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[F2P] Survivor: Crandor Isle (Comprehensive)


warshadow212

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Hello, everyone! This is WarShadow212 here. This will be my 1st guide. I'm here to provide you a comprehensive guide on not training, but living on Crandor isle. That's right. Living on it!

 

 

 

------------------------------------------------------------

 

 

 

Outline of Contents

 

I. Introduction & Purpose

 

II. Skill Levels

 

III. Requirements

 

- A. Combat Skills

 

- B. Non-Combat Skills

 

- C. Items

 

- D. Quests

 

IV. Equipment

 

V. Procedure

 

- A. Step 1

 

- B. Step 2

 

- C. Step 3

 

- D. Step 4

 

- E. Step 5

 

- F. Step 6

 

> 1. Fighting Lessers

 

> 2. Fighting Skeletons

 

> 3. Fighting Hobgoblins

 

> 4. Fighting Mosses

 

> 5. Fighting King Scorpions

 

- G. Step 7

 

VI. EXP Gained, by Monster

 

- A. Lesser Demon

 

- B. Hobgoblin

 

- C. Skeleton

 

- D. Moss Giant

 

- E. King Scorpion

 

- F. EXP Per Hour

 

VII. Safespots (up for viewing)

 

VIII. Benefits of Living on Crandor

 

IX. FAQs

 

X. Credits

 

 

 

------------------------------------------------------------

 

 

 

I. Introduction & Purpose

 

 

 

Again, my RS name's WarShadow212. Call me Shadow, not War.

 

 

 

This guide will help anyone in f2p succeed in combat training by living on Crandor Island. With this guide, I hope to keep to this routine, like a workout for my avatar.

 

 

 

*Please note: you won't be using a bank for a while, unless you like to run from Draynor to Port Sarim, to Karamja, to the cave, to Crandor Isle, back and forth.*

 

 

 

------------------------------------------------------------

 

[hide=II. Skill Levels]

 

 

 

These are my skills so far (taken 12/3/07):

 

 

 

Skills:

 

 

 

skillsuv1.png

 

 

 

*You should be at least 60 cmb (hybrid) to survive well here. If you're a pure, you better run fast and keep your eyes open, and keep em on your hp and run energy.

 

 

 

**Please note: There are guides to this same subject out there, no doubt on Tip.It as well. This is meant to be an organized guide to CMB training, on this particular area.** [/hide]

 

------------------------------------------------------------

 

[hide=III. Requirements]

 

 

 

[hide=A. Combat Skills]

 

- high def (40+ to not lose hp fast, unless you can find a safespot and secure it every time; also to wear rune; 30+ to wear addy. Mith is a joke,

 

don't even bother)

 

- high atk (40+ to hold rune, 30+ to hold at least addy, 20+ to hold mith)

 

- high str (to do some damage)

 

- 45+ hp (that's right - 45hp. Lessers do up to 8 damage, about 18% of your hp)

 

- if you're training mage - to be effective and maximize profit, 55+. To at least use low alch/get out quick, 25+.

 

- if you're training range - 40+ to wear green dragon hide and shoot with steel arrows effectively. [/hide]

 

[hide=B. Non-Combat Skills]

 

- 40+ fishing (must-have skill, to live without a bank for a while)

 

- 1 firemaking (that's right, you need 1 firemaking. I'm serious)

 

- 1 woodcutting (that's right, you need 1 woodcutting, also serious)

 

- 40+ cooking (to cook lobbies; if you can't cook lobbies, have someone else do it for you) [/hide]

 

[hide=C. Items]

 

- 30 gp (fee to get to Karamja) + extra gp (as a placeholder in your inventory)

 

- tele runes (last resort if you're about to die, anytime; air staff in place of air runes)

 

- fire staff

 

- a couple nature runes (if you can afford i; as a placeholded in your

 

inventory)

 

- good armor (rune/green dhide/wizard set; if not rune, then addy)

 

- if you're training mage/range:

 

> low levels bring a lot of arrows/runes, enough of an amt to not care

 

losing.

