12pure34 Posted January 12, 2007 Share Posted January 12, 2007 < Warning Long Read, very Long.. > Pre-post: Please realize this post is a serious attempt to explain a serious idea. I hope you can help me work this idea out. It might even work. So please do not spam and contribute serious post at which normal forum rules apply Post-setup 1: Introduction 2: The Basic Idea 3: Example of the Idea 4: Personal thoughts 5: General pro's - con's 6: Actual use of the idea Introduction :-k This post is about an idea I have recently thought of. An idea to stop players from using automated bots to do their work. I am talking about the so called autoers as I will name them along this post. Along this post I will explain the idea and also give an example so you can fully understand the idea. I hope this idea could make a change, or even the change. Well.. here we go. The Basic Idea It is a complicated idea, but I will try and summarize it into a little piece. The idea is based on mini-quest related tasks for several items. Players which aquired a certain level to gather a material or create an item, have to perform a small task to be able to actually do this. These task will not take much longer then .. let us say, 15-30 minutes. In this task, the player has to use different types of skills, other then the actual skill the items takes place. The example which I will explain is yews. You need 60 woodcutting. After you reach that level, players can NOW chop them. Nothing else but an axe required. After this update, players now have the ability to perform a task, at which the reward for this mini-quest, is the ability to cut yews. Sounds a little confusing still. Well good thing I have an example! \ The Example This idea is for the ability to cut yew trees to gather yew logs. :wink: Story line idea: Bob (axe shop Bob) is having diffuculties, as he can't get repairs on axes done fast enough. To many unexperienced woodcutters are breaking their axe over strong Yew trees. Can you help Bob design a better axe? Requirements for this mini-quest: woodcutting 60 (for yew trees) Crafting 25 Smthing 40 Firemaking 43 This will be named Path 1 Or :!: Woodcutting 60 Magic 31 Fishing 43 This will be named Path 2 (will explain 'Or'/Path 1,2 later on in 'Personal thoughts') Very important: These requirements are not 'firm.' These can be lower and higher. Ofcourse, for higher level materials or items, the requirements will probaly raise a little bit to. Mini-quest idea (a guide-type) You have to get the plans for a protype of an axe. These can be found in a treehouse, north of Varrock. Here, a forester by the name of Bob (what a coincidence..) lives. Talk to the forester and he will ask for 3 items. (these items can be random and will have a low/medium value) Once you bring him these items, he will give the plans for the axe. Back at Bob (lumbridge), Bob tells you the plans require a special golden bar. Path 1: The forester will help you make the golden bar. But he will ask to bring him a gold ore and 40 willow logs to light the furnace. Bring him 40 unnoted willow logs, which will require 2+ runs. Then bring the gold ore with you. Talk to the forester again with the gold ore and the plans. The forester will then give you a mould to smelt the special golden bar. When done, go back to Bob in Lumbrdige. Path 2: When back at the foresters house, you will also see the golden bar on a table. Try to take it and the forester will tell you that you may not take it. Then 'use' telekentic grab on the bar. The forester catches you. In a conversation, he will let you take the bar, but you will have to bring him 10 of his favorite fish. These fishes can only be caught behind Port Sarim and you will need special bait. To get this bait you need to use a piece of spinach, which you can get at Lumbridge Cook. Also you need some green dye, to make the bait even more green. Use both on regular fishing bait and catch 10 fishes. Once brought to the forester, raw, you can take the bar to Bob Bob will then make his axe and after you talk to him again, he tells you he tried the axe. And it didn't break. This will end the mini-quest. Reward: -The ability to cut yew trees. -Bobs old axe, which may be bronze to mithril. Personal Thoughts I think I have to explain certain parts as they might be confusing. O:) First of all, the requirements. I have specificly chosen for 2 types of requirements. This for 2 reasons. First Reason: Some people prefer staying lvl 3 combat. They do not have combat stats trained and will not use magic. So using non-combat requirements will let them cut their Yew trees without ruining the lvl 3 combat style. Second Reason: Some persons do not have the requirements for Path 1, but do so for Path 2. This allows them to still being able to finish it. If both are not yet reached, they will have to train these skills first, before being able to cut yews. Second: Why? Well, autoers are known for being lvl 3. They have all skills at lvl 1 and only 1 skill, let it be woodcutting, mining or whatever at a high level. By letting them do the little mini-quest, they first have to raise the required levels in other skills and! do a little task, before they can gather the material or make the item, which they make so much money on. Wouldn't that just upset everyone? Would it upset P2P that autoers will stop or massivly decrease. Or would F2P be upset, they have gotten several mini-quests, an adition to their gameplay? No, I don't think this will upset a lot of people. Although some do, it is for the bigger cause. *Ofcourse, if you have more questions, you can always ask them. I will answer them and some of them will be added here, so people will understand the idea just a bit better. Pro's and Con's Every good things brings something, well not so good. #-o So I have set up some good points about this idea and also some reasons why this is just a bad idea. Might change your opinion.. : Pro's -This update will slow down or even stop people from using autoers. -Everyone ( :!: ) will have several mini-quests to perform. This is just a fun update. Small tasks with pretty big rewards! (abilitys :!: ) Con's -You will actually have to reach the level, reach other levels in different skills and have to perform a small task in order to (finally) being able to do the thing the mini-quest is about. -You will not be able to make a character to soully train woodcutting. You will need some extra skills. *I will add more pro's and con's after I get some replies with opinions. Actual Use Of Idea Now where can we use this. In the example, I used the ability Cutting Yew trees. But there are several uses. Please note before having any opinion on this, that these are just suggestions and they will not be used everywhere, mostly the places were autoers are very active. -Yew trees (as in example) -Lobster fishing -Rune essence (not a great idea, since there is a quest required) -Crafting jewelry -Mining coal / mithril / addaminth / runite -Smithing steel / mithril / addaminth / runite -Cooking food lvl 40+ (training in cooking guild ?!) *Ideas about this, I am welcome to add Should this be used on P2P? Maybe.. also a big discussion point. And to make sure I am a reliable source. Some information about me: I have a lvl 90 character and I have been member for over 2 months now. I have played since Runescape Classic and I am very active on forums. Link to comment Share on other sites More sharing options...
fat_hobbit22 Posted January 12, 2007 Share Posted January 12, 2007 no its a pain for the people that dont use autoers, and there cant be any pure woodcutters, what it you just wanted to be a high lvl at wcing!?!?!? what if i dont want to burn logs? bad idea never going to happen. However, nice layout, put a lot of thought into it well done congrats 2 you on your effort but this is never going to happen in game. Link to comment Share on other sites More sharing options...
12pure34 Posted January 12, 2007 Author Share Posted January 12, 2007 no its a pain for the people that dont use autoers, and there cant be any pure woodcutters, what it you just wanted to be a high lvl at wcing!?!?!? what if i dont want to burn logs? bad idea never going to happen. However, nice layout, put a lot of thought into it well done congrats 2 you on your effort but this is never going to happen in game. Thank you for your fast reply. You might also read the just added part about Pro's and Con's and also personal thoughts. I will add the idea about pure woodcutters. The problem is, a lot of people 'copy-cat' autoers with pure woodcutters. And this makes it even harder to find a good way. People that use autoers do not spend a lot of time on them. With your pure woodcutter, you do. This will result in you being able to get the requirements/skills and time to finish the task (still being lvl 3). An autoer will not do the skilling and completing the task for every single character. Link to comment Share on other sites More sharing options...
Severation Posted January 12, 2007 Share Posted January 12, 2007 I personally have nothing against this - me having all the requirements and stuff. however, I know youve already said that the skill reqs. can be altered, but remember that some skills are much harder in f2p. I see your 40 smithing req. and ponder. however, youve put a lot of thought in this. and overall, I say this should be put into the game. sev Link to comment Share on other sites More sharing options...
12pure34 Posted January 12, 2007 Author Share Posted January 12, 2007 I personally have nothing against this - me having all the requirements and stuff. however, I know youve already said that the skill reqs. can be altered, but remember that some skills are much harder in f2p. I see your 40 smithing req. and ponder. however, youve put a lot of thought in this. and overall, I say this should be put into the game. sev The 40 smithing requirement could be altered to 20 smithing and use silver ore in the story. But since this is a 'special bar' this can be any level. I mean, that is just a part of the story. The skill requirement can be altered and will have a low/medium or even high level requirement, depending on the material. Runite is for higher levels and will have higher requirements. But thank you for your post and opinion. Link to comment Share on other sites More sharing options...
Will H Posted January 12, 2007 Share Posted January 12, 2007 Good ideas! I think that that will probably completely destroy autoers. I dont really see the point in pure woodcutters, I mean, whats the point? :? What worries me is that the requirements may be a tad high. Remember, levels are much harder to train in ftp, as the wise old poster said above. ~ W ~ Link to comment Share on other sites More sharing options...
spikerkid Posted January 12, 2007 Share Posted January 12, 2007 Not bad of a suggestion. Nice effort to help. Hopefully they use this idea or a different one. Quit RuneScape :) Link to comment Share on other sites More sharing options...
r2-pleasent Posted January 12, 2007 Share Posted January 12, 2007 A simple mini-quest is not going to stop Autoing. It just means the player on the auto'er has to spend 30 mins finishing a quest at the beginning, but eventually the odds are that there will be autoing programs able to do the mini-quests as well. You also are forcing players to level certain skills in order to use other skills, which is a restricting factor that many players hate. There should be no requirements in other skills to raise such a basic one like Woodcutting. Link to comment Share on other sites More sharing options...
12pure34 Posted January 12, 2007 Author Share Posted January 12, 2007 A simple mini-quest is not going to stop Autoing. It just means the player on the auto'er has to spend 30 mins finishing a quest at the beginning, but eventually the odds are that there will be autoing programs able to do the mini-quests as well. You also are forcing players to level certain skills in order to use other skills, which is a restricting factor that many players hate. There should be no requirements in other skills to raise such a basic one like Woodcutting. The real pest are players that have 5-6 or even more autoers simultanious. They will get the requirements, but it takes so much time, it will scare them of, or at least put them back. Also, the requirements aren't that high, but they are not 30 minutes work. This is actual time spend by the owner gaining. For multiple bots, this means multiple times the same way. If they want to write an autoing program for all the extra skilling aswell, they will, but most of them just won't. Also, you have no restricting to gaining in the skill, just a little restricting in cutting for example Yew logs. This mini-quest should be used where autoers are activily playing. Link to comment Share on other sites More sharing options...
darkmage099 Posted January 12, 2007 Share Posted January 12, 2007 Not magic levels. This totally kills skilling. What if you don't want combat levels? Trix.--quit WoW as of 12/07Thank you 4be2jue for the wonderful sig and avatar! Link to comment Share on other sites More sharing options...
12pure34 Posted January 12, 2007 Author Share Posted January 12, 2007 Not magic levels. This totally kills skilling. What if you don't want combat levels? Then just take path 1 =D> Also, I have noted this at Personal Thoughts that I have splitted this up, so pure skillers can stay lvl 3. Link to comment Share on other sites More sharing options...
FuBai Posted January 12, 2007 Share Posted January 12, 2007 Not a good idea. Why should I be 45 smithing so I can cut a yew? What if I hate smithing but love woodcutting. I should be able to train that skill without bothering about smithing if I want to. Skills should be able to function on thier won, so people can choose to do a skill independantly. It's like saying to a pure, yes, you have 60 attck, so you can wield dragon! But the mini-quest that you need to complete to wield dragon requires 30 defence. Sorry about that old chap. Link to comment Share on other sites More sharing options...
Hotchick Posted January 12, 2007 Share Posted January 12, 2007 nice idea. but think. someone can do the quest easily right? then marco all they want after. A player can do the quest by themself without any program, the soon after, put a macroing system on their computer and use it... nce idea though. Hotchick126: June 24th, 2003 - December 28th, 2007-RETIRED- Link to comment Share on other sites More sharing options...
i123i Posted January 12, 2007 Share Posted January 12, 2007 your idea fails at the fact it only could kill color clickers and then a java bot can have commands scripted to do this, won't work, sorry Link to comment Share on other sites More sharing options...
nemesis1 Posted January 12, 2007 Share Posted January 12, 2007 Not a good idea. Why should I be 45 smithing so I can cut a yew? What if I hate smithing but love woodcutting. I should be able to train that skill without bothering about smithing if I want to. Skills should be able to function on thier won, so people can choose to do a skill independantly. It's like saying to a pure, yes, you have 60 attck, so you can wield dragon! But the mini-quest that you need to complete to wield dragon requires 30 defence. Sorry about that old chap. True =D> The idea is fine, but I don't think this will really help... it will just take longer to make an autoer, but in the end they will stay... the profit they make is still big enough to do the extra effort :-s so that won't stop people from making autoers... Link to comment Share on other sites More sharing options...
jwrm22 Posted January 12, 2007 Share Posted January 12, 2007 nice try anyway... i dont think ppl want to get 40 crafting etc when they just reached 60 wcing... and yes it stops autoers... but mini quesat for every item, tree, ore etc will be just stupid... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
Aresgodowar Posted January 12, 2007 Share Posted January 12, 2007 that would be descriminatory towards my lev 4(by accident) wood cutter i use him whenever the servers are down, and i just cut with him to pass the time. Americans love to fight. All real Americans love the sting of battle. George S. Patton Link to comment Share on other sites More sharing options...
12pure34 Posted January 13, 2007 Author Share Posted January 13, 2007 Not a good idea. Why should I be 45 smithing so I can cut a yew? What if I hate smithing but love woodcutting. I should be able to train that skill without bothering about smithing if I want to. Skills should be able to function on thier won, so people can choose to do a skill independantly. It's like saying to a pure, yes, you have 60 attck, so you can wield dragon! But the mini-quest that you need to complete to wield dragon requires 30 defence. Sorry about that old chap. True =D> The idea is fine, but I don't think this will really help... it will just take longer to make an autoer, but in the end they will stay... the profit they make is still big enough to do the extra effort :-s so that won't stop people from making autoers... Fire off: There is taken care of the requirement rule. Especially considering combat. That is why, which is already been named several times, a Second Path which requires NO-combat at all. And they will probaly continue. This is true, but it certainly puts them back and slows then down and even some, which I hope to be a lot, will stop. But feel free to give any advice on how we actually CAN make this idea work. Because most people I have spoken to, found it a very clever idea, but they were not.. totally satisfied. Tips are always! welcome :P Link to comment Share on other sites More sharing options...
Kama Posted January 19, 2007 Share Posted January 19, 2007 The real pest are players that have 5-6 or even more autoers simultanious. They will get the requirements, but it takes so much time, it will scare them of, or at least put them back. Also, the requirements aren't that high, but they are not 30 minutes work. This is actual time spend by the owner gaining. For multiple bots, this means multiple times the same way. If they want to write an autoing program for all the extra skilling aswell, they will, but most of them just won't. Also, you have no restricting to gaining in the skill, just a little restricting in cutting for example Yew logs. This mini-quest should be used where autoers are activily playing. Hmmm. Interesting points here. I disagree with the idea that there is a large group of people with 5-6 autoers out there. It is the occasional player with 2 computers running or the Chinese sweat shop with 150 computers running. Now just look at the player made guides and you will see one of the most popular is the green dragon auto pking guide. Why are there so many green dragon autoers? 2 reasons 1. They were VERY profitable when the script was written, and they are still pretty rpofitable now. 2. The script was well written! The gold farmers are not messing around here. This is their living, watching 30 monitors day in day out on 12 hour shifts. That script probably cost the first few buyers a few thousand dollars because it was proven to work. I assure you these scripts are professionally coded. The flip side is that they probably made many times that over the past few months. Think about the sheer numbers for a second. 100 computers running 24/7 killing green dragons and accumulating the hides and bones for 2 months. These quests will not stop autoers at all. Tutorial island slows people down a ton, and yet many players have secondary accounts they use as pures, skillers, or just as an escape from their mains. I might enjoy a fun little quest to do something actually. I would however disagree if it was something like the evil Devious Minds quest, with huge requirements (50 rc and 65 smithing) for such a junk reward. Another thing to think about is just the sheer volume of clicking you need to go through to level up at the higher levels. Doing a 10 minute quest really becomes a bit moot if you have been smithing for 50 hours to gain a level, and you have hundreds of hours to go. So to sum up: This would not be an effective blocker of autoers, because it in not an effective deterent, and because the autoers will have a new and improved script ready to go. As long as players purchase gold outside of the game there will be a market for gold farmers/autoers. Check out the Runescape Investor blog Link to comment Share on other sites More sharing options...
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