Everything posted by Orpheus
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Pokemon Thread
I'm going to raise three points here that could argue him for Uber status. 1. "Salamence's ability to run many versatile yet equally as effective sets makes it one of the most difficult pokes to switch into in an OU environment." This trait immediately separates him from almost every other OU poke. Upon seeing him, you really can't make a solid guess as to what set it's running. It could be running DD, Mixed, Mixed DD, Scarf, Specs, Band, Physically Bulky, Wish, Specially Bulky, etc. If you switch in the wrong counter, it will probably die. No other poke can pose this kind of threat immediately. Sure, for Lucario, it could run HP Ice to try and catch Gliscor on the switch, or could run a set like Swords Dance / Close Combat / HP Ice / Crunch to beat it's counters, but any good player can see the problems with that set. Scizor might be able to revenge the DD set, for instance, but if it has any form of physical bulk, it can set up on Scizor then sweep you clean. Same applies with switching in Blissey to take a Draco Meteor, but it just boosted with Dragon Dance, and can probably OHKO Blissey right then and there. Salamence's power basically forces teams to run at least one Steel, and that's consistent, since Steel is the only type that walls Dragon. If someone sent out Salamence early, and you haven't revealed a Steel-type yet, they could predict it easily, since they could almost expect you to send in a Steel-type to figure out what set it's running. Let's not forget that Salamence only needs to run Fire Blast and Earthquake to handle what walls Dragon-type attacks, like Bronzong, Skarmory, Heatran, etc. There is no other poke that can pose that kind of threat. 2. "Outright beating Salamence requires, for the most part, a Scarf user with a Base Speed higher than 100 or a Priority move." This argument is mainly geared towards the DD set, as it's the only one you absolutely cannot beat without outspeeding it bar locking it into Outrage and revenging, although that destroys the concept of a counter right there. Most offensive teams did use faster Choice Scarf or Priority users, like Scizor, (previously) Latias, and Starmie. The problem with this is that two pokes can remove all three (now two) of them from the game: Magnezone, for trapping and slaying Scizor, and the now-popular Scarf Tyranitar set, which ate Latias and Starmie for breakfast. If you wanted to completely beat Salamence, you'd have to consider every set it runs and run a check to each, which places a very nasty restriction on how your team can be built. This is just unhealthy for the metagame IMO. Sure, you can argue that Scizor has uses outside of revenging Salamence, and it does, but should someone be forced to run something like Scizor JUST because of this factor? For stall teams, after talking to some of the better stall users, most rely on residual damage and locking it into Outrage to KO/phaze it out. Most have said it takes perfect prediction to handle it if in the hands of a good player. An example: Let's suppose that Salamence switches into Skarmory to nab a free Dragon Dance (unknown to the stall player). Salamence could also just cook Skarmory for breakfast with Fire Blast, so usually it's forced to switch. Now Salamence has +1 under his belt, and if the stall user swapped in something other than Swampert, they run the risk of mispredicting. They'd probably switch back to Skarmory to take the Outrage, but it just Danced again. There is no other poke in OU that requires remotely this much precautions. 3. The "residual damage" argument: why it's not a reliable way to check Salamence." Before I go indepth here, we can all agree that Stealth Rock is a common battle condition, which is consistent. A player carrying Salamence could easily run a way to prevent or eliminate SR. Teams also place so much emphasis of getting rocks down in the first turn of a match that it isn't difficult to get rid of later unless they run Rotom or another ghost, although any Pursuit user ends that argument right then and there almost. No one can be sure if the opponent is using Salamence or not, so why would they add extra team focus in deciding whether to keep SR up or not? And to add on to this, no team should be FORCED to run a ghost just to prevent SR from getting removed. Sure, you can argue that SR has uses other than Salamence, but for the sake of the argument, that's irrelevant. A lot of people also assume that SR is an end all, be all check to Salamence, but that's further from the truth. Someone on this thread enlighten me here, but how is SR stopping Salamence from coming in and firing Draco Meteors or setting up with Dragon Dance? The same applies here to Sandstorm or any other form of residual damage, it's not stopping him from putting holes in teams before being killed. And any arguments for this are negated immediately if Salamence runs Roost. Sure, Salamence runs the risk of getting hit while Roosting, but I could just as easily argue it should Roost when the opponent switches. Long story short, I don't see why or how it's SR weakness is stopping it from setting up or putting holes in a team (You're still going to lose a poke more often that not if you mispredict), some even carry Roost, and removing SR isn't that difficult in today's metagame anyways. One could argue that getting SR back up is easy, but most teams won't have SR outside of the lead position, and with the advent of suicide leads, it's easy to see the problem. And as an addendum, one could argue to carry SR outside of the lead position on something like Swampert, but personal battle experience has shown me it's a lot more difficult to get SR up outside of the lead position because the offensive nature of the metagame won't give you many chances to do so. Most teams also probably don't have a way of blocking Rapid Spin anyways. How does this affect the metagame? It's quite simple. SR is so vital that most teams try to get it up on the first turn, only to get screwed over by a Rapid Spin later. It also restricts team options to using leads like Azelf and Metagross. They're very feasible and decent leads in their own right, but why should a team be forced to try getting SR up? -- I'd like to make one last point clear: I don't think one trait alone would make him a target for a suspect test, but a combination of all three traits I presented. If you analyze how adverse of an effect it has on the metagame, and the fact that one poke can necessitate such dire preparations for it in both the team building and battling aspects of OU, you really have to question whether or not Salamence should be allowed to stay in the tier or not. Thus, Salamence should be tested. That is all.
