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ddaanniiellh

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Everything posted by ddaanniiellh

  1. Not necessarily. There is no specific format, and many articles are written in a first person, journalistic style. Except for the fact that this isn't a journal? Is it too much to ask that proper rules of grammar and writing be followed? I don't fully agree with this. As much as proper papers and such should be written with proper grammar rules, however, as one who has written short articles similar to this (unrelated to Runescape), people seem to enjoy it more when there is personal opinions (eg: "I" being used) and then relating it to the readers (eg: usage of "you"), rather than being impersonal pronouns and such. I believe that the Tip.it Times consists much more of short pieces, where the personal opinion of the author is expressed, and relates to the reader, rather than research articles, which in my opinion is where proper grammar is definitely required. ~Dan [Edit]: Although, after reading the second article again, there definitely was several cases where "I" was unnecessarily used, but I seriously don't think most readers would pick up on these small things. OT: I really enjoyed both of these articles, I really enjoy Dungeoneering as a skill, and I have spent nearly all of my time (if any) Dungeoneering recently. As for the second article, I agree to a point, however, several things has changed in the Runescape community, including the introduction of the Clan chat, which quickly shifted the "gathering of players," and moved to a slightly less personal relationship between players.
  2. If you have patience, and can sit grind away for money, you can make steel bars for profit, or you can also try mining coal, or fishing lobsters. Otherwise, you can stick to regular monster hunting, lesser demons, ankous, cockroach soldiers (though I don't know how effectively you can kill them with your stats). ~Dan
  3. Why would anyone even bother to macro it? If the xp rate even hits 6k an hour (by someone above), it would take that character nearly 6 years of continuous air crafting to get 99. Even if they were using the money from that to train another skill in there, the xp rates would be even lower per hour, by far not worth doing. The only use of this method is to earn enough money to get a few items you need to get through the level, nothing more. ~Dan actually it would take 90 days of 24/7 rc'ing Sorry, miscalced...I did 13m/6k/365, missed dividing into different days. However, 90 days is still a long time, and I doubt the xp is even that high, given that you need to sell back the air runes. Also, there is a forced log out after 6 hours, "restarting" the process, as it does take longer in the beginning, seeing that you need to sell the air runes back to the Nomad. Simply said, even if this could be done in under 6 months of 24/7 rcing, it is not worth it, given that regular rc'ing outside of Daemonheim is sufficiently faster, who's path can also be macroed, and actually gives a profit. ~Dan
  4. Why would anyone even bother to macro it? If the xp rate even hits 6k an hour (by someone above), it would take that character nearly 6 years of continuous air crafting to get 99. Even if they were using the money from that to train another skill in there, the xp rates would be even lower per hour, by far not worth doing. The only use of this method is to earn enough money to get a few items you need to get through the level, nothing more. ~Dan
  5. I would so go if classes didn't start for me again right after that weekend -.-..... ~Dan
  6. Sorry about that, I didn't notice the topic earlier. I'm sure you'll get all the credit you deserve though :thumbsup: ~Dan Crew Edit: Merged to another topic created earlier on the same matter ~Juhniz
  7. If you walk directly south of Daemonheim, you will see several blue lobsters along the water. They have 40 Lifepoints, Examine: He looks really cold. Drops: Raw Lobster (Only managed to get 1 kill, it seems really hard to get a shot on them) Images:
  8. ~lvl62 dungeon and people, the bonecrusher is seriously overrated ^ This. I'm going to enjoy cheaper 95 prayer because of dbones crashing. They really shouldn't, you get like 3K prayer xp/hr max with the bonecrusher, which is really insignificant. I have complete and utter faith in the average Runescape players' ability to understand that the impact bonecrusher has is insignificant. The dragon bones will not crash because the players understand what is going on, and I will not lose a ton of money because I just got 95 prayer last week... Oh who am I kidding? FML It may seem insignificant, but it does build up over time, especially for those who never pick up bones. I know some people don't even pick up Big Bones during tasks, leading to a loss of up to ~3k exp during the tasks, and for those who are highly combat oriented, they leave probably more than 10k exp worth of bones around per day, which comes out to more than 70k per week, or more than 300k exp per month, which for some...could make a entire level difference, especially those who do not wish to spend massive amounts of money on Dragon Bones. I do think that it will impact Dragon Bone prices, but as you said, it will be rather insignificant in the long run, the exp rate from the Bonecrusher is slower than straight up burying bones on f2p. ~Dan
  9. I normally have an RS background as well, most of them are actually rather well drawn. ~Dan
  10. That is one of the things that I'm not liking right now, but also the fact that I can get Megatryx (or other things that shouldn't be in f2p) leather (or whatever the one for lvl 80 leather armour) on F2P and I can make the items, but once they are made, they are "member's items." It just confuses me when I can get the items, and have the option to make it into armour, but the armour comes out as a member item. ~Dan
  11. I reset as soon as I have to repeat a level. Not sure if that's the best way, but that's how I am doing it at the moment. ~Dan
  12. It doesn't matter what you attack, you auto retaliate everything, you just kill one and automatically go to the next. The only thing you have to do is run to the healer if you get lot on health. Maging is worthless, 1/10 exp is a joke. I meant, in comparison to Flesh Crawlers and Spiders where they will auto attack, and barely do any damage, you really don't need to pay attention there, whereas at the skeletal hordes, you will need to pay full attention, cause they can do damage sufficiently. A lot of people fight against aggressive monsters for wanting to semi-afk, so...don't know if skeletal hordes is particularly good for that. ~Dan PS: I also didn't know that mage was 1/10 xp
  13. Along with what zhong just said, the exp is still not comparable to that of training at Spiders or Flesh Crawlers because you have to constantly pay attention if you are meleeing, as you have to run off the platform to hit the mages or rangers, and also if you're ranging, you're also limited by the number of arrows you have, which is normally under 200. Only thing that can potentially be worth it is maging, given that you had a huge stash of runes. ~Dan
  14. It only happens if the the leader is a member or ex-member? I've been going with a member friend a lot and he's done the agility and hunter ones, but I haven't gotten experience from it. I have always been the leader, so maybe this is the way to avoid it? I'm currently an ex-member, and as far as I have been able to tell, I haven't been able to open any of the member's doors on f2p yet. However, I will be on the watch out for it happening. ~Dan
  15. Arghhh, seriously? <_< ~Dan Either way, just discovered that someone changed my password again! And I've scanned my computer a couple times through finding nothing...and I only play RS on this one computer. And I don't share that password with any other sites, and as far as I know, haven't logged onto any "fake" RS sites. :unsure:
  16. Making Jewelry has always been an awesome way to make money, but the biggest problem is that you always have to be watching the prices because they are constantly moving. What may be profit one day, may be a huge loss the next. ~Dan
  17. Load it up from another site, like Miniclip, and it will give you that option. ~Dan
  18. I'm still on the side that F2P is not a demo. These are the arguments I've heard so far in the past few pages of this thread, with regards to how F2P is a demo. Don't forget, Runescape started off as purely F2P, and later added on the "Member's expansion" to give further contents for those who wished to pay. The content that was available to F2Pers at the time, and still now, is not used to promote P2P. Similarly, sure, if you compare the size of a game without an expansion pack to a game with it, surely the game without the expansion pack is more limited than the one with, but does that always make the solo game, without the expansion pack a demo? By far, no! Now let's slow down there, you have several fundamental flaws in your definition of the demo there. First of all, since when does a free, rarely updated game become categorized as a demo? If so, all those "games" or by your definition, "demos" on those popular gaming sites such as Miniclip or Addictinggames immediately fall into those categories. My retort for the greatly limited content was already stated above, so I won't state it again. Now, I'm sure you can get to 99 smithing on F2P in the matter of hours right? This simple question already nullifies your 4th claim. There is plenty of things to do on F2P, that will definitely last you more than a year, given that you are a moderate/normal player. Also, if you've ever tried your hand at FOG, GOP or even Pking, every situation is new each time, you very rarely fall into the same situation two or more times in a row, where it's the same boring thing again. There is plenty of new stuff to always do on F2P, people just overlook it. What defines full game? Is a game with the expansion pack the full game, or is it already a full game without one? Although I can't say I've played World of Warcraft to a full extent, it has definitely given me more advertising towards buying it's expansion packs than Runescape has towards buying members has in recent years. ~Dan Note: If you simply decide to retort to my arguments with "Jagex lover@@@" or some stupid nonsense that has no logical backing, I'm not even going to bother responding any further, there's no point arguing with a tree.
  19. Did you realize that you just revived a 4 year old thread? ;_; Ironic that you mentioned Necromancy in your post. Try reading the last post dates before responding to them. (Although, it took me a while to realize that this thread was from 2006) ~Dan
  20. Really? Have you ever actually done game programming and design? Can you implement all of this in 8 hours with nearly no bugs, good artwork, storyline? If so, you should be working for a game company right now. ~Dan
  21. Thank you, this is exactly what I think. When I was active in Runescape, my goal wasn't to go for the new content when it came out on the first day, sure it was a bonus to have new updates, but my goals of being a member was never to be waiting for the next update, the next added thing, it was to play the content that I'm already paying for. ~Dan On another note: Although I haven't done this yet, I bet if you compare the number of high level updates from 2009 to previous years, you may actually find that the amount of "High level" content you received was relatively high. [Edit]: After looking through all of 2009 vs 2008: The amount of High level content, I'm not even including just plain good updates, I'm talking about updates that are specifically targeting people within the high level ranged, there would be 12 of these updates in 2009, whereas in 2008, there were only 7 of these, and most of them are quests, with "decently high" requirements (60+). However, just as an overall, even the quality of the updates from the past year has been sufficiently better than the ones from 2008. If you actually go back and look at many of the updates, most of the High level updates from 2009 have been in the 2nd half of the year, and most of the first half of the year was to improve the overall quality of game play, whereas 2008 definitely was heavily focused on quests and "fixing" up pvp. To add on another point, most of the High level updates that were added in 2009 are still used everyday, where as if you compare this to the high level content from 2008, some are seldom touched by high level players. How many people actually craft blood runes, how many people actually hunt grenwalls (until recently due to the Herblore update), Scarabites: the task that everyone hated. The 4 updates that people still use from then are: Armoured zombies, Corporeal beast, and the Slayer Helm and Tormented Demons. 