Everything posted by compfreak847
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Closed.
I disagree with you on magic being overpowered, but you do make valid arguments. Cheers everybody, I'm gonna miss this thread. I truly believe that in its present form magic is severely overpowered; it can coast though a meleer, and take down a ranger in most situations. Compare that to melee vs range! I was wondering what your opinion was on miasmic barrage affecting range, but I don't think I need to ask. :lol: Melee vs range = range wins most of the time at equal combat levels. Mage vs. melee = melee wins. Mage vs range = mage usually wins. Poor melee :-#
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jagex favors melee
What does one video prove? Absolutely nothing. Yeah, I can edit my claws videos and make it look as if I KO a voider every 5 seconds. Relying on videos to provide you with information is worthless and misinformed at best.
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Closed.
I disagree with you on magic being overpowered, but you do make valid arguments. Cheers everybody, I'm gonna miss this thread. I truly believe that in its present form magic is severely overpowered; it can coast though a meleer, and take down a ranger in most situations. Compare that to melee vs range!
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Building potential?
It stays with you, period
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Building potential?
But you'd still get potential for the time you're not using protect item, no? No, Jagex is smart enough to know that you can hit protect item. Your first 4 items don't count I was thinking the same. So wouldn't you just need one Dragon longsword on you to begin with? Risking means losing it if your die. If it's one of your 4 items, you aren't risking it, and it won't count.
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Closed.
The only thing you can test is mage accuracy; everything else is obvious. No videos can prove anything. This isn't really a 'testing' situation, it's more of an experience thing. I do agree with you one one point, though; the game mechanics should be reworked. The main problem is that farcasting is simply too powerful; all holding spells should be halved, and ice barrage shouldn't deal damage. Blood barrage should be significantly weakened, maybe by dropping its max hit, and multi spells should be severely penalized. Changes like this would let mages fit in more; instead of being expensive but all-powerful, they could be cheaper and still beat melee but lose to range.
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Building potential?
Risk means items that are NOT protected by protect item. So you wouldn't gain any potential. Just keep 76k coins in your inventory, drop if a PKer comes near, you can tele back and pick it up if you die.
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Bone bolts..
They got nerfed to the speed of rune crossbow. Never use it, and never use a crossbow with anything under mith. Broad bolts for high defence monsters, black knives work well for low.
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jagex favors melee
Unfortunately, the power of a combat style is not determined by its max hit. For example, against a mage, what's melee's max hit if they can never get within 5 squares of the mager? Precisely zero :roll: . Meantimes, the mage is hitting up to 62 through double spells, healing, freezing, poisoning, weakening and slowing their opponent. Range has its ubeir accuracy and 96 KOs; you do realize dark bow can be combined with a blitz combo for over 122 damage? Where's the melee counterpart? How high is melee going to hit with both attack and strength in the low 70s, where they would be fighting a maxed range tank? Not that it matters, the real advantage range has is it's insanely accurate regular hits, complete with 60s non spec from dragon bolts. And 74 strength maxes what, 55 with a AGS spec?
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Tip.it Stat Sig
Meh. It was probably trashed in the name of good taste, I don't even want that sig any more :?
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Tip.it Stat Sig
I sent in a sig request a few weeks ago. Never heard a thing about it after that. In the admins defence, it was a crappy picture :|
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Lending
Depends what type of lend If u lend it till u log out they keep it as long as your logged in Once u logout they lose If u specify a time they keep it until that time regardless if u log in and out how many times
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Lending
Yes, it stays for the full time.
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Brainymidget's Gp / Xp Calculators
Throw in time and run XP comparison calcs :thumbsup:
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Nice places to level 99 attack!
Don't. Say. The. Word. Claws. In. My. Presence. I still advocate bandos, anyone with 60+ strength can come. House parties are too unoriginal :thumbsup:
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Closed.