 

> High levels, bring enough to last you a good while.

 

- lobster pot

 

- any wc axe you can use for your wc lvl (high wc lvls not needed; you do not have to wield it) (OPTIONAL)

 

- tinderbox (OPTIONAL)[/hide]

 

[hide=D. Quests]

 

- at least 32 qp (almost all f2p quests done)

 

- must have at least done Dragon Slayer, up to the point of getting on Crandor Island. You do not have to finish the quest to reap the benefits. [/hide]

 

 

 

**Please note: any pure that gains cmb skills they don't want, through any quests, are not my responsibility. This guide is effective for pures if they can afford to gain the levels in cmb skills they wouldn't usually level up (ex. Witch's Potion - gives magic exp; Vampire slayer - gives atk exp). **

 

 

 

**Please also note: I have 31 agility. I was p2p before, for a short while. I leveled up in it, to gain the benefit of regaining run energy. If you have the privilege to attain agility levels, do so. ** [/hide]

 

------------------------------------------------------------

 

[hide=IV. Equipment]

 

 

 

My equips:

 

armorweptp9.png

 

 

 

1a) Melee armor set: RUNE > ADDY >>> MITH (nothing lower; don't try to use mith if you can)

 

1b) Mage armor set: Full wizard + anti-d-shield >> full wiz (no shield) > anti-d-shield > no (don't even bring metal armor - only hinders mage atk boost. Besides, you could run faster without armor, anyways.

 

1c) Range armor set: Green Dhide >>> Studded Leather > Leather >> no (any helm)

 

2a) Melee Weapon: RUNE >> ADDY (don't even try and use mith)

 

2b) Mage weapon: any elemental staff > magic staff > no

 

2c) Range weapon: Maple >> Willow > Oak > Normal

 

3) Cape: Any > No

 

4) Gloves: Any > Vambraces > No (In the case of rangers: Vambs > Gloves > No)

 

5) Boots: Any > No (mages, don't use SoS Boots, gives a -3 magic atk bonus; rangers - SoS boots only do a -1 boost to range atk)

 

6) Amulet: Power >>> Str = Def > Unenchanted* > No

 

7) Ring*: any gem ring > gold ring > no

 

8) Quiver: Addy >> Mith > Steel > Iron (no bronze at all, please)

 

 

 

Notes:

 

a) I can't afford full rune at the moment. I could afford full addy though. Please, please, PLEASE try to wear RUNE. Best boosts in defense, can't stress that enough.

 

B) You should have enough money to afford all that. Or at least up to full

 

addy. Have enough money for at least full addy.

 

*) rings and unenchanted ammys can help you get better drops than if you were not wearing them. This applies to any monster. [/hide]

 

------------------------------------------------------------

 

[hide=V. Procedure]

 

 

 

[hide=Step 1]

 

1) Start at Falador

 

 

 

startatfaladorss0.png

 

 

 

You will start at Falador. That's right. You start at Falador, not

 

Lumbridge, not Varrock. Falador is easiest to a bank as well as teleporting to it is easier than lumbridge tele --> walk to Draynor (bank) --> walk to Port Sarim. Varrock is just plain too far. Which bank to use? Fally East Bank, the bank near the Mining Guild, is the one to use.

 

 

 

**Note: I do apologize for those without the appropriate mage levels. Using teles makes everyone lazy, and do not recognize the value of a good ole' fashioned walk :) . Those who can't tele to Fally, but can to Varrock.

 

 

 

Items: You will suit up in the most appropriate suit for your avatar,

 

whether warrior, mage, range, or hybrid. In the inventory, load up on:

 

- 31+ gp,

 

- tinderbox (optional),

 

- wc axe (optional),

 

- lobster pot (or 20 gp),

 

- 1 law rune, 1 water rune, 1 air staff (yes, no air runes) (Fally tele if

 

you can/want; Lumby home tele should do just fine)

 

--> sub in 1 fire rune for the 1 water rune if you can't tele to Fally.

