Ratchets World of Videogames Issue one/volume one june 21 2008 Cheats, reviews, previews REVIEWS: PSP: God of War: Chains of Olympus God of War Chains of Olympus was not even worth the 40 dollars I paid for it. It was a game made up of about four to four and a half hours worth of gameplay. Mortal and Normal mode was too easy. Spartan was still fairly easy. And then there is God Mode, which is nigh near impossible due to the lack of any hard parts in the other three modes. The Hades challenges, as always, were really hard. The unlockables did not make me want to play the game again, and it just was kind of a waste of time and money. I hate to give a GOW game a rating like this, but it just did not make the cut. 4/10 PSP Syphon Filter: Logans shadow Heres a game that left me wanting more. The PSP has a serious lack of good games, and when I played this, I was amazed. It shows that the PSP has so much potential that is never utilized by other studios. In this game, you get to play as Gabe Logan, and are going after a terrorist who is holding your partner hostage. This leads to a larg, twisting story that tells of past exploits of our hero, as well as brings you all around the world to face off against the powerful enemy. The game is pretty long (About six to seven hours) which is good for something like the PSP. It has around 20 levels, and each one is beautiful. The graphics during gameplay are a mix of PS1 and PS2, and the cutscene graphics are Gamecube graphics. This game also has multiplayer, which is good, since without it, this game would probably lose a couple points. A great game, which is worth its now 20 dollar price tag. 9/10 Wiiware: Tv show king TV show king is 10 dollars of crap. It is totally stupid and worthless. You may think that it might be a fun family game, but its not. Everybody answers the same question, which adds an "Everybody copy the guy who knows whats going on" feeling. There are also drab andd boring minigame segments where you have to answer questions by either using the wii mote as a flashlight and searching for the answer, or scratching the answer off like in a lotto. It does not help the feel of "Boring". Its basically a game of luck. Even the idiot in the game can win first place if he or she gets enough money from the pathetic wheel. The only fun in this game is watching your mii hump the air during the wheel segments. 2/10 __________________________________________ PREVIEWS: Star Wars Clone Wars: Lightsaber duels Krome Studios is developing an exclusive wii game set to come out sometime in 2008. Based on the new cgi movie and television show, this game is highly anticipated for many, including me, since I am a huge Star Wars fan. IGN had \gotten an interview with producer Ken Fox. IGN: The game is developed for the ground up for Wii. What has this allowed you to do? Ken Fox: The biggest thing has been the opportunity to design and tune the controls around the unique controller. That's the hook in many Wii specific games, but I think we've been able to take advantage of it like the market really hasn't seen yet. The difference between swinging your Lightsaber by hitting a button and swinging you r Lightsaber by swinging the Wii- remote is huge. Developing specifically for the Wii also gave us the opportunity to really dial in the look of the game to match the show very closely rather than needing art assets to be usable cross-platform. IGN: Describe the gameplay in The Clone Wars. What exactly do you do? Is it a beat-'em-up? (Right now, we're picturing something like LEGO Star Wars. Please help us understand exactly the type of game you're making.) Ken Fox: Clone Wars for the Wii is all about lightsaber dueling. It's about swinging your Wii remote like a Lightsaber and recreating what we know will be classic Lightsaber battles from the movie and the show. It's also about the character development that happens in Lightsaber Duels. We have one of the main writers from the movie and the series writing and all the voice talent from the series recording over 4000 lines of dialog for the game. So, when you as Obi-Wan versus General Grievous, they will say things to each other that they will never say to any other character. We think this is something that we've never seen in a game like this and is perfect for Star Wars and the Clone Wars franchise in particular. IGN: LucasArts is really pushing the game's lightsaber battles. How do you control your lightsaber with the Wii remote? Ken Fox: We've tried to make the lightsaber control as intuitive and fun as possible. It's not a Lightsaber simulator, but when you swing your Wii remote left to right; your character does the same. You use the thumbstick on the nunchuck to move your character and swing the Wii remote to swing your Lightsaber. The buttons all do cool stuff like use the force, block and dodge, but the focus is really on putting the Wii remote in the players hand and saying 'This is your Lightsaber!' IGN: A lot of games have tried for one-to-one swordplay, but none have nailed it. Are you going for it? Ken Fox: I wouldn't describe what we're doing as one-to-one in the way that you might picture, but we really tried to make it feel like you get to swing your Lightsaber 'manually'. In short, it feels like the most natural and convincing sword type experience I've had on the Wii. And on top of that, it not just a sword, it's a lightsaber. IGN: Are you using pointer-based and gestural gameplay controls? Ken Fox: We are not doing much with the pointer beyond menu choices as we felt like it might take away from the feeling of the Wii remote being like a Lightsaber. As far as gestural controls, there's a few 'mini game' moments that use some light gestures, but still within the context of wanting it to really feel like you're swinging your Lightsaber not using a game controller. IGN: How can you use the environments to your advantage? Ken Fox: Well, although we wanted to keep the focus really squarely on Lightsaber dueling, we thought you just wouldn't feel like a Jedi unless you could use the force to pick things up and throw them at each other. So we made sure that you could, you know, pick things up and throw them at each other using the force, but to make it more Lightsaber centered, we made sure a lot of the things you can throw need to be sliced off first with your Saber. IGN: You can play as different characters from The Clone Wars series, both good and bad. How does that work? Ken Fox: In the story mode, where we are recreating the greatest Lightsaber battles from the movie and the series, you play through as the Jedi. But in the other modes of the game, challenge, multiplayer etc. you just pick your favorite character and go to town! IGN: What are you most proud of visually speaking in regard to the game? Ken Fox: We are very happy with the look of the game. We use a lot of the visual tricks that the Wii is best at, but more than any specific technical achievement, I am proud of the fact through all of the technical achievements and the very close contact we have had with the animation team making the movie and the series; we have been able to achieve a look that really matches the source material and creates the very real feeling that you are playing the show. IGN: Is there a multiplayer mode of any kind? Ken Fox: Yes! We really see multiplayer and the social aspect of this game as a huge part of its potential. We see a scenario much like with sports games where fans will watch a real game on TV and then boot up a video game and replay the match they just watched. We see fans watching the show every week and extending the experience by booting up the Wii game and re-enacting the great lightsaber duel they just saw, then picking their favorite characters and dueling some more. IGN: Wii owners are a finicky bunch. Why should they be excited about Star Wars: The Clone Wars? Ken Fox: The promise of a Wii Lightsaber game has hung in the air since the Wii hit the shelves. We think this is the game that delivers on that promise. It also delivers on what we think Wii owners will want from a game based on the new Clone Wars Movie, DVD, and TV series. The Clone Wars is an exciting way to relive the duels from the series using your Wii remote as a lightsaber, as well as keep the gameplay open and accessible to everyone. -IGN.com Star Wars: Jedi Alliance This game is exclusively for the nintendo DS, and looks to be another cool star wars game. Set for release Fall 08, IGN ran into project leader Feargus Carrol. IGN: Your last DS Star Wars effort was handled externally by n-Space. Why take the development process in-house? Feargus Carroll: This DS game is based on the forthcoming movie and TV series Clone Wars. It is being developed in the Lucasfilm Animation Studio in Singapore, the same place that the TV show is being animated. The opportunity to build the game alongside the artists on the show was a unique one, and I think for the first time in the world both movie/show and game were built side by side in the same building. And the results speak for themselves. IGN: How does the storyline of the DS game branch out from the movie and TV series, if at all? Feargus Carroll: We've taken all the major characters from the TV show and created a brand new adventure for them. The very future of the Republic is threatened by a sinister alliance of Count Dooku and the mysterious Nightsisters Sith Witches with Force powers and Lightsaber skills. This combination is a huge threat to the Jedi Order, and it is up to the player to uncover the plot and defeat this powerful enemy. IGN: Explain the gameplay mechanics powering the project. What do you do? Feargus Carroll: Clone Wars Jedi Alliance tells the story of how Jedi tag-teams work together to uncover and prevent a plot by enemies of the Republic. The player gets to choose from a possible six Jedi which two get taken on each mission. With the player directing one character and the other under AI control, the team must fight droids, Lightsaber wielding enemies, complete thrilling action sequences and solve numerous mini-games before a six-way showdown with the ultimate boss, Count Dooku! Each Jedi has their own unique fight combo moves, and they also combine to carry out unique two-man attacks on powerful enemies. IGN: How do you control your Jedi using the stylus? Please elaborate. Feargus Carroll: Jedi Alliance is designed, from the ground up, as a stylus driven game. Player movement, combat, Force powers and puzzle solving all driven by the stylus. The unique form factor of the DS has given us a great opportunity for the first time ever to give players direct control of the Lightsaber. With stylus control the player can aim the Lightsaber with pin-point accuracy and engage in blisteringly fast Lightsaber duels. Using the Force has never been easier press a button, tap the screen and feel the power. The team has worked really hard to make controls really intuitive, and I believe they've succeeded. IGN: How does the multiplayer mode work? Feargus Carroll: At any time during play, one of your friends can drop into the game and take over control of your partner Jedi at that point they too must engage enemies in Lightsaber duels, escape near death in the high action sequences, and combine with you to unlock secret rooms to find pick-ups and collectables. IGN: How are you pushing the DS graphically? Feargus Carroll: Can you imagine a fully 3D world on the DS? Well, neither could we 18 months ago, but that was the challenge I set the team, and they knocked it out of the park. You won't have seen anything like this on the DS. IGN: You have a Jedi pairing system in the game. How does this work? Feargus Carroll: As you will learn from the TV series, Jedi are not lone operatives; they work in partnerships, fighting alongside each other and leading the Clone troopers. We will reveal how each partnership brings a unique dimension to how the Jedi fought during the Clone Wars their relationship to each other; their fighting moves; their Force abilities are all different depending on which Jedi are fighting together. In a given situation, you will hear unique dialogue between each pair of Jedi, depending on whether it is master and apprentice, master and former apprentice or two Jedi Masters. IGN: Who do you get to play as? Feargus Carroll: This is the Clone Wars, and the Jedi Order bring out their big guns to combat their enemies so you play as Obi-Wan Kenobi and Mace Windu, both Jedi Generals. We also have Anakin Skywalker, no longer a Padawan (apprentice) but a full Jedi; the new star of the TV show Ahsoka Tano. She is very cool and Star Wars fans will love her. We also have two die-hard fan favorites, Plo Koon and Kit Fisto. Each of these Jedi feature in the show, and you will get to see their cool and unique powers in our game. IGN: Why should DS owners be excited about the project, in your opinion? Feargus Carroll: In watching the TV series, fans will learn a lot more about the individual Jedi than was previously known their relationships to each other, events from their past, how the Clone Wars were won. In the game we explore that further. This is not just the game of the TV show; this is the TV show in your pocket. Just as in the show, each game level is delivered as an episode of the story, with a cliff hangar ending that is resolved only later. This is a stylus driven game that delivers previously unknown Lightsaber control in a game that will blow your mind. -IGN Video of the week: WARNING: MATURE CONTENT Cheats: LEGO INDIANA JONES: There are five star wars dolls hidden throughout the game, and if you find them all, harrison ford magically transforms from the awesome preofessor of archaeology into the amazing smuggler from corelia. Here are where all five of the dolls are located: * C-3PO - Raiders of the Lost Ark, The Lost Temple * Chewbacca - Raiders of the Lost Ark, City of Danger * Leia - Temple of Doom, Free the Slaves * Luke - Raiders of the Lost Ark, Into the Mountains * R2-D2 - Last Crusade, Desert Ambush Next week: Reviews of: Space Invaders Extreme Pirates of the Carribean online Runescape Thrillville Previews of: Force Unleashed Halo Wars Gears of war 2 Video awards: Best Halo comedies cheats: GTA4 See ya next week!