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The_Mather1

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Everything posted by The_Mather1

  1. I think everyone's gotten used to GMT by now, Nex. And as a heads-up, I'm going to miss the sessions on the 17th and 24th, and quite possibly the 31st. During the first two I'll be on a school trip around the Arizona - New Mexico area, and by the third I'll have gotten back to Norway, but I won't have access to any of my computers (except quite possibly a 5 year old Dell laptop that can barely run Windows XP anymore).
  2. I find that the time taken to activate and deactivate prayers and the need to keep my prayer points stocked outweigh the benefits of using them. Additionally if it is to really make a difference in a battle, you need to use several at once, which drains way too fast unless you substitute armor for prayer gear. The only use I've had for prayer since the introduction of EoC is the Rapid Heal prayer to speed up resting in safespots.
  3. Actually, I think they're cheaper now because there are better alternatives.Also since the protection prayers no longer give 100% protection, prayer isn't really that useful. Food isn't an issue for me; I fish and cook my own monkfish, and I never use pots unless I need a skill boost to finish a quest.
  4. I know, and I love the quest as I'm a Zarosian-Guthixian, but I'm stuck at fighting Kree'arra and even if I bring a full inventory of food I need extreme luck in order not to be killed in a lag spike. If only the sizzeling summer rewards were stil in effect, then I could just use a dart on him. Also the basic teachings of Armadyl were just as I expected them to be. When it comes to the gear, I'm nearly as equipped as I can be. For melee I go with full dragon (plate body, med helm) with barrows gloves, obsidian cape, amulet of glory, warrior ring abyssal whip and off-hand dragon scimitar. For mage I go splitbark with crown of subjugation, barrows gloves, tok-kul-zo (until it was reverted to money on death), Guthix cape (until Guthix reclaimed it on death) and ancient staff. If I'm to defeat Kree'arra, I'll need to upgrade my melee set to Bandos (I dislike degradable equipment), something I can't afford, and for the two other bosses, I'll probably need to upgrade my mage set to subjugation. Going ranged is out of the question, as the only lower combat related stat I have is summoning.
  5. I have to correct what you said about our body count: The pirate mooks were never injured, I simply knocked them out using non-lethal damage. Captain Breda did drown, but was swiftly resuscitated by me and brought back onto her ship. The guard and the noble though, yeah, those died by my hand. Now please refrain from saying people are dead when we have gone to lengths just to ensure that they remain alive. And in case your memory needs jogging, after I resuscitated Breda (with a natural 20, for a check of 31), she was at 56 HP and I guided her back onto her ship while she was still in a daze.
  6. 1 - 4 - 6 - 6 - 11 - 5 - 9 - 12 - 9 - 2 - 6 - 6 - 5 - 12 - 12 - 11 - 7 - 3 - 10 - 8 - 1 - 1 - 11, total 153 (probably, I just took the average and multiplied it by the number of dice, summing it up took too long).
  7. You don't understand why I use YAPCG, do you? I'm not using it just because it's easier, I'm using it because it's the only way I'm able to keep track of a character.
  8. That's not really gonna work for me seeing as my character works by buffing herself. Just use open the file I've linked to those countless times in Excel. It does work, it just takes about 10-15 minutes because of the filesize.
  9. Perhaps it's time to pool our loot and see what wondrous items we can afford to make? I've still got the expensive painting if we can manage to sell that. So if we can get a list of yesterday's loot and everyone can post what they have, we can work out the total value and see what we can afford to make or upgrade. With upgrade I mean such as sell Kaede's Belt of Giant Strength and pool that money together with some from the loot to make her a better version.
  10. You're greatly overestimating the amount of freedom that Runescape gives you. It loses a lot of its variety once you get to the higher levels. Sure, you can train anything you want, but there's very little that you can actually do with most of those skills, and a lot of the time there's little more than a cosmetic difference between the way you train them. Even so, at least you're not bound to choosing melee, ranged or magic at the start, you can even use either two at once now.
  11. Path of Exile, Runescape... Anywhere that you're not bound by a choice that has as much variation as deciding on which finger you're going to use to click a button.
  12. So there's a total of maybe as many as many as 60 different outcomes for a character? I'd say that is really damn limited
  13. Seems like just a more limited version of Pathfinder/DnD in a game engine to me. If we're going to play an MMO, shouldn't we at least find one that permits some more freedom than 5 basic races and 4 basic classes?
  14. Natural 20 to gather the quartz, natural 20 to overload it with geomancy, which I already had lvl 21 (mid-high level) in. Also had I gotten any lower than a natural 20, I would have been blown to pieces, but because of it, the bomb only destroyed my armor and left me near death while the others were saved because I told them to hit the ground and took the brunt of the blast for them. The trees, enemies and everything else in the area were turned to ash and it lit up the forest with a blinding, brown light.
