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123neopet

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Everything posted by 123neopet

  1. Given that said lag is due to heavy use? Yes. Speaking as a computer programmer, perhaps one of the BEST problems you can have is too many people wanting to use your program/server: It means you're doing something right. (That said, you should obviously try and get a better server as soon as possible...)
  2. Yup. "F2p isn't a demo" my ass. Speaking as somebody who just got done with the whole Magic: the Gathering Tactics fiasco, allow me to assure you that compared to most other games, the f2p section of Runescape is massive.
  3. Well, I'm looking to go to 70 Agility, but before I just click around the Monkey Course a bunch of times I was wondering if there was any other way to level or things that would assist me in my agility doing. Because I would feel like an idiot if I spent a week going in circles only to learn I could have accomplished the same amount of progress in a day and a half.
  4. Can anybody give me some tips for dealing with Scabarites or point me to a guide with tips for individual slayer tasks? I seem to remember having bad things happen to me last time I fought Scabarites, so I'm hesitant to try again without asking advice first.
  5. You can do it pretty much anywhere where there's a safespot. A lot of people do it over the Wilderness ditch on the skeletons. Pretty much, just wear melee armour (such as rune) and get the weakest magic bonus you can get. Yes, your goal is to make sure you fail every spell attempt. My goal is to fail? I CAN DO THIS.
  6. I'm back after having left for a year or so, and now I'm wondering: What's the current best way to train magic. I know High Alch has been the best for a while, but what should I high alch? If high alching isn't the best anymore, what is?
  7. nobody really hunts cave horrors. even if they're a few hundred K, that's not enough reason to hunt them off task. And kuradal and duradel and lapalok don't assign them as a task. as for fury, the price was raised from 270k tokkul to 2700k tokkul additionally you can only collect tokkul from monster kills and tzhaar minigames. You can no longer get tokkul by selling stuff (such as death runes) to the shop. That would do it. I'm guessing the same thing is why Whips are now more expensive as well?
  8. I left for a year or so and came back. I'm considering getting Member's again and so was looking at equipment prices. What happened to make Amulet of Fury get so expensive? (I seem to remember buying mine for 2 mil not too long ago, but I could be wrong) Also, why are Black Masks so expensive now? I remember them being only a few hundred K and now they're over 1 mil. I realize these are probably n00b questions, but I'm curious.
  9. After some of the dungeoneering Q&A's they have stated that it was purposely implemented, as incentives for us F2Pers to get P2P. It's not an incentive if there isn't a label on it. To me it looks like a bug or simply a closed off area. (If I hadn't asked here) Since it doesn't say ANYTHING about "You need to be a member in order to open this door", I don't really think that's going to convert anybody to members any more than a door that requires 93 magic is.
  10. I was afraid it was something like that. That's really irritating that they include doors that are completely impossible to even attempt to open. Does anybody know if Jagex has acknowledged that this is a problem?
  11. What does it mean in dungeoneering when you encounter a "collapsing doorframe"? The option on it is to "Repair doorframe", but when I click on it it simply tells me that "You are unable to repair the broken doorframe." It doesn't give me a skill level or item that I need to grab and I can't find any evidence of a puzzle to open it. Does anybody know how I could go about opening this door? It is NOT a skill door, as far as I can tell. If it matters, I've seen it on floors 15 & 16, and I'm f2p with a dugeoneering level of 38.
  12. Some of the answers bug me a bit - for instance the "Is 120 really the max level for Dungeoneering?" question really could have used a simple yes or no. As to this one... That's kind of a non-answer. The question was "Isn't it more of a minigame than a skill." The answer was basically "We call it a skill." The answer they gave would have been better suited to the question "Why is Dungeoneering more like a minigame than a skill?"
  13. The problem with making bows/arrows craftable via some bizarre combo of ranged/crafting not only would be more complicated than just giving f2p limited fletching, but would also make fletching rather a bit obsolete. Honestly, that would be a valid solution if fletching didn't already exist, but since it does, you can't just use some other system to make bows and arrows.
  14. At the time it probably made more sense to have it be members - It was released during classic, at which point magic/ranged weren't widely used. This was partly due to the rarity of arrows or the cost of getting enough. Because of this, no doubt they figured that since ranged wasn't a key skill anyways, this would be a good thing to give members as an example of a member's skill. (Fletching would have been if not the first, then one of the first member's skills) Once Runescape2 (What is now runescape) was released, and mage and ranged were brought more into the mainstream, they obviously felt otherwise. After all, Runecrafting was made a combination f2p/p2p skill. I have no doubt that if Fletching were released today, at least part of it would be f2p. Honestly, the only real reason to have it continues to be p2p only is that is has always been that way, and if they change it, everybody will complain. (Hooray for repeating the same thing everybody else has said using slightly different wording. Isn't that what forums are all about?)
  15. If it's the one with the fishing spot and the fire, you don't use hunting, you just catch "vile fish" from the fishing spot, cook them, and throw them where you want the ferret to go.
