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Ok, made a few changes:

Got rid of both weapons, replaced them with a Wyroot Shortbow (and two normal spares) and a Wakizashi. (Extra crit range is rather worthless to me, overall...If there was some way to have the 16-20 on a Wyroot weapon then I might reconsider =P)

 

With the extra cash I am buying a Custom Magical Item, Three Lines in the Sand. Command Word *3, covering Resist Energy Fire, Sonic and Acid, with a Linguistics Check of DC 10 (feel free to revise upwards/require seperate tests), and limited to Ninja's only. The item, as such, costs 5,103. The Three Lines count as an Ioun Stone, mounted inside/on the skill, with a low level protrusion of three waved lines on the forehead.

In keeping with the my general character theme the Linguistic's Check is to recite the Emperor's Litany, which my character will be chanting under his breath, when not talking/eating/sneaking, at all times...preferably when sleeping as well, as fitting with the DH theme, but gets into an overcomplicated argument. If you want me to do some complicated thing so that you (and everyone else) are not constantly bombarded by me reciting, then I am for that...That or we just take it as read and impose some minor penalty for doing so.

 

Obviously the change from Melee to Range means the feats change:

Point Blank Shot

Rapid Shot

Precise Shot

 

Name: Guy Incognito

[hide]

Player Name: Archi

Race: Fetchling

Class: Ninja 6

 

Strength: 8

Dexterity: 20 (17)

Constitution: 14

Intelligence: 14

Wisdom: 10 (12)

Charisma: 14 (12)

HP: 44

AC: 19 (Flat 19, Touch 15)

Initative: +5

BAB: +4

Fortitude: +4

Reflex: +10

Will: +2

Melee: +3

Ranged: +9

CMB: +9

CMD: 18

----------------------------

Racial Traits:

+2 Dexterity, +2 Charisma, -2 Wisdom

Native Outsider

Medium

Normal Speed

Dark Vision

Low-Light Vision

Skilled: +2 Knowledge (Planes) & Stealth

Shadow Blending: Attacks against a fetchling in dim light have a

50% miss chance instead of the normal 20% miss chance. This ability

does not grant total concealment; it just increases the miss chance.

Shadowy Resistance: Resistance 5 VS Cold and Electricity

Spell Like Abilities: Attacks against a fetchling in dim light have a

50% miss chance instead of the normal 20% miss chance. This ability

does not grant total concealment; it just increases the miss chance.

Favoured Class Bonus: +2 on Stealth & Slieght of Hand in dim light/darkness

-----------------------------

Class Traits:

Accuracy: Half Range increment penalties

Sneak Attack: +3d6

Ki Pool: 5

Deadly Range 2: 50 ft Sneak Attack

Uncanny Dodge:

Light Steps:

----------------------------

Tricks:

Vanishing Trick

Stealthy Sniper

Pressure Points

----------------------------

Feats:

Point Blank Shot

Precise Shot

Rapid Shot

(Ring of Windy Escape)

----------------------------

Languages: Common, Tengu, Sylvan, Aquana, Dracononic, +1

----------------------------

Skills:

Acrobatics: 14

Appraise: 3

Bluff: 11

Climb: -1

Craft(untrained): 2

Diplomacy: 10

Disable Device: 14

Disguise: 10

Escape Artist: 14

Fly: 5

Heal:-1

Initimidate: 3

Knowledge (Local): 10

Knowledge (Planes): 3

Linguistics: 9

Perception: 9

Perform(Untrained): 2

Profession (Sailor): 4

Ride: 5

Sense Motive: 5

Sleight of Hand: 14

Stealth: 20

Survival: -1

Swim: 8

-------------------

Weapons:

Heirloom Wyroot Shortbow:

Wielded: Both

To Hit: 11

Damage: 1d6+1

Critical Range: 20 Special

Cost: 1,030

Misc:

 

Wakizashi:

Wielded: No

To Hit: 10

Damage: 1d6

Critical Range: 18-20 *2

Cost: 35

Misc: Deadly - +4 Coup de Grace

-------------------------

Inventory:

Handy Haversack: 2,000, Carried, 5lb

Three Lines in the Sand: 3,645, Ioun, +5 Resistance Fire, Acid, Sonic, 0lb

Wyroot Shortbow: 1,030, Both, 1lb

Wakizashi: 35, Belt, 2lb

Shortbow, 30, HH, 2lb *2

Mithril Shirt: 1,100, Torso 10lb

Outfit (Cold-Weather): 0, Clothing 7lb

Chain Belt: 15, Belt, 0.25lb

Blanket(Winter): 0.5, HH 3lb

Block and Tackle: 5, HH 5lb

Caltrops: 1, HH 2lb *10

Candle: 0.01, HH 0lb *10

Chalk: 0.01, HH 0lb *5

Flint and Steel: 1, HH 0lb

Grappling Hook: 1, HH 4lb

Manacles (Masterwork/Medium): 50, HH 2lb *2

Manacles (Masterwork/Small): 50, HH 2lb

Mirror (Small/Steel): 10, HH 2lb *2

Oar: 2, HH 10lb *2

Oil: 0.1, HH 1lb *2

Piton: 0.1, HH 0.5lb *15

Rope (Silk/50ft):lb 10, HH 5lb *5

Rowboat: 50, HH 100lb

Waterskin(Filled): 1, HH 4lb

Darklight Lantern: 200, HH 3lb (loaded)

Elemental Breath: 80, HH 0.5lb *5

Flask of Shadowcloy: 24, HH 1lb *20

Moonrod: 10, HH 1lb *10

Signal Kite Kit: 5, HH 0lb *20

 

Cloak of Supreme Blending, 3,000, +5 (Circumstance) Stealth, Cloak 0 lb

Ring of Windy Escape, (feat), Ring, 0lb

Mask of Stoney Demeanor, 500, Head, 4 lb

Concentrated Fire Ink (8 doses) 80gp

 

3,180.35 GP

25.25 lb / 26.00

[/hide]


Well I knew you wouldn't agree. I know how you hate facing facts.

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I will need to review that custom magic item when I have some time.

 

But just a brief look makes it seem like this item is far out of price range

 

Command Word: Spell level (2) times Caster level (3) times 1800 = 10800 though you could say a ranger made it to make it cost 7200 instead

Which totals 24,300 when you combine all different resist energies, or 16,200 if a ranger made it

 

And an Ioun stone would multiply that by two again, for not taking a space on the body.

 

 

 

I'm pretty hesitant to let custom magical items, although I recall seeing something earlier that somewhat matches what you are going for, so I will look for that after I get back if you'd like.


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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There's also reductions for requiring a skill check and being class restricted. I think he may have forgotten the Ioun doubling though, and only counted Resist Energy as a single spell ability.

 

I don't suppose anyone knows of any fluffyness in the game regarding turtles? I like turtles.


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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For you have awoken the wrath of Archi :eek:

Three Lines in the Sand (Implanted Ioun Stone, Head (specifically forehead), in the pattern of three waved lines)

Command Word (1*1*1,800) Resist Energy (Fire), Command Word (1*1*1,800*0.75) Resist Energy (Sonic), Command Word (1*1*1,800*0.5) Resist Energy (Acid): Total 4,050

Doesn't take up a Magical Slot, +100% (8,100)

Requires Linguistics Check (DC 10), -10% (7,290)

Requires Ninja Class, -30% (5,103)

 

I know what I am doing...


Well I knew you wouldn't agree. I know how you hate facing facts.

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No, we discussed it and the price calculation is legitimate. But I still need to look at it.

 

What do you mean, fluffyness regarding turtles?


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Ok, after a small amount of deliberation I have resolved that this will be my final character.

Three Lines in the sand was modified by Retech for +5 instead of +10, and now takes up a ring slot (though is still classed as an implanted Ioun stone otherwise), though costs slightly less.

 

Edit:

Also adding Mask of Stony Demeanor and Ring of Windy Escape (As ring of Featherfall)


Well I knew you wouldn't agree. I know how you hate facing facts.

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Is this a ready-made rune or another custom item? :shock:


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I HAVE DECIDED ON A BARBARIAN

 

THE CAPS LOCK WAS AN ACCIDENT BUT I'M KEEPING IT


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Prayers for a front line melee fighter have been answered. What race?

 

Also might consider investing a few ranks in acrobatics or jump.


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Ninja and Barbarian. I don't think Grim has decided either, as of yet.

 

For reference, Retech, Mask of Stony Demeanor and Ring of Windy Escape (Edit of Ring of Featherfall, replacing the spell names, as per your instructions)


Well I knew you wouldn't agree. I know how you hate facing facts.

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Barbarian, Ninja, Cleric/Oracle?, Wizard, and not sure what Earth has

 

It seems pretty well rounded, but there is tons of room for characters still. Got any ideas on what you're interested in playing?


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I don't know what classes we need, and I'm waiting for Nex to finish his so he can have some time to work on mine. I don't need anything fancy either, whatever works.


FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Well the party is well-rounded, so any kind of class is great atm. I think Ranger and Bard would be interesting classes to play, even magus.

 

The swashbuckling kinda character is useful in a pirate campaign, and also inspirational characters like the Bard, since they can boost the abilities of the crew as well. But really, anything that you find interesting.


