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Nadril

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Everything posted by Nadril

  1. The only thing I'm going to say is I don't think many top DoTA teams transfered over to LoL. We have some that moved onto HoN (and have a lot of big name sponsorships such as eG, SK, MSI, KD) but yeah. It's probably still fair to say that some of the old school Asian DoTA teams would stomp any LoL or HoN players. No such thing as in houses? Thats where a lot of the top level play comes from that aren't scrims or tournament matches in HoN. Than again do you have any way to actually make a custom game or is it all matchmaking based? It really is too bad you didn't play HoN though. Thoughts on games aside there is just a lot more going on tournament wise compared to LoL. LoL has their one big tournament but HoN has a ton of them going on plus a recent CEVO season. Plus the EU scene in HoN is just getting massive, new teams coming into the scene every day it seems like that give the current top teams (eG, MSI, KD) a run for their money. I'd love to get into the US scene personally but just don't have enough people on my team to do so. (Team giving the business [bZi] :D). Plus most of us have no DoTA experience so we're kind of beat out by the guys with like 8 years experience.
  2. Yup, base your thoughts on it with a [cabbage]ty starcraft 2 port. Good idea. e: and you're not even good at it. Dunno but I think playing a strategy game strategically would be a good idea.
  3. A mod for a blizzard game.
  4. 2011 is what they gave.
  5. Nadril replied to Albel's topic in Off-Topic
    The thing I find dumb too is the game has, what, 9 guns? I mean [bleep]ing Doom II has more guns than this game.
  6. edit: http://www.dota2.com/?l=english 1 million dollar tournament for Dota 2 featuring the top 16 Dota teams at gamescon. http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx Man, so DOTA 2 was just anounced by Valve today. This is pretty big actually and I'm thinking about moving over to it when it comes out from HoN. Will any of you guys make the switch?
  7. I understand even though I never had that kind of mind set. I mean I think if you are playing against the player of your level, then the levels and runes etc should not matter correct? If it's the same skill level I don't want someone to win because they have a better rune or could unlock/buy the OP FoTM hero. You might think something like 5% isn't a big deal but in a competitive enviroment it is. In HoN heroes have shifted in and out of the metagame due to small buffs and nerfs. Pretty much I just don't want to grind that [cabbage] up and then grind more because I wanna play a different style character. It's dumb.
  8. I am thinking of WoW here for some reason, the game is relatively balanced at level 80 but before that some class are more powerful than others. I didn't really feel that getting runes or levels give an unfair advantage because you acquire those easily while you are playing. The difference is really so small that you don't really notice anything, at least I don't. Balance wise nobody has ever complained about it so I have to assume it is done quite well, that or is very linear. Then again I am not a very competitive player, I play to win but I could care less about that extra +.5% dodge chance. I just don't want to "grind" to get onto the competitive scene. I'm not going to sit here and say I'm a competitive player in HoN (haven't played that long after all) but you still get the idea of what I'm getting at. Right now in HoN usually its a 4 man gank at the start. After the gank they either go to a 3 1 1 lane setup or a 2 2 1 setup. Thankfully tri-lane is sort of dying out in HoN which is good, it can be boring from a spectator PoV.
  9. My thoughts: I have to disagree with this. If you think denies = slower gameplay or less active gameplay you are wrong. I couldn't see not having denies in a game like this, if gives the babysitter(s) in a lane something else to do other than harass. (also denies are 1/3 or 2/3 XP depending on your range from the creep) Again if you think people just stay in their lanes in DoTA/HoN you're wrong. Sure a hard carry will most likely rice farm their lane up a good bit but support players are constantly roaming around. The big thing in HoN (and still DoTA) right now is the Tri-lanes, where it is generally 1 carry and 2 support. The 2 support will stay out of lane as much as they can to give the carry solo XP while they stack creep camps, pull camps, gank other lanes... ect. Their entire goal is to just have that presence there. Also positioning is much more important because in HoN/DoTA a misstep can mean a lot. It does put an emphasis on initiation but also puts an emphasis on proper positioning early on. Just because a fight is over quickly (generally) though doesn't mean positioning simply comes unimportant in a fight. In the middle of a fight if the soulstealer, for example, gets out of position to try and ult he'll get torn apart quickly. There is no breather room that you would get with a slower paced fight. That's really the biggest issue I have with it. Other things I could maybe live without (but I prefer). That though is a deal breaker. The concept of having to level up your person in a competitive game is just dumb. Also having aspects other than the actual heroes statistics and skills that apply to them has to be a balancing NIGHTMARE.
  10. That plus you level up and have a talent tree that applies to all heroes and you need to grind out or buy heroes.
  11. Nadril replied to Albel's topic in Off-Topic
    If I were you I'd stick with reach (and I don't even like Halo).
  12. Nadril replied to Leoo's topic in Off-Topic
    Oh can we still buddy invite?
  13. Nadril replied to Leoo's topic in Off-Topic
    $30 one time fee. Sadly from what it sounds like trial is gone for now. It's a lot harder than LoL and most people who've come over from LoL (and owned there) have talked about how much they get wrecked. There's just a lot more going on. It's def superior though :P
  14. It's Doom II...
  15. They did, people whined en mass on the forums and they took it away. I actually watched his stream a little bit. Funny as hell seeing a bunch of HoN pros stomping a game they've played for a day. And I guess hearing people talk about a "main" is odd. I mean I do have around 5 or 6 heroes I tend to play a lot when I want to win... but I don't really "main" anything. I suspect that's all due to the odd rune system which sort of locks you into one hero/playstyle though right?
  16. I have to ask how do you guys stand playing like one or two characters only? I mean I don't know about some of you but in HoN I play pretty much every hero on the board now and then with the exception of maybe 2 or 3. (So around 63 or so heroes that I tend to play). I couldn't stand playing one "hero" or "champion" for a hundred matches. That being said any of you guys pay attention to your forums or whatever? Apparently there was a big uproar about Milkfat (a decent HoN player) who said he'd be the top LoL player in the world in 90 days :D. Apparently people were pissed when Riot gave him some free XP or whatever (they ended up taking it away).
  17. HoMM III was amazing. I still feel sad how they screwed up the franchise with HoMM IV and beyond. I actually really enjoyed HoMM II as well but I think I prefered the third one. Had some really great multiplayer matches with that game.
  18. Alright, I kind of understand. Seems a little interesting.
  19. Nadril replied to Leoo's topic in Off-Topic
    We're getting a new one probably this week/weekend. You can technically abuse the trial system to play nothing but no stats in HoN for free (like some people *coughcough*) but yeah. 6.69 seemed to have some dumb changes. New XP system seems to reward turtling again instead of fun gank strats and some of the hero changes were dumb.
  20. Nadril replied to Leoo's topic in Off-Topic
    Yeah. Heh stream I just watched had a ~40 minute game with 103 hero kills in it. =P Deal with it bro 8) :D
  21. Heh maybe I don't understand it all then. It seems like if you get locked into a tree until its filled out it would it would lower choices? Seems like it would kill a lot of the classic 30/0/31 rogue builds and such.
  22. Nadril replied to Albel's topic in Off-Topic
    http://www.giantbomb.com/quick-look-medal-of-honor/17-3354/ http://www.giantbomb.com/medal-of-honor/61-29336/reviews/ Oh and watch the issues in the quick look. Dumb as hell lol.
  23. Nadril replied to Leoo's topic in Off-Topic
    To be on topic I'm about to watch a livestream (http://hon.esportmedia.com/video/2010/10/11/esl-tournament-drdz-vs-unz) and probably make myself some hotdogs or something. I'm hungry. :3
  24. So whats up with that new talent tree stuff? Seems kind of weird that they'd go that route. (Just saw patch notes on Giant Bomb and was curious.)
  25. Nadril replied to Leoo's topic in Off-Topic
    Don't see his name on the hon stats site so who knows.

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