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MOST awesome bird EVAR
Holy [cabbage] ! Lmao, me too! Lol now i see it. Wow holy crap lol.
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Post count
Most kids are. ;) Yeah, although I wouldn't quite know, my childhood died around when I was 6 and I was pretty much hated by everybody in school and socially up until I was... 14, all because of some rumors and illnesses I went through, amongst other issues? I became bitter and cynical way too quickly.
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Oil Spill Off of the Gulf Expected to be Worse Than Exxon Valdez
Ugh, if they really need to stop the leak, we need to think more than the Top Kill strategy; If it takes a nuke or atomic bomb, then it needs to be done. Something is telling me that would end catastrophically though if it failed, and if the petroleum ignited.
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Post count
That kid's pretty damn brilliant for his age, even though he's still a bit timid in my opinion.
- E3 2010
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Things that annoy the HELL out of you.
That usually brings us guys to our senses. Or in other cases, it just enrages us. After disabling us for a few minutes because of how badly it hurts.
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Post count
Are these mutually exclusive or something? I feel like some people infer that if a person has a lot of posts, there's this inverse relationship that makes it so the quality of their posts decreases. They aren't necessarily mutually exclusive, but it seems that way in some cases moreso than others.
- Today...
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Final Fantasy Discussion thread
Yes it is behind the door. The hell wyrm has three things going for him. 1. He's strong, not as strong as other bosses but can hold his own. 2. He has a lot of HP, I never used items on yiazmat or hell wyrm, charge when I ran low on hp. 3. He's big, normally this wouldn't be a problem, but he'll block out your camera so you should set up good gambits to keep you healed. Yiazmat is the same pretty much except he's stronger and has more life. Start out with normal buffs protect, shell, (you should be wearing bubble belts), as you drop him to about 50% don't bother buffing, just heal. When you drop him to about 25% don't bother healing, just revive your characters as they die. He'll be dealing long combos, too long to survive even at max hp. He is weak to dark (use dark elemental weapons don't bother with spells), and make sure you have windbreakers for his cyclone attack. Both fights take awhile, we're talking hours and maybe even days. On Yiazmat you can leave and come back and he won't regain health. He'll use an instant death attack if he targets you and can't reach you, oh and he can petrify you. I was about mid - high 70's when I took on Yiazmat, took me three days, almost died 5 times and did die once. I remember that one ninja blade being very good against him, though I have forgotten what it's called. Durandal I think? EDIT: Yagyu Darkblade was what it was called actually.
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Today...
Well, [cabbage], I think I'm deaf in my right ear. I lost about 90% of my hearing overnight and my ear only picks up sounds very close to the ear now. I pretty much tried an earwax removal kit to see if that did anything, but to no avail. I wonder, it could be an infection or something, or in a worse-case scenario, a tumor since I feel a bit of pressure in my ear canal. This sucks. There's no way it could be wax buildup, it doesn't accumulate that quickly to eliminate complete hearing ability that quickly. I gotta find a cause for this soon. Onward to the doctor's.
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Real life help & advice
Petrification could be setting in, but I'm probably wrong.
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Call of Duty: Modern Warfare 2
http://www.youtube.com/watch?v=xNzdQZwmhIo "I'm gonna get medieval on your asses."
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Pokemon Thread
Lucario. After one Swords Dance, Lucario can OHKO almost EVERY pokemon in the OU tier, including every water type, unless they choice scarf. Except Gliscor, but a +2 Extremespeed isn't doing more than 55% anyways. Yeah, almost every pokemon. There are a few others too, like gyarados after intimidate. Yeah, it'll depend too much on what that last move it runs is. Gyarados works if it doesn't run Stone Edge, for instance. Unless you decide to scarf it or something. Waterfall can KO. Pretty much everything can KO Lucario, remember that it's defenses drastically drop after just one CC. I meant if Lucario ran Stone Edge it'd be able to handle Gyarados.
