hlpmee Posted November 14, 2011 Share Posted November 14, 2011 I heared this word occationally, but I'm not sure if I get it right. Is that means to do floor disregarding death penalty? If so, worth it? (in term of efficiency exp/hr) Or discuss what're the reasons of "suicide keying". Link to comment Share on other sites More sharing options...
The_Gabe Posted November 14, 2011 Share Posted November 14, 2011 suicide keying is not caring if you die or not. I can't personally tell if it's worth of it or not, but I'd ass Obtaurian or Grimy Bunyip. Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy. Link to comment Share on other sites More sharing options...
The_Fray Posted November 14, 2011 Share Posted November 14, 2011 If there is a suicider there is a leecher as well. The suicide keyer does not pick up food or any other drops except for keys. He/she just rushes through the dungeon in order to finish it quickly. When about to die, he/she will just drop the ggs and tele back there. He is there just so the leecher can get xp. Link to comment Share on other sites More sharing options...
Gilformen Posted November 14, 2011 Share Posted November 14, 2011 normally its set up where leechers pay for floors, keyers suicide it, mainly doing it for the money. so even rich people who suck at dg can get chaotics 32,606th to 99 magic || 15,388th to 99 dungeoneering || 12,647th to 99 farming14,792nd to 99 range || 24,954th to 99 herblore Link to comment Share on other sites More sharing options...
The_Fray Posted November 14, 2011 Share Posted November 14, 2011 Also I find that I get better times with suicide keyers rather than a regular team at w117 (without deaths as well). So I normally join when someone says "Hosting Floor # s/l", "s/l" means there is a suicider and leecher on that team. Link to comment Share on other sites More sharing options...
Obtaurian Posted November 14, 2011 Share Posted November 14, 2011 Suicide keying/dungeoneering means not caring about exp. It doesn't mean not caring about dying, however, because dying is not always efficient in terms of floor speed. People who suicide are either focused on floor times or have a leech on the team. It's debatable whether or not suiciding is efficient in terms of xp/h, as there's usually a direct correlation between floor speed and xp/h. After six deaths you stop losing exp, so if you're suiciding and only getting 2-3 deaths, you're more than likely getting better xp/h than someone who tries hard to survive. My recommendation to people is to try your hardest to do faster floors, as it helps build your APM and it teaches you to cope with faster teammates. A nice way to think about it is, the longer the floor goes on, the more chances you have to die. :P The better your APM gets and the better you get at understanding the map/pathing, the better your exp/h will get. You'll naturally start dying less. The goal is to control your deaths so that they're useful to the team. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
hlpmee Posted November 14, 2011 Author Share Posted November 14, 2011 Anyone knows the penalty for each death? Link to comment Share on other sites More sharing options...
JohnTheCop Posted November 14, 2011 Share Posted November 14, 2011 11% for one death is all i know "Happiness depends more on the inward disposition of mind than on outward circumstances."Benjamin Franklin "Insanity: doing the same thing over and over again and expecting different results."Albert Einstein Link to comment Share on other sites More sharing options...
homer205 Posted November 14, 2011 Share Posted November 14, 2011 The penalty decreases as you go on, the maximum being -84% which I believe is after 9(10?) deaths. Even though the death counter goes up to 15, deaths won't take you past -84. Link to comment Share on other sites More sharing options...
bladekill133 Posted November 14, 2011 Share Posted November 14, 2011 Death xp is exactly 10% per death. If you die once, you get 90% of the xp if you survived. Twice, 80% of the xp for survivor. Down to 6 deaths, 40% of the xp. After 6 deaths, you lose no xp. So, 5 deaths is half the xp of survivor, 6 deaths is 2.5 times less. Link to comment Share on other sites More sharing options...
Tim Posted November 14, 2011 Share Posted November 14, 2011 normally its set up where leechers pay for floors, keyers suicide it, mainly doing it for the money. so even rich people who suck at dg can get chaotics Or friends willing to lose potential EXP to help you when you're majorly behind. <3: Popoto.~<3 Link to comment Share on other sites More sharing options...
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