I have a lot of people asking me the best way to kill waterfiends without the use of a familiar, primarily a bunyip. So to answer the people who have asked me, as well as those who have not yet, I made a little mini-guide of some sort to help those in need. with this guide I can kill around 100 - 120 waterfiends a trip, on task, and 90 - 100 off task. I recommend med-high strength and defence stats (85+), high attack stat (90+), medium prayer stat (70+), and medium magic stat (80+). The melee stats are for how much damage you'll deal and recieve, the prayer level is to use piety for SGS specials (or otherwise), and the magic level is because it's been said that that also determines how often magic attacks hit you. PLEASE NOTE: This mini-guide assumes you have been to the waterfiends at least once before, as well as have basic knowledge of how to access them, how to kill them, and so on. I may add this information later on to those completely new to waterfiends. [hide=Items in Picture Information]Items in picture - Worn Helm: Slayer Helm Amulet: Fury Cape: Fire Arrows: N/A Top: Karil's Legs: Karil's Weapon: Zamorakian Spear Shield: N/A Gloves: [barrows] RFD Gloves Boots: Infinity Ring: Wealth Items in Picture - Inventory Saradomin Godsword, Slayer Ring, Prayer Potion (4), Prayer Potion (4) Super Attack (4), Super Strength (4), Prayer Potion (4), Prayer Potion (4) Super Attack (4), Super Strength (4), Prayer Potion (4), Prayer Potion (4) Saradomin Brew (4), Saradomin Brew (4), Saradomin Brew (4) Super Restore (4) Pineapple Pizza, Pineapple Pizza, Pineapple Pizza, Pineapple Pizza Pineapple Pizza, Pineapple Pizza, Pineapple Pizza, Pineapple Pizza Pineapple Pizza, Basket of Strawberries[/hide] To kill them, well, attack them! Eat and dose as needed. I ReSup. on my Super Attack and Strength potions when I'm around seven levels above my normal level. 8 doses total doing this is plenty for your entire inventory. Now, to answer some questions I'm sure I'll be asked. [hide=FAQ]1) Why Waterfiends, what's so great about them? - Glad you asked. Waterfiends are assigned by the slayer master Duradel, and they drop EXCELLENT amounts of charms, about 95% of them being crimsons. In a test of 500 waterfiend kills, I got 37 gold, 28 green, 412 crimson, and 13 blue charms. That's 490 out of 500 kills that had charms! In addition to charms, these monsters drop various items, the most noteworthy being Rune medium helms, noted water orbs, water battlestaves, various mithril armour pieces, 90 mithril arrows, raw fish (with the occasional cooked shark), and grimy herbs. 2) What about a Saradomin Sword or a Godsword? Shouldn't those be better than a Zamorakian Spear? - No, and here's why. Waterfiends, as you may or may not know, are weakest to crush style attacks. While the Saradomin Sword (SS), any Godsword (GS), and the Zamorakian Spear (ZS), all have crush style attacks, there's a reasoning why the ZS is preferred. Firstly, it has the same speed as a whip, a scimitar, dagger, or, a SS. This instantly puts it ahead of any GS. In tests I've done, I've found that you can put in three hits with the ZS / SS to every two GS hits, and that you deal overall damage with the faster, albeit weaker hits. So you may now ask why the SS isn't preferred. While it's true it has a higher strength bonus compared to the ZS, you'll also note it has a smaller crush attack bonus. At waterfiends, your main priority attack wise is accuracy, not damage dealt. I have all three weapons mentioned here, and from thorough testing, I, as well as may regular waterfiend-ers, am 100% positive that the almighty Zamorakian Spear is the weapon of choice. Besides, it's only 1.3 - 1.7M (at time of writing), compared to roughly 10M (at time of writing) for the SS. 3) I don't see an Anti-Shield or a teleport in your inventory, what's with that? - Correct. I do not bring a teleport because if I need to leave I can just use the Raft-log, always a click away, or I can easily run back to the stairs where I came from. I don't bring an Anti-[Dragon]Shield with me anymore for the simple fact that once I enter the whirlpool and go down the stairs, I simply switch on the Protect from Magic prayer to avoid any major damage the Brutal Greens will deal on my way over to the waterfiends. By the time I'm to the waterfiends, I've used up only 1 prayer point. While you're welcome and encouraged to bring an Anti-Shield, I don't because I don't have many in my bank, and if I brought one I'd drop it eventually to make room for drops anyways. 4) Why do you have the Saradomin Brews and the Super Restore potion with you? - Those four potions are for my last kills in my waterfiends trip. How I use them is when I'm out of food, and nearly out of prayer, I allow my HP to drop to 55. From there, I take 3 doses of Saradomin Brew, two to fully heal me and the last to put me over my max HP, then I take one dose of Super Restore. The Super Restore will negate any negative effects the Brews gave and will also give me more prayer points to use. From there I take a sip, if I have any left (and I always do), of my Sup Attack / Strength potions. This gives me super potted attack and strength, extremely high defence, and plenty of HP. When my HP re-drops to 55, I repeat all these actions until I'm out. Note that you shouldn't drink more than three doses of Saradomin Brew before taking a sip of Super Restore, or the negative effects won't full be gone. 5) Is it possible to wear ranged defence armour and use the Protect from Magic prayer? - While it is possible, it's a tried and true fact that the waterfiend's ranged attack will hit more on ranged defence armour then its magic attack will hit on Karil's or dragonhide. You'll find yourself not getting nearly as many kills per trip / hour if you decide to do this. 6) How much is all this going to cost me? and what's with the pizzas and strawberries? - I'll answer the food question first. You may wonder why I didn't include sharks or monkfish in my inventory at all. It's for the simple fact that the food I have shown will provide more beneficial and will heal you more overall. A basket of strawberries takes up one space, and holds 5 Strawberries, which heal 6 HP each. That's 30 HP in one inventory space. You can also heal small amounts at once instead of 20 HP at once with a shark. The same goes for the pizza. It's Pineapple pizza, and it heals 11 HP per bite, with two bites per pizza. It's perfect for when you need to heal, but not by much. Not to mention, BOTH of these foods are DIRT CHEAP. A basket of strawberries can be bought for no more than 200GP, and Pineapple pizzas are about 600GP each (Both prices at the time of writing). That blows sharks out of the water, which are around 900 - 1K each and heal a measly 20. OVERALL, each trip you'll break even (unless you're EXTREMELY unlucky), or more likely, you'll profit around 30K per trip. 7) I can't afford [Armour / Weapon]! Are there alternatives? - Yes, and the first alternative I give may be surprising to you. I hear a lot of people saying that if you don't have a ZS or a SS, then you ought to use Torag's Hammers or Verac's Flail. I'm here to say it *isn't* the best alternative. The best choice here, better than the barrow's items, and POSSIBLY better than a SS (Haven't tested both against each other yet), is the Barrelchest Anchor. That's right, the anchor you probably never or rarely use! Why, you ask? Well for one, it has the BEST crush attack bonus available for a weapon (Even more than a GS!) It also DOESN'T degrade, and contrary to what many people think, it IS the same speed as barrow's weapons (excluding the Greataxe, which is far slower). If you have completed the Great Brain Robbery, and can't afford or don't want to bother with the above weapons I mentioned, the Anchor is for you. And if you don't have an anchor either? Go to the fallback and buy Torag's Hammers or Verac's Flail? Not even those? Don't waste your time at waterfiends. What about helms, you say? Well, I rarely kill waterfiends when I'm not on task, so the Slayer Helmet / Black Mask is probably your best bet. If you're up for waterfiends, but are not on task, there's three viable options, two listed in the picture. First there is the Neitiznot helm, which is a great combination of strength and prayer bonuses, and also has no negative magic defense bonuses. If you don't have access to one of these helms or you prefer having more magic defense, use an Ahrim's hood. If you can't afford an Ahrim's hood, waterfiends may not be for you. ;) Lastly, not mentioned above, is the Dwarven Helm, gotten from the Grim Tales quest, or buyable on the Grand Exchange. It is the only helm in game that has a crush attack bonus, albeit with poor stats otherwise. On to armour. There really is no question Karil's is best for waterfiends, as well as fairly cheap. Any kind of dragonhide will work, but you will find yourself being hit more with the magic attacks. Armadyl armour should NOT be an option simply due to its negative attack bonuses. If you're a strength junky or can't afford infinity boots, Dragon Boots are a viable option. For capes, Fire Cape is best, no questions. Its prayer, strength, attack, and defense bonuses simply make it the bets cape available to any player who has one. After that cape, I would actually reccomend a god cape from the Mage Training arena, because of it's high magic defense. After that, I would opt for any 99 Cape, trim or not, then an Obsidian cape, a Legends cape, or just, a plan old cape! For gloves, use the best available RFD gloves you can get, or if that's not an option, you can use either Regular / [bleep]ed vambraces, or Family Crest / Klank's gauntlets. You either believe in the Ring of Wealth or you don't, and if you don't you probably don't know how it works ;) Many don't. If you don't believe in it and have access to the new Slayer Rings as well as you're on task, you can wear the ring. If your connection is bad, a Ring of Life is always welcome.[/hide] If you DO have access to bunyips, you're welcome to include one or 2 of the pouches with you, as well as the Bunyip's scroll, which will make use of the raw lobster / shark the waterfiends often drop. If you do this, I would advise you bring 5 - 8 less food than in my inventory, or cut out the Saradomins Brews / Super Restore completely. Well I think that about covers it, if you have any questions not answered here, feel free to ask! I'm also open to suggestions. Note this guide has my permission to be on two sites, this and The Slayers Guild website.