Now that the deadline has passed, I declare myself the winner of this week's competition, so I'm better than all y'all. :P Alright, too many rules, weird scoring, all that jazz. So, to generate more interest, I'm modifying the rules for next week's competition. The rules will now have two parts, competition rules and ride rules. Without further ado, the new rules. Competition Rules: 1. Rollercoaster may be from ANY game in the RCT series. This includes expansion packs and new releases. The rollercoaster may be in sandbox mode or as part of a scenario, unless otherwise stated in the ride rules. 2. Rollercoaster must be submitted before the week ends - by 11:59::59 GMT on Saturday. No exceptions. 3. The submission for the rollercoaster must be in the form of screenshots of the park. The entire rollercoaster must be included in the screenshot, or multiple screenshots. The ride's ratings and the name of ride on the entrance to the station platform must match, and be in at least one of the screenshots. This is to verify the ride in the screenshot is legitimate. 4. The winner of the competition from the prior week is allowed to remove one ride rule, add one ride rule, and change the scoring of next week's coasters. Ride Rules: Baleeting this one: 1. The rollercoaster must be entirely above ground. 2. There must be no footpaths above the rollercoaster, or within 2 squares on the same level of the rollercoaster. 3. There must be no other rides or rollercoasters within 4 squares of the rollercoaster. New rule: The rollercoaster may not be more than 6,000 feet in length. Scoring: The rollercoaster's score is its fastest speed in MPH, divided by its maximum lateral G force. Where the minimum lateral G force is 1. Good luck!