 

- 1 fire staff (yes, no fire runes), a couple nature runes (optional) (for

 

lo/hi alch),

 

- lobbies (optional - if you have already for your first trek, go ahead.

 

Otherwise, don't bring any, as you will fish and cook them.)[/hide]

 

 

 

[hide=Step 2]

 

2) Trek from Fally East Bank to Port Sarim

 

 

 

Simple enough. Walk south from the bank to the southern entrance of Fally, past the air altar, through the field, to Port Sarim.

 

 

 

Here's a map from Fally East Bank to Port Sarim Docks, illustrated is the path to take:

 

fallytoportsarimvc9.png

 

 

 

*Note: If you do not have a lobster pot, get one from Gerrant's Shop. About 20 gp. You'll probably have some change. [/hide]

 

 

 

[hide=Step 3]

 

3) Board the ship to Karamja

 

 

 

Get to the Port Sarim docks:

 

 

 

portsarimdocksci4.png

 

 

 

*Note: You do NOT have to complete Pirate Treasure quest to get to Karamja (acknowledgment from Tryto).

 

[/hide]

 

 

 

[hide=Step 4]

 

4) Cagefishing at Karamja

 

 

 

If you have a full inventory of lobs, forget this section. But, I'll put this

 

up, solely because you will have to do this to live in Crandor.

 

 

 

(OPTIONAL) If you haven't got logs yet, get 2 logs near Luthas' plantation.

 

 

 

Chopping logs:

 

 

 

chopdownatreeortwozq5.png

 

 

 

Head over to the docks and start cagefishing. You need 40 fishing to fish lobs, and any higher will make you fish more effectively.

 

 

 

Cagefishing:

 

 

 

cagefishingatkaramjaix9.png

 

 

 

JaGEx, I think we have a problem: - Cagefishing (with autoers) -

 

 

 

cagefishingatkaramjaautlu5.png

 

 

 

LOL.

 

 

 

Don't forget to cook those lobs (need 40 cooking):

 

lobcookingskillstc0.png

 

 

 

Ok, after getting a full inv of lobs...

 

 

 

fullinvoflobsry4.png

 

...let's head up to Karamja Volcano Cave.

 

 

 

Here's a map of Karamja (f2p):

 

 

 

karamjakq2.png

 

 

 

*Note: illustrated is a path drawn to where to go, from the docks to the lobby docks, and from the docks to the cave. [/hide]

 

 

 

[hide=Step 5]

 

5) Karamja Volcano Cave

 

 

 

This is where you decide, as a low cmb lvl, is it worth it to go through.

 

 

 

Karamja Volcano Cave:

 

 

 

karamjavolcanocaveze7.png

 

 

 

Hmm, Lesser Demons, Skeletons and Deadly red spiders that are all aggro. Well, well, if you know you want to do this, commit to it. Run as quick as possible, and make sure you can go through the wall (this is where, if you're doing the Dragon Slayer quest, you have to be able to open this wall; you don't have to fight Elvarg to get through this wall.)

 

 

 

Get to the end, and climb the rope. If you die before that, I'm sorry. That's not my fault. I put up a disclaimer. ;)

 

[/hide]

 

 

 

[hide=Step 6]

 

6) Crandor Island, Home Sweet New Home

 

 

 

Here's where you should come out of, when you climb the rope:

 

 

 

crandorislesopeninglm9.png

 

 

 

Landscape's changed... uh-oh. No safespots for lessers, is there? Nope.

 

 

 

And here's a map of Crandor Isle, along with the paths you should take to each group of monster:

 

 

 

crandorislemapyi5.png

 

 

 

Ok, this is where you make your decision to raise cmb. There are 5 types of monsters here, 4 which drop stuff. Don't fight the scorpions if you can. They DO NOT DROP ANYTHING!

