killawolf45 Posted June 30, 2006 Share Posted June 30, 2006 super high alching :mrgreen: twice the gp from high alch :wink: Link to comment Share on other sites More sharing options...
blackeagle2138 Posted June 30, 2006 Share Posted June 30, 2006 Maybe a type of explosion attack? BOOM ^^^i actually lol'ed in rl when i saw this :lol: Awxome fake!!! on topic; i think these are the spells; lvl 95 mage: moderns to ancients. effect- switches your spell type to ancinets if you havent attacked another player within 1 minute, been attacked by another player within 2 minutes, and havent teleblocked within 5 minutes. runes required- 5 souls, 10 bloods, 15 cosmics lvl80 mage: infinity tele. effect- lets you tele out of lvl 35 wildy, teleblocked or not. (must be un skulled) runes required: 2 souls, 4 laws, 10 airs. Tele location-yanille mage guild (requires a positive mage bonus) Lvl 77 mage: Luck Spree: Allows you to get a rarer drop more easily the weaker the spell is. works for 45 minutes. (E.G. wind strike gives you a much better chance, fire blast barely any boost at all) Runes required-7 minds 7 chaos and 7 deaths 2 souls lvl 72 mage: Athletic boost: + 10 agility levels, +35% energy, -10 kg (temporary) runes required-3 souls, 1 blood, 2 laws These didnt exactly take me 20 hours to think of, but they seemed good to me :$ Then fork out money for the full version. Ooooh f2p'ers just got BURNED by a Tip It mod! :twisted: listen to Bubsa sing! \:D/ ->http://forum.tip.it/viewtopic.php?t=309164 Link to comment Share on other sites More sharing options...
blackeagle2138 Posted June 30, 2006 Share Posted June 30, 2006 Maybe a type of explosion attack? BOOM ^^^i actually lol'ed in rl when i saw this :lol: Awxome fake!!! on topic; i think these are the spells; lvl 95 mage: moderns to ancients. effect- switches your spell type to ancinets if you havent attacked another player within 1 minute, been attacked by another player within 2 minutes, and havent teleblocked within 5 minutes. runes required- 5 souls, 10 bloods, 15 cosmics lvl80 mage: infinity tele. effect- lets you tele out of lvl 35 wildy, teleblocked or not. (must be un skulled) runes required: 2 souls, 4 laws, 10 airs. Tele location-yanille mage guild (requires a positive mage bonus above 15, and the hat that you get from mage training arena that keeps track of your points) Lvl 77 mage: Luck Spree: Allows you to get a rarer drop more easily the weaker the spell is. works for 45 minutes. (E.G. wind strike gives you a much better chance, fire blast barely any boost at all) Runes required-7 minds 7 chaos and 7 deaths 2 souls lvl 72 mage: Athletic boost: + 10 agility levels, +35% energy, -10 kg (temporary) runes required-3 souls, 1 blood, 2 laws These didnt exactly take me 20 hours to think of, but they seemed good to me :$ Then fork out money for the full version. Ooooh f2p'ers just got BURNED by a Tip It mod! :twisted: listen to Bubsa sing! \:D/ ->http://forum.tip.it/viewtopic.php?t=309164 Link to comment Share on other sites More sharing options...
lord_barker Posted June 30, 2006 Author Share Posted June 30, 2006 super high alching :mrgreen: twice the gp from high alch :wink: There goes the economy....again =D> Cant belive my post has gotten this many replies, it's good to know peoples thoughts on a matter like this. Link to comment Share on other sites More sharing options...
Smapla Posted June 30, 2006 Share Posted June 30, 2006 I want a spell that encourages me to stop teleporting from east falador bank to the center :x Link to comment Share on other sites More sharing options...
lucasesco Posted June 30, 2006 Share Posted June 30, 2006 i pmed paul adn he said it was gonne be peaches to bones and bananas to ashes. I SURVIVED THE 111 BUG If a turtle doesnt have a shell, is it naked or homeless ? Link to comment Share on other sites More sharing options...
lord_barker Posted June 30, 2006 Author Share Posted June 30, 2006 i pmed paul adn he said it was gonne be peaches to bones and bananas to ashes. Your not serious are you... :^o Link to comment Share on other sites More sharing options...
nerdattack16 Posted June 30, 2006 Share Posted June 30, 2006 i've got an idea! when you need a tinderbox, nobody will start a fire, and you don't want to go get one... Start Fire Spell. like, 4 fires and a nature... kind of like superheat ore... maybe? Sig credit goes to ThruItAll. :D Link to comment Share on other sites More sharing options...
rkolegendkil Posted June 30, 2006 Share Posted June 30, 2006 i pmed paul adn he said it was gonne be peaches to bones and bananas to ashes. Nah I find that hard to believe as they hardly ever respond to PM's and they're not allowed to reveal future updates. :shame: :^o Link to comment Share on other sites More sharing options...
lord_barker Posted June 30, 2006 Author Share Posted June 30, 2006 i pmed paul adn he said it was gonne be peaches to bones and bananas to ashes. Nah I find that hard to believe as they hardly ever respond to PM's and they're not allowed to reveal future updates. :shame: :^o Yeah i thought just as much, oh well, guess we will all just have to wait and see what the outcome will be! And hopefully it will be worth the wait!!! Link to comment Share on other sites More sharing options...
halo2_rocks7 Posted June 30, 2006 Share Posted June 30, 2006 i think they should add more teleport spells...and that could help everyone...i mean...who likes walking anymore!? not me..... Thanks Jason321 for the sig!^ Proud to have served the Tip.it Crew Drops: 2x D Chain, 1x D Legs, 2x D Left Half, 1x D spear, 2x D med (monsters), 5x D Med (Barrows), 4x D Axe, 2x Zerker, Abyssal whip x1, 7x D BootsBarrows items: 55 (not counting the meds) Link to comment Share on other sites More sharing options...
DarkDude Posted June 30, 2006 Share Posted June 30, 2006 i pmed paul adn he said it was gonne be peaches to bones and bananas to ashes. Nah I find that hard to believe as they hardly ever respond to PM's and they're not allowed to reveal future updates. :shame: :^o Actualy they do, I speak to Paul quite a lot as well as a few other mods. Anyway, it'll be Future Magicks. Link to comment Share on other sites More sharing options...
remoteman Posted June 30, 2006 Share Posted June 30, 2006 i just hope its something worthwhile, tele spells would be good. "A disbelief in magic can force some poor souls into believing in authority and business" Link to comment Share on other sites More sharing options...
lokisilath Posted June 30, 2006 Share Posted June 30, 2006 im hoping for more teleports and new attack spells that include a multi hitter that hits 20s or something lol...i know i know ancients...but imagine having that AND teleblock. Empire Mind:Nbk killed your clan.NATURAL BORN KILLERSJUST LIKE THAT Link to comment Share on other sites More sharing options...
Dark_Protoman Posted June 30, 2006 Share Posted June 30, 2006 for my hopes, its a heal spell =) 7 years playing, no respect and no phat. talk about owned wth a capital "O" Link to comment Share on other sites More sharing options...
Mazurizi Posted June 30, 2006 Share Posted June 30, 2006 for my hopes, its a heal spell =) Always links back to spells that already exist. Is Blood Ancient Spells Not Enough? And the Bones to food spells. Bones To Sharks... Hmm Big Bones to Big Sharks To put in our houses? :D Link to comment Share on other sites More sharing options...
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