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Nadril

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Everything posted by Nadril

  1. Sleep's Dopesmoker album. Dopesmoker 1:03:32
  2. This is a really terrible thread. Also if you have to imply that you're mature (and I know that is what you are doing) you probably are not.
  3. Yeah I could see it being prog. Finished the YOB album, [bleep]ing brilliant. The second track and last are my favorites.
  4. Yeah I think I remember you. Could someone close this thread though? No real need for critique on an image that is that old, haha.
  5. YOB's The Great Cessation album.
  6. Switch the resolution back to your monitors prefered, generally the highest. Right click desktop > properties in XP or desktop > personalize > Display settings in vista. Starcraft probably just adjusted your resolution.
  7. Nadril replied to PoorLepRecon's topic in Off-Topic
    Joystiq tried to stump them and when they found out a word (like really strange one) that beat it, the guy running the demo literally called up the company and told them to add it in. They had people for months just going through dictionaries, pop culture references and such and putting them into the game. People have been skeptical but a lot have tried to stump it and can't. The only thing you can't do are put in vulgar words, like Penis :P. Also trademarked characters aren't in. edit: some examples. They had to knock some bottles off a table without the use of a gun, and you couldn't kill the girl.
  8. Songbird. :thumbup: I never really liked winamp that much. Songbird is sort of like a lightweight iTunes, which is cool. Addon support (just like firefox) is really nice too.
  9. Nadril replied to PoorLepRecon's topic in Off-Topic
    Yes! Mother[bleep]in' scribblenauts. Really looking forward to this game. It's so amazing, you really can do pretty much anything in it.
  10. Yeah they did. Sigh's Imaginary Sonicscape album Bit more BM on this album, still doesn't sound like traditional BM though. Just finishing this one up.
  11. Nadril replied to happy123's topic in Off-Topic
    Yeah. I'd love to see them and Alice in Chains, but having to endure through all those others? [cabbage].
  12. She was kind of annoying so I did the same thing. Still was a tough choice though. I can't remember any of the character names, but I kept the two alien classes with me. The female tech person (in the suit) and the lawyer dude.
  13. Boris's Heavy Rocks album. Again. Totally not what I was expecting, haha. I came in thinking it'd be some crazy drone/doom and I get something that sounds like stoner rock. Awesome.
  14. Tell me if you like it. The cover song seems a little out of place on that album. Yeah just got to cover song, so odd. Nice album though.
  15. hmm, tough question. I would say on a scale from easiest to hardest to play their role effectively: Gladiator > Sorcerer > Templar > Ranger > Cleric > Assassin > Chanter > Spiritmaster I would prefer it to be in clumps a bit though, like: Gladiator, Sorcerer, Templar > Ranger > Cleric, Assassin, Chanter > Spiritmaster Gladiator/Sorc/Templar all don't seem to be crazy difficult in PvP. Glad and temp have heavy armor which helps a lot, and the sorc has some great burst damage at a range. Likewise the ranger just needs to know to kite really well. The Cleric and chanter both have a difficult role healing, especially with a lot of damage going around. A good chanter is going to have to know how to switch roles quickly and efficiently between DPS, Heals and short duration buffs. The assassin really needs to know his class an the enemy class for any case where he doesn't get the jump on someone. The spiritmaster is all about C/C, so you need to know how to use it to your advantage.
  16. Church of Misery's Master of Brutality album.
  17. Not to mention IE hates web designers. Especially IE6 which some people still insist on [bleep]ing using. :wall:
  18. Boris's Heavy Rocks album.
  19. Here are some good ones. Thank cracked for the images. Giant Marine Isopod^ Exactly what it looks like. A mother[bleep]ing spider eating a mother[bleep]ing bird. http://www.cracked.com/article_17579_7- ... tters.html
  20. Nadril replied to dfergfshktf's topic in Off-Topic
    4. Hire Nadril to make a layout for you. >.>
  21. :lol: I'll at the very least just update this thread with a bunch of stuff once the game is released.
  22. Yeah this is sort of the "official" thread atm. It would be awesome if we could use onlineaion.com though (the fansite I'm a part of), like ray said. :) Also the only thing you mentioned that was wrong sup3r is that there actually are a lot of instances in the game. Patch 1.5 added 12 of them, for example.
  23. Digital download, probably through steam. That's if I get the game. I'm pretty sure I will end up buying it, but idk I might be too bothered with other games.
