Everything posted by Jabuli
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Post and discuss all Jagex Twitter updates here!
A gatestone spell with cooldown would be nice.
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12-Apr-2010 - Dungeoneering Skill!
:mellow: Explain? It's opaque, like the Ghostly Robes. What else could it be but the Cloak of Shadows referenced in the notes? As above, Squisher could be right. The Cloak of Shadows sounds rather powerful, and isn't in the game yet. It's a cloak, which would be by itself in that slot. Sorry to say this guys, but I doubt the "cloak of shadows" is an item. Rather, its a figure of speach that suggests the monster uses the shadows to hide and stay unseen in the darkness. My exact thoughts.
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12-Apr-2010 - Dungeoneering Skill!
:mellow: Explain?
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12-Apr-2010 - Dungeoneering Skill!
You have probably no idea how wrong you are. he was rank 20 before dung also dung max of 50k/h, he took abuot 25 days meaning about 500k a day so 10h a day isnt hard i see it as a total waste to do all that with 35 prestige, cuz once u can get 50 prestige it will be 3x faster while skiller took about 300 hours, by waiting for batch 2 im guessing 69-99 will take around 150 hours Where are you even getting this from that there will be a batch 2 or even go up to 50 prestige? you dont read Q&A's do you? first off there is a batch 2 and its quite a large addition, similar to what batch 2 did to amp summoing also they announced floors will go past 35, floor 50 is an assumption of mine because its a nice number and if u folo the pattern floor 50 would require exactly 99 dungeoneering to acess, fitting i guess and wouldnt surprise me if it went to 50+ they mentioned "high level content" also There will most likely be 60 floors and maybe a special final floor. 69 = 35 79= 40 89 = 45 99 = 50 109 = 55 119 = 60 ( or maybe you'll unlock 60th at 120) 120 = special final floor(?) Also, excluding M&T letters, the journal has just enough space for another 25 floors/notes if the rate of getting the notes doesn't change after floor 35. And if that isn't enough there is still 12 missing tier 11 drops. (primal: plate, chain, longsword, spear, 2h, legs and baxe. Celestial: top and bottom, Sagittarian: Body, chaps, shortbow.) That means there should be 12 new bosses. Jagex has confirmed that there will be 2 new environments like the already existing frozen,abadoned and furnished environments. The policy of giving you three new bosses at the start of a new environment will most likely stay for the remaining two new areas (Frozen: g. behemoth, astea, icy bones. Abadoned: skeletal horde, bulwark, geomancer. Furnished: Stomp, Rammernaut, riftsplitter). The 6 level gap between new bosses will most likely stay too. This would mean that after pummeler there will be eight 6level gaps between new bosses. Something like this: 71: new area, 3 new bosses. 77: new boss 83: new boss 89: new boss 95: new area, 3 new bosses 101: new boss 107: new boss 113: new boss. (120: Special floor, with special boss, no bindable drops, or something special that isn't a primal, sagittarian or celestial item ) All this logic is very good but...are they really going to add a new floor design for people over 95 dungeoneering and 2 bosses that need more than 25m dungeoneering xp? Somehow i think floors won't go up to the full 120, and bosses only go up to level 99. Yeah I've thought about that but it would be really silly if they'd make a skill with 120 level cap with no content at all between levels 100-120. I believe there will be 60 floors because: 1.) Jagex said that dungeoneering is an end game skill/content 2.) It would be stupid to not get any exp.rate boosts after level 100. 3.) It would be super stupid if there isn't any content at all between levels 100-120. Really, raising the level cap from 99 to 120 just so you could grind 90m exp for nothing but levels would be something so dumb that even jagex shouldn't be able to do that.
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12-Apr-2010 - Dungeoneering Skill!
The last boss on my list would be the 13th boss so it shouldn't have any new drops at that point. That's what I meant by "no bindable drops". Sure it could have a special bindable drop that isn't mentioned anywhere yet but I don't think that's very likely.
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12-Apr-2010 - Dungeoneering Skill!
You have probably no idea how wrong you are. he was rank 20 before dung also dung max of 50k/h, he took abuot 25 days meaning about 500k a day so 10h a day isnt hard i see it as a total waste to do all that with 35 prestige, cuz once u can get 50 prestige it will be 3x faster while skiller took about 300 hours, by waiting for batch 2 im guessing 69-99 will take around 150 hours Where are you even getting this from that there will be a batch 2 or even go up to 50 prestige? you dont read Q&A's do you? first off there is a batch 2 and its quite a large addition, similar to what batch 2 did to amp summoing also they announced floors will go past 35, floor 50 is an assumption of mine because its a nice number and if u folo the pattern floor 50 would require exactly 99 dungeoneering to acess, fitting i guess and wouldnt surprise me if it went to 50+ they mentioned "high level content" also There will most likely be 60 floors and maybe a special final floor. 69 = 35 79= 40 89 = 45 99 = 50 109 = 55 119 = 60 ( or maybe you'll unlock 60th at 120) 120 = special final floor(?) Also, excluding M&T letters, the journal has just enough space for another 25 floors/notes if the rate of getting the notes doesn't change after floor 35. And if that isn't enough there is still 12 missing tier 11 drops. (primal: plate, chain, longsword, spear, 2h, legs and baxe. Celestial: top and bottom, Sagittarian: Body, chaps, shortbow.) That means there should be 12 new bosses. Jagex has confirmed that there will be 2 new environments like the already existing frozen,abadoned and furnished environments. The policy of giving you three new bosses at the start of a new environment will most likely stay for the remaining two new areas (Frozen: g. behemoth, astea, icy bones. Abadoned: skeletal horde, bulwark, geomancer. Furnished: Stomp, Rammernaut, riftsplitter). The 6 level gap between new bosses will most likely stay too. This would mean that after pummeler there will be eight 6level gaps between new bosses. Something like this: 71: new area, 3 new bosses. 77: new boss 83: new boss 89: new boss 95: new area, 3 new bosses 101: new boss 107: new boss 113: new boss. (120: Special floor, with special boss, no bindable drops, or something special that isn't a primal, sagittarian or celestial item )
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12-Apr-2010 - Dungeoneering Skill!
5 player dungeon with level 5 difficulity. Even if you're playing with 4 other guys you can set the difficulity to 3 if you want. You get more experience for clearing harder floors.
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12-Apr-2010 - Dungeoneering Skill!
Was it the part 2 misc or the part 10 one? Neither. I don't think you can get 2 or 10 yet.
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12-Apr-2010 - Dungeoneering Skill!
IIRC... Marmaros and Thok letters = monster drops Mysterious Chronicles = boss drops Stalker Notes = Plane-freezer, Night-gazer, Shadow-forger Behemoth Notes = Gluttonous behemoth, Bulwark beast, Stomp Kal'Gerion Notes = To'Kash, Har'Lakk, Bal'Lak Astea Frostweb's journal = Astea Frostweb Hobogoblin Scrawlings = Hobogoblin geomancer Divine Skinweaver's journal = Divine skinweaver/Skeletal horde The Price of Betrayal = Unholy cursebearer Lexicus Runewright's journal = Lexicus Runewright Equipment orders = Rammernaut Ammunition orders = Sagittare Dunno about Environmental Effects. Also, there doesn't seem to be specific journals for Icy Bones or the Luminiscent Icefiend, for some reason. :blink: You can also get one of the misc. or M&T letters/notes from the ghost killing puzzle. Can't remember which one it was but it appeared near the door after I cleared the room, not under the last ghost I killed.
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Similarities between Dungeoneering and everything else
Dungeoneering reminds me of dark cloud for ps2. :rolleyes: You should know what I mean if you've played the game.
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12-Apr-2010 - Dungeoneering Skill!
This. I've also seen parties that accept players with high total levels too. It's a bit harsh to not accept players with lower total/cb levels but it's an easy way to get a good/okayish team if you don't want to spend ages to find an awesome team.
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12-Apr-2010 - Dungeoneering Skill!
Actually crush is really useful against skeletons and forgotten warriors so there is a lot of enemies weak against crush attacks too. Prome spear is still numbah one though.
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12-Apr-2010 - Dungeoneering Skill!
