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xlorp

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Everything posted by xlorp

  1. xlorp

    d boots

    They're not marshmallows; they're cute, widdle BUNNY SLIPPERS! :D
  2. I got to 65 with the agility pyramid out by Sophanem, then went to Ape Atoll. It's pretty annoying till 71, then gets much smoother. Now instead of a load of cakes I bring super energy pots and run, Forrest, run!
  3. Speaking of scabarites dropping papers, I think these guys only drop level 2 clues. I should've been more suspicious when my coordinates were not in the wilderness.
  4. I pay exactly 448k to buy 64 battlestaffs from Zaff every day now, which is 7k per staff. Any guide info to the contrary is out of date.
  5. So if for example my lowest skill is currently 60, and then a new skill is brought in I am going to see a real drop in payout points unless I grind the new skill up.
  6. You can only get the first four pages from zombies, skeletons and mummies. After you do that to get the key from Abigail, you have to get two pages from the chests in the cave, and the remainder only from actual scabarites. I went back down to the swamp to safely engage the small scabarite group around that column. Much safer than in the cave itself. No risk of poison or disease and the crocodiles tend to leave you alone.
  7. Almost forgot. Bring the Recilym's Balm and Anti-p pots to avoid losing vital stat levels to the cave dwellers on your way to the priest. They're aggressive and will knock you down FAST. And Ring of Life. The only quest I've ever died on was Contact and this cave gave me the same heebie-jeebie reaction. :ohnoes:
  8. If you've completed all 4 puzzles and activated the door, you can leave and come back without fear. I got unpleasantly surprised by a terrible combat string against the bug and had to go back for food before trying the caves and the priest.
  9. Tying Zaff's daily staff availability quantity to the Varrock achievement diary was a creative move on their part. It used to be my only practical way to craft battlestaffs in volume was to constantly switch worlds while at Baba Yaga's hut. I'd store up as many as possible until reaching my frustration limit because someone else had just bought out her stock on five worlds in a row just ahead of me. If you've got the serious jones to do battlestaffs in volume, it is worth throwing money at the Varrock diary if that's the only way to complete it. 64 battlestaffs per day (the hard level reward), assuming you bring your own materials and runes to the party, is 147,200 gold profit per day when hi-alched. That's worth the effort. You'll find a new production bottleneck once you have the battlestaff part solved, but there are ways to buy all the other cheaper parts if needed from the GE.
  10. So far no joy even on level 3's; but at least I have all the rune woodaxes I'd ever need now. Seriously, I've gotten better stuff consistently from the dragonstone chest in Taverly. Also, what's up with the crystal key halves? I've got 12 tooth halves in a row as drops and no loops. And finally, do we have hard proof that the Ring of Wealth is worth the opportunity cost of using up the ring slot? After two years scaping along I am beginning to believe it's just a load of hooey.
  11. Got the Guthan's set today off the Exchange. I took one slayer mission with it, remorselessly slaughtering hundreds of fire giants without needing any food. This is like the atomic bomb for training fighting. I was already close, but still picked up levels in Defense, Hit Points, Slayer, Prayer and overall Combat in one session. Yow! The drops as per my usual luck were pretty lousy; only about 25k worth in total. I expect it'll be the slayer monsters I kill once I buff up some more that'll be my payback for the investment.
  12. This may not be immediately helpful to you now, but once you get your first set of sextant and watch, you can build up a bank inventory of sextants and watches to reduce replacement time if you lose them on a trail. You need craft level 23 for a sextant, 28 for a watch, steel bars, and a crafting table #4 (construction level 42) in your workshop. I haven't tried this step, but I suppose you could build up a stock of replacement charts by dropping the ones the professor gives you onto the floor and asking for replacements until you have a nice pile on the floor to pick up and stick in the bank.
  13. Not quite; just 448k. But the top of the guthans set price band on the exchange is 7.8 today, which would leave me with very little working capital at all until the set gains me better or faster drops. I ought to sit on the exchange for about 20 minutes figuring out the broken part costs and just buy 4 of them and repair them myself. With 73 smith it might be cheaper than buying new.
  14. You don't know anything your talking about it seems. Yes they are worth it and if they degrade just repair them. Many thanks for your courteous outburst. In more words so that you finally do get my point; 1) Fresh pouches are indisputably a time saver. Use them whenever essence mining or runecrafting. 2) The larger pouches degrade faster than the smaller ones. 3) Even a degraded pouch is better than no pouch at all, having a reduced capacity but always greater than 1. 4) Getting pouches fixed is a snap in the abyss. However you have to decide whether it's worth the time as you're still getting degraded pouch benefit. I generally wait until the large and medium have both degraded before hopping off to Edgeville.
  15. Got a bid in at 7M even right now. I really don't want to pay the equivalant of eBay 'Buy it now', because that's my 'buy 64 battlestaffs' every day working capital. It sounds strange to say, but I get 147k profit every day just from making and hi alching 64 air battlestaffs. I really want to get more than that killin' thangs and raising slayer to that exalted level 85.
  16. Even though the bigger pouches degrade so bloody fast, it's better than no pouches at all.
  17. I have combat 101, pretty decent stats and slayer 70. With the Exchange I somehow found myself able to afford any of the Barrows sets if I wanted. Total budget is 8M. I would like to pick up a good stream of income from drops of any kind (I have good enough farming and herblore to handle most seeds and potions, so I think I could use just about any drop) and I wonder if a barrows set or two might be cost-effective for faster and more profitable combat training? I currently have the cheaper dragon items and rune for fighting, mystic for magic and black dhide for range. Are barrows sets really worth the up front price and maintenance? What can I do with them that I really couldn't without them? I have not done any Barrows or God Wars expeditions yet. I hear that those are profitable if done right, but they look equipment intensive. Or are there older ways to make more gold that I've overlooked. Guthans? Veracs? Which is the most broadly useful for good old fighting training and profitable drops?
  18. I like the idea a lot. This could be the bit that trims the Quest Cape, but with musical notes instead of a plain, colored trim. There are smallish bits of Runescape that require determination for players to unlock. Some of these are their own reward, like Bones to Peaches, Ghostly Robes and Sword, White Knight armor, etc. Unlocking music has no item or experience award payoff, which puts it right up there and beyond ticking off all the quests.
  19. Just to cover the completely obvious bases, have you completed the Jungle Potion quest? If so, have you then spoken to Murcaily? That conversation with Murcaily 'unlocks' the minigame for you. If you've already done both of those things, then I'm stumped as to why you can't convert favor to trading sticks.
  20. xlorp