  16. I'm not saying it's not a valid argument, but it's the one closest to hand so whenever a thread like this comes up, rather than THINK about the issue, a lot of people have an auto-response of "F2P wants something new? THEY SHOULD PAY" that contributes nothing and gets old fast. I'm well aware that F2P won't actually get any of this stuff, but I was wondering if there was any reason they SHOULDN'T, aside from the get-what-you-pay-for argument. (Which, I agree, is entirely valid in most cases)
  17. Once again, I haven't seen any Members skill doors on a F2P world, although I do think that having it be ABLE to include impossible-to-open doors is kind of silly. After all, there's not a whole lot you can do IN a dungeon to up you level beyond a certain amount, so why even bother creating doors that require an unobtainable level? Seems just a bit pointless. (Although a few of them I might be passing without my knowledge if the req. was low enough) As for why I want a range weapon when I have a melee one bound: Partly for the variety, but mostly because of the prayer switching boss. As long as the boss doesn't get any stronger, I might be fine, but if I have to face one closer to my level it would help if I could use appropriately leveled range/mage gear.
  18. And F2Ps who find not enough content should be able to save 6 bucks a month. Please don't give me crap about poor families, if you can afford to spend your leisure time on PC playing games (Remember, both electricity and internet costs money), you sure can afford to purchase membership. If you're sticking to your principles of "F2P forever" then don't beg for P2P content. Yes, Herblore would be useful. (Either you haven't played in a while or you are INCREDIBLY stubborn if you're still calling it herblaw. It's been YEARS since that change) The problem with buying a bow is that... we can't. You can't purchase a bow better than T1, same with staves. This means that unless you get a lucky start or a good drop (Or choose to bind a bow/staff, although personally I've bound a sword instead because I use melee as my main) F2P CAN'T get higher up bows/staves at complexity 3+
  19. well certain doors in there REQUIRE herblore to continue. People may say that f2p deservees only part of the skill but i think f2p deserves to get 99 in the skill. At least as far as I've seen, no doors on a F2P world require P2P skills to complete. (Although I have seen one puzzle that required level 100 crafting. This is impossible in f2p without the potions. I'd say something about fixing it, but it's not like it's much different than 99 for most f2pers)
  20. Your xp is only based on the floor, the prestige, and those other modifiers you see at the end. You can leave every monster minus the boss and gain the same xp. So don't feel the need to waste your time killing all monsters. Incorrect, if I'm not mistaken.. There is a penalty for leaving creatures. Nope. There is a bonus for opening all the DOORS, but the number of creatures killed (And likewise resources mined, armor forged, etc.) doesn't affect your final score.
  21. The comparison is still valid: You still only have a limited number of tokens, and regardless of how easy they are to earn, you still would have to decide that a rechargeable shield is worth more to you than 400K exp or a large assortment of other items. Yes, they have tokens laying around, but you don't buy something just because you "have gold laying around". You check first to make sure that the item your buying is the best use of your money. the same concept applies here, and is what he's talking about.
  22. I THINK in order to get prestige exp for completing a level, the prestige has to be one less than a level. So for your picture you'd have to beat level 7 to get the prestige. That would then bump your prestige to 8. From there you'd have to beat 8 to get prestige exp, and so on. Resetting sets your prestige to 0 so you get the exp from level 1 again. Oh so if I beat them all but still can't progress to the next floor I should reset it before I go back and do them again? But if I do this and level at floor like 4 would my prestige be 4 when I go on to floor 7 or would it be back to 6? Ha. I was wrong. The Prestige and levels completed are two different things. Prestige is the NUMBER of levels completed since you last reset. (Or your longest streak, whichever is better) However, if you have already beat a level on this streak, you will NOT get exp for the level, no matter what your prestige is. So if your prestige is 6, but the levels beat are 1,2,3,4,5 and 7, skipping 6, then when you do 6 you'll still get a prestige boost. Resetting will set your prestige to a fixed number and reset the count. So say that you reset after reaching prestige 6. Now each level you HAVE beaten is listed as having NOT been beaten, allowing you to get prestige exp for it again. However, your count goes back to 0 for the current streak. You will continue getting exp based on your old streak until you get to the point where your new streak is longer. Does that make any sense?
  23. Tokens don't cost anything? The only fee you pay for is to recharge it, which is very miniscule. Tokens cost quite a lot. The concept of opportunity cost is, quite literally, the first thing they teach you in a basic economics course. (At least, in my state's textbooks it is.) The cost of a Chaotic Shield is, at a minimum, 400k Dungeoneering xp. Would you reduce your level by nearly half a million xp for this shield? Would you trade a Chaotic Rapier for it? Would you trade a bonecrusher, scroll of augury, and arcane stream necklace for it? Because that's what you have to do--you need to choose between the shield and all of those things and more. If you take the shield, you lose out on everything else you could have bought with that 400k--or you do until you make it another third of the way to lv99, anyway. The fact that you don't come out with less cash than you started is irrelevant, as nothing you can possibly do will ever make you come out behind in cash--you start out the game with 0 gp. I can spend 120m on 99 prayer and still come out with no net loss. TL;DR: time is money Alternately: The tokens are sorta like gold: You CAN buy a Chaotic shield, but if you do you're NOT buying anything else until level 90+
  24. I THINK in order to get prestige exp for completing a level, the prestige has to be one less than a level. So for your picture you'd have to beat level 7 to get the prestige. That would then bump your prestige to 8. From there you'd have to beat 8 to get prestige exp, and so on. Resetting sets your prestige to 0 so you get the exp from level 1 again.
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