Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jard_Y_Dooku

Members
  • Joined

  • Last visited

Everything posted by Jard_Y_Dooku

  1. Try a black cape (from the highwayman monster) along with what you have. And this is the wrong forum, you should have posted this in Help & Advice.
  2. Note to all: pictures are now fixed, thanks to our clan site's 6 TB/mo bandwidth. :thumbsup: Just don't view this page more than, around 120,000 times per month. Thanks! :D
  3. Mod Mark is the best ever. Note that the chat on the bottom should be read first.
  4. Ginger, I will confirm this also. Perhaps you were confused between Saradomin sword and Saradomin godsword? Please do not deny the fact again. Also, add the level 139 High Priest of Scabaras... you only put on the 179, I noticed.
  5. 1. He changes level (put them both in please, we don't need another Arzinian situation that the crew refuses to fix :P) 2. Scabarites Oh, by the way, the amount the scarab gets damaged by is: lowest steam setting - 1 second lowest - 35 second highest - 70 highest - 105
  6. It simply cannot be done AT ALL. GIF supports 256 colors... period. You WILL lose quality if the image has more than 256 colors (and most RS screenshots do) and there's nothing Photoshop can do as it's a limitation of the file format. I'm sorry, but using PHP's output buffering to insert filters for IE <= 6 with PNG images is the way to go.
  7. By the way Ginger, I just got a scabarites task... I can now confirm that the skeletons and zombies do not count as "scabarites" as we assumed. And the crocodiles aren't scabarites either. ^_^
  8. I completed the book. 20 pages from drops (I think, unless I got some during the quest or whatever) and 2 from the chests in the underground dungeon. There's 22 pages to get, total.
  9. Fix'd :mrgreen: Great work, Dark! Aside from the fact I've torn my fingernail quite badly, I'm pleased. Lock and move to completed if you want. ^_^
  10. http://forum.tip.it/viewtopic.php?t=721174 They have said before that they cannot have the total xp displayed due to limitations of the 32bit system which would mean we could only have a limit of 112millon xp displayed ingame.... good systems though. [/hide] No. The limit would be 2,147,483,647. E.G. 2.14 billion. The problem is that there's 24 skills (after summoning), and that'll likely increase. This means the total possible XP achievable is (soon to be) currently 4,800,000,000. Also, they could very easily put total XP in the game. Make a text file, whenever your XP updates, have it write each skill value into that file. Use the Haskell programming language to read those numbers and add them up, then write that to a file. Have Java read it back into the client as a string, and display it. There's your solution. Except for the fact that this would cause an insane amount of slowdown on the servers, this could work. But the amount of server power required would either destroy any possibility of actually playing the game, or reduce capacity to around 200 people per world. I know, I was only pointing out the fact it can be done, not that performance would be more than slightly hindered.
  11. http://forum.tip.it/viewtopic.php?t=721174 They have said before that they cannot have the total xp displayed due to limitations of the 32bit system which would mean we could only have a limit of 112millon xp displayed ingame.... good systems though. No. The limit would be 2,147,483,647. E.G. 2.14 billion. The problem is that there's 24 skills (after summoning), and that'll likely increase. This means the total possible XP achievable is (soon to be) currently 4,800,000,000. Also, they could very easily put total XP in the game. Make a text file, whenever your XP updates, have it write each skill value into that file. Use the Haskell programming language to read those numbers and add them up, then write that to a file. Have Java read it back into the client as a string, and display it. There's your solution.
  12. Hey, thats something! \ and jagex keeps changing them all the time so.. >_> Actually, throughout the entire history of the game, the Pest Control monsters have been changed only once. You are correct, I don't mean to sound that way and I apologize if I sometimes do. I suppose I'm just a bit over-expecting sometimes, don't worry about it. :) I understand, and thank you, Ginger. I only meant to bring this back to your attention, as you may have simply forgotten in the six months that have passed. I've got nothing against any of the three of you, you're all great workers and if I ever appear to be pushing you too hard or anything like that, don't worry about it as I don't mean to. Thanks, Jard
  13. Jagex updated Pest Control on 17 July 2007. That's 6 months. Half a year. The levels and hitpoints of just about every single monster in the Pest Control minigame were changed. Your Bestiary is still incorrect, retaining most of the old information. I have made a list of what needs to be changed; please fix it. You've completely corrected a grand total of 1 of the 36 Pest Control monsters. NOTE: Entries highlighted in bold are entries whose information has been corrected. A few of these are starting in bold since Ginger Warrior has already corrected a few (but ONLY the combat levels - HP is still wrong) when I originally requested this be fixed. To future mods, when you correct an entry, please bold it out when it's been fixed and has my name in the credits! I'll be watching... ALWAYS. :) Let's start with Brawlers: Brawler -5- (level-157) - This does not exist at all. Delete it. Brawler -4- (level-128) - New stats Brawler -3- (level-100) - New stats Brawler -2- (level-75) - New stats Brawler (level-50) - New stats Now for Defilers... Defiler -5- (level-100) - New stats Defiler -4- (level-84) - New stats Defiler -3- (level-67) - New stats Defiler -6- (level-66) - Not in Bestiary. Should be added: click for stats Defiler -2- (level-50) - New stats Defiler (level-33) - New stats Ravagers are next: Ravager -5- (level-106) - New stats Ravager -4- (level-89) - New stats Ravager -3- (level-71) - New stats Ravager -2- (level-53) - New stats Ravager (level-36) - New stats Ooh, Shifters now... Shifter -5- (level-113) - New stats Shifter -4- (level-94) - New stats Shifter -3- (level-75) - New stats Shifter -2- (level-56) - New stats Shifter (level-37) - New stats Then we're on to Spinners: Spinner -5- (level-92) - New stats Spinner -4- (level-88) - New stats Spinner -3- (level-74) - New stats Spinner -2- (level-55) - New stats Spinner (level-36) - New stats With Splatters, we're almost done... Splatter -5- (level-65) - New stats Splatter -4- (level-54) - New stats Splatter -3- (level-44) - New stats Splatter -2- (level-33) - New stats Splatter (level-22) - New stats Finally, Torchers: Torcher -6- (level-92) - New stats Torcher -5- (level-91) - New stats Torcher -4- (level-79) - New stats Torcher -3- (level-66) - New stats Torcher -2- (level-49) - New stats Torcher (level-33) - New stats
  14. I just realized... I can confirm the Scarab larvas and Mummies are not slayer monsters at all: http://www.runeuniverse.us/monster_examine/?view=125_Mummy.png http://www.runeuniverse.us/monster_examine/?view=014_Scarab_larva.png
  15. Currently, our random events are maxed at level 159. 3-10 combat = level 14 event (level 19 evil chicken) 11-20 combat = level 29 event (level 38 evil chicken) 21-40 combat = level 49 event (level 69 evil chicken) 41-60 combat = level 79 event (level 81 evil chicken) 61-90 combat = level 120 event (level 121 evil chicken) 91-126 combat = level 159 events 127-138 combat = level 170 events? 138 is quite a stretch from 126, 12 whole levels. Perhaps Jagex will put in level 170 versions of the 7 combat random events when summoning comes out? PS - I've heard players who would normally get a level 159 evil chicken get a level 170 evil chicken during Recipe for Disaster, yet I've never heard of this... has anyone got proof of it?
  16. Scabarites, actually, not scarabites. Yeah, I know... it's weird.
  17. First of all, it doesn't sound like you've ever read my guide. I currently know the HP of 952 combat monsters in RuneScape, 952 of which I have gathered myself, and you're asking what I took from YOU? I'm kind of baffled by your comment.
  18. http://www.tip.it/runescape/index.php?rs2quest_id=64 The reward is actually 15,250 magic XP, not "12k-16k". It doesn't fluctuate. Also, put this picture in the guide if you want...
  19. HP is wrong. It's actually 90 as you can see in my guide.
  20. Giant scarab (level-206) Aggressive = yes, Retreats = no, Quest = yes, Examine = "A huge beast of a beetle." [hide=Todays Monster Examines (21 total)] [/hide]
  21. Thursday, January 03, 2008 (21 monsters added) Added Scarab larva (level-14) Added Scabaras mage (level-88) Added Crocodile (level-89) Added Dried zombie (level-89) Added Dried zombie (level-94) Added Skeleton (level-97) Added Locust ranger (level-98) Added Scabaras mage (level-98) Added Scabaras ranger (level-103) Added Scabaras locust (level-106) Added Skeleton (level-108) Added Locust lancer (level-109) Added Dried zombie (level-110) Added Scabaras lancer (level-112) Added Skeleton (level-115) Added Skeleton (level-120) Added Mummy (level-125) Added High Priest of Scabaras (level-139) Added Skeleton (level-140) Added High Priest of Scabaras (level-179) Added Giant scarab (level-206)
  22. Ah, honest mistake. No harm done. Forgive me for being slightly hostile. ^_^ Mods, lock this I suppose?
  23. The latest version of Vent SUCKS... lot of bugs. Go back to version 2.3 if you don't want random connection troubles, or switch to TeamSpeak... it uses more processes but it's better overall IMO.
  24. We know... not much I can do about it. =/ And BTW, knights can NOT hit 41.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.