    prices are insane

    I love crafting too, but I don't do hides for leveling. That way lies tedium, frustration and madness. Want to make it go up 20k experience per day and make money too? Battlestaving is a nice diversion. 9300 gold per elemental battlestaff hi- alched. Sure the staff itself costs 7000 from Zaff in Varrock, but if you do all the rest yourself, that's 2300 per staff to cover all your other efforts. Buy 80 seaweed/day from Arheim in Catherby Complete Hand in the Sand to get 84 buckets of sand/day from Bert. Otherwise do a bucket brigade in Zanaris; 3 loads = 84 buckets. Get Lunar Magicks and level 77 for the spell Superglass Make Now you can get about 100 molten glass/day to make into unpowered orbs. Air elemental staff + 3 cosmics/orb gets you charged air orbs in the Edgeville dungeon. It's wilderness but less than level 10. I've only been ambushed once by pkers there and a teletab solved that with time to taunt them as I vanished. Runecraft 59 gives 2 cosmics per pure essence; using 3 pouches that's 86 cosmics per run. Well worth the time of runecrafting from Zanaris in 100% safety. Completing the Varrock achievement diary allows you to buy 64 battlestaffs/day from Zaff at a flat cost of 7000 each. Lastly you'll need a fire staff and nature runes. Two nature runs/day gives you enough to cover maximum easy battlestaff production. You can world hop in Baba Yaga's hut for at most 5 staffs; I don't believe it's worth the effort. So how much crafting experience does this all get? Superglass make on 80 pairs of seaweed and sand gives approximately 100 molten glass. 1000 exp. Make 100 unpowered orbs. 5250 exp Attach 64 powered orbs to 64 battlestaffs. 13750 exp Grand total = 20000 exp/day And it's profitable. You need to pay gold up front for materials. 172 pure essence to make 12 astral runes (ZMI altar), 192 cosmic runes (at 2 runes per essence) and 64 nature runes. If you only get 1 cosmic per essence that moves it up to 268 pure essence. Let's round up and call it 300 pure essence for 30000 gold. Seaweed cost from Arheim is trivial. Call it covered in the pure essence rounding factor. 64 battlestaffs at 7000 each is 448000 gold. For gold upfront of 478k, you end up with 595.2k after the hi alch dust settles. 117.2k gold profit/day (25% return on investment) and 20k crafting exp with time left over for anything else you want to do. Incidentally you also get 9.5k magic exp just for the 3 spells needed to make the glass, charge the orbs and hi alch the end product.
  21. xlorp

    NO! I WON'T.....

    Just because I gave you some quest help once does NOT mean I will be your personal butler and grab you some more fish and a free armor upgrade while I'm at it. If you want something for free, I will give you advice. Get a haircut; get a job!
  22. My first slayer task ever was like 25 birds. I was a noob so I looked up where birds lived and they were all on Ape Atoll and you needed to be a combat and quest god to even get there in the first place so I didn't look at Slayer again for six months. Then I got a funny message while killing chickens for feathers. I kinda like Jungle Horror assignments. I pick up enough snake skins on the way to make a full ranged set or two.
  23. It takes 46 hides to make a full snakeskin set.
  24. You can also get in to the final room of the Yanille Agility Dungeon and take on Salarin the Twisted. He's got a rare drop of Sinister Key that opens a chest in that dungeon for 9 herbs. 2 harralanders, 3 ranarrs, 1 irit, 1 avantoe, 1 kwuarm, 1 torstol, plus of course you get poisoned but that's nothing a quick antip won't fix. Even better, in between Salarin respawns, you can slay vanilla Chaos Druids just like anywhere else. Word of warning, you can only hurt Salarin with Strike spells. Bring a couple hundreds Mind runes plus whatever else to cast your preferred elemental version of Strike.
  25. Combat 89, Total skills 1447 = 16.25 But then the only reason I kill things lately is if they drop Herbs.
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