Everything posted by Carl
-
Post all RS Screenshots, Videos, and Sounds here!
Uhm..The RuneScript says: TRACKER [All] exp gains for mind of fury in last 2days: Overall(+52) +32,364,798 | Def(81) +526 | Str(87) +41,689 | HP(88) +14,047 | Range(90) +14,630 | Pray(77->78) +7,112 | Magic(84) +49,052 | WC(99) +150 | Fletch(99) +59,430 | Craft(80->81) +1,225 | Smith(74->77) +339,463 | Mine(82) +18,789 | Herb(74) +38 | Agil(89->99) +8,105,897 | Thief(78->99) +12,000,000 | Farm(89->99) +11,000,000 | Runecraft(78->79) +780 TRACKER Con(77->81) +615,392 | Summ(75->76) +96,578 Wow? (It was actually in 1 day.) That is.. Crazy.
-
what TIME does the G.E price page update?
This is correct. The Ge's *always* random times. However, the price of items on the Grand Exchange database change sooner than the price on the main page. Examepl: "We last detected a GE update approximately 13 hours 28 minutes 10 seconds ago. Last update took 16 hours 13 minutes 27 seconds." Could be anywhere from 6 hours, to 48 hours. Also, I didn't do that when Dragon Claws first came out. I bought them in World 2. I did, however, make sure I got my offers in first for the rest of the pairs I got. Note: If you're offering for more than 1 of an item, use more than 1 Grand Exchange box. Same's applied when selling an ite,. Always/i] use several boxes if you wish for the trades to complete sooner for multiple. ;)
-
16th June 2009 Bounty Worlds and Gravestones
Whoever put that there's a deadman, in my Edgeville? I don't want that! :evil: :roll:
-
99 Mining And Max Total! =D
Woop, congratulations Giga on maxing, Super achievement! Good job my friend, took long enough but worth it I'm sure. 10/10, of course. What's next? Also, I love you. (In the picture)
-
Whats this?
Uhm, the new background is Lumbridge. And they're the Melee tutors, I'm sure? Fighting off the Goblins that reside on the other side of the river. :roll: The trailer for RuneScape is a few weeks old, too. ;)
-
Post and discuss all Jagex Twitter updates here!
edit: Nvm. ;)
-
Post all RS Screenshots, Videos, and Sounds here!
:
-
Post all RS Screenshots, Videos, and Sounds here!
Got 60 smithing last night, too, from 49. All for stealing creations.
-
Post all RS Screenshots, Videos, and Sounds here!
*mumbles* "Lucky nubs getting raven eggs off Evil trees" *mumbles* :evil: *Sends evil zombie hordes after you* (getting raven egg after 14.3m wc exp=nearly committing suicide) Funny thing is it's the first egg I've gotten from a nest. I'm 81 woodcutting at the moment.
-
Post all RS Screenshots, Videos, and Sounds here!
Got it last night from an evil tree as a reward. :
-
Post all RS Screenshots, Videos, and Sounds here!
That is brilliant :XD: He bought the account. Currently, it's owned by 3-4 people at the same time.
-
Lastest Twitter hint?
They've edited the tweet, to : "RS: We finally find a home for those abandoned monsters & a load of gravestones turn up everywhere! Still the new conveyances should help..."
-
Game-engine Improvements by Andrew 11-Jun-2009
Of course MMG wouldn't have been able to write it. He works on the business side of things, but the Game Engine is what Andrew works on. It's his job. This is the kind of situation where Andrew decides things Not only that, but he's currently in Amsterdam. Possibly back today, though.
-
Game-engine Improvements by Andrew 11-Jun-2009
It wasn't intentional, smellysocks. But they were going to leave it, however, it was providing an advantage which simply shouldn't be there. That is, cutting and fletching, etc. And the ability to cast an alchemy spell and another spell at the same time. Hopefully, when they find out what small thing they could change to bring back said powercutting, to make it easier, they will.
-
Game-engine Improvements by Andrew 11-Jun-2009
Normally testers get paid : You know I mentioned that to a staff member before. Jagex could potentially have 1000's of Quality assurance people working for free. Would save them quite a bit. :lol:
-
Game-engine Improvements by Andrew 11-Jun-2009
I think the potential banning may be related to the bug where some monsters weren't attacking you back, and people were taking an advantage of that. Which is simply bug abuse, as it's not intended for the game, and isn't right. So many many folks were worried about their account status. I don't quite understand, why? :?
-
Game-engine Improvements by Andrew 11-Jun-2009
Well, I don't believe that was actually intentional. Things like fishing, while being able to drop your fish I'm sure they thought were the useful things. But fletching while woodcutting, and then also being able to drop the bows you make while still cutting? I don't think that's right. :roll:
-
Game-engine Improvements by Andrew 11-Jun-2009
Yeah, that's exactly it. Hopefully, we'll see it reintroduced sometime in the near future, as it was very very handy!
-
Game-engine Improvements by Andrew 11-Jun-2009
Yeah, tis' possible true Odie but I was hearing very mixed up stories with that, you can't really be sure if any of them were actually true. Considering Jagex were actually asking that question themselves.
-
Game-engine Improvements by Andrew 11-Jun-2009
--Game-engine Improvements by Andrew 11-Jun-2009-- This was posted by Andrew, and can be found here: http://devblog.runescape.com/c=fde5QHqk ... post_id=14 You may have noticed this weeks updates have caused some unusual behaviour changes in the game, and a few bugs. These are fixed now, but this post is to explain what's been going on. I expect some of you are wondering "The game was working fine before, why do you keep fiddling with it? How is it that things that were working fine for years can suddenly temporarily break?" To answer this question I need to explain a bit about what we have been doing to the game-engine and why. The current version of the RuneScape engine which sits behind the scenes and runs the game, has been in continual development for about 6 years now. Over the last 6 years we have been continually bolting bits onto our existing engine to add new features and support new content we want to add to the game. You can think of it as similar to building a tower. Luckily the tower was built with very solid foundations in the first place, but after 6 years of adding new floors to the tower we really need to go back and reinforce the foundations a bit more to support the next 6 years of additions. What this means in programming terms as that we have been replacing some of our earliest engine code, and integrating some of the later improvements more neatly. The code had become a bit of a mess of many different systems which were all written at different times by different people, all working in slightly different ways with slightly different rules. We have therefore been working hard on unifying everything internally, to be simpler and more consistent so it doesn't become terminally confusing to work on. This is a process called "Refactoring". It's something which is only worth doing because we take a very long term view with RuneScape and fully expect to be improving the RuneScape engine for many years to come. We therefore really need to make sure we have a good foundation to work with. It's a question of short term pain and a bit of instability to ensure the long term stability of the engine. With this weeks engine update we launched completely overhauled route finding and action systems, which are very core systems to the game. Ideally this wouldn't have changed anything at all, but the system had grown very complicated over the years as more and more rules were added on, resulting in a complex system, with lots of obscure behaviour which nobody fully understood. Developing a much a simpler replacement which still supports all of the features of the old one, and still broadly behaves the same way as the old complex one has been a big challenge! After a lot of testing we finally declared the new version to be a good replacement for the old one. The new version was a lot simpler and easier to understand and work on, and in all the cases we tested, it still gave the same result as the old complicated one. However there are thousands and thousands of things you can do in RuneScape and short of spending years testing (not practical obviously!) there is no way we could possibly test EVERY permutation. So we launched our new version, and after a couple of hours of launching the new version with over 100,000 simultaneous players, the amount of play from that many players at once equates to about 20 years of testing in just 2 hours! As you can imagine 20 years of testing DID try a lot more permutations and a few things which didn't quite work the same after all were discovered. We quickly jumped to tweak the behaviour of our new system to fix those unintentional changes. However it turned out that in doing so we introduced OTHER changes which broke other things instead, which in turn needed fixing themselves. One very obviously example of the above, was that we inadvertently made it so that you couldn't eat food and walk at the same time anymore. The engine generally doesn't let you do 2 things at once, and whilst we were simplifying and unifying things we missed one of the rare cases where the old system was inconsistent and DID let you do 2 things at once. Everyone still wanted that behaviour so we reintroduced that slightly asymmetrical behaviour in our new version, and made it so you could eat and walk at the same time (not recommended in real life unless you want indigestion!). However we did that very quickly with less testing than normal as we were rushing to fix a live bug. When we made the change it turns out we went to far in the opposite direction and made it so there were many other places in the game were you could also do 2 things at once. At first we thought 'Well this is probably actually an improvement, it was always annoying that you couldn't do those things'. However more and more reports have been coming in, of players doing 2 things at once that weren't previously possible. We've realised that the change was more far reaching than we initially thought. A lot of the careful balancing of the game was being thrown off. Therefore we've updated yet again to still allow eating+walking, but NOT allow the other '2 things at once' actions. Some of them may be reintroduced again in the future, but in a more controlled way and only after testing and considering the implications of each one. The upshot of this is the behaviour really should be back to what it was before we started now, but we've got a much better engine running the game to build on for further improvements. Certainly it's been a stressful few days and I expect a few more tweaks will still be needed. However no real harm was done, nobody was banned, and it's definitely worth it to ensure we have the best possible platform to be building on for years to come. Project: Game Engine Tags: game engine, QA
-
Post all RS Screenshots, Videos, and Sounds here!
definately some type of price manipulator Pretty sure Agent wouldn't account share. :roll:
-
Mod Mat K & Manipulator clans Debate
He got muted for advertising that in Goldmerch cc :lol: This whole ordeal is getting better and better. Yeah, there was no p-mods in clan chat so I called someone in. ;) Serves him right, too. Then he said "join my clan chat", came in on an alternative account (Which was unranked) and said to his friends "Kick all the non-ranks, but not me" and they kicked him too! Rather funny.
-
Mod Mat K & Manipulator clans Debate
Happy to say I was possibly the last person to click "Kick user Goldmerch" :twss: I'm glad something's finally being done. :thumbsup:
-
Post all RS Screenshots, Videos, and Sounds here!
Okay, so following on from yesterday: I get this from a drop party: I sell them: Then I sell them: Around 9.1M in total from the party, so. :
-
Post all RS Screenshots, Videos, and Sounds here!
That's been said so many times now. :roll: