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Torstol farming.


Treyz0r

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I'm currently training my farming to reach 85 (torstol's), cuz i heard these are great profit. But after browsing some posts, i'm not so sure it's as simple as that.

 

My questions are:

 

1) Are Torstols good profit atm.?

2) If yes, which strategies should i use?

3) Greenfingers aura?

 

I already have magic secateurs and scroll of life - and i'm working on juju's ofc.

I've heard of green fingers aura, which i'm also considering - should i go for it?

 

And btw, what is this "remote farming"?

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Yes, but when a couple die you can lose quite a bit.

 

Start Trollheim to use your Juju boost effectively.

 

Don't bother is only 1 or 2 herbs more, save your points for other rewards.

 

 

 

 

Remote farming is a Lunar spell that shows the condition of all patches and allows you to fix problems.

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Remote farming applied to herbs gives you the ability to cure diseased patches. This is obviously an active process and must be cast once per growth tick to ensure diseases get cured.

I've never seen Sixth Sense nor Inception nor many other popular movies and I intend to keep it that way.

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Torstols average around 9k more per path than snaps, but losing a single torstol seed will be devastating for your profits. This is also assuming you average around 9 or 10 herbs per patch (jujus, secateurs, super comp).

 

I would honestly stick with snaps until torstols become significantly better for profit, or the seed prices come down a bit.

 

Remote Farming is a Livid Farm spell that lets you check all of your patches and cure them if any are disease.

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Yes, torstols are currently the second best herb to farm for profit, after snapdragons. (It's about a 45k difference.)

However, I generally only recommend farming torstol if you can afford to stock up on seeds and and pretty large stocks of grimy herbs in bank for good times to buy and sell, respectively. Prices are pretty volatile, so one day they might be the best, then the next day they are a terrible profit.

Yes, you'll have some terrible runs where you lose a million or so, but in the long run, you should be looking at better profit than snaps, assuming you buy and sell at good times.

 

No particular strategies; starting at Trollheim isn't necessary to hit all 5 patches in the 5 minutes, though you aren't in such a rush.

 

For greenfingers, it doesn't appear to give the correct boost, so stay away from it until the next batch is released in a few weeks. If nothing in there suits your fancy, then you should consider master greenfingers, which will tack on a good 50k more profit per run for torstols. (It actually should be an extra ~80k, but that is another issue.) There should be some pretty revolutionary t4 auras, so save up your points in case.

 

Remote farm allows you to view all the farming patches remotely and see what stage they are at. It's quite useful since you can cure your diseased patches---they stand out in red. You'll also unlock the spell to teleport right next to the trollheim patch, which saves a good 45 seconds of running. Only bother with Livid Farm if you plan on getting comp cape or want to do a ton of farming, since it is very grindy.

Working on max and completionist capes.

2435/2475

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Thanks for all the quick responses. I think i'll start out with snaps, and maybe do torstols when i'm a little more into profit/loss.

Maybe i'll go for livid farm, it sound like a neat spell for farming. Never been though - how long will remote farming take (an estimate)?

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For greenfingers, it doesn't appear to give the correct boost

What do you mean? It's been working fine for me.

 

I'd definitely recommend Greenfingers if you're going to farm torstol. 3% is pretty relevant.

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For greenfingers, it doesn't appear to give the correct boost

What do you mean? It's been working fine for me.

 

I'd definitely recommend Greenfingers if you're going to farm torstol. 3% is pretty relevant.

 

This is what I'm referring to. Both are done with master greenfingers.

Working on max and completionist capes.

2435/2475

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For greenfingers, it doesn't appear to give the correct boost

What do you mean? It's been working fine for me.

 

I'd definitely recommend Greenfingers if you're going to farm torstol. 3% is pretty relevant.

 

This is what I'm referring to. Both are done with master greenfingers.

What are you looking at? Looks like it's working fine to me.

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For greenfingers, it doesn't appear to give the correct boost

What do you mean? It's been working fine for me.

 

I'd definitely recommend Greenfingers if you're going to farm torstol. 3% is pretty relevant.

 

This is what I'm referring to. Both are done with master greenfingers.

What are you looking at? Looks like it's working fine to me.

 

Ah whoops, I actually meant greater greenfingers. :oops: And I am looking at the activation rate, which should be close to 5%. It's a good 50% off, which is substantial.

Working on max and completionist capes.

2435/2475

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This is what I'm referring to. Both are done with master greenfingers.

What are you looking at? Looks like it's working fine to me.

 

Ah whoops, I actually meant greater greenfingers. :oops: And I am looking at the activation rate, which should be close to 5%. It's a good 50% off, which is substantial.

No, that's just a calculation error. You've done the math as if the aura stacks multiplicatively with juju pots. They stack additively. Re-jigger the equation and it pops out the right number.

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This is what I'm referring to. Both are done with master greenfingers.

What are you looking at? Looks like it's working fine to me.

 

Ah whoops, I actually meant greater greenfingers. :oops: And I am looking at the activation rate, which should be close to 5%. It's a good 50% off, which is substantial.

No, that's just a calculation error. You've done the math as if the aura stacks multiplicatively with juju pots. They stack additively. Re-jigger the equation and it pops out the right number.

 

Yes it pops out the right number (very very close to 5%), but all of the calculations that I have seen on greenfingers has said that it is multiplicative. Someone is even basing it off of their log.

 

Very interesting....:-k

 

If this is true (can't see how it is not anymore), then wow, a lot of people have misconceptions.

Working on max and completionist capes.

2435/2475

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Hehe nah it's not actually interesting, you just messed up. :P

 

Greenfingers and Juju both trigger on the herb-picking action. Each time you pick an herb, you get a 1/20 chance for Greater Greenfingers to activate and a 1/3 chance for Juju to activate, and they're independent of one another. It's pretty intuitive...you're basically just rolling two dice. And as your data shows, this prediction stands up to experimentation; the log in question is consistent with the "two dice" model.

 

If it were multiplicative, we would expect the extra herbs from the one to trigger off of the extra herbs from the other. And of course that isn't what we observe.

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Hehe nah it's not actually interesting, you just messed up. :P

 

Greenfingers and Juju both trigger on the herb-picking action. Each time you pick an herb, you get a 1/20 chance for Greater Greenfingers to activate and a 1/3 chance for Juju to activate, and they're independent of one another. It's pretty intuitive...you're basically just rolling two dice. And as your data shows, this prediction stands up to experimentation; the log in question is consistent with the "two dice" model.

 

If it were multiplicative, we would expect the extra herbs from the one to trigger off of the extra herbs from the other. And of course that isn't what we observe.

 

Actually, I was commenting that it was interesting that they didn't stack as I had thought, not that I was an idiot :P. IIRC, you have an XP-Waste account, so you might wanna take a look at this.

 

I really appreciate you pointing this out by the way.

Working on max and completionist capes.

2435/2475

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