Munpie Posted February 6, 2006 Share Posted February 6, 2006 Yes i realize that I'm going against the advice of the stickied thread here but, even though its not the greatest, I have put alot of work into my first pixel sig and would love to hear advice as I'm not sure how to go about doing some things. So here it is: What I'm having problems with is the terrain, I am not sure how to make it more... earthy looking. Any one have any advice? Also I am not sure I've done the water puddle right. Does it have to many highlights? Or is it just me. How am I to go about fixing that too? I've still got to go through and fix the ground shadows and such for the stalagmites and the character to make them blend together better. Comments and Criticism are welcome. Rate on a scale of 1-10 if you wish so. Update for the first page :wink: : Link to comment Share on other sites More sharing options...
xixxo Posted February 6, 2006 Share Posted February 6, 2006 Yes i realize that I'm going against the advice of the stickied thread here but, even though its not the greatest, I have put alot of work into my first pixel sig and would love to hear advice as I'm not sure how to go about doing some things. So here it is: What I'm having problems with is the terrain, I am not sure how to make it more... earthy looking. Any one have any advice? Also I am not sure I've done the water puddle right. Does it have to many highlights? Or is it just me. How am I to go about fixing that too? I've still got to go through and fix the ground shadows and such for the stalagmites and the character to make them blend together better. Comments and Criticism are welcome. Rate on a scale of 1-10 if you wish so. very very nice my advice to you to make your earth grittier is to add more shading and darkness into the surroundings.. make it very very rough if u know what i mean Link to comment Share on other sites More sharing options...
Pink Posted February 6, 2006 Share Posted February 6, 2006 Great for your first sig, but the background looks like melting chocolate. Link to comment Share on other sites More sharing options...
knives669 Posted February 6, 2006 Share Posted February 6, 2006 Great for your first sig, but the background looks like melting chocolate. I agree. The lines have a downward motion. I think it would look better if they had a more outward motion. Link to comment Share on other sites More sharing options...
dinkydaisy Posted February 6, 2006 Share Posted February 6, 2006 I agree witht he above statements, but that's great for your first sig, I'm loving it. Well done mate :D Link to comment Share on other sites More sharing options...
Munpie Posted February 6, 2006 Author Share Posted February 6, 2006 I was going for smooth walls from dripping over the years.. but i suppose i kinda did overdo it and accidentaly came up with melting chocolate :lol: Link to comment Share on other sites More sharing options...
xixxo Posted February 6, 2006 Share Posted February 6, 2006 I was going for smooth walls from dripping over the years.. but i suppose i kinda did overdo it and accidentaly came up with melting chocolate :lol: dont change it, its unique Link to comment Share on other sites More sharing options...
axeraider70 Posted February 7, 2006 Share Posted February 7, 2006 Yes i realize that I'm going against the advice of the stickied thread here but, even though its not the greatest, I have put alot of work into my first pixel sig and would love to hear advice as I'm not sure how to go about doing some things. So here it is: I've still got to go through and fix the ground shadows and such for the stalagmites and the character to make them blend together better. Comments and Criticism are welcome. Rate on a scale of 1-10 if you wish so. What I'm having problems with is the terrain, I am not sure how to make it more... earthy looking. Any one have any advice? Yes, keep it as is. Looks wonderfull. Also I am not sure I've done the water puddle right. Does it have to many highlights? Or is it just me. How am I to go about fixing that too? Make the water less blue and more clear. Make it sortove a brownish color and have it go from light to dark quickly so it looks round. Very nice, we have yet another pixeler on our hands. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
Munpie Posted February 7, 2006 Author Share Posted February 7, 2006 What I'm having problems with is the terrain, I am not sure how to make it more... earthy looking. Any one have any advice? Yes, keep it as is. Looks wonderfull. Also I am not sure I've done the water puddle right. Does it have to many highlights? Or is it just me. How am I to go about fixing that too? Make the water less blue and more clear. Make it sortove a brownish color and have it go from light to dark quickly so it looks round. I couldnt resist changing the terrain. There was too much of a contrast between it and the character. Hopefully it's still good? Also I found the water effect you perscribed is much more pleasing, thank you. But which puddle is better? I think this one stands out more Has more of a depth feel Or did i miss the effect you were thinking of? Either way I am glad for your help. Link to comment Share on other sites More sharing options...
knives669 Posted February 7, 2006 Share Posted February 7, 2006 The water effects look very nice. Good job!. I must congratulate you. It looks very good. :D Good luck on your future sigs. Link to comment Share on other sites More sharing options...
jabraulter Posted February 8, 2006 Share Posted February 8, 2006 Wow, I must say, for your first, you are VERY much ahead of a lot of people. The fact that you took it upon yourself to actually shade on your first try is beyond me. And on top of that, the shading ISN'T half bad. It's actually a very cool sig. Despite braking the forum rules :D and posting your first sig, I applaud you. It looks great. Keep working! You have a LOT of potential. Link to comment Share on other sites More sharing options...
Cool_Banana Posted February 8, 2006 Share Posted February 8, 2006 Very nice, i like this sig quite alot very orignal different idea! the only advice i could give is to give the guy a face!! and his hair ... how does it go from red to brown or visa/versa Link to comment Share on other sites More sharing options...
terley Posted February 8, 2006 Share Posted February 8, 2006 you need some scary eyes at the back and maybe a creatures head in the bottom left, hiding and lookin real scary.. :wink: maybe a dragon so you can have a tail or something sticking out.. to give the impression he's alone in a dark scary place, surrounded by dragons ro something. very good so far. Link to comment Share on other sites More sharing options...
Lady_vicewood Posted February 8, 2006 Share Posted February 8, 2006 A very, very, very nice first pixel sig. I love the shading and the water! Link to comment Share on other sites More sharing options...
Munpie Posted February 8, 2006 Author Share Posted February 8, 2006 Wow, first I must say thank you for all the compliments :) . Very nice, i like this sig quite alot very orignal different idea! the only advice i could give is to give the guy a face!! and his hair ... how does it go from red to brown or visa/versa Yea, I have a problem making people. I was saving the head to work on last, since it's the only part of the person showing, and because I have no clue how to get the eyes right or face right. Hopefully I'll figure something out. you need some scary eyes at the back and maybe a creatures head in the bottom left, hiding and lookin real scary.. Wink maybe a dragon so you can have a tail or something sticking out.. to give the impression he's alone in a dark scary place, surrounded by dragons ro something. I thought of doing that before, but I was not sure I wanted it to appear scary. I was going for a more alone feeling, but your idea does sound interesting. Maybe I shall give it a shot. Link to comment Share on other sites More sharing options...
axeraider70 Posted February 8, 2006 Share Posted February 8, 2006 What I'm having problems with is the terrain, I am not sure how to make it more... earthy looking. Any one have any advice? Yes, keep it as is. Looks wonderfull. Also I am not sure I've done the water puddle right. Does it have to many highlights? Or is it just me. How am I to go about fixing that too? Make the water less blue and more clear. Make it sortove a brownish color and have it go from light to dark quickly so it looks round. I couldnt resist changing the terrain. There was too much of a contrast between it and the character. Hopefully it's still good? Also I found the water effect you perscribed is much more pleasing, thank you. But which puddle is better? I think this one stands out more Has more of a depth feel Or did i miss the effect you were thinking of? Either way I am glad for your help. Excellent job my young padawan. Now a face is needed to make this piece whole. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
Munpie Posted February 10, 2006 Author Share Posted February 10, 2006 Well.. after finishing one face, disliking it, starting from scratch on face again with new colors I believe I liked the blank face better :? To me it just looks like.. a monkey face. Oh the frustration. Maybe my being sick while trying to prepare for the ACTs has something to do with it... Anyone have any advice on how to make it more.. human like? Possibly im still using the wrong colors? Link to comment Share on other sites More sharing options...
axeraider70 Posted February 13, 2006 Share Posted February 13, 2006 Good enough, i can tell your a perfectionist. Thats good, i encourage it. Id say your ready to finish up the sig with a border and some text. But thats your decision. EDIT: AHH! i just noticed. The fire, its icky. Make it taller, more wavy/[bleep]ey and free. The light glowing around it should be bigger too. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
lemonfish Posted February 13, 2006 Share Posted February 13, 2006 I was going for smooth walls from dripping over the years.. but i suppose i kinda did overdo it and accidentaly came up with melting chocolate :lol: So? Link to comment Share on other sites More sharing options...
Munpie Posted February 13, 2006 Author Share Posted February 13, 2006 Tada: Couldn't get the face to go the way I wanted it but at least it's more bearable to look at. EDIT: AHH! i just noticed. The fire, its icky. Make it taller, more wavy/[bleep]ey and free. The light glowing around it should be bigger too. Yea i suppose the fire does look a bit... dead. Not very lifelike. I will work on it a bit more to see if I can fix it. Any more comments and or criticism? I'm still concerned over his face, so I was wondering what you people think about it. Is it fine? Or is there something I can do to fix it? ~Many thanks Link to comment Share on other sites More sharing options...
DiabloCopy Posted February 14, 2006 Share Posted February 14, 2006 just make the white lines on the outside of the sig... the face looks good. Make the walls a tad more granular but dont overdue it Link to comment Share on other sites More sharing options...
axeraider70 Posted February 14, 2006 Share Posted February 14, 2006 Tada: Couldn't get the face to go the way I wanted it but at least it's more bearable to look at. EDIT: AHH! i just noticed. The fire, its icky. Make it taller, more wavy/[bleep]ey and free. The light glowing around it should be bigger too. Yea i suppose the fire does look a bit... dead. Not very lifelike. I will work on it a bit more to see if I can fix it. Any more comments and or criticism? I'm still concerned over his face, so I was wondering what you people think about it. Is it fine? Or is there something I can do to fix it? ~Many thanks Sorry but i just love this piece, so i must crit on it to make it MORE LOVEABLE! lol. anyway, make the white lines at maximum 2 px away from the edges. If you didnt save a copy without the border then SHAME ON YOU. but you can just copy and paste from earlier posts in this thread so no worrys, make the stats closer together (1 px apart) in the bottom lefthand corner The name and face are fine as is but the bright spot on his jackt fight by th flame needs to have more colors fading to dark toward the bottom and those little [bleep]es that protrude from it (towards his torso and lower. Make it likeyou did near his arm. Either that or youd have to make the robe lighter. Dont worry about his face, it looks fine and if you try to fix it i afraid that you might mess it up. But experiment and you might pull off a better one. Thanks! let me know if im getting annoying lol. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
Munpie Posted February 15, 2006 Author Share Posted February 15, 2006 Sorry but i just love this piece, so i must crit on it to make it MORE LOVEABLE! lol. anyway, make the white lines at maximum 2 px away from the edges. If you didnt save a copy without the border then SHAME ON YOU. but you can just copy and paste from earlier posts in this thread so no worrys, make the stats closer together (1 px apart) in the bottom lefthand corner I fixed the borders and text (see below). Still have yet to work on flames (forgot to upload so I could work on it at school). The name and face are fine as is but the bright spot on his jackt fight by th flame needs to have more colors fading to dark toward the bottom and those little [bleep]es that protrude from it (towards his torso and lower. Make it likeyou did near his arm. Either that or youd have to make the robe lighter. Dont worry about his face, it looks fine and if you try to fix it i afraid that you might mess it up. But experiment and you might pull off a better one. So are you saying darken the red spot I have circled? Or did I misinterperet? And do you mean his left arm? Thanks! let me know if im getting annoying lol. Definantly not, I love getting feedback so I can make my pixel pleasant to look at. Plus it helps me alot, learning from my mistakes :wink: PS- Makes me blush that someones so interested in my work :oops: Link to comment Share on other sites More sharing options...
axeraider70 Posted February 15, 2006 Share Posted February 15, 2006 Alright bro, glad you like the CC! Glad to help artists in the making. Yes the circled area is what i was takling about. You may disagree but it was bugging me. See that kind of corner on the bottom left of the bright area, it goes from light to dark a little quickly. Maybe dither it a little bit with a shade or two to make it flow more. Good job on the border, its one pixel off the bottom but its painful for me to scold you on that lol. Anyway its just a little thing that you can always fix later, right now lets focus on the shading then we can move on to the flame. axeraider70.deviantART.com Link to comment Share on other sites More sharing options...
Munpie Posted February 15, 2006 Author Share Posted February 15, 2006 Updated: Ok so I now have some pretty lively lookin flames. I am not sure if i made the fade effect good on that one bright spot though. I could altogether make it darker and try to ease up the brightness level on it if it still looks like too much of a contrast. (edit: I mean on the robe) Anymore comments and criticism would be greatly appreciated :wink: Link to comment Share on other sites More sharing options...
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