety?
Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

Former moderator of the original Dungeoneering
Former moderator of Ye Olde Hegemony
Moderator of the remake of Dungeoneering
Former Empress of the Lichten Empire (Hegemony)
Former President of the United States (Hegemony)
Former Emporer of Imperial Japan (Hegemony)
Czarina Catherine of Imperial Russia (Hegemony


The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#122
Ieyfura
[ Display Name History ]

Ieyfura

    Dark Wizard Robe

  • Members
  • 870 posts
  • Gender:Female
  • Location:Hayabusa Village
  • Joined:6 May 2010
  • RuneScape Status:P2P
  • RSN:Ieyfura
From what I get of it so far, I'm not sure I follow on the Cursed Item. When I think of a Cursed item, I think of something that has a higher benefit than your normal Blessed item/Enchanted item, but that benefit comes at a cost of something else. From what I know from the info, there seems to be little to no balance with it.

It's kinda like, I pick this item up, and can't just throw it to the side if I don't plan on using it? But it will give me negative stats until I sacrifice something? Correct me if I'm wrong on that. :P
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

Posted Image

#123
Retech
[ Display Name History ]

Retech

    Dragon Slayer

  • Members
  • 6,640 posts
  • Gender:Not Telling
  • Location:Buddhist Monastary, Tibet
  • Joined:5 November 2009
  • RuneScape Status:P2P
  • RSN:Saint Retech

From what I get of it so far, I'm not sure I follow on the Cursed Item. When I think of a Cursed item, I think of something that has a higher benefit than your normal Blessed item/Enchanted item, but that benefit comes at a cost of something else. From what I know from the info, there seems to be little to no balance with it.

It's kinda like, I pick this item up, and can't just throw it to the side if I don't plan on using it? But it will give me negative stats until I sacrifice something? Correct me if I'm wrong on that. :P


That is basically my question. What is the balance between cursed and blessed? Is one just an unavoidable consequence of the other, a bad dice roll, etc.
Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

Former moderator of the original Dungeoneering
Former moderator of Ye Olde Hegemony
Moderator of the remake of Dungeoneering
Former Empress of the Lichten Empire (Hegemony)
Former President of the United States (Hegemony)
Former Emporer of Imperial Japan (Hegemony)
Czarina Catherine of Imperial Russia (Hegemony


The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#124
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a

But it seems pretty clear to ask for a blessed item of say fire +3? Do you get a matching cursed item of a different variety?

Crafting something requires you to succeed in a normal skill check. Then to determine how powerful the enchantment is another die is rolled. Aka 1 being -5, 20 being +5, 10 being 0.


So you would ask for a Fire blessed item, to use your example, and then I would roll to see whether it was cursed or blessed...

It's kinda like, I pick this item up, and can't just throw it to the side if I don't plan on using it? But it will give me negative stats until I sacrifice something? Correct me if I'm wrong on that.


You can pick it up and look at it and decide whether or not to use it, but once you have started using the cursed item then you can't get rid of it.

So, for instance, you could pick up a cursed sword of -1.0 Cooking not knowing it was cursed. You can put it in your bag, or whatever, and then get rid of it. No harm done. You could Identify it somehow, still no harm done, you can still dump it in a nearby river with no comeback (unless someone doesn't like you dumping stuff in the river, but thats another point).
Its only if you attack/defend against something else that the curse activates and then you can't get rid of it.

Similarly, necklaces and bracelets and such would only activate if you put them on. You can have them in your pocket or whatever and there is no ill effect.



Ultimately it is a very simple system:
Cursed = Bad
Blessed = Good

You can probably have items that are both blessed and cursed, or items with multiple blessings/curses on.


If people still don't get the system I am happy to dump it.


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#125
Ieyfura
[ Display Name History ]

Ieyfura

    Dark Wizard Robe

  • Members
  • 870 posts
  • Gender:Female
  • Location:Hayabusa Village
  • Joined:6 May 2010
  • RuneScape Status:P2P
  • RSN:Ieyfura
Ah, I understand it now. Thanks for clearing that up. :P
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

Posted Image

#126
Nexaduro
[ Display Name History ]

Nexaduro

    A Fool On The Hill.

