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Armor Rust!


Guest AshKaYu

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Guest AshKaYu

The Problem

 

 

 

The problem is, there is simply too much Rune bars, rune armor and rune weapons in the game. Many are being brough in, both by members drops and smithers, and free to play drop and smithers. Smithing has always been very hard to raise, and now, it is cheaper to buy a Rune Plate or Full Helm, or Scimitar, then it is to make one.

 

 

 

Many people have suggested ideas to help the smithers out, but I think my idea is a good one(who doesn't think their own is, eh?). I propose that armors, after receiving a certain number of hits, lose their quality. Similiar with weapons, except giving a number of hits.

 

 

 

Pros:

 

-Rangers and Magers would no longer be so much more expensive then Melee.

 

-Smithers would be able to make a quicker profit(and they should, having worked hard to earn 98/99 Smithing)

 

-This would give Rune Miners a slightly easier job, seeing as how their ore would be worth more.

 

-This would ALSO HELP Rune Mine Pkers, as there would be more Rune Miners there.

 

 

 

Cons:

 

-Melee would cost as much as Range and Magic.

 

 

 

THE SOLUTION

 

 

 

For the "rust" effect, I suggest it be gradual, similiar to the Crystal Bow.

 

Now, to make it so that it isn't obsolete, nor terribly horrible, let us look at the price for a Ranger to PK:

 

-300 Addy Arrows, 80 each, two-thirds returnable=10k

 

-Full Green Dragon, bought from members=10k

 

-Maple Short and Long, Cape, Leather Boots, Amulet of Power, and Coif=11-12kish

 

 

 

TOTAL COST:32k

 

 

 

Let's look at the price for a Wizard to PK:

 

-300 Death Runes, 260 ea=78k

 

-Wizards Robe, Wizards Hat, Monks Robe, Anti-DragonFireShield, Leather Boots, Leather Vambraces, Cape, Amulet of Magic=3k

 

 

 

Total Cost=81k

 

 

 

Let's look at the price for a Warrior to PK:

 

-Full Rune(One time)

 

200k(returned each time, if you win)

 

 

 

Now, lets say each of them PK 100 times, it will cost the Ranger 3200k, the Wizard 8100k, and the Meleer 200k. That doesn't seem very just, now does it? I think the Meleer should Atleast have to cost 2mil, seeing as how he or she has to pay for food during training.

 

 

 

I propose that the system would work like this

 

 

 

RUNE ARMOR------Full Defense

 

Rune Armor takes 500 hits, loses 10% of its Defense

 

Rune Armor takes 1000 hits, loses 20% of its Defense

 

 

 

and so on and so forth. Rune Armor gets a name when it loses 10%, and becomes Rune Armor 9/10, and Rune Armor 8/10 when it loses 20%.

 

 

 

The same thing would go with its weapon.

 

 

 

Rune Armor, when Alching, would give 9/10 of its normal alch value if its Rune Armor 9/10, 80% of its Rune Armor 8/10, etc etc.

 

 

 

Remember you guys, mild, intelligent flaming is allowed. I can take it :wink:

 

 

 

Support:

 

 

 

Dislike:

 

 

 

Suggestions:

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No because everyone would complain about it.

 

 

 

Barrows armour has this kind of thing where the armour degrades over time and you have to pay for it to be put back to useable condition.

 

 

 

Also it isnt expensive for rangers and magers to fight because thats why there is such thing as fletching, crafting and runecrafting.

 

 

 

Sorry but your suggestion is a big no for me.

Retired 8th October 2007 | 99 Fishing | 99 Cooking | Owner of a Red Mask and 2 Santa Hats |

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No because everyone would complain about it.

 

 

 

Barrows armour has this kind of thing where the armour degrades over time and you have to pay for it to be put back to useable condition.

 

 

 

Also it isnt expensive for rangers and magers to fight because thats why there is such thing as fletching, crafting and runecrafting.

 

 

 

Sorry but your suggestion is a big no for me.

 

 

 

i agree on everything, especially the barrows part where your amorr degrades then you gotta repiar it

\:D/ Ray::P2P::::Roaming Around::::Phat me pl0x?::::Beamster:: \:D/

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Seeing as how at the moment there are only 267 players, out of the 1,000,000 on the high score table who have a smithing level high enough to make Rune plate bodies, skirts/legs and two-handed swords. I don't think there's a problem with them making more than the market will bear.

 

 

 

At lower smithing levels, most armor (certainly almost all I make) gets hi-alched.

 

 

 

If there's excess rune gear in game, then it's come from monster drops and treasure trails, not from Smiths.

 

 

 

Don't add complications to the game. It's not worth the aggro.

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NO

 

I don't want to waste more money, I'm poor as it is. :( The newbs who work days for the new iron scimmy wont be happy either. :notalk:

"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."

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Similarly, if a mage or ranger dies, they lose less. The warrior risks more, and gets to keep what he has. The mage and ranger both have expendability. That would be the difference between the groups. A ranger can go out in less and be just as effective, same with a mage. Additionally both groups have range.

 

 

 

Sorry, but no.

RSN: Mutashi

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two problems

 

 

 

some f2pers spend their life earnings to buy a full rune only too see it rust before theri eyes

 

 

 

this would be a mssive updats as u would need to make 10 new items for each type of armor representing the verious grades of rusting and this would take up alot of space in stores when people sell there diff kinds of rusted armor not to mention bank space which is cramped enough as it is.

 

 

 

=;

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thxs vibro for the sig ^_^.

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if this happens then the rust should be repairable for a small (very small perhaps 2k for full rune to repair) With this the market wont be crowded with

 

SELLING FULL RUNE(9)

 

SELLING FULL RUNE(8)

 

because people would just repair it

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melee isnt that cheap anyways. there are those cheap ranger and mages out there who bring less than 50 arrows/spells, and pk full rune off of meleers. when we actually kill the mages, we get barely 15k worth of stuff. also, what happens to those who dont pk? they have to keep renewing their armour while rangers and mages dont? melee gets hit a lot more than rangers and mages, so why limit the use of our armour?

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when you think about it, a lvl 70 meleer would lose any day to a lvl 70 ranger or lvl 70 mage because mage and range are the most powerfull combat skills in the game. With range you hit 10's very quickly and with mage you hit in the 20's very consistantly. that is why they are more expensive. also because they are more expensive to train/use, the levels required to make the items needed are much lower. for mage you only need 65 runecrafting and you can endlessly supply yourself with runes for free. and for ranging, you only need a level of 85 fletching and 75 woodcutting and you can endlessly supply yourself for free too. And what do you need to get the best possible items for melee? you need to get it as rare drops from high level monsters. also for mages, your armor is extremely inexpensive compared to what meleers have to pay for their armor. the only con to range is the fact that you need to be highly skiled in 5 skills to be able to self sustain yourself and be a good pker (def, range, crafting, woodcutting,fletching) This may have been a good idea if rune armor only needed level 60 smithing to make.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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