  24. http://www.last.fm/user/Lirdan/tracks Pretty much sums it up. I'm addicted to this band. :lol:
  25. I'll try and stick to some of the basics. There are certainly plenty of influences from WoW, but there is a lot that feels different. Similarities: - Questing is done the same way as WoW. You do have a bit of dialogue (which is well written) but it's the same idea. - You have plenty of hotkeyed abilities such as in WoW. You'll probably feel right at home with this. - The sorcerer class feels a lot like a mage in WoW. You have a fireball type spell. You have a living bomb type spell as well. You also have your frostbolt kind of spell, and your aoe frost nova style root. You are quite squishy even though you do have a small magic shield type of ability which absorbs some damage. - Movement is traditional WSAD style, and the UI is also instantly familiar for anyone who has played WoW or another MMO. Differences: - Flight. WoW does have flight, yes, but you have aerial combat which plays a large role in PvP. For zones that don't enable flight you have gliding, which allows you to cover short distances pretty fast, and is a lot of fun in all honesty. - Combat feels a bit longer than WoW. Fights in PvE will probably go on for longer than an average fight in WoW. - It feels a bit more difficult at times than WoW does for leveling. Pulling multiple mobs without any sort of heal is a death sentence unless you have some potions or a good trick up your sleeve (CC effects or something). - Consumables play more of a role in the games PvP. It's not like in WoW where if a guy uses a healing potion in PvP it would often be considered "cheap". Everyone uses them and they are a part of PvP strategy, due to all the different types of potions sharing a CD you often have to debate what is more important. (Should I use this potion to get out of the root or should I wait and use a healing potion? type of thing). - Zone progress is a bit more linear than WoW. In reality I feel it follows a lot closer to the style of WoW's newer zones, places such as TBC/WoTLK zones, rather than their older ones. Instead of hopping around zone to zone doing a few quests you'll most likely stick in one and progress through quests in a logical manner. Some may love this, some might hate this. - Customability is different. In WoW you have talent trees, in Aion you have Stigmas. In WoW you have gems where as in Aion you have both manastones and "godstones". The stigma system idea is that you have 5 basic and 3 advanced slots to fit in stigma stones. Characters have a lot of different stigma options available to them. These stigma stones grant your character an ability, so in a way you can think of it like cutting out a lot of the fat in a traditional WoW talent tree. There are various builds players have used for stigmas, based on what your goal is. It's pretty varied enough to be interesting. Manastones are the same idea as gems in WoW, except they hold more importance in Aion because all gear has sockets for them. This allows you to customize your stats pretty well through the use of manastones, and there are several different builds for different situations. As an assassin I want to stack "crit" stones for DPS, however I might also want HP stones in a different build to survive burst, or magical resist stones to have a chance to resist C/C. - There is more "RNG" in Aion than WoW. Again some people may hate this, but the idea is that a lot of effects aren't guaranteed on happening. The biggest example of this are stuns, which either have a % of a chance to work or have a varied duration. What this does is make it so that fights don't end up in a predictable nature, and players need to be able to adapt to a situation. A good player will have a backup plan when his stun doesn't work, or when he is caught on the end of a long duration CC effect. The bad player will not be ready. In my experience this already has made PvP more interesting as an assassin, because I cannot guarantee that I will be able to CC my opponent throughout the fight. Those are some of the main similarities and differences I've encountered. Keep in mind I'm trying to mostly clarify mechanics here, obviously Aion is more PvP oriented than WoW is and such. Yes and No. I've got no doubt that some of the top ranked players will play a lot. However they aren't going to get up there just by playing a lot, but get up there by playing well. If they are prone to dying a lot then playing more isn't going to help them, and it probably will hurt because they'll just end up losing more AP. It does benefit the kind of player who plays a lot though, but this is to be expected. Just be glad that if you see a high ranked player, or a player with the high end Abyss gear on, that he will have gotten it through skill -- not time.

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