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Jabuli

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Everything posted by Jabuli

  1. [hide=Nature staff] Weight: 2kg [/hide] [hide=Arcane stream necklace] Weight(?): 0kg [/hide]
  2. [hide=Marksman boots] Dropped by a cave crawler [/hide] [hide=Sorcerer's boots] Dropped by a cave slime [/hide]
  3. What dropped that? I'm quite sure that pummeler drops warhammers. yes it does Yup. Just got my third one today.
  4. Gotta love 5:5 large dungeons Feels good man
  5. [hide=Longbow sight] Weight(?): 0kg [/hide] [hide=magic longbow (sighted)] weight: 1.5kg [/hide] [hide=Maple longbow (sighted)] Weight: 1.5kg [/hide]
  6. What dropped that? I'm quite sure that pummeler drops warhammers.
  7. If you try to destroy your gem bag it says that you'll have to buy a new one. Not sure about they weapons but it's most likely same for them.
  8. It's a matter of packaging. If you fail to package the content in a way that lets people clearly see it as a minigame or a unique skill, it's confuses the players. a minigame/D&D that feels like a skill isn't that bad, looking at Fish Flinger. A SKILL, something that has a major role in this game, packaged wrongly is disastrous. Look at how vocal today's runescapers are compared to the past. Take agility and slayer for example, if today agility is is added to the game the same way as it was in the past where you train within the course, and even 'unlock' the agility armour, but has no application outside, you will be seeing the same rants as with dungeoneering until something is done. If slayer is added as it was in the past, but you don't get direct loot or XP, but instead a calculation screen showing you the number of beasts you killed as the based XP, modified by time taken, damage you received and then converting the XP to tokens, after which you trade for untradeable abyssal whips and rune boots, you'll see the same thing as well. I actually liked the slayer idea. :thumbup:
  9. [hide=Sagittarian coif] Weight: 1kg "dropped" by stamp [/hide] [hide=Sunstriker boots] Dropped by cave crawler [/hide]
  10. Most of the stats in the kb are wrong. Like the guardian's ward. It doesn't have any attack bonuses or str bonus at all.
  11. [hide=Sagittarian arrow] Examine: Bow ammunition [/hide] [hide=Guardian's ward] Examine: A superior magical shield Dropped by a spiritual warrior High alch: 12420gp [/hide]
  12. [hide=Sagittarian longbow] Name: Sagittarian longbow examine: A sturdy sagittarian longbow (tier 11) [/hide] Sorry, didn't get weight or High alch value.
  13. They will add mode floors, no need to worry about that. The last floor will reguire either 119 or 120 dungeoneering so you'll have something to aim for! Keep in mind that if you reach level 69 before they release the second batch it's not useless to keep training because when they'll release it you have more new floors to unlock straight away meaning that you'll get a nice prestigue boost when you clear all those new floors!
  14. thats not it tho. i know how to train with the fastest methods, and medium dungeons still take atleast an hour for only a few k xp. small dungeons still take half an hour for even less xp. Dungeoneering has a very well balanced exp rate if compared to your actual skill level unlike most other skills. It might feel strange that you can't just breeze through levels 1-80 like it was nothing and then struggle with the latter levels when your exp. rate stays the same. Dungeoneering will never be really fast to level up (expect for the first 15 levels) nor will it be really slow.
  15. If you think dungeoneering is too slow, then you're probably a bit slow yourself.
  16. It's this one http://www.runescape.com/img/main/kbase/downloads_and_wallpapers/wallpaper_barbassault/barbassault_800x600.jpg
  17. Sorry if this one has been posted already. [hide=Incantor's boots] Incantor's boots Examine: A pair of light boots made for agile spellcasters. Weight: 0kg (?) Dropped by a cave slime [/hide]
  18. You've got to finish floor 17 before you can access floor 18.. (and yes this makes at low levels almost no sense: you'll get much faster levels than you can compete floors) For this skill, your skill level should just be ignored completely! If you look closely you can see I have already completed floor 17 It's probably a bug but I'd try to finish the unfinished floors to see if that caused it.
  19. Or maybe Bilrach is the final boss you can kill only once to obtain the true mastery skillcape for dungeoneering!
  20. Of course, I mean the final boss right know requires a measly level 66, kind of anti climatic no? All the journals points out there are five demon generals in total with the leader demon possibly as the final boss(or Bilrach as a secret boss that can only be fought with maxed 5 men teams on large dungeons?) Oh really? :o Thats awesome ^^ I was wondering why noone was posting info about the end of this dungeon... Strange that they didnt mention it though (except in a forum post I'm sure). And I thought Dung already was pretty epicly rich in content... http://sam.ihku.fi/uploads/dungeon_journal.jpg Notice how the chronicles of bilrach fills the entire box like that. The full thing will most likely have 32 parts meaning that if level 67 or 69 (floor 34 or 35) gave you part 17 then you'll probably get part 32 from somewhere around level 120. e: oh and there is five dungeoneering specific slayer monsters listed in the slayer guide. Only the night spider can be found from floors 1-35. (actually 25-30 ) The rest will probably be spread in the latter floors. actually ive seen a few spiritual guardians and seekers too,they are just rare is all i still havent seen a single edimmu or soulgazer yet though I guess you can find them earlier if you're playing with multiple players then. I've been soloing only so I didn't know that :shock: Maybe I'll try to team up with my friends later.
  21. Of course, I mean the final boss right know requires a measly level 66, kind of anti climatic no? All the journals points out there are five demon generals in total with the leader demon possibly as the final boss(or Bilrach as a secret boss that can only be fought with maxed 5 men teams on large dungeons?) Oh really? :o Thats awesome ^^ I was wondering why noone was posting info about the end of this dungeon... Strange that they didnt mention it though (except in a forum post I'm sure). And I thought Dung already was pretty epicly rich in content... Notice how the chronicles of bilrach fills the entire box like that. The full thing will most likely have 32 parts meaning that if level 67 or 69 (floor 34 or 35) gave you part 17 then you'll probably get part 32 from somewhere around level 120. e: oh and there is five dungeoneering specific slayer monsters listed in the slayer guide. Only the night spider can be found from floors 1-35. (actually 25-30 ) The rest will probably be spread in the latter floors.
  22. This has probably been stated already but I just reached floor 34 and got mysterious chronicle part 17. The part 17 is the first one on the third row if you open the dungeon journal page on your ring. That mostly likely means that the whole chronicle will consist of 32 parts which implies that you'll need level 120 dungeoneering to unlock the last floor after they release the second patch.
  23. 4-5 modes are there a for challenge obiviously
  24. Just got to the fourth area ( floor 30-35). It's exactly the same as the second area. Even the bosses are same. I'm a bit disappointed. I expected something awesome for the last area but instead I got the worst area again :rolleyes:
  25. [05:46] <+[\\]RuneScript> *** [ DUNGEONEERING ]: [Tuba 3] lvl: 51 | exp: 119,437 (0.11% of 120) | rank: 25 | EXP to lvl 52: 4,223 (63.9% to 52) | Penguin Points: 4 | ToG: 71 That's it for tonight. Sadly I didn't make it to the frontpage this time :(
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