Jump to content

Alg

Editorial Panel
  • Posts

    10744
  • Joined

  • Last visited

  • Days Won

    69

Everything posted by Alg

  1. Indeed. You are an error that impedes the progress of the Great Machine.
  2. I hate to double post but I just did this. Was looking forward to seeing 54/54 on the achievements dealie, then it added the shadow broker ones.
  3. In my heyday I built roller coasters with 20-30 intensity and nausea. Even today my average is around 15. How do I get ones with actual excitement? :oops:
  4. I'm not really a caster yet, and even then I don't get many spells.
  5. Think there was some element of wooden roller coasters that were added as well. Either those splash drops or loops... Or was it loops available with research?
  6. Redone a bit. Different character, same style, though now I have a shield+sword instead of spear and slightly different distribution. [spoiler=This time for real]Robert Male Human Paladin 2 | [Lawful Good] Description Age 30 Looks Brown hair, Brown eyes Height/Weight 5'2 tall, 140lbs. (Medium) Homeland ____________________ Deity Sarenrae Campaign ____________________ Representing Alg Strength 15 (+2) Hit Points HP 25 Current HP Dexterity 14 (+2) Constitution 15 (+2) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 15 (+2) Initiative +2 = +2 [Dex] Action Points (Lifetime) 6 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +2 = DEX 2+0+0 Appraise +1 = INT 1+0+0 Bluff +2 = CHA 2+0+0 Climb* +2 = STR 2+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +7 = CHA 2+2+3 Disable Device* +2 = DEX 2+0+0 Disguise +2 = CHA 2+0+0 Escape Artist* +2 = DEX 2+0+0 Fly* +2 = DEX 2+0+0 Handle Animal +2 = CHA 2+0+0 Heal +5 = WIS 0+2+3 Intimidate +2 = CHA 2+0+0 K (Arcana) +1 = INT 1+0+0 K (Dungeoneering) +1 = INT 1+0+0 K (Engineering) +1 = INT 1+0+0 K (Geography) +1 = INT 1+0+0 K (History) +1 = INT 1+0+0 K (Local) +1 = INT 1+0+0 K (Nature) +1 = INT 1+0+0 K (Nobility) +5 = INT 1+1+3 K (Planes) +1 = INT 1+0+0 K (Religion) +5 = INT 1+1+3 Linguistics +1 = INT 1+0+0 Perception +0 = WIS 0+0+0 Perform +2 = CHA 2+0+0 Perform +2 = CHA 2+0+0 Profession +0 = WIS 0+0+0 Profession +0 = WIS 0+0+0 Ride +2 = DEX 2+0+0 Sense Motive +5 = WIS 0+2+3 Sleight of Hand* +2 = DEX 2+0+0 Spellcraft +1 = INT 1+0+0 Stealth* +2 = DEX 2+0+0 Survival +0 = WIS 0+0+0 Swim* +2 = STR 2+0+0 Use Magic Device +2 = CHA 2+0+0 * Armor Check Penalty -6 Trained Only Equipment Scale Mail Heirloom Masterwork Longsword Heavy Steel Shield 915 G Notes Base Speed [ 30 (6 sq.) ] AC [19] = 10 + 5 [scale Mail] + 2 [Heavy Steel Shield] + 2 [Dex] Touch AC [12] Flat-Footed [17] Base Attack Bonus +2 Basic Melee Attack +4 Basic Ranged Attack +4 Fortitude Save +5 = 3 [base] +2 [Con] Reflex Save +2 = 0 [base] +2 [Dex] Will Save +3 = 3 [base] +0 [Wis] CMB +4 = 2 [bAB] +2 [str] +0 CMD +16 = 2 [bAB] +2 [str] +2 [Dex] +0 + 10 Feats Shield Proficiency Toughness Traits Heirloom Weapon Ease of Faith Carrying Capacity Light Load: 66lbs. Medium Load: 133lbs. Heavy Load: 200lbs. Lift Over Head: 200lbs. Lift Off Ground: 400lbs. Push or Drag: 1,000lbs. Languages Common 1 Bonus Language (Int) Special Abilities Human Bonus Feat: One extra feat at 1st level Skilled: +1 skill rank per level Bonus Languages: Any (except secret languages) Paladin Divine Grace Lay On Hands Aura of Good Detect Evil Smite Evil 1/day Experience Points 1850 Do still want to try that caster, though.
  7. Haven't you guysa read the thread? Rapiers are good, but longswords make up for it by having game.
  8. What the f**k is a lady? Almost want to siggy. Also working on writing. I have two pages of a story done so far.
  9. "So obt, now that you have 106 DG, what are you going to do?" "I'mma goin' to Disnayland!"
  10. Directed by: Not_Trolling, winner of 3 academy awards for best director Starring bonkers Giordano Mask dizzle229 Dax And Rob Dupin CrustyGoblinFoot ElkNight Rated R for intense action scenes, brief nudity, use of alcohol.
