Romy Posted April 15, 2009 Share Posted April 15, 2009 Praying Angels Father Urhney (from 'The Restless Ghost' quest) is at deep sorrow. The people of RuneScape no longer do good deeds, and he is concerned that Saradomin would not take this as lightly as people think. It's an absolut Sodom and Gomorrah here, in Lumbridge. Especially with all those H.A.M members. Our father needs your help (as surprising as this may be to you!)- He wants you to teach kids the way of kindess and charity, he wants you to remind adults the importance of helping those who seek help, he wants you to bring goodness back to the people of RuneScape. Requirements Must have completed 'The Restless Ghost' quest. For Falador- Must have completed 'Recuitment drive' quest. For Al-Kharid- Must have completed 'Prince Ali Rescue' quest. For Draynor- Must have completed 'Vampire Slayer', 'Animal Magnetism' and 'Ernest the Chicken' quests. For Varrock- Varrock is free. Extended version requires 'Shield of Arrav' quest completed. For Brimhaven- Must have completed 'Tribal Totem' quest. For Burthrope- Must have completed 'Death Plateau' quest. For Canifis- Obviously, must have completed 'Priest in Peril' quest. For East Ardougne- Must have completed 'Biohazard' quest. For West Ardougne- Obviously, must have completed 'Plague City' quest. For Relleka- Must have completed 'The Fremennik Trials' quest. For the extended version of Neitiznot and Jatizso, must have completed 'The Fremennik Isles quest. For seers' village- Must have completed 'Merlins Crystal' quest. For Shilo village- Obviously, must have completed 'Shilo Village' quest. For Lunar isle- Obviously, must have completed 'Lunar Diplomacy' quest. For Pollnivneach- Must have completed 'Smoking Kills' quest. The rest of the towns and cities either require no quests completed, or do not contain any humans. Basicly, any place that has human habitants is acceptable. Notice that not all quests have a noticeable reason as to why they are required, I added them in simply to make it harder to practice 'Praying Angels' in certain places. How does it work? So, how does it work? As you probably have suspected by the requirements, this mini-game is played over most of Gielinor. Quite simple, for every man and woman, child and parent, King and beggar (well, you get the point ;) ), that you lead into doing 'nice deeds', you get charisma points. Not all charisma points are the same for every NPC you work with- For example, if you lead a follower of Zamorak into giving some charity money, you'd get a nice sum of extra points. You also get extra points for the KIND of good deed you convinced NPCs into. In addition, you get extra points for any town or city that have become completely sin-free (this is also based on the town/city's size- You don't expect to get the same amount of charisma points for both Edgeville and Varrock now, do you?). A side note: People turn back to their evil ways about a week after you 'convince' them that the ways of kindness are the way to go, inwhich case you will have the ability to lead them back to good deeds. I hope you find the humour in there :lol: . How do you convince people to turn back from the dark side? As expected, there will be lots and lots of talking in this mini-game, and if this game was ever to be implemented, I think JaGeX would have a harder time typing-in text rather than coding. Once you have talked to Father Urhney about the doom expected to come, you can start your way in leading people to the good side. From now on, any human NPC would have a 'Praying Angels' option when you talk to them, in which case you will try to convince them. For every 'Praying Angels' conversation you have, will be added a bar, which represents how close this certain NPC is to performing good deeds. By clicking on the bar, a pop-up will bounce in which you will see what that NPC is closest to doing. Each deed has it's charisma points number which you can see below. All points are multiplied by the 'level' of difficulty that certain NPC has. [hide=Points per deed]Points are listed from easiest to hardest. All points are multiplied by the NPCs difficulty. For a simple acknowledgement of 'the good side' you get 10 charisma points. For teaching NPCs about the benefits of goodness you get 15 charisma points (only available for children NPCs/ people of Canifis). For causing the NPC to pray you also get 15 charisma points. For causing NPCs to use the 'Prayer' skill you get 20 charisma points. For causing NPCs to use "visible" Prayers (such as protect from any part of the Combat Triagle, Smite etc) you get charisma 25 points (not all NPCs can do this! Only adult NPCs that have nothing to do with Zamorak can). For causing an NPC to make peace with his/her friend you get 25 charisma points (this can be available randomly on different NPCs, and will change from week to week). For causing an NPC to make 2 other NPCs make peace you get 30 charisma points (extremly rare, and will not be available every week). Lastly, for causing an NPC to donate charity money*, you get 30 charisma points. *All charity money is added into a box, which you will have to give to Father Urhney. Please note that you cannot have more than one deed performed by the same NPC, once an NPC had done one, none will be available until the next Sunday.[/hide] Some conversations will be so easy that you would probably have a harder time logging into the game than taking points from. Some, however, some will turn out to be very hard, some would even lead you into doing favors for that same NPC or giving him certain items. For example, there is a very good possibility that Duke Horiaco would ask you to talk to goblins and try to make peace with a few in order for him to give charity money, or that a witch would ask you to get her some herbs and potions. Below you can find the different NPCs' difficutly level. (As stated before- Deeds' points multiplied by difficulty level equals the number of charisma points you get). [hide=Difficulty levels]1.All followers of Saradomin (priests, church fathers, the wise old man, paladins, Ardougne knights, etc). 2.All reguler men, women and children (this includes store owners, bankers etc). 3.All farmers. 4.'Reguler' barbarians. 5.Gunthor the Brave (sort of a 'boss' barbarian), all guards, soldiers and warriors of all types. 6.Canifis (human) Habitants, all followers of Guthix. 7.All thieves and rulebreakers (these include bandits, muggers, etc). This also includes any H.A.M. followers except for round characters such as Sigmund. 8.All witches and wizards, all "leaders" and royality (kings, queens, sirs, chiefs, etc), all Slayer masters. 9.Evil Dave, Wilderness Habitants, etc. 10.All followers of Zamorak. Note: Some of you may have noticed that certain NPCs fit into more than 1 category, in which case they will belong to the 'more specific' category. If, for example, you tried to convince a banker in Canifis, he would be level 6 rather than 2. Another example would be a follower of Zamorak that lives in the Wilderness, in this case the NPC is level 9 and not 10.[/hide] As I had already mentioned, you get extra points for leading whole cities/towns to the good side. You can see the amount of points below. [hide=Extra town/city points]For all guilds you get 40 extra charisma points. For barbarian village, Tai Bwo Wannai, Hemenster and Yannile you get 120 extra charisma points. For Al Kharid, Draynor village, Edgeville, Brimhaven, Burghe de Rott, Miscellania and Etceteria, and Witchaven you get 210 extra charisma points. For Port Sarim, Shilo village, Falador, Burthrope, Relleka and Cathebry you get 350 extra charisma points. For Lunar Isle and both Fremennik Isles you get 375 extra charisma points. For East and West Ardougne (points for each), Varrock, Port Khazard, Seers' village & Camelot (points for both) and Taverly you get 450 extra charisma points. For Sophanem you get 540 extra charisma points. For Nardah you get 600 extra charisma points. For Pollnivneach you get 630 extra charisma points. Please note that any human NPCs wandering faraway from civilization are not a part of this mini game. Any human NPCs that are outside a city/town, are a part of it, and you will not get any extra points if you don't work on their attitude aswell (for example, the makeover mage IS a part of Falador). Please also note that extra points were not only given by the city's size, but also by it's habitants' difficulty level, and aura requirement (explained below). Falador, for example, is a city in which most are followers of Saradomin, and Pollniveach is both 'hard to get to', has an aura requirement and is filled with rule-breakers. One last note: You can only play a role of good once per city/ town/ port/ guild etc. Which means you can only take part of 7 cities'/towns' residesnts' opinions. I feel that as I am only one person I may have had some mistakes here and there, or that my view point may be wrong to some extent. Which is why I request that any of you who found a city or a town too easy or too hard than I thought it would be, will correct me. Thanks in advance- Romy.[/hide] I decided to edit in a few examples of items and favors certain NPCs could ask for. Since there are so many possibilities, these are just mere examples other than main ways of item/favor use. [hide=Items & favors]As you probably already know if you read this far, some NPCs would ask for certain items or favors for them to cooperate. For example, witch Betty could ask for a herb. As I don't want this to be 'too hard', I figured herb gardens could be next to most witches around RuneScape. Please note, however, that the herbs have a bit of a different name, for example- 'Betty's dwarf weed'. Also, you can still use reguler herbs, these are just there for convenience. All potions you make with these herbs will not be usable, and could only be given to NPCs. (Special credit to Forerunner for the idea of unique garden herbs.) Another example I already talked about, is Duke Horaico asking you to make peace with a few goblins before he gives out charity money. You'd then have to go outside the castle, and simply talk a few goblins into giving you a 'peace certificate', which you could use to show Duke Horaico. The Zamorak mage hanging in Varrock could also ask for items (essence and runes mostly), or favors such as killing "that dumb stray dog hanging all day long out side of my house!". If you hadn't completed some quests, Romeo & Juliet for example, you might be asked by Romeo to deliver some flowers or a jewel to his loved one. Farmers all across Gielinor might ask you to get them some flour, or that you (this is a new option), check the health of their crops (assuming you have the Farming requirements, ofcourse). A store owner could ask you to deliver some goods to another NPC. I could give a few more examples, but I think you got the point. You probably noticed that some of the favors required you to do something that you cannot do currently (such as kill a stray dog or check the health of a farmer's crops), these will only be available if you got them as a request from an NPC during your playtime of 'Praying Angels'. I must point out though that NPCs could also ask for dangerous favors, or semi-dangerous (Oziach could ask you to kill a green dragon for example) and that some NPCs would give you 'extra' rewards for helping them. All extra rewards will be related to their point of interest or their expertise. Oziach might give you a rune bar, or a rune item, while Aubury might give you some runes or essence. a witch could give you a dye or a potion, while Juliet's father could give you cash. Another note: If you give an NPC any items or do favors for them, you're almost guranteed (unless you ruin it with words) to either make them make peace with another NPC, make them make 2 other NPCs stop fighting, use a visible Prayer, or give away charity money. One last note: Favors and items are never enough. In order for you to be requested by an NPC for a favor or an item, you'd have to scroll into a conversation and lead them to talk about it, and even after you've done your favor, you may still bring their bar down if you say the wrong words.[/hide] Please also note, that many human NPCs are aggressive, what are you supposed to do when you can't talk to them because they attack you? Well, one of the rewards is an aura which solves this :D . Rewards Now for the fun part : . After you think you've collected enough charisma points, you can turn to Father Urhney for your rewards . The rewards are as follows: 1.For a pack of 100 elemental runes (air, water, earth or fire) you must pay 1,000 charisma points. 2.For an aura* you must pay 10,000 charisma points (this is not as much as it seems). 3.For a Charm shield** you must pay 15,000 charisma points. 4.For 50 Prayer potions you must pay 10,000 charisma points. 5.For a pack of 200 random charms you must pay 2,200 charisma points. 6.For a random level clue scroll you must pay 7,000 charisma points. 7.For Re-viewing any cutscenes you may have had throughout your questing career you must pay 1,500 charisma points. 8.For 10 random Farming seeds you must pay 2,000 charisma points (you can even get rare seeds!) 9.For 100 big bones you must pay 3,500 charisma points. *An Aura is wielded in a new slot in the equipment menu. The aura will appear hovering on top of the player's head, similar to Wilderness skulls, Bounty Hunter skulls, etc. The Aura will completely remove aggressivness of human NPCs, as long as you have the requirements to play 'Praying Angels' in that same city. **A Charm shield has the exact same stats as a Falador shield 3, except it has a whooping 11 Prayer bonus, and no mage/range attack penalties (so the stats are - 0 0 0 0 0 27 31 29 -1 29 30 0 11). [hide=Support list! Link to comment Share on other sites More sharing options...
Purgeelid Posted April 16, 2009 Share Posted April 16, 2009 =D> I do like it! Big addition though, but I could definitely see them doing something like this in years to come. The quest requirements seem a little harsh, but i'm just not a big fan of quests. Still, great idea, I would really like to see this. Calling fishing a money-making skill would be an exaggeration. Not exactly funny, but a good quote, no doubt. Also, he probably doesn't know I stole this from him. Link to comment Share on other sites More sharing options...
Forerunner Posted April 16, 2009 Share Posted April 16, 2009 I like the idea of a 'universal' minigame, it has a very Fable-ish appeal to me. Would it serve more as a Distraction & Diversion or a minigame? Also, think of it from a players* point of view; Say the Witch asks for a herb, players aren't too keen to go out of there way to retrieve, let's say, a lantadyme. Perhaps instead adding an anonymous herb garden** a short distance away from the Witch, to still keep the element of the game alive without it losing its' appeal. *players in general, people's opinions may vary. **anonymous herb garden with the SOLE PURPOSE of providing herbs to give to the Witch (ensuring players don't abuse it for free herbs). Those are just my opinions. Other than that, this idea has a lot of potential. :thumbup: Only fear God,Know the weapons of the weak,The weakness of the hard. Link to comment Share on other sites More sharing options...
Romy Posted April 16, 2009 Author Share Posted April 16, 2009 =D> I do like it! Big addition though, but I could definitely see them doing something like this in years to come. The quest requirements seem a little harsh, but i'm just not a big fan of quests. Still, great idea, I would really like to see this. Thanks ;) . As for the quest requirement, the only 'real' requirement is 'The Restless Ghost' quest. This mini-game can be played without any other quests, the quests only extend your areas and NPCs you can talk to during your playtime. I like the idea of a 'universal' minigame, it has a very Fable-ish appeal to me. Would it serve more as a Distraction & Diversion or a minigame? Also, think of it from a players* point of view; Say the Witch asks for a herb, players aren't too keen to go out of there way to retrieve, let's say, a lantadyme. Perhaps instead adding an anonymous herb garden** a short distance away from the Witch, to still keep the element of the game alive without it losing its' appeal. *players in general, people's opinions may vary. **anonymous herb garden with the SOLE PURPOSE of providing herbs to give to the Witch (ensuring players don't abuse it for free herbs). Those are just my opinions. Other than that, this idea has a lot of potential. :thumbup: Yes, you're right about that there, I've got an idea as to what to do. Thanks for supporting : . I guess it's somewhat like a Distraction & Diversion, but it's more of a mini game, simply because all Distractions & Diversions give the same rewards, or the same 'kind' of rewards (such as exp during falling star, or penguin hide & seek). Due to that simple fact, I think it's more of a mini-game, but if the reward has nothing to do with the definition, then it may be categorized as a Distraction & Diversion. Link to comment Share on other sites More sharing options...
The Runar Posted April 16, 2009 Share Posted April 16, 2009 Nice idea, but some of the rewards are WAY too good. Imagine getting two hundred blue charms with just 1K points. Of course it's random, but still... And a question: Can I steal money from the charity box? :twisted: The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
Romy Posted April 16, 2009 Author Share Posted April 16, 2009 Nice idea, but some of the rewards are WAY too good. Imagine getting two hundred blue charms with just 1K points. Of course it's random, but still... And a question: Can I steal money from the charity box? :twisted: You're right, I'll bump the price a bit. As for the charity box, no. That's why it's in a box. P.S. Do you support? Link to comment Share on other sites More sharing options...
00hydro Posted April 17, 2009 Share Posted April 17, 2009 I like it, except the aura has to go in the helmet slot. There is no use to having a slot made purely for ONE item. Link to comment Share on other sites More sharing options...
Romy Posted April 17, 2009 Author Share Posted April 17, 2009 I like it, except the aura has to go in the helmet slot. There is no use to having a slot made purely for ONE item. You see, that's why I made it, so that people could have both a helmet/hat/whatever and the aura. As for the slot, I'm already planning another suggestion as to evil horns and such, it was not made for only one item. My next suggestion goes hand in hand with this one, I might even add it in right here, instead of making another thread. Link to comment Share on other sites More sharing options...
The Runar Posted April 17, 2009 Share Posted April 17, 2009 P.S. Do you support? Yes I do :) The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
Romy Posted April 17, 2009 Author Share Posted April 17, 2009 P.S. Do you support? Yes I do :) Thank you :thumbsup: . Link to comment Share on other sites More sharing options...
John Halo Chief Posted April 17, 2009 Share Posted April 17, 2009 w00t! uber support! love it! Link to comment Share on other sites More sharing options...
Romy Posted April 17, 2009 Author Share Posted April 17, 2009 w00t! uber support! love it! Thanks : . Link to comment Share on other sites More sharing options...
00hydro Posted April 18, 2009 Share Posted April 18, 2009 I like it, except the aura has to go in the helmet slot. There is no use to having a slot made purely for ONE item. You see, that's why I made it, so that people could have both a helmet/hat/whatever and the aura. As for the slot, I'm already planning another suggestion as to evil horns and such, it was not made for only one item. My next suggestion goes hand in hand with this one, I might even add it in right here, instead of making another thread. Well, you have to remember, even the least customizable slots (Boots, gloves, rings, amulets, etc.) Still have well over twenty items that can be placed in them. A new slot is really hard to accomplish well and have it not be too overpowered. Link to comment Share on other sites More sharing options...
Romy Posted April 18, 2009 Author Share Posted April 18, 2009 I like it, except the aura has to go in the helmet slot. There is no use to having a slot made purely for ONE item. You see, that's why I made it, so that people could have both a helmet/hat/whatever and the aura. As for the slot, I'm already planning another suggestion as to evil horns and such, it was not made for only one item. My next suggestion goes hand in hand with this one, I might even add it in right here, instead of making another thread. Well, you have to remember, even the least customizable slots (Boots, gloves, rings, amulets, etc.) Still have well over twenty items that can be placed in them. A new slot is really hard to accomplish well and have it not be too overpowered. I see. You have a point, I have to think about it some more. Although I can still see this happen, and I guess the mini-game could offer more than 1 item for that slot. The idea of the slot is add items that have absolutly no stats, but special bonuses and good looks : . I must also say that when JaGeX chooses to implement other people's suggestions, they only take the idea in general, and perhaps pick a few bits of the player's suggestion, and the rest is their creation. Link to comment Share on other sites More sharing options...
Jenove Posted April 21, 2009 Share Posted April 21, 2009 support this thread needs a bump Link to comment Share on other sites More sharing options...
Distracted Posted April 21, 2009 Share Posted April 21, 2009 This is actually pretty nice, includes a lot of dialogue and is time consuming, but the rewards are sure worth it (11+ pray bonus ftw) One thing though: the reviewing cutscenes reward may seem a bit hard for the programmers, I don't even know if this is possible. But then again, you can pay the guard at Draynor bank to watch the WOM cutscene, so this could be possible. Link to comment Share on other sites More sharing options...
Romy Posted April 21, 2009 Author Share Posted April 21, 2009 Guys, for some reason I can't edit my suggestion. I've tried it a couple of times and every time I get sent to editting a "black square". I can't see, or change any of the text, including, obviously, support list and my sequel idea, which I've mostly written down already. Link to comment Share on other sites More sharing options...
Blackey Posted April 21, 2009 Share Posted April 21, 2009 nice work! i support i do like this idea, and it can bring something of 'decent morale' to the game(except for the part of killing the dog to get the zamorak's charity) : . Possible for this to happen for the other 'gods' of runescape as well, but i don't think it could be as well structured as this. as for the 'aura' spot, maybe it could be fufilled as a side-effect from a peice of jewerelly(amulet/ring etc), as creating a whole new spot does seem a bit drastic, even if other items can be used with it.. anyway, nice job. :thumbup: :thumbup: Yes. Im a low level F2P, but its ok because Jesus loves meMember of the Runescape Order of Jedi Knights|Click here for forums Link to comment Share on other sites More sharing options...
John Halo Chief Posted April 21, 2009 Share Posted April 21, 2009 as for the 'aura' spot, maybe it could be fufilled as a side-effect from a peice of jewerelly(amulet/ring etc), as creating a whole new spot does seem a bit drastic, even if other items can be used with it.. ooo, i like that. Link to comment Share on other sites More sharing options...
Romy Posted April 21, 2009 Author Share Posted April 21, 2009 I still can't seem to be able to edit my post... Link to comment Share on other sites More sharing options...
zooapop Posted April 30, 2009 Share Posted April 30, 2009 I have 2 things to say about this. 1. Do you know how much money 50 prayer pots gets you? thats 430k, now you said 10k points wasn't as hard as it seems, so don't you think your should increase the points for this many prayer potions? 2. This sounds like a prayer based minigame so maybe you should add a prayer xp reward. Have it set up like soul wars or pest control. 100 points gets you 500 prayer xp, 1000 points gets you 5000 xp, and 10,000 is 50,000 xp. If this were to work though i think there should be prayer requirments for some cities to be totally "good deeded" so that the points arn't uber easy for a level 40 prayer noob to get. Also reconsider the name it just dosn't click right with me. Try "The Good and the Bad" or "Path to Righteousness" other than that i support P.S could you look at my fishing minigame its thread is called "Ready...Aim...FIRE!!" Much apperciated. Link to comment Share on other sites More sharing options...
sirlonewolf Posted April 30, 2009 Share Posted April 30, 2009 Hi great idea I support 100% I have 2 things to say about this. 1. Do you know how much money 50 prayer pots gets you? thats 430k, now you said 10k points wasn't as hard as it seems, so don't you think your should increase the points for this many prayer potions? 2. This sounds like a prayer based minigame so maybe you should add a prayer xp reward. Have it set up like soul wars or pest control. 100 points gets you 500 prayer xp, 1000 points gets you 5000 xp, and 10,000 is 50,000 xp. If this were to work though i think there should be prayer requirments for some cities to be totally "good deeded" so that the points arn't uber easy for a level 40 prayer noob to get. Also reconsider the name it just dosn't click right with me. Try "The Good and the Bad" or "Path to Righteousness" other than that i support Zooapop has raised all of the issues i have with this mini game: 1: its a prayer mini game it need prayer exp rewards 2: prayer potion reward is to generous prayer potion cost about 9k each for a 4 dose potion 3: city's needs a prayer level requirement to do it the more evil the city the higher the prayer level to do the city 4: a city like verrock has a temple and altar to zamorak that will need to be cleansed before u can get the city bones 5: the prayer aura don't need to be a item it can go in the prayer skill as a new prayer and mybe it can be 3 aura prayers each one stronger, say level 25, 50 and 75 6: the name also needs some work : a: the praying game b: Saradomin blessing c: lest praise the gods one last thing i think u need to make it so that u can make npc prayer for zamorak to jst to keep the balance or guthix wont be happy to start on zamorak side u can use the zamorar priest in verrock and everything will work in the in revers to saradomin. Ps: Hope this helps and i know my names for this mini game are not good but it needs a better name maybe u can edit your first post so u can ask people to suggest a better name. Proud owner of the Quest Cape from 28-03-08[hide=I proudly support these threads]A challenge for those of you who want a challenge.101 SuggestionsContemporary S&Q, NEW SPELLS.Skill Capes and F2p - A Real Suggestion.Champion's Challenge in dire need of an updateExpanding the POH Costume Room.Nechryaels, the 80 Slayer monster, deserve better DropsReviving Smithing: Divine Equipment [Armor Update]ps: Sorry cannot support more[/hide] Link to comment Share on other sites More sharing options...
Romy Posted April 30, 2009 Author Share Posted April 30, 2009 Thanks guys, for critisizing and supporting. I can't edit anything however, not the support list nor the suggestion itself. I had already told a Mod about this, and I hope it will be resorted soon. As for the name- I actualy found it quite fitting. As for the Prayer exp- I guess you have a good point. I will probably change it when I'll be able to edit again. As for the Prayer requirement- Again, a good point. As for the evil side- I already have a sequel mini-game for this one, which I intended to edit in. But, as I already mentioned, I can't just yet. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now