Kimberly Posted February 15, 2012 Share Posted February 15, 2012 The TokKul-Zo provides a 10% bonus against volcanic creatures. But I don't know the percentages per str point. [item=4386] (stat hover-over) versus +4 stab/slash/crush/magic/range attack, +4 stab/slash/crush/magic/range defense, no strength bonus, 10% damage increase Link to comment Share on other sites More sharing options...
Lord Paul Posted February 15, 2012 Share Posted February 15, 2012 The Tzhaar ring would be best. I'm fairly sure that it would beat out zerker(i) as well. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
Cheefoo Posted February 15, 2012 Share Posted February 15, 2012 I'm pretty sure the 'Zo would be much better. I heard it works like full void bonus, so that would be +10% damage straight up. Not sure how it stacks, though. If you could do like 600 with a rapier and no ring, a berserker(i) would add like 20 damage, but assuming the 'Zo boosts damage by 10%, that'd boost by 60 damage. And, of course, if you plan on using any magic or ranged, the 'Zo would be a much better choice. P.S. How did you do that stat-hovering-item-icon? Is that some type of new feature?? [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Kimberly Posted February 15, 2012 Author Share Posted February 15, 2012 P.S. How did you do that stat-hovering-item-icon? Is that some type of new feature?? http://forum.tip.it/topic/307348-new-forum-bbcodes/ And thank you for the answers/explanations! Appreciated :D Link to comment Share on other sites More sharing options...
Quyneax Posted February 15, 2012 Share Posted February 15, 2012 To be exact (because I like that): +4 strength bonus will add 1/16th of your effective strength level to your max hit. The ring will add 10%, which is higher than 1/16th. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2012 Share Posted February 16, 2012 The ring (like all other multipliers) won't stack with a slayer helm, so you'd have to use void. Link to comment Share on other sites More sharing options...
Fallstar Posted February 16, 2012 Share Posted February 16, 2012 The ring definitely does stack with a slayer helm, I've seen the effects myself in a near exact 10% increase to max hit. Asmodean <3 Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2012 Share Posted February 16, 2012 I'd like to see some verification, since multipliers don't usually stack. Link to comment Share on other sites More sharing options...
Fallstar Posted February 16, 2012 Share Posted February 16, 2012 I can copy paste a comparison of maxes next time I have a Jad task. I went from getting orange splats at 610-620 to hitting a 670 something. Asmodean <3 Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2012 Share Posted February 16, 2012 Ideally you'd post a screenshot. Link to comment Share on other sites More sharing options...
Fallstar Posted February 16, 2012 Share Posted February 16, 2012 That's what I mean by a comparison of maxes :rolleyes: Asmodean <3 Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2012 Share Posted February 16, 2012 Well we'd calc your max without, then you'd post a pic of your max with a slayer helm + ring. Link to comment Share on other sites More sharing options...
Kimberly Posted February 16, 2012 Author Share Posted February 16, 2012 I'd like to see some verification, since multipliers don't usually stack. Different multipliers, if we can trust the flat descriptions. FSH boosts Attack and Strength, where (again, if description is valid), TokZo boosts damage. Wasn't this why things like Salve E and Void worked togetheR? Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2012 Share Posted February 16, 2012 I'd like to see some verification, since multipliers don't usually stack. Different multipliers, if we can trust the flat descriptions. FSH boosts Attack and Strength, where (again, if description is valid), TokZo boosts damage. Wasn't this why things like Salve E and Void worked togetheR?A boost to damage = a boost to strength (unless it works like a fero, which is something I haven't thought of till now). And void and multipliers stack because they affect different things. Void is a multiplier to effective strength/attack, and everything else is a multiplier to max roll. You can't have more than 1 multiplier for each, i.e. only the highest multiplier affects max strength rolls. This is why slayer helms and specs/salves/possilbly tokkul-zo don't stack. Link to comment Share on other sites More sharing options...
Kimberly Posted February 16, 2012 Author Share Posted February 16, 2012 And void and multipliers stack because they affect different things. That's the point I was trying to make. I thought they were considered different things, overall damage output versus attack and strength bonuses. Sorry I made a goof, I'm not quite as knowledgeable as you haha. :3How do ferocious rings boost then, if they aren't boosting strength? I stopped being lazy and looked on RSWiki myself to see when the bonus was applied. themoreyouknow.png Thanks again for the help. Link to comment Share on other sites More sharing options...
Hedgehog Posted February 16, 2012 Share Posted February 16, 2012 Feros boost all hits by +40 (I think it's 40, been a while since i've slayed) Link to comment Share on other sites More sharing options...
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