 

 

 

[hide=1. Fighting Lessers]

 

If you're 80+ cmb, you can easily take on the Lesser Demons. If you're a pure mage/ranger, find a safespot to fight these huge, aggro beasts.

 

 

 

If you're weaker, there's 3 more monsters.

 

 

 

More info on the way.

 

[/hide]

 

[hide=2. Fighting Skeletons]

 

Skeletons are weak, drop not so good stuff. But, you kill 'em fast. They do drop fire runes if you need them. You don't need safespots unless you're a ranger. Then hide behind the ores and range away.

 

 

 

More info on the way.

 

[/hide]

 

[hide=3. Fighting Hobgoblins]

 

Next up, Hobgoblins. They aggro, and can pack a punch if you don't wear any armor. There are some safespots within the ore patches if you need to use them. They drop decent stuff, but no big bones. They drop fire runes as well.

 

 

 

More info on the way.

 

[/hide]

 

[hide=4. Fighting Mosses]

 

 

 

If you're around the cmb lvl 70-80, this is most likely the reason why you come to raise cmb here on Crandor:

 

 

 

mossfightoncrandor1yl5.png

 

 

 

Moss Giants are the relatives of the famed Hill Giants (those giant dum-dums that drop big bones and somewhat good stuff in Edgeville dungeon).

 

 

 

Mosses are higher leveled, so expect somewhat more improved drops from the mosses.

 

 

 

- They drop big bones, good prayer exp, of course.

 

- They drop about 6 nats a drop if they drop 'em. They drop a lot of lower-lvl steel, mith, blk armor pieces. (This is where lo/hi alch comes in.)

 

> You can make money (in the form of gp) by alch, and raise magic lvl in the process. Not only that, it saves space (1 spot for gp instead of 8-10 spots for armor pieces).

 

- Mages, they drop a lot of runes - chaos, death, cosmic, nats, elemental(except fire runes - this is why you need a fire staff.)

 

- Rangers, they drop up to 30 steel arrows! That's a lot, compared to only 15 iron arrows a drop.

 

- They drop gems, so if you want to save em, go ahead. You will need to go back to the bank (in Falador/Lumbridge). This will be pointless. We're really not trying to make money here. We're trying to raise combat here.

 

- They drop steel bars and coal. Not much to say there. Your choice of keeping them or alching them. (You run the risk of going back and forth to the bank if you keep em. Yet they sell for 500-600 ea. A dilemma.)

 

 

 

This area is relatively not crowded during peak times. Otherwise, yes, there will be about 5 people around here to fight only 3 moss giants. At least there are lessers or hobs to fight. [/hide]

 

[hide=5. Fighting King Scorpions]

 

Relatively [cabbagely] (yes I put that there. Fill in the blank with your own creative word), King Scorpions are just tanks with HP waiting to get drained of. But, problem is, NO DROPS. So, let them live, unless they aggro you. Then, you choose - fight em or run somewhere else.

 

[/hide]

 

[/hide]

 

 

 

[hide=Step 7]

 

7) To Live On Crandor

 

 

 

Ok, you've done all these steps. You've had to eat a lobby or two, or the

 

whole inventory full to collect items, alch, rinse, and repeat. Well, do not

 

fret! You can go back to Karamja to fish and cook more lobs. Only problem is, do not do this while you're about to die. You run through the cave, if you get hit while running, and that's the shot that gets you, guess what? YOU'RE DEAD!

 

 

 

Good things come to those with patience. There are relatively sparse spots to stand and regain hp.

 

 

 

Pretty much, you'll repeat steps 4 through 7 to live on Crandor. [/hide]

 

[/hide]

 

------------------------------------------------------------

 

[hide=VI. EXP Gained, by Monster]

 

[hide=A. Profile]

 

LVL: 82

 

HP: 79

 

 

 

Melee EXP:

 

> Focused: 316 Atk / Str / Def exp; ~105 HP exp

 

> Controlled: ~105 exp in Atk, Str, Def, & HP

 

 

 

Range EXP:

 

> Accurate/Rapid: 316 Range exp; ~105 HP exp

 

> Longrange: 158 Range exp; 158 Def exp; ~105 HP exp

 

 

 

Magic EXP*:

 

> Focused: 158 Magic exp; ~105 HP exp

 

> Controlled: 79 Magic exp; 79 Def exp; ~105 HP exp

 

 

 

*NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic.

 

[/hide]

 

[hide=B. Profile]

 

LVL: 28

 

HP: 29

 

 

 

Melee EXP:

 

> Focused: 116 Atk / Str / Def exp; ~38-39 HP exp

 

> Controlled: ~38-39 exp in Atk, Str, Def, & HP

 

 

 

Range EXP:

 

> Accurate/Rapid: 116 Range exp; ~38-39 HP exp

 

> Longrange: 58 Range exp; 58 Def exp; ~38-39 HP exp

 

 

 

Magic EXP*:

 

> Focused: 58 Magic exp; ~38-39 HP exp

 

> Controlled: 29 Magic exp; 29 Def exp; ~38-39 HP exp

 

 

 

*NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic.

 

[/hide]

 

[hide=C. Profile]

 

LVL: 25

 

HP: 17

 

 

 

Melee EXP:

 

> Focused: 68 Atk / Str / Def exp; ~22-23 HP exp

 

> Controlled: ~22-23 exp in Atk, Str, Def, & HP

 

 

 

Range EXP:

 

> Accurate/Rapid: 68 Range exp; ~22-23 HP exp

 

> Longrange: 34 Range exp; 34 Def exp; ~22-23 HP exp

 

 

 

Magic EXP*:

 

> Focused: 34 Magic exp; ~22-23 HP exp

 

> Controlled: 17 Magic exp; 17 Def exp; ~22-23 HP exp

 

 

 

*NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic.

 

[/hide]

 

[hide=D. Profile]

 

LVL: 42

 

HP: 60

 

 

 

Melee EXP:

 

> Focused: 240 Atk / Str / Def exp; ~80 HP exp

 

> Controlled: ~80 exp in Atk, Str, Def, & HP

 

 

 

Range EXP:

 

> Accurate/Rapid: 240 Range exp; ~80 HP exp

 

> Longrange: 120 Range exp; 120 Def exp; ~80 HP exp

 

 

 

Magic EXP*:

 

> Focused: 120 Magic exp; ~80 HP exp

 

> Controlled: 60 Magic exp; 60 Def exp; ~80 HP exp

 

 

 

*NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic.

 

[/hide]

 

 

 

***NOTE: KING Scorpions - lvl 32 - do NOT DROP A THING! Rangers, don't fight them - like fighting metal armor. Rangers, you know how you can't fight warriors effectively in the wild? Yesh, same principle applies here. Mages, you can fight it, but no drops (kinda worthless, when you could get runes as drops). Meleers could fight it, cost-effectively, but NO DROPS. Generally, fighting something for drops is more worth it than no drops. We are aiming for drops. You could fight them for last resort. Here's their profile. ***

 

 

 

[hide=E. Profile]

 

LVL: 32

 

HP: 31

 

 

 

Melee EXP:

 

> Focused: 124 Atk / Str / Def exp; ~41 HP exp

 

> Controlled: ~41 exp in Atk, Str, Def, & HP

 

 

 

Range EXP:

 

> Accurate/Rapid: 124 Range exp; ~41 HP exp

 

> Longrange: 62 Range exp; 62 Def exp; ~41 HP exp

 

 

 

Magic EXP*:

 

> Focused: 62 Magic exp; ~41 HP exp

 

> Controlled: 31 Magic exp; 31 Def exp; ~41 HP exp

 

 

 

*NOTE: For Magic, whatever combat spell you use, you will receive a base exp for that spell, plus the exp shown above for Magic.

 

[/hide]

 

[hide=EXP Per Hour]

 

My averages:

 

 

 

with Melee: 60 Mosses/hr ==> Drain: 3600 HP/hr

 

Melee (focused): 14.4k exp in Atk/Str/Def; 4.8k exp in HP

 

Melee (controlled): 4.8k exp each in Atk + Str + Def + HP

 

 

 

with Magic:

 

Magic (focused):

 

Magic (controlled):

 

 

 

with Range:

 

Range (accurate/rapid):

 

Range (longrange):

 

[/hide]

 

[/hide]

 

------------------------------------------------------------

 

[hide=VII. Safespots]

 

 

 

safespotatskeletonsmf2.png

 

 

 

safespotatscorpsorhobslj1.png

 

 

 

safespotathobsledgejl0.png

 

 

 

safespotatmossesqk7.png

 

 

 

safespotatmosses2pc0.png

 

 

 

safespotledgesti1.png

 

[/hide]

 

------------------------------------------------------------

 

[hide=VIII. Benefits of Living on Crandor]

 

 

 

You will raise more than cmb (atk, str, def, mage, range, hp). You will raise:

 

- prayer (slowly but surely - 4.5 exp per bones, 15 exp per big bones),

 

- fishing (90 exp per lobby),

 

- cooking (120 exp per lobby),

 

- wcing and fming (to a small extent, unless you really have 1 fm and 1 wc)

 

 

 

You will, if not already, be able to use the higher melee/mage/range equipment. Spells-wise, mages will be able to use hi-alch (lvl 55), teles to fally & lumby, not to mention, blast spells instead of strikes and bolts.

 

 

 

You will be able to PK more effectively than you used to before. Simply because, training the correct skills in your capacity and your desires will

 

help you attain your goals. [/hide]

 

------------------------------------------------------------

 

[hide=IX. FAQ]

 

 

 

Q) You should cut the beginning of the procedure down.

 

A) Not a question, but ok. I put the beginning part in there to cover all bases before I get those suggestions. I also put sufficient rationale there for why I chose certain things.

 

 

 

Q) OMG! You copied "Crandor melee training f2p" guide. N00b!

 

A) Technically, I improved on his guide. I didn't think anyone would post a guide on it so soon. I was thinking about it, and so I said I'd make a more comprehensive one. Here's the other guy's guide: Crandor Melee Training f2p

 

 

 

Q) Ur a n00b-ch00b-fr00b. U 5uck s0 muc4. I w1ll pwn ur @ss. LOLZORS!!!!!1!1!1!11111!!!

 

A) Security!!! And yeah, I admit, I'm a little noobish at my lvl. So what, everyone goes at their own pace. You wanna go finish the game early, be my guest.

 

 

 

Q) OMG! Shadow, you can't finish the game?

 

A) Technically, if you do all the quests, get all the items you want, get 99 in every skill, and are content with what you've done, yes you've finished the game. I don't think that JaGEx will go above 126 cmb lvl, nor past 99 in each skill, so yeah.

 

 

 

Q) Can you detail the other monsters?

 

A) I will. I just started this. I will put up detailed descrips ASAP, when I see fit to do them. Otherwise, if anyone has detailed recollections of the effectiveness of lesser laying, hobgob hunting, or skeleton smashing, post them, I will give you full credit.

 

 

 

...

 

[/hide]

 

------------------------------------------------------------

 

 

 

X. Credits

 

 

 

I'd like to thank:

 

 

 

1) JaGEx, for creating an incredible 2nd alternate life, called RuneScape.

 

2) Tip.It, for being a great fansite, and letting me use their images and info.

 

3) Other RS Players, for giving me the idea that it's cool "to be behind", because everyone is unique, and everyone has unique goals.

 

4) The readers, for inquisiting as to what this guide can do for them.

 

 

 

------------------------------------------------------------

 

 

 

Thank you for your patience in reading. Feel free to add me on RS (RSN: WarShadow212).

 

 

 

 

 

WarShadow212

 

~WSW~

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Very detailed guide. I feel you maybe should have focused on other monsters as well, such as lessers.

 

You do not need Pirate's Treasure to get to Karamja, it just makes it so you dont have to go through dialogue everytime.

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Tryto - thanks. I'm just starting this expedition (only been the 2nd day). I will get there, with detailed descriptions of lessers, skeletons, and hobs.

 

 

 

insert - jeez louise! are you the security around here? you won't get to mod status around here doing that. I would link a link here (from newgrounds.com) about security people, but I believe that would be breaking a rule.

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Well, quite an in depth guide but most of this stuff we know already.

 

 

 

7/10 tho thorough guide

 

 

 

btw 65 isnt very high mage for your cb lv :shame:

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Retired after 2 accounts and 8 years of scapin...2 accounts over 2,000 total...may my life rest in peace

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I'm sorry, super, im such a noob. right?

 

 

 

I'm not as "ahead" in the game as you are. I haven't done as much as you, and I haven't done this, as much as you probably have. I don't know you at all, and don't know if you've done something like this when you were desperate for cmb training.

 

 

 

This is for those people who are in my situation, and there are a lot of lvl 60 - 80 cmbs who'd like this guide. Who are hybrids, not pures.

 

 

 

and i didn't say 65 was very high. I said it was good for my lvl. I know a lot of people around my cmb lvl with less than 50 mage.

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lol, ask your friend for stuffs back?

 

 

 

OK guide, but I have to add, MONSTERS IN THE TZHARR CAVE ARE NOT AGGRESSIVE. Unless you attack the lvl 74 crafters.

 

 

 

Good guide, but its not good for p2p, as there are MUCH better spots than this

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Dungeoneering isn't a skill.

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My keyboard is on fire. Want some?

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lol, ask your friend for stuffs back?

 

 

 

OK guide, but I have to add, MONSTERS IN THE TZHARR CAVE ARE NOT AGGRESSIVE. Unless you attack the lvl 74 crafters.

 

 

 

Good guide, but its not good for p2p, as there are MUCH better spots than this

 

 

 

I think he meant the demons and skeles in Elvarg's Lair.

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When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan Swift

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iwontpk - yeah you could, but since ur going back and forth, you wouldn't want to waste time. 1 lost space to a tinderbox, but most of the time, the startegy is to alch the drops for gp and go back and forth for lobbies.

 

 

 

tryto - i was a member, i know how the TzHaar caves work. I did get attacked by a lvl 140-sumthin in there, while i was lvl 72. Not the ones in Karamja Volcano Cave.

 

 

 

bump

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I'm sorry, super, im such a noob. right?

 

 

 

I'm not as "ahead" in the game as you are. I haven't done as much as you, and I haven't done this, as much as you probably have. I don't know you at all, and don't know if you've done something like this when you were desperate for cmb training.

 

 

 

This is for those people who are in my situation, and there are a lot of lvl 60 - 80 cmbs who'd like this guide. Who are hybrids, not pures.

 

 

 

and i didn't say 65 was very high. I said it was good for my lvl. I know a lot of people around my cmb lvl with less than 50 mage.

 

 

 

im not a pure i have 80 def..

 

 

 

and you said this guide was for f2p...isnt the stronghold of security much better for cb training? yes

 

 

 

there is no fly fish spot on karamja making it a bad spot for training fishing too

 

 

 

the only thing i can think of that it is useful for f2p is selling noted logs to the store then buying back the log and some fish for slow but cheap cooking xp :XD:

 

 

 

and if you are desperate for cb training...do slayer...it raises 3 skills at once when you are doign a task (hp, slayer, and w/e skill u want)

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Retired after 2 accounts and 8 years of scapin...2 accounts over 2,000 total...may my life rest in peace

Brawl Code:5327-0581-3706

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This guide may be somewhat "noob-like", but even an useless quide is never worse than no quide. And thanks from mentioning my quide! 7.5+ :lol: /10

Long live the mighty runite warhammer, the only guardian defending f2p from overpower of tank pures!

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Well its a great base for a guide, there are just a few things he could do that would really enhance it. Like if you put the xp per hour in each skill there. Or maybe put different methods of doing things.

 

 

 

I trained there a little back in the day of f2p and found fishing lobs took longer than i wanted and it really wasnt efficient for xp. Plus a lot of people that low of a level cant even fish lobs. Thats why i thought mining coal or even bringing like 100k to buy lobs from the store would be a great alternative.

 

 

 

I still think the stronghold for security is better melee xp but this place is pretty good too

1-800slayer.png

Retired after 2 accounts and 8 years of scapin...2 accounts over 2,000 total...may my life rest in peace

Brawl Code:5327-0581-3706

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Ty for cleaning up Runexa's mouth =D>

 

 

 

Looking over this guide i think you should add xp per hour for att str def and hp and prayer at different cb levels (kind of like an average) or at least give us some idea. Add things like range xp an hour at mossies for pure ranger and different stuff like that. Just the extra things such as those make guides like this superior.

 

 

 

My stance is at a 7/10 now and if you add xp per hour a 9/10 ::'

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Havent been on in about 2 days. Did not hear about the spam. Thanks, mods.

 

 

 

To all - haven't had the time to look for exp stats. Will compile data for every skill ASAP. Thanks for your patience.

 

 

 

NEW RELEASE: Added "EXP Gained, by Monster" Section. Only a basic section so far, will get more in depth, just let me know what else exactly you want, exp-wise. Thanks.

 

 

 

~WSW~

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Sigh more spam...i went there with a different account of mine today (50 att str and 45 def) and i found that lessers werent worth the xp. hobgoblins were decent for the food used and mossies were the best option for xp. i really dont think that would change much for your level until you hit like 110 where lessors dont even hit you and their higher def doesnt mean anything

 

 

 

just thought id try throw that your way ::'

 

 

 

edit: i see you added an xp index for the monsters. im impressed. one more thing you could do is time the amount of time it takes to kill each monster (on average of course) and determine the xp per hour (you would also have to take into account fishing so predict how much hp lost per monster and that kinda stuff)

 

 

 

atm i would say your guide is near perfection <3:

 

 

 

after that its like a 9.5/10 \'

1-800slayer.png

Retired after 2 accounts and 8 years of scapin...2 accounts over 2,000 total...may my life rest in peace

Brawl Code:5327-0581-3706

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thanks, all!

 

 

 

on a side note from all the suggestions, i could use some help with gathering data. I know I'm supposed to be doing the work, but I'm dealing with final exams at the moment. Thanks for the suggestions, all!

 

 

 

EDIT: added EXP Per Hour section. Hope it helps, with mosses. My average might differ from higher and lower cmb lvls.

 

 

 

~WSW~

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New updates:

 

 

 

1. Separated monster hunting into 5 sections, under step 6 of section VI. Procedure. Mosses is still a huge section. Will elaborate on the others later, but coming up. Still formulating a way to say, certain ones of them are [cabbage]. (I put that myself. No mod corrected me. I felt like saying cabbage, it tickles. Heehee.)

 

 

 

2. Added safespot pics. All so far found in the island. None for lessers (they've cut the landscape to that of a volcano's remains, ashy and black.)

 

 

 

3. Just to reiterate, added the new "EXP Per Hour" Section. You'll find the appropriate exp you get for each monster, and with what style you use.

 

 

 

~WSW~

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There are still safespots for lessers. Go to the most northern part, stand behind the rock. They're too fat to reach you, they'll get stuck on the westernmost side. However, they can get around the eastern side! Sorry i cant post a picture.

2153_s.gif

When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan Swift

userbar_full.png

Website Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!

Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi.

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Thanks, tryto. Really, I didn't want to bother looking at the area, cuz 1) i was down about 1/2 my hp to fight a lesser, and 2) fighting a lesser, then following up with another lesser... didn't want to die.

 

 

 

I have some pathetic excuses, dont I? lol. sorry. thanks for the tip.

 

 

 

~WSW~

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