the EoC destroyed a lot of the market for skillers
Would you mind giving some examples? I'm not calling you a liar, but I find your statement to be quite overstated. If anything, it should say 'EoC destroyed whatever skilling market that still existed'.
Skilling hasn't been competitively profitable since before Godwars existed.
I am pleased that my bold highlighting stood out amidst my rambling, long-winded style. It's not easy for me to be succinct and hold everyone's attention here. But I think that you've glossed over my context. You wish to argue semantics? Then I thank you for your permission to be more precise (surely more will read now the author says it's okay?), and to expound upon what I mean.
Yes, you are correct that skilling has been on a long, slow decline, before bossing gained the spotlight. I suspect bossing stole attention away from PKing, at least in the clan I was once a part of. You ask, then, for an example that has put more nails in the coffin, so to speak. I think of the update that based food's LP healing on Constitution. I found I couldn't sell sharks with a decent turnaround (yes, I'm impatient, I'll sell low and buy high) and I therefore decided to save them for Spiritualise Food to buff my familiars. Effectively, it means only the highest foods sell well, and I suspect that's rocktails, and more so rocktail soup. Then again... food seemed to be not as important, not at least until Rejuvenate was nerfed. There wasn't as much demand for food, but Jagex seems to want to correct that now. Still, a bit of a 1-2 punch, savvy?
Potions seem to be less important than abilities; so Herblore has taken a hit again, I think. Can't seem to sell much more than prayer pots. Rather odd that Saradomin brews (more so in flasks) don't seem to sell, as they don't diminish Adrenaline like food does. Oh and of course they removed poison from weapons. While that means that the series of weapon poison potions have more use, poison is a bit insequential, now. Until Jagex adjusts it, there's not much demand for them-- or for the various antipoison potions, either. I suspect many players tank out poison much of the time, now. Then... disease was removed. I haven't read Jagex's rationale directly, but I was told that they figured it to be pointless. Is that them acknowledging that boosts are less useful now? I can't tell, until I know the code specifics of how the combat formula works post-EoC.
Shall I go on? Those seem to be the ones that come immediately to mind. Really now, Tip.It's had a small minority of skillers that believes they've gotten the shaft, and have said so, here, so surely, this is of interest.
I'm not claiming runescape was 100% original ideas, but RuneScape did have it's own identity and they really were a market leader in MMOs and somehow they seem to have taken a step back and follow the trends of others. I am not at all claiming that RuneScape was ever 100% original, nor am I saying they shouldn't use good ideas.
I just feel that they did create a unique RuneScape identity and that now they are losing it.
Runescape has been the red-headed step-child of the MMO world... or so it would seem with the old "Baby's first MMO" and "Runescape graphics suck" comments I saw littered all over the Internet.
Before Miniclip, there was Real Networks and Real Arcade. Runescape was cultivated by free online casual gaming. I was there. (The RealArcade ads for Runescape were pretty awesome.) For those of you that at least remember the Miniclip years (and all the whining), Runescape's main competitors seemed to be Maplestory, Habbo Hotel, and a few others I'm forgetting. They aren't on that level of competition anymore-- I seem to remember Ash saying so.
Yes, the comparisons to World of Warcraft came later. But it was a little while until I figured Jagex was trying to play with the "big boys", and I think was largely when Andrew, Paul, and Constance Tedder cashed out and Andrew started his R & D company. Jagex is now trying to compete mainstream-- they weren't on that level before.
And going with RuneScape losing part of its identity, what happened to the look of the armour? All the different types of armour seem indistinguishable now, and I cant tell them apart from the inventory images. Maybe it's just change you get used to after a while, but I really don't like it.
I'm not quite sure what you mean. Armor used to look very much the same, save for color. There were a lot of reworks, I think mostly with the look of helmets (what used to be called "full" and "medium")-- with each metal type, the helmet looks VERY different. Perhaps I don't see it because I remember a lot of things being reworked for looks many times.
One of the games in question was Torchlight, actually (Which apparently has the same gameplay and same developers under a different name). A couple of friends have recently tried to get me into a WoW-style MMO with permadeath, so the concept exists for other games in the medium.
The intention was for a sort of high-score-rush game mode, and I admit that they'd have to make the game faster-paced for it to work (I think I mentioned that, but it might have been lost between planning and writing the thing). I would have mentioned PvP anywhere, but that wouldn't work with our current combat system, especially now that tiers work on an exponential equation - It would be too easy for the first few players who reach the top to prevent everyone else from leaving their starting cities (I've seen this in a game called Travian; the first thing a new player on a certain server would see is a message from an established group saying that they've claimed that area, and if they don't leave their settlement will be destroyed. Runescape's community has many more griefers than they did).
It's really more of an answer for people that say the game isn't dangerous anymore.
Ah. I see. I admit I haven't been around much-- I've been on Linux for the past handful of years. Thanks for the clarification.