HexiledRazz Posted November 23, 2012 Share Posted November 23, 2012 A few days into the EoC, i'm wondering if anyone has an idea on these. Because I've been kinda' lazy to do any sort of in-depth testing, i thought i'd ask here first. -How balanced are weapons across types? Say i have a dust devil task. Since they're weak to crush, will i be best off with a cmaul? Duel dragon maces? Or has nothing really changed and i should just use raiper + EEE?Basically, i'm wondering if 1H and 2H are roughly equal in raw DPS, or if Jagex still has failed to balance both classes of weapons. I bought a Z spear and godsword, thinking that attack styles would be weighed heavily(And also thinking that 2Hs would have roughly the same DPS as duel wielding). But i'm doubting Jagex was able to balance them correctly. -Again about balancing: how balanced are combat types? Assuming that when you're maxed like I am, the weaknesses of monsters doesn't matter much. Is there one combat type that is best for slaying? -How much does using the wrong armor effect your accuracy? If you were getting attacked by multiple styles, would it be viable to wear different types of armors to diversify your defenses without destroying your accuracy? -Chaotics. I have a maul and rapier. With roughly 150k tokens, should i get an offhand(If so which one)? Or save up for a CCB/CS/CLS? -One more DG question. How much more effective is solo now since the EXP update/eoc? Is it a viable way of getting exp and tokens now? Or is it still too slow? If it is viable, what's the best to do? Multiple smalls or fewer mediums? Those are all the questions i could think about now, if i think of more i'll edit! Thanks! Hexiled Razz. Player since March 8th, 2005. Link to comment Share on other sites More sharing options...
JohnTheCop Posted November 23, 2012 Share Posted November 23, 2012 As far as the dunging goes It is greatly imporved but being in a team is still alot better. From my experience, rushing floors has changed alot, now doing it in a group of 2 doing c6's is alot better then doing c1's. c6's are 10k+ a floor w/ 2 people and I complete them in roughly 4-5min (and im not all that fast at dung.) In dungeoneering I think that the combat triangle should be used instead of just melee'ing anything you can and use specific weakness's as much as you can. In range duel wielding crossbows is definately better then the 2h counterparts (2h rune crossbows) in my opinion, however at kbd the 2h ultimate was hitting 10k's with a crystal/zaryte bow. In magic I believe staves are better however I am not certain. It is definately easier to get your hands on a chaotic staff then a virtus wand + book though. "Happiness depends more on the inward disposition of mind than on outward circumstances."Benjamin Franklin "Insanity: doing the same thing over and over again and expecting different results."Albert Einstein Link to comment Share on other sites More sharing options...
Equenox Posted November 23, 2012 Share Posted November 23, 2012 -How balanced are weapons across types? Say i have a dust devil task. Since they're weak to crush, will i be best off with a cmaul? Duel dragon maces? Or has nothing really changed and i should just use raiper + EEE?Basically, i'm wondering if 1H and 2H are roughly equal in raw DPS, or if Jagex still has failed to balance both classes of weapons. I bought a Z spear and godsword, thinking that attack styles would be weighed heavily(And also thinking that 2Hs would have roughly the same DPS as duel wielding). But i'm doubting Jagex was able to balance them correctly.Generally you're best off using the best tier of duel-weilded or 2h version of the monster's weakness that you can. Duel weild and 2h are identical in terms of dps, each offering 50% bonus over using a single weapon alone. I'm not sure whether or not it's worth prioritising weakness over weapon tier. I imagine that a level 80 weapon of the wrong style (eg. crush rather than slash) would probably be better than the level 70 slash weapon, but I can't say for sure. Monsters do have a general weakness to the combat style the damage type falls into. -Again about balancing: how balanced are combat types? Assuming that when you're maxed like I am, the weaknesses of monsters doesn't matter much. Is there one combat type that is best for slaying?Definitely use the right combat style, even if it's not the correct damage type. You get a big boost for the correct cb style, and a bigger one for correct damage type. -How much does using the wrong armor effect your accuracy? If you were getting attacked by multiple styles, would it be viable to wear different types of armors to diversify your defenses without destroying your accuracy? -Chaotics. I have a maul and rapier. With roughly 150k tokens, should i get an offhand(If so which one)? Or save up for a CCB/CS/CLS?I'd look into getting weapons of other combat styles, Range>Magic in terms of priority probably seeing as ABS is almost as good as CS. -One more DG question. How much more effective is solo now since the EXP update/eoc? Is it a viable way of getting exp and tokens now? Or is it still too slow? If it is viable, what's the best to do? Multiple smalls or fewer mediums?Do C6 meds if you want to solo, the exp is pretty decent. Equenox's Blog of Things! Link to comment Share on other sites More sharing options...
Cheefoo Posted November 23, 2012 Share Posted November 23, 2012 Wearing the wrong armor does hurt your accuracy quite a bit. It depends on the style. I believe melee attack is reduced more by ranged armor than magic armor, magic is reduced more by melee than ranged, and ranged is reduced more by magic than melee. I could be wrong, though. My brain stopped working an hour ago. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted November 23, 2012 Share Posted November 23, 2012 Cheefoo is correct. The more pieces of wrong armour you wear, the greater the accuracy penalty. To give an example of using a melee weapon, three pieces of mage armour will cut your accuracy by 24%, and three pieces of range armour will cut it by a staggerin 45%. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
JohnTheCop Posted November 23, 2012 Share Posted November 23, 2012 sorry for the hijack, so assuming 4 binds in duneoneering would it be wise to have your default setup be a ssh/blood neck, staff, bow, and 2h? seeing as wearing the armour affects the other styles negativly? "Happiness depends more on the inward disposition of mind than on outward circumstances."Benjamin Franklin "Insanity: doing the same thing over and over again and expecting different results."Albert Einstein Link to comment Share on other sites More sharing options...
MTheory Posted November 23, 2012 Share Posted November 23, 2012 sorry for the hijack, so assuming 4 binds in duneoneering would it be wise to have your default setup be a ssh/blood neck, staff, bow, and 2h? seeing as wearing the armour affects the other styles negativly?No life point boost if you don't wear armor Link to comment Share on other sites More sharing options...
JohnTheCop Posted November 24, 2012 Share Posted November 24, 2012 true but i rarely get hit enough to get close to down me in the new system. "Happiness depends more on the inward disposition of mind than on outward circumstances."Benjamin Franklin "Insanity: doing the same thing over and over again and expecting different results."Albert Einstein Link to comment Share on other sites More sharing options...
Quyneax Posted November 25, 2012 Share Posted November 25, 2012 Tribrid isn't so useful IMO, not like you need much different styles anyway. In general I'd say: Blood neck is always good.Either hex + sag top or ccs + cele top or prim 2h weapon + prim plateAdd either hood, legs of your attack style or another weapon. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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