  • Members
  • 2,437 posts
  • Gender:Not Telling
  • Location:In a barrel
  • Joined:2 March 2010
  • RuneScape Status:Retired
  • RSN:NexaduroIV
  • Clan:The Honorable Tavern-that-was
It's safe to assume you won't accept curse/bless tradeoffs or negative/positive skill tradeoffs to prevent minmaxing right?

Can I have more than one curse and one bless?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;


#127
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a

It's safe to assume you won't accept curse/bless tradeoffs or negative/positive skill tradeoffs to prevent minmaxing right?

I am not sure what you mean.


Can I have more than one curse and one bless?

Yes


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#128
Nexaduro
[ Display Name History ]

Nexaduro

    A Fool On The Hill.

  • Members
  • 2,437 posts
  • Gender:Not Telling
  • Location:In a barrel
  • Joined:2 March 2010
  • RuneScape Status:Retired
  • RSN:NexaduroIV
  • Clan:The Honorable Tavern-that-was

It's safe to assume you won't accept curse/bless tradeoffs or negative/positive skill tradeoffs to prevent minmaxing right?

I am not sure what you mean.


Can I have more than one curse and one bless?

Yes

Do I have to start with them actively cursing me?

I meant, taking extra curses with extra blesses. +5 Bracers of Stupidity for a +5 Sword of Generic Viking Heroism. Remove something you don't need to replace with something helpful.

Or are there curses one might benefit from? Like becoming so imbecilic that you can gaze into the void and go "I'm bored, where's the shinies?" while everyone else is clawing their eyes out from the horror of revelations about the universe, etc.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;


#129
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a
You don't start with cursed/blessed items.
They are given randomly from encounters, or crafted.

Adding multiple curse/bless to an item is cumulative.

Aka:
You say you are making a fire sword from a crystal of fire energy/shard of fire elemental/rarified vapour of fire and a sword.
I say are you sure?
You say yes
I roll a die. You get an 11, so you get 0.1 xp in Fire Magic/Enchanting/something else.
I roll another die. You get another 11, so you get a +0.5 Fire Sword/Sword of Revealing Fire/Sword of Flaming Glory.
You wield/ID/Get someone else to hold the sword.
I say it is a blessed +0.5 sword of fire.
You say you want to add another enchantment using your Nevermelting Ice/Ironical/Shard of Ice Elemental and your blessed +0.5 sword of gire.
I say are you sure?
You say yes
I roll a die. You get a third 11, so you get 0.1 xp in ice magic/enchanging/something else.
I roll another die. You get a 7, so you get a Cursed -1.5(Ice Magic) +0.5(Fire Magic) Sword/Sword of Everheat/Hot Knife.
You wield/ID/Get someone else to hold the sword.
I say it is a Cursed -1.5/+0.5 Sword of Slush.
You say you want to add another enchantment using your Finger Bone of the Lich/Skull of the Ghoul/Vampiric Dust, and your Cursed Sword of Slush.
I ask if you are sure
You say yes
I roll a die. You get a 15, so you get 0.2 xp in Necromancy/enchanting/something else.
I roll another die. You get a 20, so you get a Cursed +5.0(Necromacy) -1.5 (Ice Magic) +0.5 (Fire Magic) Sword/Sword of Undying Flame/Sword of Undeath.
You wield it/ID/Get someone to hold the sword.
I say it is a Cursed +5.0/-1.5/+0.5 Sword of Unliving Slush.
You say you want to add another enchantment using your Fire Salts/Soul of the Infernal/Torch of Everburning and your Cursed Sword of Unliving Slush.
I ask if you are sure
you say yes
I roll a die. You get a 13, so you get 0.1 xp in Fire Magic/enchanting/something else
I roll another die. You get a 10, so you get a cursed +5.0(Necromancy) -1.5 (Ice Magic) Sword/Sword of Mangy Ice/Blade of Ice Absorbtion.
You wield it/ID/Get someone to hold the sword.
I say that it is a cursed +5.0/-1.5 Sword of Half-life Ice.