2009 updates that people still use: Extreme/Overload potions, Living Caverns, Dragon Pickaxe, Evil Trees, High Level agility courses, Ivy, Kuradel's dungeon, and probably some other that i missed. Note: I do realize that summoning was released in 2008...but, is that considered High level content given that it targets "everyone"? [/hide] What I think you may be overlooking is the relative definition of "high level" as the years go by. When slayer was released, it seemed like only the most elite of players could get 85. People simply werent as good at the game, and there werent as many "vets" who had been playing long enough to achieve high levels. But sometime in the past year or two, the player base grew a lot, and also the amount of high levels skyrocketed. I remember that max skill total used to seem like almost nobody could achieve it. Now, to even make it on the front page, you need to max your total AND train up some extra exp to boot. People are just higher leveled now. When barrows was released, 70-80 level in the combat stats was actually pretty good. I would say that the level of "rarity" of 70 defence back then is probably analogous to level 80-90ish today. The frustration comes from high level players because as the player base has grown in level, the game has not grown accordingly. Compare this to other sucessful MMORPGS where the player base maxes out one expansion, then every new piece of content added to the game is designed for the high levels who "completed" the previous expansions already. I am definitely not saying RS should be like this, but it could stand to be a LITTLE MORE like it. Fine, but even now, what is the definition of a high level? If you want Jagex to release updates for a certain group of people, in which you as a player always fall in, then what about everyone else? If, for example, one year ago, the category you fell into, was the "High level" people with around 1700 total, and by that standard, you assumed that to be high leveled, and thereby, Jagex should've been releasing updates for that category, and now, with the "High level" people with around 2100 total, and you fall within that category, they should release it for this group? I don't get it, why should Jagex not focus on the majority of the people, who still fall into the category of the "1700 total" (Making up a number here). Even now, if you consider what high level means, the lowest of the top 5% of players on Runescape haven't even made it to 1900 total, having Jagex release updates that are directed towards a minority of people who fall into the "High level" category, that is less than half a percent of players, perhaps the top 20,000 players might fall into your category of "High leveled". Jagex is releasing High leveled updates, just that you and me are beyond High leveled, and still waiting for the 99.5% of the population to catch up. Also, when you mentioned other games, there is one significant difference between how many other games are built compared to Runescape, the majority of other games are focused on the combat aspect of the game, rather than unique skills and non-combat mixed in with combat skills. By having such a model where there is such a broad range of skills to train and do, I don't get how we even need more updates right now to satisfy us, if Runescape was not updated for 6 months, I'm sure all of us would still have plenty of new things to try and do. And also, if you actually have read earlier posts, the year progresses in difficulty (in general), with the beginning of the years offering new skills, simpler quests with a few "difficult" things scattered througout, and later on in the year, the concentration of High level updates are released. Perhaps we need to learn more patience and learn to appreciate what we have. Getting new "toys" can be fun, but the more we want and the more we get, the more we forget about what we already have. ~Dan
  22. That definitely was true for 2009 All the High level content was concentrated after July. ~Dan
  23. Thank you, this is exactly what I think. When I was active in Runescape, my goal wasn't to go for the new content when it came out on the first day, sure it was a bonus to have new updates, but my goals of being a member was never to be waiting for the next update, the next added thing, it was to play the content that I'm already paying for. ~Dan On another note: Although I haven't done this yet, I bet if you compare the number of high level updates from 2009 to previous years, you may actually find that the amount of "High level" content you received was relatively high. [Edit]: After looking through all of 2009 vs 2008: The amount of High level content, I'm not even including just plain good updates, I'm talking about updates that are specifically targeting people within the high level ranged, there would be 12 of these updates in 2009, whereas in 2008, there were only 7 of these, and most of them are quests, with "decently high" requirements (60+). However, just as an overall, even the quality of the updates from the past year has been sufficiently better than the ones from 2008. If you actually go back and look at many of the updates, most of the High level updates from 2009 have been in the 2nd half of the year, and most of the first half of the year was to improve the overall quality of game play, whereas 2008 definitely was heavily focused on quests and "fixing" up pvp. To add on another point, most of the High level updates that were added in 2009 are still used everyday, where as if you compare this to the high level content from 2008, some are seldom touched by high level players. How many people actually craft blood runes, how many people actually hunt grenwalls (until recently due to the Herblore update), Scarabites: the task that everyone hated. The 4 updates that people still use from then are: Armoured zombies, Corporeal beast, and the Slayer Helm and Tormented Demons. 2009 updates that people still use: Extreme/Overload potions, Living Caverns, Dragon Pickaxe, Evil Trees, High Level agility courses, Ivy, Kuradel's dungeon, and probably some other that i missed. Note: I do realize that summoning was released in 2008...but, is that considered High level content given that it targets "everyone"?
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