Well, what if that person already did a whole lot of contributing stuff to the dungeon? Or maybe he doesn't want to receive exp penalties of the sort. Kicking is kinda harsh tbh. Every player counts. (And someone answer my question plz.) Well if he/she was a skiller who contributed a lot before the boss I understand. But the whole "(except 1 person who refused to go in)" made it sound like someone was just leeching for exp. there has been a few times when I had some low level skiller in my party who made food and pots for everyone but couldn't fight the boss himself because his combat stats were too low, which was fine because he still helped us a lot. But a guy cabable of fighting the boss refusing to help us for no good reason would be kicked out. Why would you keep a leecher in your party if his absence during the boss fight would result in a lot of lost exp for everyone else? Note: "refusing to help us for no good reason"
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12-Apr-2010 - Dungeoneering Skill!
:blink: (That 1 person is a lol leecher. <_< ) I have a question, is it possible to receive bosses of this level in F2P, if doing a 5-man large, and all players are 110+ combat? Because it is already possible to meet tier 10 enemies on F2P medium duos, at my combat level of 84. So I'm assuming it's the same with bosses? You should have kicked him out. or if you couldn't leave the whole team.
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12-Apr-2010 - Dungeoneering Skill!
Primal maul is rubbish and you're only dragging your team mates down if you don't use a prome spear. Enjoy your unability to use stab or slash attacks.
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12-Apr-2010 - Dungeoneering Skill!
Well, thanks a lot for the tip, any idea which bosses drop spears? Or shall I just have to wait for a Forgotten Warrior to come along with one in hand? There isn't a boss that drops spears yet. High level hobgoblins and primal/prome warriors with spears can drop prome spears though. Also at least possible that primal warriors drop primal... though I haven't seen it yet. Seems a little odd that Jagex would call primal "Monster drop only" and not "Boss drop only", dosen't it? Primal warriors can't drop primal gear.
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12-Apr-2010 - Dungeoneering Skill!
Well, thanks a lot for the tip, any idea which bosses drop spears? Or shall I just have to wait for a Forgotten Warrior to come along with one in hand? There isn't a boss that drops spears yet. High level hobgoblins and primal/prome warriors with spears can drop prome spears though.
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Dungeoneering Item Info - Tip.It Needs YOU!!
[hide=Mercenary's gloves] Weight: 0.5kg [/hide] [hide=Tome of frost] weight: 1kg [/hide]
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Post and discuss all Jagex Twitter updates here!
Is that SAILING I see in there!?!? :shock:
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12-Apr-2010 - Dungeoneering Skill!
I'd like to see something like this: level 1: bind 1 item + arrows/runes level 50: bind 2 items level 75: bind 3 items + 2 sets of arrows/runes level 100: bind: 4 items level 120: bind 5 items + 3 sets of arrows/runes You could bind 2 or even 3 sets of the same arrows/runes if you wanted.
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Most annoying dungeoneering boss
Solo: Stomp and bulwark beast. I once had to fight stomp for 15 minutes before I could kill it because it would constantly block both crystals. Bulwark beast deals loads of damage even if you're well prepared. 5:5: Shadow-forger. If you have bad luck with the green splashattack and you get hit by the next attack straight after it you might die instantly even if you have full hp. Also on laggy worlds it's quite easy to get hit by his charge attack which WILL cause a lot trouble by either killing you or decreasing your stats a lot.
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Dungeoneering Item Info - Tip.It Needs YOU!!
[hide=Anti-poison totem] Weight: 2kg Untradeable [/hide]
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Dungeoneering: Npc - Floor Locations
Floor: 29 Boss: - Npcs: Nechryael, night spider, jelly, cave slime, iron dragon Floor: 30-35 Boss: Skeleton horde, hoboblin geomancer, bulwark beast, Unholy cursebearer, Shadow-forger Ihlakhizan, Bal'lak the pummeler Npcs: Spiritual guardian, Seeker, Edimmu (not 100% sure but I believe that you can't find spiritual guardians, seekers or edimmus this early if you're soloing. Not sure which thing triggers the ability to find them)
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Dungeoneering Item Info - Tip.It Needs YOU!!
[hide=Law staff] Weight: 2kg [/hide] [hide=Celestial gloves] "dropped" by bloodchiller boss [/hide] [hide=frostbite dagger] Sell to shop: 1800gp High alch: 3600gp Dropped by an icefiend [/hide] [hide=Hailstorm dagger] Sell to shop: 3000gp High alch: 6000gp Dropped by an icefiend [/hide]
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Dungeoneering Item Info - Tip.It Needs YOU!!
Nightspider drop? I've been looking for one :rolleyes: