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Wilderness Safehouses


Zaaps1

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there is already one at the mage arena... (etleast it would ruin it if you could see the ppl out side...

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jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

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dumb idea in my opionion i mean if your skilled enough you can lose em and the mage arena is a safe place in the wild so im guessing ur f2p

 

you're guessing right, but even if I was a member, I still wouldnt go into the mage arena so I wouldnt know anyway.

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So what your suggesting, is turning the wilderness into pansy unicorn and fairy land, filled to the brim with candies and sugar canes?

 

 

 

That's what makes the wilderness fun man, danger. Safehouses take away danger. What's the fun in that?

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A Safe House would just allow someone to escape their attacker too easily, if your being attacked just tele back to Fally or Varrock makes it alot easier for u as you are out of danger and less programming for JAgex and also if only 3 people could go in at a time then it's like 3 people go in just to keep other's out for their friend to PK

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  • 1 month later...

Q:Can you log out in the safehouse?

 

A:yes (i think it should be no, people would be running away from a pker and they can just run in their and log out...)

 

 

 

Q:Can you eat food in the safehouse?

 

A: Yes (Same as above but instead of logging they eat, come out and fight more or just tele...)

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Sorry but i don't agree, there will be no more PKing. Plus, most of the skill related stuff in the wilderness is much easier XP or money than in normal lands. So there needs to be a danger aspect.

Currently not active on RuneScape.

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are u serious.... :roll: ur running, about to be pked in the middle of the duel and ur teleblocked, got away from the entagle for a brief second and boom ur in the safehouse, free to log or get safely teled away with no harm done. That ruins the entire point of the wildy. If u say u can't log out in the safehouse...thats also bad because rs never has a place where u can't log out. The wildy is a place of danger and no security except in one difficult place to acess...don't take that away from the pkers.

 

 

 

Cant enter if your being attacked.

 

 

 

well than wats the point? You're attacker is never gonna let u go loose, so what is the point of having them? unless u want to world hop in saftey (which would be cheap) its pointless.

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I like this idea, i mean the only safe spots in wild are like mage arena in level 55, and pkers crowd around there like fat people around a jimmy dean biscut. And your system of 5 mins in safehouse, 10 mins until use, etc. helps to keep balance from people constantly running in there and stuff, i support.

If at first you dont suceed, then you fail.

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ok first of all this is a [developmentally delayed]ed post... they make the best things out in the wilderness for one reason and one reason only..... you can die while doing it. if you could just mine rune and go 2 a safehouse there would completely deplete the purpose of rune being in tha wildy. if all the suplies are in the bandit camp and nowhere else its obviously for a reason... so you can get killed.if you would be going 2 tha safehouse you can just run away from your attacker and if your away for long enough than hes not in *combat* anymore... bad idea totally agaisnt it.... plain stupid

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