Everything posted by Zonorhc
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Birch trees should be in runescape.
Maple branches burn easily. Now, really. You'd think that JAGeX could use something a little more abstract when dealing with wood cuttings. Using "wood" instead of "logs" could make things a little more abstract, because logs have the connotation of being rather large and actually being entire branches or trunks. If they simplified it to "wood," then it could be anything that your character would cut from the tree - branches, deadwood, bark, etc.
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armour con neutrolizig amulet
We are discussing the subject. If you fail to see that, then I understand why you think I'm being negative in every way. Your ideas are not particularly well thought-out. Now, your argument here is that the amulet of defence neutralises the penalties of armour. It doesn't. It shaves off a little (10 points) but that's about it. It doesn't reduce attack penalties or weight. It's also perfectly balanced since it adds to all forms of defence equally instead of removing penalties, and the addition is in the form of an integer rather than a percentage. Add to that the fact that it adds practically no defence value whatsoever and you have a balanced item. 10 points is well and good until you start fighting things that could actually be a threat. You can't expect me to agree with all your ideas because frankly, they're not very well thought-out.
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Birch trees should be in runescape.
Caps off. Actually, there are parts of trees that you can cut and burn with minimal (think a minute or so) waiting time. If you stay away from the sap and heartwood, you can easily burn up parts of trees shortly after cutting them off. Branches with dry leaves are good for this. Deadwood can also be cut before it falls off completely, and that's often done as a safety measure in most parks and campsites. Also, there are types of wood that are naturally combustible, such as eucalypt.
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armour con neutrolizig amulet
Incoherent close-mindedness? I suppose you're talking about the way I decide to think about these ideas of yours as they would be implemented, and what their consequences would be for the game. Idiot. Even dividing penalties by half is unbalancing. Considering that with the right mix of mis-matched armour, you'd be practically safe against all forms of attack while being able to fight in melee, at range or with magic equally effectively, it's horribly broken. Want to remove penalties for armour so you can do other things? Take off the armour and wear the right equipment for the job.
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Magic is simply broken
I've said it already. Stop arguing. The system works. There's no need to fix it. Want me to elaborate? Fine. If you had items that had preset spells on them, it appears that you'll have to equip them to use the spells. There are drawbacks to this. 1) You're giving up one equipment slot that you could use for something else. 2) You're giving up flexibility by being able to cast only those spells you have equipped at the moment. Rune-based casting allows you to equip whatever you want in your equipment slots without affecting what spells you can cast, with the exception of staves. They also offer flexibility, because each rune is usable for a number of spells. Runes act as reagents. The magician combines their power in various ways to produce effects, represented by the spells. They're ingredients for magic, and make more sense than having random items that provide spell power. Also, think about the number of runes compared to the number of spells. If there was one item per spell, it would take up a lot more room than having runes just to be able to cast everything, and you still won't be able to cast anything on demand. Even if you had all the items for all the spells, you still won't be able to cast anything anytime, because you have limits in your inventory. Argument stands in my favour.
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Birch trees should be in runescape.
Similar doesn't mean the same. They share traits, depending on the type of bonsai used. Bonsai covers a wide category of stunted-growth treest, and it's impossible to classify it all as one type of plant. One other thing, if you tried to cook using wood from a bonsai, you'd fail. Miserably. Bonsai wood is still green, and if you tried to burn it, it will smoke out first before charring. It's like burning a freshly-cut twig. The most you'll do with that kind of heat is possibly singe one section of meat, if it doesn't go out first.
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Magic is simply broken
I fail to see your point. I've already succeeded in refuting your arguments, and you're just digging yourself into a hole by trying to tell me that I'm stating arguments that I never made. You, sir, are an idiot. The current system for magic doesn't work? Take a good, long look at it. It works.
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armour con neutrolizig amulet
Interesting as far as ruining the combat balance JAGeX is aiming for is concerned. Armour needs its weaknesses, otherwise there's no point to having the three classes of armour in the triangle. If you take away the penalty to magic that plate mail has, then obviously everyone's going to go back to using it, because their spellcasting won't be impeded, nor will their magic defence. To say that it would be interesting without thinking of the unbalancing factor is inane.
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CRYSTAL SWORD!!
They're believable within the context of a fantasy world. However, since fantasy worlds more often than not follow the same rules as the real world in combat physics, psychology and such, there are limits to what is believable. A feeble, benevolent old king who randomly kills off trusted advisors and goes outside to kick beggars is not believable at all, even within a fantasy world. I'm pretty sure the same would apply to a weapon that is practically unusable in a straight fight. It might work as decoration, but if you want it to be combat-effective, those [bleep]es have to go.
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armour con neutrolizig amulet
This being said by the person who suggested an amulet that removed the drawbacks of armour? And by the same person who couldn't even mis-spell "neutralize" consistently? I laugh.
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Magic is simply broken
My point being that if it ain't broke, don't fix it. If it really bothers you, just imagine that there's only actually one rune you hold at a time, and when you pick up more runes, you just add their charge to one rune and discard the empty stones.
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Magic is simply broken
You know, come to think of it, I think that being able to carry millions of gold coins on your person is perfectly logical. I mean, since they only weigh about a pound for fifty, there's no reason for anyone to break their backs carrying gold. If you try to take away rune stacking, you'll have to take it away from all other stackable items as well to maintain consistency. Let's see you try and carry more than thirty arrows in a quiver and still be able to draw and shoot efficiently.
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armour con neutrolizig amulet
Unbalancing gem of brokenness. You get them by trying to remove the balancing factors of the game and remove your weaknesses while retaining your strengths. When you try to use the UGOB, your character's head explodes and miniguns come out of your computer screen and rip you to pieces with 7.62mm rounds.
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CRYSTAL SWORD!!
Suspension of disbelief has its limits. If it's going to be fantasy, make it believable. That wasn't believable. End argument.
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dungeones and dragons
It no longer gives an extra standard action per round, so no more dual-casting. Also, they took out Mass Haste and instead allowed Haste to target multiple friendlies, so it didn't actually become too weak.
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New Creature: Morphling
What does it look like? You might want to tone down the drops a little, maybe remove the Adamant items and the Half Shield. Since it's level 46, it would be pretty easy to kill. Also, it appears in a forest, so why not give it a ranged attack that it can lob over the trees? Overall, at least it's better than trying to put stats on a god...
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CRYSTAL SWORD!!
ok...right there...u lost me...it is sharp on both sides, as u can see, the stab attack has a high rating, and the very tip is a sharp point, and slash is pretty high, meaning both sides must be sharp, or the guy who made it is just dumb...anyways..the [bleep]es are just for decoration, this was once a dragon longsword...just wondering,, can u tell that?it makes it look more like its own type of sword....and...whats all this stuff u were tellin me... .....could u take that down a notch so little me can understand..im not familiar with such words... You can't effectively lunge with it because the [bleep]es will stop you from being able to thrust all the way in. They can and will also jam themselves between bones, so it's not a good idea to slash, either. A slash with the [bleep]ed side will more often than not bounce off without any actual damage. The blade is weakened because the [bleep]es are quite thin and will catch blows very easily, and if they snap off, there goes the rest of the blade since they're attached near the crossguard. The fort̮̩̉̉ (base of the blade) is very thin as well, and since the blade broadens as it goes, I wouldn't be surprised if it snapped the moment you hit something or pull it out of its sheath. Just because you thought it would be "cool" to give it huge stats doesn't counteract the fact that I personally wouldn't use it if it was the last weapon on earth.
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Blood Warrior - Finale
CHAPTER SIX: Escape Vriskath's hand lashed out against the floor as his chair toppled. Ar'sith'kla trembled, bits of debris clattering on the street outside. Jets of powdered mortar streamed down from the ceiling. The sound of crumbling stone could be heard, and the steel shell of the city groaned. Screams pierced the terrible noise. "It'll be over in a minute," said Liross. "The real trouble will come when the other cube's armies cross over and start pounding on the walls." "This city hasn't fallen yet, father," Emma reassured him. "We'll move on like we always have." Vriskath pulled himself up using the edge of the table, and crossed the room to the door, readjusting the position of his katana's sheath. "Armies attack after collisions?" "They do, because that's when the city's more vulnerable," said Liross. "Outside, there are throngs of refugees. Defenders won't be able to fight effectively through those crowds if the walls are breached. Ar'sith'kla may be one of the most advanced fortresses on Avalas, and also one of the best defended, but that isn't a reason not to besiege it. Not here on Acheron." "What about th' civilians? What'd happen if an army managed to breach th' walls?" Vriskath looked back at the table, locking eyes with Liross. Liross stared back, a dark look on his face. No words were needed. Emma said, "This is Acheron." "On all th' Lower Planes, then," said Vriskath, turning back to the window by the front door, watching the scene outside. Streams of gray mortar trailed behind falling pieces of chipped stone, which burst into many fragments as they struck the street. Every now and then, a straggler caught outside without shelter would run by, swerving madly to avoid falling debris only to be struck and killed. A cloud of dust fell like a bank of fog, brown dirt hanging in the air. The shaking stopped, and the battle-sounds of Avalas returned. A low roar was heard in the distance, followed by screams and shouted battle orders. Vriskath glanced at Liross, who stood quickly. "Breach," said Liross. "This is bad. Emma - you know what to do. Vriskath, sir, if you would