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twr_phr33k

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Everything posted by twr_phr33k

  1. Draynor. Why Pest Control? From what I see after crafting a bag of law runes you will have to exit the altar, run all the way back to the ship and sail to Port Sarim, run south, take a ship to Pest Control, run down, bank and return to Entrana. If there was a Pest Control Teleport this would be quicker... Draynor: Glory tele, bank, run to boats, run to altar.
  2. Shadow Sword Mini-Quest
  3. Continue where you left off.
  4. Same question here.
  5. Looks like Dustan does give back your talisman.
  6. Try talking to Dustan - the person who gave you the talisman or Denulth. If one of them do not give back the talisman then it's lost forever. The only way to craft law runes is by the Abyss.
  7. Hill Giants. Good xp and drops.
  8. Or by killing the Mummies and Scarabs in the pyramid. Uncommon drop though...
  9. Add Clint Eastwood to the list above. Amazingly, Tommy Lee Jones was a great actor/director in The Three Burials of Melquiades Estrada (2005). I must say it was one of the best movies I've ever seen.
  10. So many to name... Heroes The Simpsons Family Guy 24 Lost Prison Break House CSI/Miami The Rick Mercer Report (Canadian comedy (satirical)) Dr. Who Oz Criminal Minds Hockey Night In Canada Lalala list goes on.
  11. Family Crest It's 65 cooking. No, he's right. It's 68.
  12. Defenders are best suited for warriors (atk, str, def bonus). Guthix/Zammy book for Mage/Rangers (knife throwers). Zammy preferably for rangers because they are usually using a safespot, thus, no necessary need for defense.
  13. You can use an Elemental Talisman (dropped by Abyssal monsters) to access the elemental altars aswell.
  14. Frog spawn. No need to cook.
  15. He is always arguing with the Castle Wars Instructor in (guess) - Castle Wars. Nothing rare.
  16. Makes coifs (coives = plural? :-k ) Questing: Crafting: - 150, Sheep shearer - 200, Goblin diplomacy - 600, In search of the Myreque - 750, Dwarf cannon - 1000, Animal Magnetism - 1000, the Golem - 1000, Hand in the sand - 1000, Making history - 1000, Tears of Guthix - 1406, Murder mystery - 2000, An elnlightened journey - 2000, In Aid of the Myreque - 2000, Shades of mort'ton - 2-3k, Nature spirit - 2500, the Giant Dwarf - 2800, the Fremennik Trials - 3500, Recipe for disaster - 3500, Slug Menace - 3915, Shilo village - 5000, Elemental workshop - 5k or 7k, Enakhra's Lament - 7000, Cabin Fever - 7500, Elemental Workshop II http://forum.tip.it/viewtopic.php?t=560970
  17. The process takes too long from in my opinion. Mine, add water, craft, fire. Too long.
  18. twr_phr33k replied to Captainkidd's topic in Help and Advice
    The quest in general was not hard at all. The final battles are just a repetition of the monsters in Desert Treasure (a little weaker) and Horror From The Deep (a lot stronger). The key to success is organization and know what you are doing.
  19. He cannot be banned for BSing (backstabbing).
  20. Fight Pits - Free For All(human players). Become the champion by winning a round and receive tokkuls. Fight Caves - Not recommended to collect tokkul. General monsters in the area - Kill to receive drops. Tzharr TzHarr Caves
  21. Read before answering. I would kill cows in the Crafting Guild, tan the hides and craft to Hardleather bodies.
  22. 1) Desert Treasure, Lunar Diplomacy, Plague City (Ardougne), Troll Stronghold (Edgar's Ruse), Recipe For Disaster (Monkey King's sub-quest completed for Ape Atoll teleport). 2) Lost City, Monkey Madness, Legends (shield), Heroes Quest, Regicide 3) All. Most existing quests belong to a chain of proceeding quests (Plague City ------> Mournings End Pt 2).
  23. Talk to Caleb the cook in Catherby. A small fee is required to change the gauntlets.
  24. POH Servants.
  25. Find out which clan you joined... You might actually be part of Pheonix rather than Black Arm.

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