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'm going to be going as a cleric of Thenatos, Azlanti (demi currently) god of the helpful dead. Sees dead bodies as tools that can be used to help further the cause of civilization rather than hinder it, as such he is a neutral deity of death who doesn't really care about his clerics raising the dead. Other clerics on the other hand...

What I was thinking about is a slightly more ruthless Erastil, and less hide bound Adabar who has no problem with tools being used to further the cause of the community (and his church) as long as they are being used properly.

For domains I was thinking: Death and undead, community, healing, and destruction. (Trying to get some of theme going for duality)

Weapon: Warhammer (ability to create and destroy?)


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Sounds good Grim. :)


Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Earth, if you would like here is an example of a possible sort of build you could make with the Freebooter Ranger Archtype to get a pirate type swashbuckler character: Shadow Wing

(I only made the character since I felt like it, as I cannot take part in this campaign due to scheduling issues. If you really want you could just straight up use the character)


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Thanks to DrCue at DeviantArt for the signature source

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Bare bones of a Barbarian:

Ref: Nex

 

[hide]

HobGoblin:

18 Strength, 14 Dexterity, 14 Constition, 12 Intelligence, 8 Wisdom, 8 Charisma

+1 Strength(Level 4), +2 Dexterity(Racial), +2 Constitution(Racial)

19 Strength, 16 Dexterity, 16 Consitution, 12 Intelligence, 8 Wisdom, 8 Charisma.

Mage Hunter: +2 on Spellcraft checks to ID spells and +1 To Hit arcane casters. (Replaces Sneaky)

Scarred: +1 Natural Armour (Replaces Darkvision)

 

Normal Speed: 30

Languages: Common, Goblin

Speed: 40 (Normal+10 from Fast Movement)

 

Mithral Shirt: 1,100 gp, +4 AC +6 Max Dex, 0 Armour Penalty, 10% Spell Failure, 30 ft. 10 lbs.

OR

Lamellar, Leather(Darkleaf), 1,560 gp, +4 AC, +5 Max Dex, 0 Armour Penalty, 10% Spell Failure, 30 ft, 25 lbs. BUT when raging you only take -1 to Armour Check, instead of -2 (Elsewise Mithral Shirt beats everything that isn't heavy or ridiculously expensive).

AC: 10 +4 +0 +3 +0 +1 +0 +0 = 18

HP: 12+11+11+5+8+2 = 61

 

Rage rounds: 4+10+2=16

 

Rage Powers:

No escape

Low Light Vision

Knockdown

[/hide]


Well I knew you wouldn't agree. I know how you hate facing facts.

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No need for that, Archi, my character should be finished within 18 hours at the most.

 

Also, damn it all, I came up with an awesome thematic custom magical item (it even had a good name) that would've really been rather useful... In a heroic campaign. I keep forgetting the whole pirate thing.


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm having a bit of an issue with the spellbook. Do I have a limitation on the amount of spells that I am allowed to keep when not used? I thought that the limit was was 12,4,4 but that means that I'm able to use virtually of my spells in the the spell-slots which doesn't seem right.

 

Do the effects of smokestick stack with obscuring mist?


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I'm going to sleep now. This isn't finished yet (also thank you Archi for the convenient format to copy from your character), and I would like to ask the group what you need from me.

 

As is, it looks like I'm to be the group tank (and secondary or primary DPS, on the assumption that we have no Blasters handy); suggestions on Feats and Equipment complementing this would be appreciated. I additionally must ask whether or not you would have me take the double-edged sword that is the Superstitious rage power, which you should look up on the SRD if you're not familiar.

 

Name: Sedrial

[hide]

Player Name: Nex

Race: Half Drow

Class: Invulnerable Rager 6

Faith: Pharasma (Former), Wadjet, Apep, Gozreh

| Female | Osirian | 6'3" | 154 lbs. | Dark Brown/Plum Skin | Shaved Head | Lavender Eyes |

 

Strength: 20

Dexterity: 14

Constitution: 15

Intelligence: 10

Wisdom: 12

Charisma: 8

HP: 72

AC: 12 (Flat 10, Touch 12)

Initative: +6

BAB: +6/+1

Fortitude: +7

Reflex: +4

Will: +5

Melee: +11

Ranged: +8

CMB: +11

CMD: 23

----------------------------

Racial Traits:

+2 Strength

Humanoid (Human, Elf)

Medium

Normal Speed

Elven Immunities: Immune to magical sleep, +2 on saves vs. enchantment

Dual Minded: +2 on Will saves

Keen Senses: +2 Perception bonus

Drow-Blooded: Darkvision 60 ft

Elf Blood: Count as both Elf and Human for effects related to race

Multitalented: Second favoured class

----------------------------

Background Traits:

Elven Reflexes: +2 to Initiative

Reactionary: +2 to Initiative

----------------------------

Class Traits:

Fast Movement: +10 ft

Rage: 16 rounds/day

-Beast Totem, Lesser: 2 claws 1d6

-Beast Totem: +(1+(L/4)) natural armor

----------------------------

Feats:

Antihero: Fortified Armor Training

Level 1: Power Attack

Level 3: Combat Reflexes

Level 5: Raging Vitality

----------------------------

Languages: Common, Elven, Tengu

----------------------------

Skills:

Acrobatics: +11

Climb: +14

Perception +12

Survival +10

Swim +14

----------------------------

Weapons:

+1 Furious Earth Breaker

Wielded: Two-Hand

To Hit: +10 [+14]

Damage: 2d6b +14 [+19]

Critical Range: 20/x3

Misc: extra +2 bonus while raging

Cost: 8040 gp

Weight: 14 lbs.

 

Long Spear

Wielded: Two-Hand

To Hit: +9 [+11]

Damage: 1d8p +13 [+16]

Critical Range: 20/x3

Misc: brace, reach

Cost: 5 gp

Weight: 9 lbs.

 

Dagger

Wielded: Main-Hand

To Hit: +11 [+13]

Damage: 1d4sp +2 [+3]

Critical Range: 19-20/x2

Misc: N/A

Cost: 2 gp

Weight: 1 lbs.

----------------------------

Inventory (55 / 133 lbs.)

3500 gp

Earth Breaker: 8040, Waist, 14 lbs.

Weapon Cord: 0.1, Weapon, - lbs.

Long Spear: 5, Back, 9 lbs.

Dagger: 2, Right Arm, 1 lbs.

Buckler: 5, Left Arm, 5 lbs.

Darkleaf Shirt: 840, Body, 12 lbs.

Pendant of the Blood Scarab: 1000, Neck, - lbs.

Cloak of Winding Serpents: 2160, Shoulders, 1 lbs.

Adventurer's Sash: 20, Chest, 3 lbs.

Potion Sponge (x5): 10, Pouches, - lbs.

Pitons (x2): 0.2, Satchel, 1 lbs.

Allnight (5 doses, 5 left): 375, Bag, - lbs.

Hammock: 0.1, Back, 3 lbs.

Waterproof Bag: 0.5, Belt, 1/2 lbs.

Signal Horn: 1, Belt, 2 lbs.

Waterskin: 1, Belt, 4 lbs.[/hide]


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Suggestions on Feats would be handy

 

Greater Beast Totem

Body Bludgeon

Ground Breaker

Endurance

Ferocious Trample

 

 

Seem good. And there was another really good feat that allowed you to fly if you were a barbarian but I've forgotten what it was.


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Suggestions on Feats would be handy

 

Greater Beast Totem

Body Bludgeon

Ground Breaker

Endurance

Ferocious Trample

 

 

Seem good.

Only one of those is a feat, and I can't take any of those Rage Powers right now. Groundbreaker is level 6, but I used that slot on Beast Totem.

 

With regards to your earlier questions; what Class are you, and no they do not stack.


10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm having a bit of an issue with the spellbook. Do I have a limitation on the amount of spells that I am allowed to keep when not used? I thought that the limit was was 12,4,4 but that means that I'm able to use virtually of my spells in the the spell-slots which doesn't seem right.

 

Do the effects of smokestick stack with obscuring mist?

Your the previously mentioned Wizard?

For a wizard at 6th level you would have for free (you can learn a lower level spell in place of a higher level spell. EDIT: Also shouldn't have to mention this, but they would need to be off the Wizard spell list):

All 0 level spells

5 First level spells

4 Second Level spells

4 Third Level spells

After those Wizards are able to purchase additional spells known by way of copying scrolls into their spellbook at a cost of The Spell level squared times 10gp or 5gp for a 0 level spell(and of course the cost of a scroll to copy which is used up during the process). Technically a Wizard is also limited by the number of pages in the spellbook, with each spell taking up a number of pages equal to its spell level (or 1 page for 0 level spells) though its not uncommon for the number of pages to be ignored with GM approval as a matter of keeping the bookkeeping simple (pun intended).

When preparing spells you may prepare any combination of the known spells at each level of spell slot.

 

Concealment effects do not stack unless stated otherwise (the effects may coexist, but only the more severe of the two effects impacts the game). In that specific situation you may use the smoke stick as an optional material component for the spell, removing the obscuring Mist's weakness to fire at the cost of limiting it to a 1 minute duration.


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Thanks to DrCue at DeviantArt for the signature source

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