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TokKul-Zo or Zerker on task?

Featured Replies

The TokKul-Zo provides a 10% bonus against volcanic creatures. But I don't know the percentages per str point.

 

[item=4386] (stat hover-over)

 

versus

 

+4 stab/slash/crush/magic/range attack, +4 stab/slash/crush/magic/range defense, no strength bonus, 10% damage increase

hzvjpwS.gif

The Tzhaar ring would be best. I'm fairly sure that it would beat out zerker(i) as well.

Working on max and completionist capes.

2435/2475

I'm pretty sure the 'Zo would be much better. I heard it works like full void bonus, so that would be +10% damage straight up. Not sure how it stacks, though.

 

If you could do like 600 with a rapier and no ring, a berserker(i) would add like 20 damage, but assuming the 'Zo boosts damage by 10%, that'd boost by 60 damage.

 

And, of course, if you plan on using any magic or ranged, the 'Zo would be a much better choice.

 

P.S. How did you do that stat-hovering-item-icon? Is that some type of new feature??

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

To be exact (because I like that):

 

+4 strength bonus will add 1/16th of your effective strength level to your max hit. The ring will add 10%, which is higher than 1/16th.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

The ring definitely does stack with a slayer helm, I've seen the effects myself in a near exact 10% increase to max hit.

Asmodean <3

I can copy paste a comparison of maxes next time I have a Jad task. I went from getting orange splats at 610-620 to hitting a 670 something.

Asmodean <3

That's what I mean by a comparison of maxes :rolleyes:

Asmodean <3

  • Author

I'd like to see some verification, since multipliers don't usually stack.

 

Different multipliers, if we can trust the flat descriptions. FSH boosts Attack and Strength, where (again, if description is valid), TokZo boosts damage. Wasn't this why things like Salve E and Void worked togetheR?

hzvjpwS.gif

I'd like to see some verification, since multipliers don't usually stack.

 

Different multipliers, if we can trust the flat descriptions. FSH boosts Attack and Strength, where (again, if description is valid), TokZo boosts damage. Wasn't this why things like Salve E and Void worked togetheR?

A boost to damage = a boost to strength (unless it works like a fero, which is something I haven't thought of till now).

 

And void and multipliers stack because they affect different things. Void is a multiplier to effective strength/attack, and everything else is a multiplier to max roll. You can't have more than 1 multiplier for each, i.e. only the highest multiplier affects max strength rolls. This is why slayer helms and specs/salves/possilbly tokkul-zo don't stack.

  • Author

And void and multipliers stack because they affect different things.

 

That's the point I was trying to make. I thought they were considered different things, overall damage output versus attack and strength bonuses. Sorry I made a goof, I'm not quite as knowledgeable as you haha. :3

How do ferocious rings boost then, if they aren't boosting strength? I stopped being lazy and looked on RSWiki myself to see when the bonus was applied. themoreyouknow.png

 

Thanks again for the help.

hzvjpwS.gif

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