please, give us a minute to prepare. We will leave together." Vriskath nodded as Liross rushed upstairs with his daughter in tow. Doors and drawers opened and shut, and the clash of steel could be heard in the distance. A moment passed, and Liross and Emma were hurryng down the stairs, small travelling packs on their backs, Liross carrying a crossbow, Emma a quarterstaff. Liross gave Vriskath a nod. The tiefling rushed out of the house and into the debris-ridden street, Emma and her father following him. He shot a questioning look at Liross. "There's a portal to Avernus, first layer of Baator in a warehouse five blocks away," said Liross. "Take Emma and make sure she's safe." "And ye?" "I can't leave Acheron, but I'll go with you 'till we reach the portal." "Any alternatives, man? The Nine Hells ain't my place." "It's the only portal I know that leads away from here," Liross replied as they moved. "I'd rather Emma didn't have to go to the Hells, either, but it's the only chance we have." "Father," breathed Emma, "what will we do?" "He'll take you to Arborea," replied the father, looking at Vriskath, who nodded. "Hold," said Vriskath as steel clashed close by. "We'll have to fight if ye're serious 'bout takin' this route." "I'll hold them in place - you take Em." Liross drew the string of his crossbow and set a bolt in the groove. "Take care, Em. Maybe we'll see each other when I'm an Arborean petitioner." Emma sobbed, embraced her father. Her staff clattered on the flagstones. "You're a strong girl. Go with the tiefling." She pulled away, tears in her eyes, and gave her father a nod. She picked up her staff and looked at Vriskath. "Let's go," she choked. Vriskath nodded his acknowledgement, grabbed her hand and led her to the next street corner as Liross took the opposite side of the road, his crossbow trained on some unseen target. "Ye'll have ta guide the two of us," he said as a bolt flew from Liross' crossbow, followed by a gurgling shriek. "I ain't sure where this portal is, but when we're close, I'll know. Once we're out o' here, I'll take ye to yer home." She nodded, and pointed down the next street. Vriskath led the way, one hand on the hilt of his blade and the other holding onto the girl. So much for an easy job. They broke into a run, Emma gasping directions as they went. Smoke blew in from a distant fire and stung their eyes, clouding their vision with acrid tears. Liross screamed in the distance. Emma choked back tears, stumbled. Vriskath grabbed her as she fell, carried her. Taking the turn in the road as he had been directed, Vriskath was faced with a trio of men, bloody swords drawn and surrounded by inert bodies, some armed, most not. Letting Emma take her feet, he readied himself. "Friend or foe?" called one of the men, trying to peer through the smoke. "What does it matter to ye?" Vriskath called back as he dashed towards them, his blade loosening in the sheathe. He felt Emma's gaze fixed on him as his blade slipped outward. One man fell, two halves bathing the flagstones in their blood. He pulled out of the iaijutsu stance, led with his right foot once more and took the next man across the chest as he stepped forward, bringing his blade left to grip it in two hands. Vriskath twisted and stepped with his left, his blade flying overhead and downwards, striking the last man from the shoulder to the hip. He beckoned to Emma, who came with burning anger in her eyes for the fallen men. They killed her father, thought Vriskath as he took the girl's arm and led her down snaking, gloomy streets. I was to kill her father, his mind added with a note of irony. A low rumble shook window panes they passed by, and a cloud of dust rose up to their left, pieces of the dome above hurtling toward the city below as invaders blasted their way through to rapel down. Steel continued to ring against steel and bite flesh. Vriskath would slow his pace every now and then to allow Emma to catch up, still sobbing with tears running clear streaks through the soot on her face. Soot - there were fires in the city, more now as more holes were blasted through the shielding dome and torch-bearing invaders dropped in. "So this is how Ar'sith'kla falls," said Emma in a hoarse whisper as they ducked into the alley between two looming warehouses. "I never thought I'd have to leave this place, you know?" "I said I'd get ye out, din'I?" "I suppose - that way," she said, pointing to an alcove littered with refuse. Vriskath looked over the arch of the alcove. So much danger in that two-foot deep indentation in the wall of a simple warehouse. He shut his eyes for a moment, remembering. Avernus - endless red-brown wastelands, red skies and black clouds. Searing balls of flame streaking downwards like rain. Wreckage from past battles, charred husks of long-dead fiends and rusting weapons. There was a face there - terrible, burning green eyes in a horned skull, bony [bleep]es in imitation of a beard and dagger-long fangs dripping acidic saliva. Bat wings. Pit fiend. Bel. He shuddered, and brought his consciousness back to the alcove. "A problem?" asked Emma. "This isn't the best time for a problem." A hunk of iron-braced stone crashed into the warehouse behind them, rocking them almost to the ground. Long ropes fell from the hole above as dust rose. "The dust'll screen us fer a moment. What's th' key?" He didn't see her, but heard her curse. "Yugoloth blood. Forgot to ask -" "Don't ye worry," he said, interrupting her before she mentioned her father once more. Wouldn't do her any good. "Got enough o' that here." He bit himself lightly on the forearm, flicking some of the drawn blood into the alcove. Metallic sizzling filled his ears. Emma said nothing, but he felt the tension. "Ready?" he asked. Emma grabbed his arm, and they stepped through, leaving the doomed city behind.
