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TokKul-Zo or Zerker on task?


Kimberly

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The TokKul-Zo provides a 10% bonus against volcanic creatures. But I don't know the percentages per str point.

 

[item=4386] (stat hover-over)

 

versus

 

+4 stab/slash/crush/magic/range attack, +4 stab/slash/crush/magic/range defense, no strength bonus, 10% damage increase

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I'm pretty sure the 'Zo would be much better. I heard it works like full void bonus, so that would be +10% damage straight up. Not sure how it stacks, though.

 

If you could do like 600 with a rapier and no ring, a berserker(i) would add like 20 damage, but assuming the 'Zo boosts damage by 10%, that'd boost by 60 damage.

 

And, of course, if you plan on using any magic or ranged, the 'Zo would be a much better choice.

 

P.S. How did you do that stat-hovering-item-icon? Is that some type of new feature??

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01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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To be exact (because I like that):

 

+4 strength bonus will add 1/16th of your effective strength level to your max hit. The ring will add 10%, which is higher than 1/16th.

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I'd like to see some verification, since multipliers don't usually stack.

 

Different multipliers, if we can trust the flat descriptions. FSH boosts Attack and Strength, where (again, if description is valid), TokZo boosts damage. Wasn't this why things like Salve E and Void worked togetheR?

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I'd like to see some verification, since multipliers don't usually stack.

 

Different multipliers, if we can trust the flat descriptions. FSH boosts Attack and Strength, where (again, if description is valid), TokZo boosts damage. Wasn't this why things like Salve E and Void worked togetheR?

A boost to damage = a boost to strength (unless it works like a fero, which is something I haven't thought of till now).

 

And void and multipliers stack because they affect different things. Void is a multiplier to effective strength/attack, and everything else is a multiplier to max roll. You can't have more than 1 multiplier for each, i.e. only the highest multiplier affects max strength rolls. This is why slayer helms and specs/salves/possilbly tokkul-zo don't stack.

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And void and multipliers stack because they affect different things.

 

That's the point I was trying to make. I thought they were considered different things, overall damage output versus attack and strength bonuses. Sorry I made a goof, I'm not quite as knowledgeable as you haha. :3

How do ferocious rings boost then, if they aren't boosting strength? I stopped being lazy and looked on RSWiki myself to see when the bonus was applied. themoreyouknow.png

 

Thanks again for the help.

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