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Michael

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Everything posted by Michael

  1. Buy arcane instead of farseer, spectral instead of eagle eye. the only real shield without counterpart is the cks (stat wise) if you must get one. Needless to say none of the shields are worth it unless you have all the other rewards already. I wouldn't even recommend it then, the shields are pretty useless, you'd be better of buying experience or ring classes.
  2. Where as I got sag arrows first time I got trio after I bound hex.
  3. Chaps are better because you will usually get 3 hides from a catch.
  4. If you have prayer you can get all the ghosts on you and just pray so your team can just attack them without getting melee damage. A hex is a T8 bow on non mage enemies, so a T10 bow would be better. Brutes are angry cos they can 2 hit you from full LP and they don't miss, same for Hellhounds except they hit less high but have a low miss rate. You can make dino armour lossless in a GD if you attack the dino and lay a trap under you and stand there until it gets caught/destroys trap. You really need 80 hunter and 90 craft for it to really be worth it.
  5. As long as you do damage to the monster it's ok for you to take the drop. Most likely, a soulgazer would be killed before someone can muster up a survivalist pot, so it's of limited use. I think Tui will be quite opposed to this new rule... I'd still rather Tui have a hex over most other DGS users.
  6. You should Hex: Hobgoblin Geomancer, Unholy Cursebearer, Har'Lakk the Riftsplitter, Lexicus Runewright, Night-gazer Khighorahk, Shadow-forger Ihlakhizan, Bal'lak the Pummeller, Skeletal trio (Sourcerer) Runebound Behemoth (Range pray down, Necrolord, Flesh-spoiler Haasghenahk,Blink (I will usually hex him regardless, but you may wish to only do so if he is ragered) Kal'Ger the Warmonger (Mage form) You can Hex: Gravecreeper (If Ragered), World-gorger Shukarhazh (Debatable whether or not to Hex imo) Monsters you should hex: Forgotten Mages, Necromancers, Reborn Mages, Lesser Demons, Greater Demons, Black Demons, Green Dragons, Red Dragons, Black Dragons, Ramokee Skinweaver, Ramokee Stormbringer, Seeker, Edimmu, Soulgazer. Monsters you can hex: Ghosts (Ghost room GD), Brute, Guard dog, Hellhound, Animated Book. Ring Classes: Sniper/Berseker quickswitch. For arrow conservation and Desperado doesn't stack with the Hex special. Arriving at a GD with Hex equipped is useful, but not necessarily needed. For Occult floors its pretty important to have arrows left in case of Necrolord so it's a good habit to pick up arrows if you can. There's a couple more Hexers in DGS so I'm sure they can pick up on any mistakes or omissions.
  7. Obvs means you've got your quota of hex drops for your 200m dg xp.
  8. Try more like 3 times a week. Damn near every blog post and dev update gets its own topic. I still think main updates should be able to keep their own topics. I rarely read any of the blogs or developer stuff because a good portion of the time those things don't come to fruition. I post the BIG game update for the week, I ignore every other update or you're just spamming imo.
  9. I wasn't going to as there are only a few of us, but I suppose its only natural for the amount of hexes to increase as time goes on so it will be useful to have.
  10. Being pure range/mage isn't generally as effective as melee/mage or melee/hex. I've seen pure mage done well but I don't suppose there are many people I would trust to do it, you'd have to impress me :P.
  11. Prestige exp varies between floors, getting higher the deeper into Daemonheim you go.
  12. Can't take you serious because you said chillax.
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