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Pokemon Thread
Rotom can breed with Ditto and only Ditto.
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Pokemon Thread
Lucario. After one Swords Dance, Lucario can OHKO almost EVERY pokemon in the OU tier, including every water type, unless they choice scarf. Except Gliscor, but a +2 Extremespeed isn't doing more than 55% anyways. Yeah, almost every pokemon. There are a few others too, like gyarados after intimidate. Yeah, it'll depend too much on what that last move it runs is. Gyarados works if it doesn't run Stone Edge, for instance. Unless you decide to scarf it or something.
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What Game(s) Did You Last Get and What Are You Playing?
- Today...
If that's not the truest statement I've heard about graduation then I don't know what is. Honestly, it's pretty much true, you do have a good bit of your life ahead of you, live it up if you can eh? That being said, I've become extremely bitter. I don't think love really exists in my heart anymore, when it's the only thing that could possibly bring me happiness.- Pokemon Thread
Lucario. After one Swords Dance, Lucario can OHKO almost EVERY pokemon in the OU tier, including every water type, unless they choice scarf. Except Gliscor, but a +2 Extremespeed isn't doing more than 55% anyways.- Battlefield Discussion Thread
And I don't think you'd want to wait about 35+ seconds to respawn because your idiot medic didn't keep an eye open when reviving you. Maybe apply the extra time if you survive for at least 10 seconds after being revived?- Favourite game music
http://www.youtube.com/watch?v=_BloTjR_7BU Contra 4 is a real man's game, rated "M" for "Manly"- Pokemon Thread
I want to answer this with a specific website, but I can't find it. The thing is, in a competitive environment, limiting yourself is tantamount to suicide in higher levels of play. In other news, HAHA LATIAS GOT VOTED TO UBERS YESS **** YOU NO MORE SPEEDY DRACO METEORS. Salamence, you're next.- Today...
- Pokemon Thread
In Starmie's case then, change it's nature to Timid. It REALLY needs that extra speed, or stuff like Infernape will outspeed it. I'll say to at least consider the changes I suggested. You really need that Flygon though, your team is seriously weak to Electric otherwise.- Pokemon Thread
There are quite a few issues with that team to be honest. Let's start with the Machamp. You don't need Fire Punch in the lead position; replace it with Bullet Punch. Fire Punch is not netting you any crucial KOs that Dynamicpunch doesn't already. Not to mention the Bullet Punch lets you kill sashed leads before they can make a second move, and priority on a lead is always good. Ice Punch is good, since Gliscor is far too common for you to NOT run it. Substitute is fine, although keep in mind any bulkier ghosts basically wall that set entirely, even Gengar. If you want to rectify this, go ahead and replace it with Payback. Substitute is not protecting you in the lead position at all, since most things outspeed you regardless and status is handled by a Lum Berry in most cases. The edits for Machamp will help more often that not, since the point of the lead is to get control of the battle within a few turns, and the anti-lead Machamp set does this almost TOO easily. The way you're using Scizor, Choice Band only. You cannot afford to sacrifice the power he needs. The speed might help in theory, but you lose too much power. As for things that hurt this team badly, SpecsJolt basically eats this entire team alive if it runs HP Ice(and a very high percentage do). It can 2HKO or OHKO your entire team, no joke. So we basically need to find a way to squeeze a Ground-type in there. I'd say to kick Gyarados to the curb and use this to complement Scizor: Flygon @Choice Scarf EVs: 252 Atk / 252 Spd / 4HP Nature: Jolly Trait: Levitate - Earthquake - Outrage - U-turn - Stone Edge / Fire Blast Flygon does net you a solid Electric immunity that this team badly needs. With U-turn and his awesome speed with a Scarf, he and Scizor can work in tandem to scout out teams. Stone Edge probably is the best option for this team, and lets you eliminate stuff like Gyarados. The Gyarados you have really does not support your team in a way I can see to be beneficial. It also helps to keep DDMence in check, and lets you revenge those that have gotten 1 Dragon Dance under their belt. Only other change I can recommend is to swap the Leftovers on Starmie for a Life Orb; I have tried both on a very offensive team and a defensive team, and the Life Orb helps more than Leftovers in most cases. That set with a Life Orb is ridiculous against stall and offensive teams alike. I can see everything else working fine somewhat. The whole team also relies too much on Starmie; if it dies, Charizard can't do anything, and your whole team will follow suit. Also, I want to really make a statement regarding gimmicks like BellyZard or anything else. They will not secure you wins that often. You might surprise someone more often that not, but the surprise only works once. After that, anyone can be prepared for it. - Today...
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