Did you even read what I wrote?? Magic can hit and do zero damage. Don't reject what I said if you didn't even read it. Gratz. That's precisely what I said. And MELEE can hit and do 0 damage. Amazing! :roll:
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ZGS or BGS?
ZGS = good for literally nothing special. D claws beats it any day on a flag holder, it's not worth taking to sara, and it's really really bad at barrows. Get a bgs. But a SS \ d scimmy + defender is more XP when training.
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Closed.
You completely miss the splash vs. miss thing There are two things in every combat style: A miss, and a hit. If you hit, you can hit anywhere from 0 to your max. If you miss, you hit 0, or in mages cases, splash. Making it so mage couldn't splash would be equivalent to making it so that melee could never hit 0. Mage is already amazingly accurate; compare the times mage splashes vs. the times melee hits 0.
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Improper rants.
Looks great, tripsis Oh, and I found a perfect example of this. http://forum.tip.it/viewtopic.php?f=66&t=783639 I know the poster, he wouldn't post worthless junk like that. It's a thread with zero discussion value that's probably going to start a flame war, created for stupid and unnecessary reasons like "not hitting enough". He is parodying threads very, very, similar to that created NOT as a joke. The sad part? It's completely within the rules. He hasn't broken any of the (3 lines or so) rules of the rants forum, so unless his thread gets locked for flaming he's perfectly safe but burying all of the real, valuable threads on the form -.-
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Soul Wars Grarg!!!!
Did you know whip + defender is the absolute best weapon, sara sword is the 2nd best, and d scimmy + defender is the 3rd best? Godsword is somewhere behind d scimmy. Anchor is far, far behind that. Don't give out faulty advice; the scimitar has been tested and proven to be the best weapon next to whip\ss. Then again, this whole post is a joke :x
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Smoking Kills Dungeon
Go low def, or get used to it. It really doesn't bother me...
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Post all RS Screenshots, Videos, and Sounds here!
This doesn't have a screenshot, but I felt like posting it somewhere :x Was messing around in dangerous clan wars, was leaving the arena when I misclicked and stepped out, was blitz and 2 hit by a d clawer. Had bandos, d claws, whip, dharoks, veracs, ahrims, fury, zerker, armadyl etc. etc. Lost around 85m, have around 4m left in bank. *sigh* Another few months at GWD :cry:
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Closed.
You can easily get away killing the typical stupid meleer without hybriding, but for the few smart people who wear d hide the above maging method I mentioned will take them down easily.
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Soul Wars Grarg!!!!
This will not be locked, I've broken no rules. I don't do well against people BELOW my level, so that argument is no good. Anyway, it took forever to get my skills to this point, and I'm innefective. I'd need like 3X the training time to get good at this. Yeah, I know you haven't broken any rules, but at least admit this is a joke, it's quite obvious. Then again, if you admit it, a mod can lock it, so I guess you won't. Curious way of bending the rules to prove your point about the rants forum :P I agree with you, though. I just wouldn't risk pissing off the mods to prove a point ;) Anyway, for the sake of the fun of debating, we'll see if I can corner a smart person acting dumb 8-) Ok, so your not doing well against people at or below your combat level? Since I'm assuming you have fairly normal, balanced stats, you must be having bad luck. How large is your sample size? You can't simply play half a dozen games and go 'wow jagex sucks cauase im not hittin'. Unless you have significant proof (READ: 100+ hours of carefully standardized testing) you can in no way assume that your account or levels are being penalized for any reason.
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Closed.
The thing is, your using your magic to give you a 3 to 1 hitting advantage, PLUS the threat of mage keeping your opponent in weak armor - and that's the BEST "defence" a meleer can provide. It's a lose-lose situation for them, win-win for mage. Hence why mage needs a nerf - range can do very well against a meleer, generally beating a similar level; mage can do very, very well against a ranger, usually able to defeat him, meleer can... tele from the mage, or fight him while getting hit 3 to 1 with less food and lower defence.