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Everything posted by crazycdcm
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"Social Slaying" will presumably preempt the difficulties lower levels will have in an all multi, aggresive slayer world. It's actually a bit nostalgic to think of *needing* to go there with a friend so that either you don't die, or you can get more than 3 kills per full inventory of food. Anyway, social slaying/EoC do seem linked in that respect. In regards to the difficulty of coordinating play-time with a friend living elsewhere, it strikes me as a fine way to get new players to form a rigid RS routine. (*looks for the dollars in the eyes emoticon and wonders why there isn't one on this primarily RS forum..*) What better way to get someone to log in regularly than the pressures of not wanting to let down your very cool new friend.
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Shameless self plug...
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To be expected there are thousands of players loading the servers (which have to basically load the entire game as if its ur first time playing) plus the extra load from saved data importing and there's only 9 beta worlds. Should calm down in next few hours once the american swarms got their loading done.I'm sorry but I disagree. I do not think it is lag from downloading, it's lag as the game isn't able to calculate what happens in the next tick, before it happens. The server doesn't have enough memory to handle it. I wonder if we may see servers being temporarily capped to 1000/500 people each or something similar. Hopefully it's just a slight oversight, a small memory leak which has added up over 2000 people, and not something more intrinsic to the update.Yes it doesn't have enough memory because the memory is being used by people loading it.We get the same thing (albeit on a lesser scale) with every normal update, the servers get a bit laggy, especially in the new area due to a combination of player volume and memory being eaten up by lots of people loading the new content.Jmods in lumby area are even confirming to people it is from the number trying to load it and that it will calm down once that initial demand eases.Why are there more people trying to download the beta than the regular game? I am fairly certain Jagex is lying about that being the reason. In RS terms, it is most reminiscent to me of that week of the endless server lags, which were nothing to do with people trying to downloading anything, it was that the game had simply over-reached itself. I fear this is what is happening now.There's not more trying to download the beta than the regular game there is however a lot more to load seeing as loading the beta loads an entire 2nd copy of the game so it's not like JUST loading a few new code pieces for the update its loading the entire game for ground 0. Plus the added server load of importing save data, plus the added server load of lumbridge being utterly swamped by like 98% of the world population.Also those prior lag issues did not effect everyone and was to do with obfuscation issues from the bot nuke which they worked to address as fast as they could and pretty much entirely fixed now. All I am saying is this 2-step lag as it is being called is not due to people downloading the game. It would be very difficult to fully test a world to the max players, before actually releasing it to the players. I think it is more likely an erroneous line of code or a few hundred, that are wasting the servers resources.
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To be expected there are thousands of players loading the servers (which have to basically load the entire game as if its ur first time playing) plus the extra load from saved data importing and there's only 9 beta worlds. Should calm down in next few hours once the american swarms got their loading done.I'm sorry but I disagree. I do not think it is lag from downloading, it's lag as the game isn't able to calculate what happens in the next tick, before it happens. The server doesn't have enough memory to handle it. I wonder if we may see servers being temporarily capped to 1000/500 people each or something similar. Hopefully it's just a slight oversight, a small memory leak which has added up over 2000 people, and not something more intrinsic to the update.Yes it doesn't have enough memory because the memory is being used by people loading it.We get the same thing (albeit on a lesser scale) with every normal update, the servers get a bit laggy, especially in the new area due to a combination of player volume and memory being eaten up by lots of people loading the new content.Jmods in lumby area are even confirming to people it is from the number trying to load it and that it will calm down once that initial demand eases. Why are there more people trying to download the beta than the regular game? I am fairly certain Jagex is lying about that being the reason. In RS terms, it is most reminiscent to me of that week of the endless server lags, which were nothing to do with people trying to download anything, it was that the game had simply over-reached itself. I fear this is what is happening now. Also, RS is downloaded once.
