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Nadril

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Everything posted by Nadril

  1. Added you man. :)
  2. http://www.jumpgateevolution.com/ Game features: Engage in Dog-Fights Jumpgate Evolution offers a unique twitch-based combat system which allows you to challenge thousands of foes with your own skill and determination, offering the most exhilarating, jaw-dropping experience in online gaming to date. Explore a Huge and Varied Universe Each jump will take you to exotic new locations with exciting new adventures. The universe is a vast and dangerous place and as old threats never die you'd be wise to remember this. Pirates, brigands, and opposing faction members are just some of the dangers present in the Jumpgate universe. Highly Accessible Although graphically stunning, Jumpgate is highly scaleable, allowing the game to run flawlessly on low end PCs. Jumpgate also offers joystick and peripheral support, adding to the immersive online experience. Huge Space Battles Fight against thousands of players online in epic large-scale player vs. player real-time battles. Three Playable Nations Become a pilot for any of the three playable nations. Join the corrupt, power-hungry Solrain, the disciplined, combat ready Octavian or the spiritually-led Quantar. Advanced Gameplay Systems Jumpgate Evolution offers limitless game play and content with a unique mission generator capable of generating thousands of fresh and immersive missions for players to embark on. Player Driven World Players are given ultimate power as Jumpgate offers a fully immersive player driven economy. Protect a merchant vessel on its trade route by intercepting enemy players or answer a battle station's call for help by delivering them much needed supplies. Essentially Jumpgate Evolution is kind of like a cross between EVE Online and Wing Commander, Decent, Freespace, ect. The reason why I am posting this is that there is a beta going on for the game and I am looking for people who might be interested in it. If you are I am starting a guild Sad Children to try and get a better chance of getting invited as a guild. The guild is a US guild however, so go figure. So if you want to put your email down here if you are signing up for the US beta. If so I can add you to the "guild". The only thing is you need to say that you are at least 18 years of age or you can't enter the beta. Anyways I haven't been paying much attention to the game of late but it looks like a lot of fun. Certainly staying up to date now. :thumbup:
  3. Shouldn't be too hard man, you're admin material. :thumbup:
  4. Knowing Das he's srs buisness about that too. :P
  5. Nadril replied to RayOxide's topic in Tech and Computers
    Wrong. I've ran CoD4 on a Pentium 4 and 6600GT before. (lows, but still). It's a very well optimized game. But no his PC has no chance in hell of playing it.
  6. Wonder if we'd have enough people for that. My gamertag is Nadril btw (yeah big surprise). Only thing I should tell you all is I don't have a headset, no idea where it is. Also I've been getting better at Rufus now :thumbup: . As far as unlocks go I just have Gouken and Seth to unlock. Taking a break from arcade because fighting Seth no matter what difficulty level sucks haha.
  7. Yeah. I forwarded it to blizzard's billing department, they stated on their site that they want you to forward emails like this. :) It did confuse me for a second though because I sold an account a long long time ago. :lol:
  8. So I woke up today to find an odd email in my inbox. Pretty sure it's a scam, I'll forward it to the blizzard billing.
  9. Nadril replied to vulcant's topic in Art and Media
    Yeah man, holy crap, lolrp and all that jazz. That's a freaking huge description for a flash stick thing.
  10. Nadril replied to Danqazmlp's topic in Off-Topic
    I never knew it to begin with, just that is was megaman. Just a random guess. As for the new game, I have no idea. I'll tell you what, it was hard finding a screenshot of this game. :lol: Also I knew the megaman from an article I read a while back about #9, it used that promo screenshot with the dragon thing.
  11. Hehe, the epic dagger from princess in mara dropped, so my shaman buddy picked it up. Time to to see what the PPM is. :lol:
  12. Nadril replied to Danqazmlp's topic in Off-Topic
    Hehe. Too bad we don't have someone tallying scores huh? :lol: This game might be kind of easy to guess. Not sure how popular it was back in the day.
  13. Nadril replied to Danqazmlp's topic in Off-Topic
    megaman 9.
  14. Thanks for answering my questions. So are you saying that if I don't want to fight against players who exploit I shouldn't play? Sounds good if something like exploiting is encouraged. Fair fight was a poor choice of words anyways. I only meant a fight without exploits. I highly doubt the games crafting can even come close to the complexity of Ultima Online's. Chances are most of the beta testers haven't played UO in like 6 years anyways, and I think as a beta tester there is a certain excitement of it being new. I'd rather wait for opinions after launch when one can get a more stable opinion.
  15. Nadril replied to Necromagus's topic in Off-Topic
    Yeah like 4 hours worth of DLC, incredible.
  16. Nadril replied to Nadril's topic in Off-Topic
    PACMAN PACMAN! Best part of the whole thing. But that is bizarre, almost makes me want a PS3. I love when they zoom out to space haha. :lol:
  17. Nadril replied to Nadril's topic in Off-Topic
    http://www.giantbomb.com/quick-look-nob ... me-topspot Oh man I haven't laughed so hard in a while.
  18. It's not true.
  19. Considering four of those guys in the screenshot look exactly the [bleep]ing same how do you suppose we tell the difference? I'll be honest. I know you're trying to hype the game but it looks worse and worse everytime you posted it. Hell, I think Ultima Online looked better back in the day then this mess. It won't be the same IMO. Dark and Light 2.0 I think. Everything, everything, just reeks of that game. As for what I have problems with so far (all info I've gathered since NDA drop) Horrible Art direction. I'm sorry but trying to hide behind "it's the PvP that counts!" is stupid. When a company releases a game with shoddy animation and a shoddy and bland style, well, it doesn't speak well. I'm not talking about the games engine being dated either. I don't care what kind of engine they used but everything I have seen so far just reeks of bland. "ooh, goblins. Yup never seen these before no way". And when you can't even tell the difference between players because they all look the same, well... Such a huge world except that there are so few spawns. This is what I picked up during a massively.com preview of the game. The game world is huge, yes, but there are only certain designated spawn points for mobs, there aren't that many kind of mobs and they are on a long spawn timer. This part especially is just like Dark and Light. The worst flagging system in history. Players will jump in front of someone fighting a mob to get them to flag, and then kill them with out any problem (and if the player fights back he is in even more [cabbage]). I'm sorry but that is just poor planning on the companies part. Players can kill me (or try) all they want, but doing a system like this is horrible and prone to griefing. There seems to be little strategy in PvP. I just don't see a lot of it. Sure, a zerg may lose against a small band of players because of Friendly fire. And, yeah, you need to be careful on not to hit another friendly player and need to aim with bow/magic. But that seems to be where it ends. There is no actual strategy behind using skills such as in Lineage II, WoW, Warhammer or even DAoC and Anarachy Online! It's an out dated system that the rest of the MMORPG world grew out of years ago. Sorry but it isn't fun to spam my mouse 1 key in combat. The crowd that is attracted to this game is not who I want to play with. I'm not saying I hate people who PvP, or hardcore PvPers. Man I love it when I can get someone to actually fight me on fair terms. However from what I've heard from NDA we have a lot of players really exploiting the whole deal with flagging, and they won't fight unless they can get you to flag first. Sure they might eventually fix that, but is that the community you want to play with? That and the players who want nothing but a game that should have came out 10 years ago. Sorry, but standards have changed. Ultima Online was a great game, and there is nothing wrong with making a skill based game. However try and at least make it a better version of UO (like what WoW did to EQ) instead of taking a few good things from UO and then just [bleep]ing up the rest. I'm just wondering what kind of strategy there is in PvP. Like, can you show us some 1v1 footage or something skate?
  20. Thinking about it I wonder if you can just make your title a blank space. That'd be pretty funny for a custom title. :P
  21. I have and I laugh at their low levels.
  22. First line of patch notes from PTR 3.1 posted! Yaaarrrr! Now has a detailed tooltip. [1]
  23. That still takes strategy to do though. I mean some scrub scout is not going to be able to hit the medic in time before the soldier kills him. However the bad scout might be able to get away with popping the drink mid fight, so he can at least get the medic (and probably end up dying to the soldier) while the good scout kills the medic and gets away. At least wait for it to get on the servers before making too much of an opinion. We don't even know how long it (and the debuff) lasts.
  24. Honestly the truly good scouts won't be able to use this since I have a feeling it will be banned from scrims and competitive matches. Most people here don't already realize that the scout is probably the most powerful all around class in the right hands, and giving him 5 seconds of invincibility isn't helping that. A good scout will be able to run in, pop the medic twice for the kill, and run out while drinking BONK to make him invulnerable to bullets. I just really hope that this stuff doesn't turn the skill gap of the scout into the skill gap of the pyro. The Bonk drink is going to slow the scout after using it. I'm not sure why people would ban these from competitive play.
  25. Or that the combat looks downright boring. Like I said I'm waiting for it to be released and for there to be a (hopefully) trial.

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