  15. Rangers don't even get a bonus to traps. Basic traps can be constructed for free by any class using a craft check, there are a load of options for magical traps (symbol, rune, contingency, alarm, animated objects, etc). You can pay money for advanced traps by creating them yourself by using the table. Still, it is limited to that which can be explained through the mechanics, meaning something such as causing the walls to close in on eachother wouldn't be possible. Good. Although different things do react differently to different types of energy, correct but pathfinder is intended to be balanced. It may be fun to hear 'the forest blows up' but the intention is that people find fun in working towards a common goal rather than simply doing elaborate shows of power. No, that is not balance, it is oversimplification. If you learn through experimenting that filling a crystal with too much energy causes it to violently explode in a shower of energy, then if you can get a hold of a crystal larger than your head and harness enough energy to overload it, then turning a grove into a crater is not imbalanced. Crystalline armour Synthesist Golem Armour Launching Crossbow Alchemist Specific items that cost money to create. I created the things mentioned through manipulating minerals in the earth. The armor was created by forming it out of quartz, a simple process since quartz makes up 80% of the Earth's crust. The gun was created by designing a trigger mechanism which I hired a smith to create out of metal I extracted from the ground, then making a small quartz crystal which I imbued with force energy and put in the hammer. The grenades were made by forming crystals of quartz, imbuing them with electrical energy, forming a layer of glass around them and extracting the quartz. And no, my problem with Pathfinder is actually primarily the fundamentals of magic. You can't control it as a basic energy, you can use it to shoot lightning out of your fingertips, you cant use it to manipulate the earth around you or pump it into a crystal to store it. You are bound to certain spells with a certain number of casts, which is just plain boring.
  16. I understand the system, I just loathe being subject to it. And this is what makes Dungeoneering better, whereas DnD games are math and rules, Dungeoneering is freedom. In DnDs you need to be a ranger to set a trap, in Dungeoneering you can just enchant a homemade crystal with magical energy and plant it as a landmine or set up a boulder to drop when triggered by a tripwire. In DnDs you need a certain amount of levels to cast certain spells to do certain things, in Dungeoneering you can even nuke the shit out of a forest with a combination of effort, thinking and understanding on how things interact with different forms of magical energy. In DnDs you've only got certain weapons and armor that can only be used certain ways, in Dungeoneering you can craft armor out of quartz to become Iron Man, create a gun that uses magic to fire rocks or make electrical grenades. And Nex, I don't play a physical paragon, I just play in a style that combines weird strategy with brute force. Apart from in the second Dungeoneering where I actually trained strength as a skill, the reason why I come off as stronger and more resilient is because whereas everyone else keeps a certain distance, I see no problem with going into grapple against an enemy five times my size.
  17. Don't even compare it to Dungeoneering, Dungeoneering is vastly better because there at least you aren't limited to classes and magic isn't limited to spells.
  18. Ok, so since Res thought it unfair to let me be a living nuke, if I die as Serén my next character is going to be a Very Young Bronze Dragon
  19. Skill at Arms, a revelation for the Metal mystery. It grants me proficiency with all martial weapons and heavy armor. I've also got the Armor Mastery and Dance of the Blades revelations, so I'm pretty much set in terms of melee effectiveness, despite being a spellcaster. Also Keen Blade (give greatsword Keen, increasing the threat range to 17-20), Lead Blades (increase all weapon's damage to that of the equivalent weapon of a one step larger size) and Bull's Strength (+4 strength bonus) means my sword deals 3d6+7 damage by itself, with crits every 5th attack on average in addition to 2d6 damage for the Vicious enchantment and +6 for a Power Attack. In other words an average of 38,5 damage. Alternatively I can do the same with my scimitar and get 1d8+13+2d6 at threat range 15-20, getting crits every 4th turn for 24 damage and 0,5 fire damage on average each turn if we ever face a monster weak to fire. Or 2d6+4+2, 12,51 damage with my gauntlets during a grapple, which is equivalent to what I get with an unaltered greatsword if not for the lower threat range. Anyways, to open my sheet, just open it in Excel and wait for a while, it's a huge calculator, so it takes some time for the computer to open all of it.
  20. Still gonna be using my sword for fighting, I was mainly looking for bonuses, not curses.
  21. Swapped the Barbarian levels to make me a pure Oracle and made changes to my ability scores to accommodate for that. Suddenly my spell list seems a little OP (for instance a touch attack that leaves a permanent curse that drains 6 ability levels, gives a -4 penalty on all attack, save and skill checks or forces the character to flip a coin to do anything that round, also I can cast that spell up to 5 3¹ times per day). Link is still the same: https://dl.dropbox.c...254/Serén.xlsm EDIT: ¹It seems I stumbled upon a bug in the sheet.
  22. Any chance I can change my Barbarian levels to something else? The Rage Prophet prestige class that Retech suggested to me turns out to be completely useless and the Rage stuff is pointless at best to a spellcaster.
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