  11. This. A million [bleep]ing times. Seriously, [bleep] math. Indeed.
  12. I troll with those. Judging by the reaction that mixing the two gets, you'd think I just shot a puppy rather than used a word the way its homophone should have been.
  13. Beat ME2 so far as well, though Tali died on the last mission yet it never showed me how. Oh well, never really cared about her anyways. There are a few ways she bites it. [spoiler=SPOILERS.]She might die if you don't have every ship upgrade. Having her head the fireteams at all or do the infiltration section while unloyal guarantees her death. Notably, she's best for the infiltration, it's just loyalty is the determining factor. Having her in the hold-the-line scenario might get her killed as she isn't built for combat, but it depends on who is alongside her. You'd need at least a lot of strong members to make sure she doesn't die. And ALL must be loyal. The trick to this one is that each member of the squad has a "defence" value assigned to them and is modified by if they're loyal. In order of death priority if the "defence value" isn't reached is as follows: any non-loyal squad members, Mordin, Tali, Kasumi, Jack, Miranda, Jacob, Garrus, Samara/Morinth, Legion, Thane, Zaeed, Grunt. In other words, Grunt is the best at holding the line. If you use her to escort the survivors back (provided you didn't screw around after the crew gets abducted), she must be loyal to guarantee she survives. Otherwise seeker swarms get her. Also, if she is not loyal during the final battle, she'll die when the platforms are knocked downward. Hell, you can go after the base early if you're so inclined, the game just makes it clear that doing so is a very, very bad idea. [spoiler=More spoilers]It's a good idea to send someone like Mordin to escort the crew back, and in general have your weaker characters with you when you fight the boss. Loyalty more or less guarantees survival for both those cases, and it's only when holding the line that your loyal characters could die, I think...
  14. I have some of the stats for party face.
  15. http://forum.tip.it/topic/288526-rct-design-competition/ Who wants in on this?
  16. Can I build it in that sandbox park from the expansions, as long as I don't have anything else from them?
  17. [spoiler=This time for real]Robert Male Human Paladin 2 | [Lawful Good] Description Age 30 Looks Brown hair, Brown eyes Height/Weight 5'2 tall, 140lbs. (Medium) Homeland ____________________ Deity Sarenrae Campaign ____________________ Representing Alg Strength 15 (+2) Hit Points HP 25 Current HP Dexterity 14 (+2) Constitution 15 (+2) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 15 (+2) Initiative +2 = +2 [Dex] Action Points (Lifetime) 6 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +2 = DEX 2+0+0 Appraise +1 = INT 1+0+0 Bluff +2 = CHA 2+0+0 Climb* +2 = STR 2+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +7 = CHA 2+2+3 Disable Device*† +2 = DEX 2+0+0 Disguise +2 = CHA 2+0+0 Escape Artist* +2 = DEX 2+0+0 Fly* +2 = DEX 2+0+0 Handle Animal† +2 = CHA 2+0+0 Heal +5 = WIS 0+2+3 Intimidate +2 = CHA 2+0+0 K (Arcana)† +1 = INT 1+0+0 K (Dungeoneering)† +1 = INT 1+0+0 K (Engineering)† +1 = INT 1+0+0 K (Geography)† +1 = INT 1+0+0 K (History)† +1 = INT 1+0+0 K (Local)† +1 = INT 1+0+0 K (Nature)† +1 = INT 1+0+0 K (Nobility)† +5 = INT 1+1+3 K (Planes)† +1 = INT 1+0+0 K (Religion)† +5 = INT 1+1+3 Linguistics† +1 = INT 1+0+0 Perception +0 = WIS 0+0+0 Perform +2 = CHA 2+0+0 Perform +2 = CHA 2+0+0 Profession† +0 = WIS 0+0+0 Profession† +0 = WIS 0+0+0 Ride +2 = DEX 2+0+0 Sense Motive +5 = WIS 0+2+3 Sleight of Hand*† +2 = DEX 2+0+0 Spellcraft† +1 = INT 1+0+0 Stealth* +2 = DEX 2+0+0 Survival +0 = WIS 0+0+0 