I would imagine that most people could work out the system from this example...



The Curse/Bless are merely stat penalties/boosts, they have no other game effect...
Unless you are doing an especially bad job and have managed to gain levels in Bleeding out or Glass Jaw, Curses are ALWAYS bad.
(Unless you can can roleplay them into a positive...say being too stupid to be affected by the mental compulsion to stab yourself in the head...Or stabbing someone with your -5.0 Fire Magic Sword to prevent them from casting very well (NO THIS IS NOT A MECHANICAL EFFECT, this is a GM-Roleplay decision going 'Hmmm, that makes sense, I will allow it.') As a General Rule, though, Curses will only make you weaker, Blesses will only make you stronger.)

If people want to have their sword burst into flames on command, or to provide mental shielding against the unspeakable horrors of the universe, then I have no problem with reasonable degrees of Roleplay-added-functionality.

Aka 'I use my flaming sword to light our way through the dark tunnel'* or 'I freeze the door mechanism with my Chill Blade' or 'I stab the wizen old man, who is clearly there to deliever the plot, with my sword of Undeath and instantly animate his skeleton to tear its away out of his skin'
(On a scale of difficulty I would say the first one needed level 0 to try with normal chance of failure (10+ to succeed), the second needs level 0 to try(20 succeeds), but level 5 to have much chance of success(10+ succeeds), the third needs level 10 to try(20 succeeds), but really level 20 to do reliably (10+ suceeds))


*Compared against 'I set fire to my sword to light our way with fire magic' 'Your sword becomes red hot and burns your hand, take 1 wound on your right arm' if you didn't have a magical fire sword.






To directly address your question...I can't imagine there would be reason to have an intelligence skill. If there was then yes, you could probably roleplay that you were too stupid to be aware of the horror. (It would probably depend on how you had been acting...If you wandered around translating ancient scripts one minute, and were claiming to be too stupid to understand the feeling of doom the next...then I would say that you were still affected)


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#130
Jehosaphat
[ Display Name History ]

Jehosaphat

    Moss Giant Whipper

  • Members
  • 2,927 posts
  • Gender:Male
  • Location:HEY, LISTEN!
  • Joined:4 June 2009
  • RuneScape Status:Retired
  • RSN:Theros
  • RSN2:New Fatscape
Sounds good, Archi, I'll probably play once I'm entirely sure that my schedule isn't copmletely insane.
Posted Image

#131
Retech
[ Display Name History ]

Retech

    Dragon Slayer

  • Members
  • 6,640 posts
  • Gender:Not Telling
  • Location:Buddhist Monastary, Tibet
  • Joined:5 November 2009
  • RuneScape Status:P2P
  • RSN:Saint Retech
Okay, makes sense. I was just confused by when you said "ask" you for one, as opposed to making one yourself.

As you level, does it become easier to make such an item or is the same basic difficulty throughout?
Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

Former moderator of the original Dungeoneering
Former moderator of Ye Olde Hegemony
Moderator of the remake of Dungeoneering
Former Empress of the Lichten Empire (Hegemony)
Former President of the United States (Hegemony)
Former Emporer of Imperial Japan (Hegemony)
Czarina Catherine of Imperial Russia (Hegemony


The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#132
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a
I would imagine it would be the same difficulty throughout.
If we decide we need higher level blessings/curses then we can cross that bridge when we come to it.


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#133
Resistance
[ Display Name History ]

Resistance

    Unicorn Horn

  • Members
  • 216 posts
  • Gender:Not Telling
  • Joined:9 January 2011
  • RuneScape Status:None
How do we feel about anachronism?

Especially in a medieval fantasy setting, to what point does it detract from the story? Do you like the feel or anachronism?

