Herb run guide By bursted ice Hi, and welcome to my herb run guide. This guide is okay for people with an average knowledge of farming, for the basics, read this: http://www.tip.it/runescape/?page=farming_guide.htm Why do herb runs? Nice farming exp (the exp is kind of a bonus though, like 3-4k each run). Good profit. Doesnt take long. Requirements: (-> means its a required quest for the quest next to the arrow) Quests: Druidic Ritual -> Jungle Potion . Death Plateau > Troll Stronghold. Priest in Peril -> Ghosts Ahoy. Eadgars Ruse, The Feud and Jungle Potion -> My Arms Big adventure. Troll Stronghold and Druidic Ritual -> Eadgars Ruse. Nature Spirit and Lost City -> A fairy tale, part 1. Achievement Dairys Lumbridge achievement dairy, all 3. Eventually Falador, the shield makes you get more harvest from the patch south of Falador. Levels: 62 Magic, to teleport to Trollheim. 29 Farming, its a quest requirement, I recommend 32 so you can farm at least Ranarrs. 40+ or 66+ hunter for spotted or spottier cape. 52 Summoning for a Spirit Terrorbird, so you dont have to bank to much and you can use the scrolls for energy. 40 is fine with a bull ant but I do recommend terrorbirds incase you get a 15+ patch. 50+ agility, so Bull Ant/Spirit Terrorbird scrolls heal you more energy. Items: Some skill necklaces to teleport to the fishing guild. Some air/dust law and fire runes. 5+ supercompost (less deaths, more herbs). 5+ of the seed you are going to farm. Weight reducing gear. Magic secateurs (more herbs/patch). Explorers ring (3). Rake, Spade and Seed dibber. Ectophial. Familiar pouches and scrolls. Example inventory and equipment: This is what your equipment/inventory should look like. Path to take Explanation is in pic. When to tele and what options you should take (in order of numbers). 1= teleport to trollheim 4= teleport to camelot Another option is to teleport to ardougne but skills necklaces are a bit faster. Also water runes take in an additional space in inventory whilest the necklace is equipped. For the people who are stupid, this is how to plant a seed and compost after you cleared your patch. Comparing the seeds, which ones to farm. only mentioning the ones I like the best seed: Ranarr cost: around 22k herb cost: 6k Profit at: 3 2/3 herbs, since you always get 5 if your herb lived (because of secateurs/supercompost) Average herb is 6,0 for me when farming ranarrs. 6 * 6k = 36k, 36k-22k = 14k profit/patch, 5 patches making your average herb run with ranarrs worth 70k profit. harvesting exp = 30,5 planting exp = 27 + 2 (the 2 is from supercompost) seed: toadflax cost: 500 gp herb cost: 2,3k profit at: 1/4 herb average herb is 6,7 for me. 6.7 * 2,3 = 15,41k - 0,5k= 14,91k/patch, 5 patches making your average herb run with toadflax worth 74,55k profit harvesting exp = 38,5 planting exp = 34 + 2 seed: kwuarm cost: 5k herb cost: 3k profit at: 1 2/3 herb average herb is 6,7 for me 6.7 * 3 = 20,1k, 20,1k - 5k = 15,1k/patch, 5 patches making your average herb run with kwuarms worth 75,5k profit harvesting exp = 78 planting exp = 69 (!!) +2 seed: snapdragon cost: 37,5k herb cost: 8k profit at: about 4,7 herbs average herb is 6,7 for me 6.7 * 8 = 53,6k, 53,6 -37,5 = 16,1k profit/patch making your average herb run with snaps worth 80,5k profit harvesting exp = 98.5 planting exp = 87,5 + 2 in terms of profit, do snapdragons, same goes for exp level does NOT affect harvest, neither does it for diseases. You can choose to check your patches once every 15 minutes to see if they're diseased, I personally just leave them and go do another skill like slayer or runecrafting or whatever. If you choose to check every 15 minutes be sure to take some plant cure, My arm's patch does not die, my arm takes care of it so you don't have to check that. Credits: http://www.tip.it for the map of the troll stronghold and the farming guide.