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TheZephyrus

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Everything posted by TheZephyrus

  1. The Zephyrus random worlds, moving to suit my needs (currently Rimmington) I've just reached 40+ construction, which isn't much. I'm working on 50 and should have it before long. Feel free to visit. If I'm not busy, ask me to come over for whatever.
  2. I wouldn't advise going with that mage level. Everything else seems in order.
  3. Yes, and you'll only need 1 pray pot dose a trip (some exceptions) if done right. The rest can be lobs. (Maybe 5 shark. My def is slightly higher than yours.) Waste natural pray on dharok. Drink a pray pot dose and kill karil. Kill everyone except verac and the tunnel guy. (Full rune maging meleers and ranging ahrim in hides.) Safe spot mage verac. Kill the tunnel guy however you feel like it. Get kill count, run to chest, and tele. EDIT: By the way, no reason to use rune boots, obby cape, or random miscellaneous stuff that's so costly to replace.
  4. 1. Yes. 2. I've only ever had one. Sorry. 3. Players.
  5. People who steal: -pk loot -monster loot -clan posessions
  6. When you say the staircase faces north, for example, does that mean you have to walk north or south to go up?
  7. I would recommend long over b-axe. Long has decent spec and damage. B-axe's spec is very conditional (aka useless half the time) and is too slow without really much improvement in damage. I have a b-axe, but never attack directly with it, and keep it only for spec (used in conjuction with restore potion). I used a long until I got a scim, which is definitely better.
  8. Verac ignores the protection with its special.
  9. Nobody really crafts chaos. Most of what you see comes from the stores.
  10. You have to completely wear down a cbow before it can be recharged. XBow isn't much stronger than mage short and rune, but it's significantly faster. 3 pray pots, 5 shark, and fill with lobs. Ahrim's provides no runes. And I can't be sure, but I think it autocasts much like any normal element staff. It's a joke, and worthless almost. Regicide and Roving Elves don't have so much of a level requirement. It's the traps that do the killing, and level won't save you there, nor pray. What is it you want to know about the slayer's staff?
  11. Pure can be applied to anyone whose HP is higher than their defense, though usually means someone with a fixed (1 or 5 or 10) defense that raises their attacking stats as high as possible.
  12. Carrying 250 spells will definitely be enough. Like three or four pray pots, 10 shark, and the rest lobs. You won't need a whole inventory of shark for this.
  13. Rock shell is very vulnerable to range, though.
  14. How many attacks you've taken. It counts melee and range I think.
  15. They're also very conveniently located next to the kebab seller.
  16. Curse is the really cheap way. Wear as much magic attack penalty stuff as you can (full metal, d vams, etc) and cast it on whatever you feel like (preferably something not hitting you back). You get the same xp for failing as hitting. Costs are minimal as most shops have full stocks of the runes. It's just very slow and click intensive. Fire bolt is fast. It autocasts. And it costs a lot. Crumble was good until they nerfed its base xp. It's still viable, but not spectacular. There's also the issue that you've got a few levels to go for it. Also requires a lot of clicks. Fire strike is decent. It's cheap. It's slower than curse but you click less. Low alch is surprisingly good xp. (fast cast time means it rivals high alch) It's a lot like flushing gp down a drain, though.
  17. I'm not particularly persistant. So most of the usual methods get lost on me. My current strategy involves drinking a mind bomb, teleing to the graveyard, running east and slaying greens at lvs 18~24 wild. That gets me 1.5k (for alching vams) + 2.5k (selling d bones) = 4k. I get 10 a trip, and 5 trips an hour. 200k per hour there if I'm focused. I'd like someone to look at my stats (in sig) and tell me a way that is either better paying (because the current rate takes days to do much, and selling bones is a hassle) or requires less effort (because playing cat and mouse against a tb mage is painful). Thanks in advance.
  18. Torag + Whip is a lot more general purpose than Dharok. Though Dharok is definitely the fastest XP in the game. (Although for me, it's not too much off from full rune and whip.)
  19. I'm not sure I understand why you're staking helms. And really, you should be expecting to start with a few and buy more as you win.
  20. Rune is your friend for when you die, because mystic top has a bad habit of keeping.
  21. At your level, darts/knives won't have as good a hit rate on fire giants as you might want. I'd say buy or make higher arrows. (mith+)
  22. Go and play CW for a few hours. You'll be a lot happier than if your first moments of membership are wasted on drudgery, and you then decide that mems isn't fun after all. Or go get a d long and then play CW. That works too.
  23. Or forget prayer if you're meleeing. Full rune has largely the same effect. It's a lot easier to just super set and eat. The same goes for Damis, though he makes you spam shark to keep up.
  24. The information you would have to provide is worth far more than what you get paid.
  25. TheZephyrus

    Alching

    That would be so broken, worse than how charge could be cast before the delay was introduced.
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