Posted Image


#134
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a
It is an inherant part of roleplaying in the 'past'

A game might be supposed to take place in the 900s, but that doesn't mean that people won't expect Longbows and Katanas to exist.


Ultimately it depends on the historical knowledge of the player and the GM, and how willing they are to ignore it in favour of just playing the game.


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#135
Resistance
[ Display Name History ]

Resistance

    Unicorn Horn

  • Members
  • 216 posts
  • Gender:Not Telling
  • Joined:9 January 2011
  • RuneScape Status:None
In some cases you could argue the the items in question actually do fit into the genre, a longbow for example could potentially fit into a setting in the 900s without any questioning.
However, would things that clearly wouldn't be available in the medieval ages liked diving tanks or automatic crossbows ruin the feel, or do you think that it would be okay?

Posted Image


#136
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a
Longbows were invented in the 11-12th century...


Stuff that obviously isn't in the period is just silly.


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#137
Corvus
[ Display Name History ]

Corvus

    Lord of Ravens

  • Members
  • 947 posts
  • Gender:Male
  • Location:Equestria
  • Joined:21 January 2006
  • RuneScape Status:P2P
  • RSN:Ponyseidon
  • RSN2:Stone Of Jas
  • Clan:Bronyville
Well, it all really depends on how the obviously inaccessable technology is treated, Like while a diving tank would obviously be impossible to obtain, you can always use a tactic of making use of an overturned boat Pirates of the Carribean style to get something similar to the desired outcome while it may obviously be inferior to a more modern solution. In terms of a repeating crossbow you need to get more in depth to provide a reasonable explanation for its existance, (assuming a 900 AD setting in actual history) such as a scholar from the Far East selling you the advanced weaponry after finding himself in need of local currency to continue his journey.(this would effectively imply that its a non-replaceable item, which is generally a good way to treat such items if they are allowed)
Posted Image
Thanks to DrCue at DeviantArt for the signature source

#138
Resistance
[ Display Name History ]

Resistance

    Unicorn Horn

  • Members
  • 216 posts
  • Gender:Not Telling
  • Joined:9 January 2011
  • RuneScape Status:None
I understand about bows, but they're an example of things that probably wouldn't noticed or cared about. But sometimes things from a later age may actually enhance gameplay to a point, I can't think of many that really make gameplay more fun but I can be sure that there is something like that.

Wyvren, I agree with what you're saying and I'll probably go with that. It is not necessary to have specific items (not of the time) when other items (of the time) could potentially yield a similar outome and if it is necessary then precautions will be put into place to make it hard to reobtain. I don't really think I will have that many anachroistic items but if the need arises then good control of them will keep them from being too plentiful.
For example a scientists workshop will be guarded safely (in my campaign, probably in a dungeon) and once the things are stolen they would be unobtainable again due to the scientist being executed.

Posted Image


#139
archimage_a
[ Display Name History ]

archimage_a

    You can't direct the wind

  • Members
  • 11,268 posts
  • Gender:Male
  • Location:Moving Mountains
  • Joined:10 February 2005
  • RuneScape Status:Retired
  • RSN:archimage a
You wrote:

I understand about bows, but they're an example of things that probably wouldn't noticed or cared about. But sometimes things from a later age may actually enhance gameplay to a point, I can't think of many that really make gameplay more fun but I can be sure that there is something like that.

I wrote:

A game might be supposed to take place in the 900s, but that doesn't mean that people won't expect Longbows and Katanas to exist.




So thanks for inverting the thought process.


http://www.uzzisoft..../archimage.jpeg
Posted Image

Well I knew you wouldn't agree. I know how you hate facing facts.


#140
Resistance
[ Display Name History ]

Resistance

    Unicorn Horn

  • Members
  • 216 posts
  • Gender:Not Telling
  • Joined:9 January 2011
  • RuneScape Status:None
I meant the same thing by it.

'people won't be annoyed because longbows exist'
'people would expect longbows to exist'

Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users