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Bestiaty Suggestion: The Evil God Zamorak
You know what? That's the weakest god I've ever seen. Maybe if you upped his hitpoints to a twelve-digit number and made it impossible to defeat him, it might be a little more "godly." Do you understand why you shouldn't attach stats to gods? It's because when you add stats to a god, it makes that deity a mere NPC creature instead of the GOD that it is. For crying out loud, he's the god of chaos as well. He'd probably randomise your anatomy if you even TRIED to swing an axe at his immortal body. "You can do that in this quest" isn't a good enough excuse to toy with ANY game's theology. You'll need to find a better argument and back it up with CONSEQUENCES following the death of a god. The assumption stands that whoever kills the god (if ever) takes the god's place, and we can't bloody well have five thousand gods of chaos running around Runescape.
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CounterStrike2D-Its CS with 2D! GREAT GAME 6.8mb
Soldat players have to realise that the Ruger is so much more efficient than the Barret. For almost the same amount of hurting, you get a much faster rearm and reload time. It might not matter as much when it's a duel, but when you have a lot of people playing, you'll want the faster fire rate.
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dungeones and dragons
I personally liked 2nd edition but I understand you complaients I think they ruined the ranger (my favorite class) in 3.5 by giving it hide in plain sight which is the most un-realistic ability ever thought up (though a few stupid prestige classes had it in 3.5) What was wrong with haste? For what you said about the computer games. I understand your complaints about not having enough freedom to do what you want (try morrowind its not D&D based but its an extremely good game in that aspect) but I thought that most of the ones for pc were done extremely well but the console games took the fun of character creation (argueably the most important part of D&D) out of the game and even though I have not played the console games I do not see any way they could have made up for this. Where is the "plane shifter" class from? Also do you use a premade campaign setting or a homemade one (I use Forgotten Realms though I have practice making more than a few cities because I am always stuck being DM) The Plane Shifter is from the Manual of the Planes. We play a homebrew campaign setting, mostly because nobody feels like buying premade ones and the DM doesn't like to be restricted by setting-defined material. Sure, you can modify it, but you might as well make your own world. Haste was terrible in 3e because of the fact that it gave an extra action per round. For spellcasters, this meant a lot of extra artillery being hurled, and entire encounters being finished four or more rounds faster than they would have. It was downright unbalancing when you consider that a spell available to Wizards at 5th level and Sorcerers at 6th would allow you to cast two spells per round, where the most similar effect in 3.5e is a 17th/18th-level acquisition spell (Shapechange, Choker form). The whole Drizzt Do'Urden argument is pointless. I think it has been established long ago that people who play drow are more often than not Drizzt clones because they want to be "cool" or "original" by being a chaotic good drow wielding two scimitars and deep-seated emotional problems. Most of them top it off with little to no roleplaying whatsoever.
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CRYSTAL SWORD!!
My impression is that it's a straight-bladed, single-edged sword. No points there. Assuming it's double-edged, it has those useless protrusions at the fort̮̩̉̉ that take away from structural integrity. No points. It's boring. There's nothing new or exciting about it. We've all seen fake sword pictures with a bajillion useless [bleep]es sticking out of the sides. You even had the audacity to ask for a rating. No points. Overall, it's a poor MSPaint job.
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I'm on a mission
Name of your character: Song of All What your character is wearing: Black robes with a star of Saradomin above the heart and cinched at the waist with a white sash. A warhammer with a smaller, more hammer-like head. An open-faced black helmet with white trimming. A standard in the left hand with a star of Saradomin emblazoned on it. What your character is doing: Holding the warhammer above his head and reciting one phrase of the Space Marines litany, "They shall be pure of heart and strong of body, untainted by doubt and unsullied by self-aggrandisement. They will be bright stars in the firmanent of battle, angels of death whose shining wings bring swift annihilation to the enemies of Man. So it shall be for a thousand times a thousand years, until the end of eternity and the extinction of mortal flesh." The character should be standing on top of a hill or standing behind a squad, with a small glow around the warhammer's head and the standard. Make up a name for your opponent: N/A. The character should be inspiring the troops. What is your opponent wearing: N/A. Your opponent's actions: Either attacking or defending.
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Oh no! Bob is stuck !
Bob spent too many years at sea on a whaling ship.
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Hey hows your weather coming along?
Sydney's cooling down. Average temperature dipped about five degrees in three days, as far as I could tell.