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To be expected there are thousands of players loading the servers (which have to basically load the entire game as if its ur first time playing) plus the extra load from saved data importing and there's only 9 beta worlds. Should calm down in next few hours once the american swarms got their loading done. I'm sorry but I disagree. I do not think it is lag from downloading, it's lag as the game isn't able to calculate what happens in the next tick, before it happens. The server doesn't have enough memory to handle it. I wonder if we may see servers being temporarily capped to 1000/500 people each or something similar. Hopefully it's just a slight oversight, a small memory leak which has added up over 2000 people, and not something more intrinsic to the update.
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I wonder how corp soloing will be effected. Presumably people won't be able to sit in gano for the entire fight anymore, and no statius warhammer. I doubt Jagex would make the same mistake twice of a 30% knock from defence with an ability. I don't kid myself into thinking it would be impossible. I just wonder whether it will stilll be a sit back & ss thing.
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They said it is being boosted to the stats of a whip, and being the offhand version of a whip. I daresay it will still be useful. They say there are heal over time abilities coming, although nothing is mentioned about their use out of combat.
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I agree wholeheartedly. As for training xp rates, we cannot say it will drastically increase them. All Jagex need to do is call dual wielding the new maximum efficiency gear for training, compare it to our maximum, and adjust the xp rates to match.
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So you CAN dual wield rapiers, but you'll have to buy a whole new one not use any old one. Aha that confirms my suspicion of there being off-hand versions of weapons. Seems a missed opportunity to just sell them in a shop.. Maybe out of beta when they have that larger training dungeon they speak of, they could be rare drops there.
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Chaotic rapier vs longsword? Both! :shades: Couple of things, I don't know if it's a different menu because he was holding a key, but the tooltip says wield offhand dragon scimitar. Potential for turning every dragon weapon now into a rare drop? I like that idea. Also, noticed that potato... :rolleyes: edit, on the hybrid dual wielding.. Did TDs just get a lot easier?
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If the combat triangle is going to be so pronounced, it seems that a gear cooldown could just mean your oponent has to then switch gears.. And then you switch gears back again, forever stuck in the cooldown. Sounds exciting. Sidenote, I hope they change the noise it makes when you're stunned. It is so annoying in those videos, that constant whistling noise. I mean it seems to be a fairly prevalent tactic as well, hopefully they'll give it some less annoying sound, and perhaps even variation.
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So presumably the advanced target-matching based on damage potential yada-yada-yada for the crucible is just translating your current combat into the new system, and then matching based on that. Well I won't have a negative opinion on the what the new combat level means, as it would be completely unfounded. Those saying about PvP meaning you need to get turmoil to be competitive now, I don't know how much we can deduce about that either. With greater lifepoints and these ultimate attacks (which seem from videos to be capped, and perhaps not even effected by prayer), perhaps the edge of turmoil over piety, even over ultimate strength, will become far less significant. Of course, it could also be given an attack requirement. There's so much that is unknown about this, I think these blogs have an adverse effect really. It's a struggle to not measure what's to come with what we know now, but in doing so we get a warped idea of how it may actually be. Do not forget the toad in the well.
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That's my fear, I would miss the unintrusive fixed mode. (Not that I play..) I think that would lack precise control. Though I look forward to seeing a mightier AHK script where the mouse-wheel changes a preselection of an ability, to be fired by a different mouse button. I used to have fun with a 5 button mouse in the past, but damn that could be deadly now. About the abilities, they all have very low requirements.. I wonder how far up the scale they go, and should they exist, how a level 99 basic, threshold or ultimate is.
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Glacor drops just got a lot cheaper* Ontopic sidenote, interesting the changes to armour hinted in the video, and the stats of weapons. I have a slight fear that this may be the phase out of fixed mode.. Fixed mode screen is going to be getting very small fitting in the action bar as well.. Although that said, one of the main drawbacks of resizable/fullscreen is the increased effort switching between interfaces, so perhaps it may not be such a bad choice anymore.
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+5 would have been ample. Anyway I was under the impression Jagex intend to shift away from offensive stats on armour, so for the sake of a month or two..
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I do find it amusing Jagex felt they needed to actually code that ability into the game... I hope they don't dare to call it one of the combat tactics unseen to RS that they spoke of on BTS.If by that you mean "racing the clock" as one of their 'new-found' tactics I'm betting that was what they were mentioning. I refer to the being able to only take hits whilst your character is completely unresponsive for a period of time. Racing the clock not quite so groundbreaking.. What is interesting as a tactic is the luring of the dark circles.
