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TheZephyrus

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Everything posted by TheZephyrus

  1. Woah. I got completely and utterly pwned by a moose. Go Moose! Btw, I DK if you do.
  2. My math isn't great, but I think you'll get 91 rc out of this, which is a mil an hour gp for the win.
  3. Effective farming costs in the millions. Just the fact that you can buy xp and then walk away while it develops makes many high levels hungry for a 99. And prices go through the roof.
  4. The knife and sword are potentially worthwhile when used in conjunction with a berserker necklace (unfortunately ~5m).
  5. Gratz. Also, let me ask, is it a growing flower, a fully grown flower, or both that protect your growing allotment?
  6. If Etrana allows this, things could get interesting. But I haven't one to test with.
  7. If you die once every 50 trips, please reconsider your RC-ing strategy. Not to be rude, but with a one-click tele you should easily go thousands and thousands of ess before a pker so much as comes close to pking you.
  8. Notice that in about an hour of rcing, you waste enough to buy yourself a new glory. (possible exaggeration) If you're that likely to get rc pked, this may not be the best skill for you.
  9. I'm not Dusty, and as much as his level pwnz mine, I can sort of give some advice. Going full-on, you should only need a few days. I'd tell you to plant acorns, ranarrs, limpwurts, and strawberries. If you have the time, wildbloods, bananas, and cadavaberries will also add to your xp count. The majority of your xp will come from the acorns and strawberries, but wildbloods are quite underrated and fruit and bush xp is nothing to laugh at. Replant bushes.
  10. Are we allowed normal weapons for KQ? Or at least a bow?
  11. If you're set on this goal, and you think you'll get a sense of accomplishment from it, then by all means go ahead. But please let me tell you that someone else earlier in this thread is right, shades are probably the way to go. I think overall, it will take you nearly the same amount of time gathering druid pouches as oils and shade remains, especially if you have a friend training in the shade tombs. But shades pay off amazingly. Let's assume you start burning yew pyres. (Buy yourself 5k maples and burn them just regularly to begin.) That's 300 (log) + 100 (random stuff) per shade, and you get more than a 1k back or better, sometimes far more, along with clues and fine cloths. Meanwhile, these beat your ghasts by some xp per action, and as an added bonus, you're training firemaking at the same time. When you move on to mage pyres, although I'm not there yet, I've heard it averages several thousand gp a shade and tons of cloths. 99 pray is quite nice, but if you have time to spare, why not get 99 fm in the same time?
  12. (Take that, you no pic no proof'ers!) WOOT!! D AXE!! Now, there's quite the back story to this. (In which you'll understand why this is going on Dusty's blog.) At any rate, I was kinda frustrated with the boredom factor of firemaking while in Edgeville and started spamming people to go DK with me. Dusty agrees, and I'm like, wait... I don't mean right now. Yadda yadda. So I finish homework, and we go. We were duo mages. We had a suicider, and he was good at his job... just a bit overzealous let's say. So Dusty has this plan, way risky. Apparently, he'd be the suicider... just not die. He runs in, gets supreme and prime... and eats like a madman. I see his green dot briefly before I am in a safe spot and he teles. Woot! And then I was in place. This was my first solo, and also my first trip with the warspear. Not the greatest combo I'll admit. I was nervous. And I kept making mistakes, albeit small ones. I got pwnt many times by spinies, and since they kept farcasting me, I couldn't heal. My supplies dwindle and I lose hope. And then.... OMFG D AXE!!!! one one eleven goes the PM... and Dusty's like OMG OMG BBQ (exaggeration) and we're like woot! And I stay the rest of the time uneventfully. The end... for now. WOOOOOT!!! THANK YOU DUSTY SO VERY MUCH!!! (btw, I'm not actually sure this goes well here, and if you don't want it here that's fine too, I'll take it out, just right now really hyper!)
  13. That's actually arguable. The fact is that Rex and the melee brothers have horrid mage def, and you'd be fine no matter what you casted.
  14. A nice guide indeed. Just a bit of an addition, with regard to some things that I would call preference more than requirement. And random stuff cause I like to ramble, but hopefully will help the guide be more comprehensive. Re: Full Guthan I sometimes take my full Verac to barrows. I get shivers worrying about my 2m helm and what if I lag or accidentally backspace. (Btw, this has happened multiple times, just not with Verac.) You're taking something that's more than three times as valuable, and yet you don't seem at all fazed. Guthan has it's purpose, yes. It's weighing risk and reward. I would just like to add, don't take Guthan unless you are absolutely comfortable with it, feel you have Barrows well under your belt, are using a lag-free connection to a nearby server, and -- importantly -- are able to replace a spear in the event of a catastrophe. It is very much better safe than sorry. Re: Karil armor Karil is better mage defense. It is (relatively) cheap. If you don't already have it, however, there isn't much need to go out and buy it. The difference in Karil and black dragonhide is slight. If you're at a point where it makes a significant difference, your mage defense is kinda lacking. Re: Xbow vs Cbow vs MSB vs random stuff Xbow is better than Cbow. But so is MSB, at a vast fraction (<1/60) of the cost. The difference here is noticeable more than with the different armor. Xbow does indeed hit more damage over the same time. (It's almost the same hit but noticeably faster.) Rune arrows are reusuable, though, and bolt racks are valuable. So it's once again down to preference. Also, I've been experimenting with thrown weapons and they work surprisingly well due to Ahrim's lack of range defense. I currently use mithril darts. While their max hit is a measly 11 (12 with prayer), they are tied for the fastest weapon in the game. Re: Magic Dart vs Fire _____ Magic dart has two advantages that I can see. (A possible third is that it's rumored to take mage bonus less into consideration. Dunno really.) It requires no external rune supply; everything comes from the chest. And it hits higher with higher mage level. (10 + floor(mage level)) But there's nothing wrong with fire blast (or bolt with gauntlets) besides needing to supply airs, and so again, I think it's a preference thing. (...and whether or not you can be bothered to level slayer for a week.) Re: Potions Fewer potions do give you more room for food. But I feel some potions are too important to neglect. (...and some are a matter of preference.) I would tell everyone to take a defense boosting potion (super defense/Saradomin brew). You're fighting four and maybe a half brothers and many minions toe to toe (minus occasional safespotting) and without prayer. Whatever your defense, the potion will save you more food than the space it takes up, and keeps the brothers from getting too lucky. I personally take a super attack potion for Karil so my specs connect well. (*collapses* Ya know what? I'll finish the post tomorrow morning.) Eek. Don't kill me. I was only trying to help.
  15. I think obby is for the large part if you're too lazy to get defender. Attack bonuses are more valuable than defense bonuses.
  16. If you catch me barrowing, feel free to come along. Add me if you want; private is always on. Get yourself 70 range, I'd say. You shouldn't really melee Ahrim yet.
  17. Magic bonus does help determine accuracy, but as far as a Mages' Book goes, I can only see that useful in stake dueling. If you're training, your opponents have bad mage def anyways. If you're pking or fighting boss monsters, it's too much risk. Castle Wars I understand, but it's a darn lot to pay, and you might as well use a Zammy Book or defender.
  18. Well, for this specific item, I think it's a purposely alternative way to raise construction, albeit not too effectively. While high level cons is definitely intended as a gp sink for the game's economy, this allows people who can't afford to train the skill to get some xp here and there.
  19. My main complaint (from the POV of someone who is not yet 'high level'( about Pest Control is that it's an insane amount of xp per hour, and it offers you an ultimatum. Either you join the dark side or you lose xp you could have been getting at PC as compared to your current methods. This is especially true of range and magic, both of which are your choice of slow or expensive. PC isn't fun. Maybe it was intended to be, played casually, but it isn't. PC is a grind, more than most of the rest of the game, where normal training used to be fun. (This is coming from someone who enjoys runecrafting and farming. I'm not lacking in patience.) So now, we are forced to either play RS like a job, or play it as a game, and if we choose the latter, we fall behind inevitably.
  20. Considering the surplus of crafters, running is at least as fast as crafting, not counting pouches.
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