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auto cast for more spells


witchking72

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after all the hard work of dodging pkers and finishing the grueling Mage Arena in the wilderness you get a veeery strong spell. yes its pretty strong, hits 20s so it would be theoreticlly a good spell to train with. but there comes the speed problem. like before, after all these hardships to get the spell, it is almost useless. in the wilderness it isnt very effective since you have to rapidly click on the spell then find the persons name (dont wanna risk frying a team mate :oops: ). in this time you could of been entangled, teliblocked, and been have been disabled from prayer, making you pretty worthless ( i know this from expeirnece). not only for the god spells, but iban blast, slayer dart, and crumble undead could all be effective spells for wilderness (excpet ce), castle wars (once again, not ce) and training. please tell me what you think on this topic. if you disagree, please tell me why so i can take it into consideration and might clue me in on why they arent auto-castable-whatever you wanna say it as.

the other day i was walking with some friends when i saw a dead bird. i said, 'look, a dead bird!' my friends looked in the sky and said 'where?'

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The only combat spells that dont autocast are binding spells and god spells then iban blast. I wouldnt want them to autocast anyways because The wild will be far more dangerous and with the binding spells you would never move so if your in multi and its a team one mage teleblocks you then binds and another guy can kill you even if he is using a iron dagger.

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i think they didn't put auto cast for a reason. There r gonna be pros and cons with everything, but since they're so powerful they need to made so its slow when u attack with them.

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i think they didn't put auto cast for a reason. There r gonna be pros and cons with everything, but since they're so powerful they need to made so its slow when u attack with them.

 

 

 

exactly right. you cant want a perfect training spell. you have to think about balance of difficulty, not just what you'd like. besides, at level 60 mage a lvl 30 or something could come in wildy and hit 20's like crazy (thats a huge chance of two hitting meleers at the same combat, at 60 it isn't meant to be THAT good you know).

 

 

 

bad idea.

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