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I do find it amusing Jagex felt they needed to actually code that ability into the game... I hope they don't dare to call it one of the combat tactics unseen to RS that they spoke of on BTS.
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We'll see what happens in 26 years I suppose.
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Majority of the people in top f2p (pk) clans are p2p and they are the people whose opinions matter the most as there is no boss hunting in f2p. As for pvm, low level members use the same gear as f2p for the most part... Can we really speculate about that? If the change is as large as it's heralded to be, we can't really say what the division between f2p and p2p combat will end up being. Fewer "abilities"? Damage caps to abilities? From what I can glean, it seems to be shifting away from equipment being an important thing. It may well end up something similar to WOW, whilst f2p you can only train stats up to level 60. (XP continues over.. but level never rises) Perhaps those rumoured f2p and p2p worlds will exist. Of course, they could run the beta where you start as a level 3, with 10-20 times normal XP rate, or change on the beta the xp required for levels, so getting to level 50 is half of getting to 99 for example. This would allow people to test lower level gear and combat as well as higher level. I do believe the beta will be unlike the world we have now. Perhaps just a flat green land with hoardes of monsters. To test just combat it doesn't need to be that much more. /ramble
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In response to total xp in game, and big calculations, posted this a while ago which still seems to me an efficient way to do the task. The String addition thing I mention is just something you would call in the chance of an oveflow, and wouldn't really be incredibly inefficient anyway, just two numbers to add, but not something you would want to be performing every 0.6 seconds. As for the highscore thing, I wonder what Jagex did change, it seems unlikely that suomi would jump from rank 1 to the bottom of the pile, without a change from their end. And I wonder why they did it, was it the intended outcome? Perhaps to avoid many questions of 'Why has rank 1 less XP than me, a 2 month playing level 60'. Well it seems they'll probably have to code a special case for this. Shouldn't be THAT difficult... Depending on the form of the existing code that is.
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Post all RS Screenshots, Videos, and Sounds here!
crazycdcm replied to misterxman's topic in General Discussion
[spoiler=Pics..] Adze doing its job... Those dungeons got pretty desperate at times.. Odd... At the time true but could have been a lot of fun now.. fun turmoil boosts... I did like my fros... *whistles* So very cute Old corp days.. Incidentally rune nails are fake elysians, assuming no graphics change probably very viable today as well.. All for now. -
Very interesting observation. Is this a good or a bad thing though I am not so sure of. If it allows us to steer away from spending 20 hour days for a month for a drop, like corp, that would be a good thing in my book. Though the increasing amount of restricted gameplay in RS is in my opinion a bad thing. Briefly on topic, have I been blind in my not seeing anything about the damage reduction 'buff'? I don't play but am always curious to keep up to date..
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Oh boy I hope we can win a "Beta Ticket" from the SOF!
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With a small amount of logic, and some substrings, it would still be possible to efficiently perform the calculations in 32 bit. Would mainly involve prepending a substring determined on login to any calculations, and incrementing it by one if your XP gained in a session is large enough. Don't forget you can inefficiently add any two numbers no matter the size, by handling them as Strings. Just do it the way you were taught when you were 8 years old. The method I refer to is a mixture of this slow and inefficient method, and the inbuilt efficent methods. It would only need to perform the String addition once, by breaking the number into for example, (40)00000000, prepending the 40 to any calculations, and if your xp gained in a session is greater than 99,999,999, incrementing the 40 and resetting. I agree this is a silly method, but I just can't agree with Flyingjj on this one. It wouldn't even need to be dependent on high-scores, which are themselves are dodgy with updating, you could perform the String addition method on login to determine the starting XP.
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I had NEVER heard this, and I highly doubt this is true as it would result in pretty massive inflation if so. I am fairly sure it was mentioned in the original newspost, although looking back I cannot find it, and all the links to the "knowledgebase" are dead. So it could have been something mentioned in the KB, or perhaps on a forum thread at the time. However interestingly in the original release it mentions:
