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The ability skill


mister_abc

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Give an explanation for criticism.

 

 

 

My idea is to have a skill where you can do special attacks and the such as like dragon weapons. The abilities isn't only limited to attack, it can also help you in other skills as well, such as woodcutting and fishing. The skills are used based on skill points, which just like a mix of prayer points and hit points. As you increase in level, the skills grow stronger, but they also require more skill points per use. All skills also need you to have the required corresponding level. Here are my ideas:

 

 

 

Melee/range

 

 

 

Name: True aim

 

Reuirements: 1 Ability, 1 attack/1 Ability, 1 range

 

Effect: Least damage is 1

 

Ability points: 1, add 1 point for every 20 levels

 

 

 

Name: Critical Strike

 

Reuirements: 15 Ability, 10 strength/15 Ability, 10 range

 

Effect: Strength is increased by 15%

 

Ability points: 10, add 1 point for every 5 levels

 

 

 

Name: Venom

 

Reuirements: 40 Ability, 30 attack/40 Ability, 30 range

 

Effect: Poisons enemy for 5 hp per sec

 

Ability points: 20, add 1 point for every 5 levels

 

 

 

Name: Empowered strike

 

Reuirements: 65 Ability, 40 attack, 40 magic/65 Ability, 40 range, 40 magic

 

Effect: Attack causes magic damage

 

Ability points: 25, add 1 point for every 3 levels

 

 

 

Name: Stunner

 

Reuirements: 80 Ability, 65 strength/80 Ability, 65 range

 

Effect: An attacks that stuns for 5 seconds

 

Ability points: 40, add 1 point for every 2 levels

 

 

 

Name: Destructive strike

 

Reuirements: 95 Ability, 95 attack, 95 strength/95 Ability, 95 range

 

Effect: hits the maximum hit

 

Ability points: 95, add 1 point for every level

 

 

 

Woodcutting/Mining

 

For mining requirements, replace wc with mining

 

 

 

Name: Extract wood

 

Reuirements: 1 Ability, 1 wc

 

Effect: get 1 log/ore instantly

 

Ability points: 1, add 1 point for every 10 levels

 

 

 

Name: Power chop

 

Reuirements: 20 Ability, 25 wc

 

Effect: Breaks you axe/pickax but gives log/ore=quality of axe/pickaxe*2 from that tree/rock(bronze being 1, iron 2 and dragon 7)

 

Ability points: 20, add 1 point for every 5 levels

 

 

 

Name: Perfection slice(wc only)

 

Reuirements: 50 Ability, 65 wc

 

Effect: Gets planks instead of logs

 

Ability points: 10, add 1 point for every 10 levels

 

 

 

Name: Superheat pick(mining only)

 

Reuirements: 55 Ability, 45 mining, 43 magic

 

Effect: Gets a bar instead of ore, coals count as steel

 

Ability points: AP=quality of metal*quality of metal*2

 

 

 

Fishing

 

 

 

Name: Lure

 

Reuirements: 1 Ability, 1 fishing

 

Effect: get 1 fish instantly(below lvl 50 fishes)

 

Ability points: 1, add 1 point for every 10 levels

 

 

 

Name: Create bait

 

Reuirements: 15 Ability, 15 fishing

 

Effect: get 20 bait instantly, add 1 for every 5 levels

 

Ability points: 10, add 1 point for every 10 levels

 

 

 

Name: Summon feather

 

Reuirements: 30 Ability, 30 fishing, 30 fletching

 

Effect: get 10 feathers instantly

 

Ability points: 10, add 1 point for every 10 levels

 

 

 

Name: Clear sight

 

Reuirements: 60 Ability, 50 fishing, 40 magic

 

Effect: Faster fishing for the next 50 seconds

 

Ability points: 60, add 1 point for every level

 

 

 

Name: Master lure

 

Reuirements: 80 Ability, 85 fishing

 

Effect: Get 1 fish instantly

 

Ability points: 25(50 for sharks)

My first story on Tip.It :D

The SoulStones' War

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Well actually I think Superheat pick would kill the econemy.. It would make smithing to easy. Also, the whole Venom attack is overpowered, iwth the ability to kill a noob (10 hit) in 2 seconds. (Good for pkers, bad for the noobs :shame: ). Other than that the ideas are prety good! Edit some things and then keep it up! :P

l5v2s.gif<-- this one better work.... >__<

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Well actually I think Superheat pick would kill the econemy.. It would make smithing to easy. Also, the whole Venom attack is overpowered, iwth the ability to kill a noob (10 hit) in 2 seconds. (Good for pkers, bad for the noobs :shame: ). Other than that the ideas are prety good! Edit some things and then keep it up! :P

 

 

 

I'm not a idea computer you know. I can't think of so many things. And how would superheat pick be kill the whole economy? It takes the time you need to mine the rock and for rune, it uses 72 AP! If you regenerate 1 AP every 30 seconds, and has 99 ability level, and not use boosting material, you can use the skill again in what? 1650 seconds or 27 minutes and 30 seconds. And venom basically adds a 100% poison on your weapon for 1 attack. It still takes time for poison to activate. I also doubt someone with 40 ability level would attack a level 3...

 

 

 

Level 80 Ability just to get 1 lousy fish instantly?

 

 

 

No thanks.

 

 

 

Bad Skill. Bad Suggestion.

 

 

 

Sorry.

 

 

 

What, you want level 80 ability to get 80 fish in the time it take to get 10 and use a ability potion to do it all over again? I would think sharks would be 200gp each if that happened.

 

 

 

If you ask me, this is just prayer, just that the "skills" is worse :-k

 

 

 

"Z0MG FIRST P0ST!!!!1!!111!!11oneoneone!!" :roll:

 

 

 

Prayers takes time. Abilities are 'usually' used in a single action.(How would 1 attack that always hits 1 or more same as always hitting 1 or more as long as you turn it on?)

My first story on Tip.It :D

The SoulStones' War

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Level 80 Ability just to get 1 lousy fish instantly?

 

 

 

No thanks.

 

 

 

Bad Skill. Bad Suggestion.

 

 

 

Sorry.

 

 

 

haha i agree, sorry man.

 

 

 

mayb not 80 fish at a time but 1?! u can get one faster then u use this thing.

 

 

 

~Ray

\:D/ Ray::P2P::::Roaming Around::::Phat me pl0x?::::Beamster:: \:D/

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Level 80 Ability just to get 1 lousy fish instantly?

 

 

 

No thanks.

 

 

 

Bad Skill. Bad Suggestion.

 

 

 

Sorry.

 

 

 

haha i agree, sorry man.

 

 

 

mayb not 80 fish at a time but 1?! u can get one faster then u use this thing.

 

 

 

~Ray

 

 

 

Well, just think of this as the granite maul's special.

My first story on Tip.It :D

The SoulStones' War

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This is my thought:

 

 

 

Too detached, and thus excessive. Besides, there is absolutely no need to make a new skill just for these special abilities: and the abilities are too detached, like I have said.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

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