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TheZephyrus

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Everything posted by TheZephyrus

  1. Because you can only get 27 at once at the general store. The walk is quite some time after many, many trips. You'd be better off using that time and making gp.
  2. Compared to all of the p2p population, he's far better than top one percentile.
  3. But the break-even point is quite in the distant future.
  4. Archer/farseer? They're metal, and plus mage def.
  5. It's a very creative idea, but meleers already have significant mage defense if they choose (think black dhide) without incurring penalties to their accuracy. Melee is, depending on who you ask, currently overpowered. If something like this came out, Jagex would be sure to receive yet another flood of whines from the rangers. (Go to the official forum and read the long rant thread where some selfish rangers and mages want to make dragonhide give negative melee bonuses.)
  6. You want your best maging gear against kolodion and enough runes for 200-300 spells. For the charging part, wear junk and take small batches of runes.
  7. There is no such thing as a seer cull. The seercull bow is dropped by dagganoth kings rex, prime, and supreme.
  8. Bring your best stuff for fighting Kolodion. Bring junk and only a few spells worth of runes at a time while charging.
  9. Which translates to a good week of castle wars. Training wears em down a lot faster though.
  10. Start with mage. It's all that owns at low levels and you need it to stop mages owning you anyways.
  11. The amazingly high mage requirement means that cw will be barely affected, I think.
  12. Rune scim as default. If you find you can't hit often enough, bring baxe next time.
  13. Yeah, there's about three or four seconds of freeze immunity that the brother gets after he is done being frozen, that's why example vids show the mage guy taking a break across the coffin. As far as I know, your spells do become more accurate as you level mage. That would explain why a lv 1 mage mostly splashes on white knights while a lv 50+ mage almost doesn't. (yup, tested, not purposely though)
  14. 70 hits them decently. They're extremely mage weak. 50-ish could do well.
  15. Chaos druids make great training and supply unids that sell 1k ea. For mage, run laws for w66 and tele to cammy, repeatedly. Or play PC. Consider 50 atk, dragon is very nice. Range ogres in Lathas' training ground, or those near Castle Wars.
  16. Don't think it'd be worth your time, though. Picking flax would almost certainly be faster considering the general greed of the rs population.
  17. They hit equally in all terms, except in distance and rate of fire. Except in situations that demand longbows, you're better off with a shortbot on rapid mode.
  18. The differences are for the most part negligible.
  19. Unless you need Sara or Zammy for a particular reason, choose Guthix and save yourself more than half a mil. Zammy is for pk, Sara is for those weird maging tasks you sometimes get (aka Dag Kings).
  20. You wouldn't be entirely consistent, but it's definitely possible.
  21. The [human] guys there like their xp and hate cannons.
  22. It used to be possible to die from a bug, but I've only heard of that. It was gone by the time I joined.
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