Swim* +2 = STR 2+0+0 Use Magic Device† +2 = CHA 2+0+0 * Armor Check Penalty -6 † Trained Only Equipment Scale Mail Heirloom Masterwork Longsword Heavy Steel Shield 915 G Notes Base Speed [ 30 (6 sq.) ] AC [19] = 10 + 5 [scale Mail] + 2 [Heavy Steel Shield] + 2 [Dex] Touch AC [12] Flat-Footed [17] Base Attack Bonus +2 Basic Melee Attack +4 Basic Ranged Attack +4 Fortitude Save +5 = 3 [base] +2 [Con] Reflex Save +2 = 0 [base] +2 [Dex] Will Save +3 = 3 [base] +0 [Wis] CMB +4 = 2 [bAB] +2 [str] +0 CMD +16 = 2 [bAB] +2 [str] +2 [Dex] +0 + 10 Feats Shield Proficiency Toughness Traits Heirloom Weapon Ease of Faith Carrying Capacity Light Load: 66lbs. Medium Load: 133lbs. Heavy Load: 200lbs. Lift Over Head: 200lbs. Lift Off Ground: 400lbs. Push or Drag: 1,000lbs. Languages Common 1 Bonus Language (Int) Special Abilities Human Bonus Feat: One extra feat at 1st level Skilled: +1 skill rank per level Bonus Languages: Any (except secret languages) Paladin Divine Grace Lay On Hands Aura of Good Detect Evil Smite Evil 1/day Experience Points 1850 As much as I liked the story that could have backed up the previous one, Grim was right about how very ineffective it would actually be :razz: Saving it for later.
  18. I'll be a while. Go on without me.
  19. Aaand now eagerly awaiting a natural environments variant for it. =P~
  20. [spoiler=Stats]Strength 12 (+1) Hit Points HP 12 Current HP Dexterity 20 (+5) Constitution 10 (+0) Intelligence 13 (+1) Wisdom 13 (+1) Charisma 10 (+0) Initiative +5 = +5 [Dex] Action Points (Lifetime) 6 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +5 = DEX 5+0+0 Appraise +1 = INT 1+0+0 Bluff +0 = CHA 0+0+0 Climb* +1 = STR 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +0 = CHA 0+0+0 Disable Device*† +5 = DEX 5+0+0 Disguise +0 = CHA 0+0+0 Escape Artist* +5 = DEX 5+0+0 Fly* +5 = DEX 5+0+0 Handle Animal† +4 = CHA 0+1+3 Heal +6 = WIS 1+2+3 Intimidate +0 = CHA 0+0+0 K (Arcana)† +1 = INT 1+0+0 K (Dungeoneering)† +5 = INT 1+1+3 K (Engineering)† +1 = INT 1+0+0 K (Geography)† +5 = INT 1+1+3 K (History)† +1 = INT 1+0+0 K (Local)† +1 = INT 1+0+0 K (Nature)† +6 = INT 1+2+3 K (Nobility)† +1 = INT 1+0+0 K (Planes)† +1 = INT 1+0+0 K (Religion)† +1 = INT 1+0+0 Linguistics† +1 = INT 1+0+0 Perception +8 = WIS 1+2+3+2 [half-elf] Perform +0 = CHA 0+0+0 Perform +0 = CHA 0+0+0 Profession† +1 = WIS 1+0+0 Profession† +1 = WIS 1+0+0 Ride +10 = DEX 5+2+3 Sense Motive +1 = WIS 1+0+0 Sleight of Hand*† +5 = DEX 5+0+0 Spellcraft† +1 = INT 1+0+0 Stealth* +10 = DEX 5+2+3 Survival +5 = WIS 1+1+3 Swim* +1 = STR 1+0+0 Use Magic Device† +0 = CHA 0+0+0 * Armor Check Penalty -1 † Trained Only Equipment Rapier Short Sword Studded leather 150 gold Notes Base Speed [ 30 (6 sq.) ] AC [18] = 10 + 3 [studded Leather] + 5 [Dex] Touch AC [15] Flat-Footed [13] Base Attack Bonus +2 Basic Melee Attack +3 Basic Ranged Attack +7 Weapons: Short Sword Rapier Longbow Fortitude Save +3 = 3 [base] +0 [Con] Reflex Save +8 = 3 [base] +5 [Dex] Will Save +1 = 0 [base] +1 [Wis] CMB +3 = 2 [bAB] +1 [str] +0 CMD +18 = 2 [bAB] +1 [str] +5 [Dex] +0 + 10 Feats Point-Blank Shot Two-Weapon Fighting Weapon Finesse Traits Carrying Capacity Light Load: 43lbs. Medium Load: 86lbs. Heavy Load: 130lbs. Lift Over Head: 130lbs. Lift Off Ground: 260lbs. Push or Drag: 650lbs. Languages Common Elven 1 Bonus Language (Int) Ranger Spells Per Day Special Abilities Half-Elf Low-Light Vision Adaptability: Skill Focus (bonus feat) Elf Blood: Half-elves count as both elves and humans for any racial effects. Elven Immunities: Immune to magic sleep. +2 to saves vs. enchantment Keen Senses: +2 Perception Multitalented: Choose two favored classes.Bonus Languages: Any (except secret languages) Ranger 1 Combat Style Feats Track Wild Empathy 1 Favored Enemies Experience Points 1350
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.