Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Peregrine

Members
  • Joined

  • Last visited

Everything posted by Peregrine

  1. So. From experience, I found that having 'F' toggle fog (inversly proportional to fps) was a bad thing, so I decided that F4 would make a good button, as it is right next to the F3 button which displays fps and all that. Well, in Alpha v1.2.2 F4 spawns portals. Anyway, now I accidentally place portals around when I try to change fog settings. And you know how long it takes to mine obsidian to get rid of the portal. :c I guess Notch forgot to remove some dev debug shortcut from the code. :P Edit: Reading through some community posts, this apparently doesn't work anymore. I haven't updated my minecraft client/files yet though. I guess that would be helpful.
  2. Haha, yeah. It would help to have server op controls. :P Mmhmm. And if our server gets too crowded and claustraphobia kicks in, the op can always reset the server. I think, if when we start a server, we should each start building our civilizations at least 5 minutes walking distance away from the edge of another's civilization. If we don't want to use minecart/river/[future transportation] systems to go from city to city to visit friends (or enemies?), we can always use the /warp command. And nice reskin there, Zilla. :P
  3. First, we need to ask ourselves whether one of us is going to host it [and trust the others not to do odd stuff with the knowledge his/her IP], or are we going to pay for our server to be hosted externally [probably with more dedicated uptime]?
  4. Very good song. Coincidentally (or not?), I have it on my iPod right now! xD And hey Pink. :smile:
  5. I've been working on hollowing out the inside of the mountain I showed in a previous picture, since I love the scenery so much and would enjoy having my base located there. No pictures yet, though. However, I saw the following picture on the Minecraft Reddit that I thought was absolutely mindblowing. [hide=Large Picture] [/hide]
  6. Let's call actual football 'football', American football 'American football', and rename hockey to 'Canadian football'. Because when hockey is called football, it makes just as much sense as when handegg is called football, right? And then we have Australian football.
  7. Hide tags for sections 1-6 should be fine, and sections 7-end don't have any content in them so they aren't really broken. Not sure if that is the problem, though. Other than that, when you start f2p dging, don't bind anything if you have some p2p item that you wouldn't like to lose (ie, ssh), since all p2p binds are erased once you bind a f2p item. If you're high enough combat, you should get fractite spawns on the table automatically, so you can just pick up one of those each floor. Also, the Dragoons aren't inactive. Pretty sure the cc is invite only, but it may have been that you visited during non-peak hours. Uh, and don't use Dungeon Tour. You should see it being advertised/spammed on w7, it's too public to be a good clan. :3
  8. Tutorial on restoring missing (corrupted) worlds Good luck, that happened to me and I was kinda bummed. I followed this method and everything worked fine. You'll have to change your spawn point back, your inventory is lost, but your world should be saved. The only thing that was wrong with my world was that two chunks were obliterated from the map. Unfortunately, those two chunks were near my house. :3 [hide=Pictures of the corrupted chunks] Funny thing is, this functioned very nicely as a high-dive. It even had a ladder all the way back up and a 'diving board', too. :3[/hide] Ended up writing a batch file that prompts me if I want to backup my saves whenever I run minecraft. Anyway, after the biomes update, I figured I would start a new world and see how things looked. Loaded one up, spawned in a small desert with some woodland and hills around. I was dissapointed. Then I walked over a hill and saw the following. Guess where I decided to settle?
  9. Pretty sure you have to complete the quests "Prince Ali's Rescue" first, and then talk to Osman (a major character in the quest) after the quest. Then just talk to the apprentice, listen to her story, and ask her to teleport you. Furthermore, if you complete the quest "Swept Away", you can get a broomstick enchanted by the apprentice, which allows for infinite teleports to the garden. That will be handy if you are planning on using the garden a lot.
  10. If you feel like you have to do something about that, you can use programs like [MCEdit] or [MC Map Deleter/Pine Tree Generator] to remove specific chunks from your world, so that you could regenerate the chunks once the biomes update has been released.
  11. At the bottom of my staircase is water 2 blocks deep. When I want to get to the bottom I drop into it. Just so you guys know, once you build something up at the Skylimit, you will want a pool of water 3 blocks deep. I've learned the hard way. :3 The following is a great video tutorial on collapsing following is a great tutorial on building collapsing scaffolds, no cleanup of the scaffold involved. [hide=Tutorial] [/hide]
  12. Lots of wise info on this topic from an outdoor gardening expert in the post above. Also, I bet he gives good advice on lawn mowers, as he apparently is from (is advertising) a lawn mowing forum. Anywho, I figured I'd post some updated info on this topic. I used some modular arithmetic to prove that the Spring and Autumn gardens are one-clickable, though not at a feasible, consistent rate. So unless you want to wait a great amount of time between runs while Elementals reset, I'm not sure why you would one-click the Spring/Autumn gardens. However, the Winter Garden is one-clickable very consistently. I haven't written a guide on it yet, as I am F2P, but I performed some calculations, and it appears to come out to be 10k exp/hour at level-1 thieving. Does anyone know if that is a decent rate for thieving at that level? And if it is even decent at lower levels, at what level does another method become better than it? It would be awesome if people could provide some info on low-level thieving activities here, as that would factor in to my decision on whether or not to add "One-Clicking the Winter Garden" into my guide as well. I might do it on my own time for fun, but college is busy and life is lively. Edit: Actually, would anyone be interested if I ran modular arithmetic tests on herb gathering from the gardens? I'm not sure on the herbs/hour and all of that, but I do know that the ratio is similar, if not the same, as the ratio of herbs obtained from killing chaos druids.
  13. http://twitter.com/notch/status/27923285752 O_o;; Just think of the possibilities. Player/Clan owned worlds and whatnot. It would be interesting if Notch gave the option for a password to these 'server portals', too. Picture for the above twitter status if the site is down. (Took a while with a few refreshes for me.)
  14. And if the mid level players want to casually play the game to reach the high level content that they would like to play casually, they should casually play for 5+ years? This is true. But I'm more concerned about the gap between med level and high level. If you think I'm the only one who feels it, take a look at the "The Middle" thread here in General Discussion. Also, just so we have definitions clear, or at least one side of definitions, I do not consider skills to be game content. Dungeoneering is the closest skill to game content, as it is practically a minigame. Skills, in my opinion, are moreof utilities that influence the way you play the game's content. The maximum exp obtained from achieving a quest cape according to wikia is 2,946,243 exp, and I believe that is a few quests off, so I'll be generous and round up to 3,500,000 exp. That's 1.1% of maxing out (non 120 dg). If we give them the exp required for doing all quests and assume that exp hasn't been gained from the quest rewards, then we can add 17,414,989 exp to the previous amount yielding 20,914,989, which, for simplicity's sake, I will round to 21m exp. That means one has (100*21m)/(25*13m) percentage of total exp, which comes out to be 6.46% of non 120 dg maxed out exp. That leaves players to grind and/or casually train the 304m remaining exp. I'm not sure if it is an unwritten law of MMORPGS that they have to contain grinding so their playerbase stays around, but I may be wrong. It's not necessarily kicking your level group out of the game. While it does devalue the time that one spent clicking repetitively, it also provides that same group constant high level updates. If your complaint is that the high level updates aren't exclusive to high levels since everyone is a high level, then call them endgame updates. Throwing the straw man that implies one-week-old players will be able to reach endgame content aside, do you personally enjoy the way the "Skills" in this game "can hold a persons attention factor"? Realize it is important to seperate the online social part of the game from the skill itself. (By the way, for my previous calculations in past posts I was presuming 24 skills. So the numbers are a bit off.)
  15. [hide=@green9090 /Making high level the new mid level... doesn't count./] Making high level the new mid level and then making content for it doesn't count as high level content. That counts as castrating the game and making everyone with the patience to get a real 99 quit. I don't believe 120 days of casual gameplay should be required to access all the 'high level content' that Runescape has to offer. High-level content should only be related to time-played in a minimal aspect. And remember, not everyone is a Zarfot. Making higher level goals easier to achieve only allows Jagex to institute more innovative ways for high-end content to be used, since they don't have to worry about the populace complaining that the content is nullified by the fact that no one can use it. Skill isn't a quality involved in obtaining a level-99 skill, oddly. There are hardly any qualities other than patience and endurance gained and used from and during the journey towards level 99s. It is like working in a factory, you do the same thing over and over until you retire. Besides, if you played Runescape just to get a "real 99" and not for fun, I think you have the wrong mindset. Getting "real 99s" while playing Runescape for fun is great, but I would rather be able to use all while having fun. If you think lots of players would quit because 13m exp was nerfed, you could be right. If Jagex nerfs 13m exp and does not consistently add "endgame" content to the game, they would see a drop in their playerbase, since most would not have goals making them stick to the game. But I myself have obtained 13m exp in crafting, in a extremely casual, time consuming way. Would I quit if Jagex made 99 crafting more common or easier to achieve? No. I'll only quit if Runescape isn't fun for me. [/hide] [hide=@Ring World /This game wasn't made for everyone to max out./] That's actually an excellent point. The thing I have with it, though, is that the inherent natural player competition combined with Jagex pushing players toward higher level goals through quests, equipables, minigames, etc, result in an en masse striving for higher levels. Skill capes certainly didn't help. It's almost obvious that most people don't get 99 cooking because they want to burn higher level foods less. That has been transformed into an 'added bonus', when it was meant to be the main attraction of the skill. Not really writing much to your second point as it is mainly a luck factor and not attributable to the general population. But I do concede that some will get lucky. Also, even with luck you have to factor in time required to gather the equipables/skills required for corp/gwd teams. Yes, if one plays long enough they will max out. I've averaged 120 days over around (Actually, one month 'till exactly) 5 years of playing. That's 6.6% of my time, for the last five years, an average of around 1 hour and 36 minutes per day. That's a casually reasonable time to play per day, you would agree, right? Yet I've been playing for 5 years at this same rate, and I'm only 20% of the way to maxing out. 15.6% if you count 120 dg. That means I'll end up playing 20 more years before I max out, if I continue to play Runescape casually for fun. And in 20 years, who knows how many skills runescape will have released. Assume one every 4 years, and that's 5 new skills. If they each have 13m exp (Opposed to 104m exp) required to max the level, then I'll be 83% of the way to maxing out. That remaining ~20% will take approximately another year to complete. So, 21 years to max out from now. 26 years of playing. If Runescape is trying to appeal to casual gamers, that is unreasonable.[/hide] Inside the hide tags are points relevent to this topic. If you aren't the person they are addressed to, feel free to read and reply anyway. I just put 'em in hide tags because I like to save space.
  16. Rawr. Minecraft/Paypal aren't coming together in a nice combination. So I bought a Visa debit/gift card on Wednesday and have encountered an error message very early into the process of buying Minecraft. Found out yesterday that it had to do with some oblique "Restricted Country" payment reason, and today I just found out the actual reason is that Paypal cannot convert USD to Euros on a debit/gift card. So, I guess now I work on loading my cash off of my debit card to Paypal. Which is harder then it sounds, since Paypal hasn't supported that feature as "We automatically use your card if there are no funds in your balance." But Paypal doesn't convert, so.. Oi. Anyway, the most helpful post I've found about this issue: Source
  17. 99 cooking is more useful than 99 crafting in my opinion, and I have 99 crafting. I haven't made anything higher that has a higher requirement than 71 crafting (Blue dragonhide bodies), and the highest item I have ever crafted is at level 77. (Red dragonhide bodies for clues. If they aren't used in clues, then lower the highest item I have crafted down to 71 again.) 99 Cooking would at least constantly be helpful to me, in Gielnor and under Daemonheim; less burn rates for raw high level food items that I obtain would be nice, and it would also be good as it would reduce the failure rate of bad brew production. [Hide=Rant (The juicy portion of the post)]But really, I think it's the 13m exp behind the psychologically obscure notion of "Level-99". I remember when I thought Level-50 was halfway to Level-99. If only. Why play a game where the ultimate endgame is at 312m exp? (Not including 120 dg) Estimating an average around skills as 100k/hour, which is high, and that one doesn't dilly-dally at all in Runescape, that would take 3,120 hours to reach the endgame. That is 130 days of constant gameplay. I'm at 63m exp and I around 120 days of gameplay, if I recall correctly. That's 21,875 exp per hour. 63m is 20.2% of the 312m ultimate endgame experience. On that rate, I'll end up maxing out at around 600 days (14400 hours) of gameplay. Should it really take this long, playing a game casually? I personally believe Jagex should either lower the exp for 99, or add a permanent exp multiplier. Then, start adding more endgame content. Lots of endgame content. Because then you won't be able to say "Oh, but most of our players are low to med leveled." If new players have a problem starting the game or don't have enough low level content (Seriously though - Runescape has tons of low-level content), then add in something to do. If they can't figure out how to do 'something', either add a tutorial or make the 'something' more intuitive. It is up to the company to make sure the customer finds their product fun. If the customer doesn't find their product fun, they lose a customer. You don't want to hold a large playerbase because your players want to achieve high goals via grinding. And casually playing doesn't seem to be too viable either. I'd consider trying to get your playerbase to keep coming back to Runescape because it is fun. Of course it is some fun already. But there is no point in doing something not fun just so you can do something fun. And doing something kind of fun which takes more time isn't very justifiable.[/hide]
  18. Ew Paypal one of two things putting me off from buying. If putting money onto Paypal is your problem, and not actually registering a Paypal account, then I believe a solution is to buy a Visa gift card, add it to your Paypal account as a credit card, and then proceed with the payment. Actually, if registering a Paypal account is your problem, I believe you would be able to register a Paypal account with a Visa gift card in place of a credit card, but as for that I am not sure either. I'm going to buy a Visa gift card on Wednesday, probably from a local grocery, as an intermediary to buy Minecraft, I'll post back here then to let you guys know how it went, and if successful, I'll give you some info on how to add the card to Paypal, etc. Edit: Oh, and this: . Best with sound.
  19. There already are bots that report people for botting, albeit random people. All we need to do is give them more AI than bot hunters; shouldn't take too long to code. But in all seriousness, it's a good idea. In IRC channels you have bots to feed you data and to kick/ban users that avoid censors or spam. Actually, I would guess Jagex's attempt at bots like these were random events. This might not be a good idea after all. If implemented correctly, however...
  20. qft qft again. Seriously, my math tutor has been saying that math and sciences, but mainly math, shape his way of learning other subjects and his philosophy around morals/ethics/meaning of life. As I learn more and more about math, I see he is right. Anyway, at 16 I went through community college level history course, since the University of California system doesn't accept homeschooler's history credits. I worked hard and got an A, since they don't give A+ or A* at my community college, and I have to say that this teacher was one of the best I've had in a public school system. He encouraged classroom discussion/debate constantly, gave opinionated lectures and asked for student's opinions, looked at problems in the past and how people attempted to solve them, compared them with problems today and asked us how we thought the new problems should be solved. In short, he provoked our minds to use reasoning. Not any of this standardized test memorization stuff. If you ask me to compare Martin Luther King Jr. and W.E.B. DuBois views on equality among other things, I can do that. If you ask what date each one of them was born/died/wrote something famous/spoke a famous speech, I can't tell you. Is it better to know the ideas (and be able to argue their pros and cons) rather than the facts of history? In this day and age, where facts are easily called upon via the internet, I would argue that yes, sources on major historical events are hardly needed. However, it is important to reproduce facts accurately lest they die off. I might consider sending my kid to a public school system if they decide to start teaching creativity with the memorization of fundamentals, instead of teaching optional creativity with the memorzation of algorithms.
  21. Best method of entertainment in Runescape. Ever. Unfortunately a little more entertaining than certain pieces of content. I know a lot of people blame Jagex for not doing anything about bots. This isn't true, they do quite a lot to reduce botting. However, I would ask the question: Why is Jagex creating a game that is so repetitive it makes players want to bot, and, due to repetition, is easy to create bots? If you have to blame them for anything, blame Jagex for that. Any sort of game with a grind is going to get bots playing, simply because grinding isn't fun. And with 312m exp to grind, rather than spending hours not having fun playing a game, one would seem to want to have fun from the start, per se. Who can blame them?
  22. Quotes from the Times. I'd just like to say that in my own personal opinion, anyone who trains a skill past level 99 for the reason of gaining hiscores is not efficient. Efficiency is about saving time now so you can have more fun later. That doesn't mean you can't have fun while being efficient. Unless you're training skills such as Slayer, getting exp unconsciously with Effigies, moneymaking via training, or you have a deep fear that Jagex is raising the skill limit to 120 (God forbid), you shouldn't be training past 99. There is nothing that allows you to have more fun above 99. I'd like to get a general response on these questions. If Runescape was single-player... Would you play it? If so, what parts would you play? Would any goals you have now be changed? I believe if one answers these questions truthfully, they can find out if they really do enjoy 'training a skill casually/efficiently' or not. Are you really enjoying the skill? Or are you enjoying the community while training the skill? --- I also agree with PereGrin, and @Obt: I think we're also pretty good trolls too. :P [hide=Rant]But seriously, there is no reason why I should have to cut ~3.7k logs just so I can attain a certain level so I can start a quest. I want to play the fun parts of Runescape without the grind. If I want to talk with the community, I'll hop on Skype/MSM, where my friends are. Jagex, if you want to make Runescape more community focused, make the game less based on the need to be efficient (Training hunter with someone else in 'your spot' reduces exp), and more based on community activities like minigames and potentially group-quests. Eliminate grinding. Buy minecraft, add it to Runescape and don't ruin [minecraft]. Actually, don't make the game more community focused, I'm really not that big a fan of the Triumvirate. Make the content more community focused. [/hide]
  23. I'm not sure about the safety of the file in the author's linked youtube video, but this can be done with any memory scanner. While you may get banned for it (Disclaimer), this is just as harmless as changing the amount of gold you have from 1 coin to 2^31-1 coins. It's only client side, and the server still reads the amount of coins as 1. Edit: Pics 4 Proof [hide=Quasi-large images] Jad terrorizing Lumbridge. The lack of mass panic is only further proof this is client side. :P Jad homeporting. His favorite method of travelling to Lumbridge. [/hide]
  24. Turn shared exp off, and make sure you aren't on defensive style when you start a new floor. If you end a dungeon on crush mode, when you start a new floor you will be in block (defensive) mode, because the weapon de-equips when you switch dungeons, switching your attack style to defensive automatically, then re-equips, keeping the style on defensive. Other than that, train normally. If you're in a team of people with higher combat levels, see if you can be the keyer, as you might not be the best help offensively, and you probably don't have the skills to make resources at the base.
  25. Use iPart(x) to retrieve the integer part of x. If you let x = {4.5, pi, or 2}, iPart(x) will return {4, 3, or 2}. Use fPart(x) to retreive the fractional part of x. If you let x = {4.5, pi, or 2}, fPart(x) will return {0.5, pi-3, or 0}. To call a digit from a specific place in a number, use iPart(10*fPart(x*10^(n-1))), where x is your number, and n is the number of digits behind the decimal point the number you are calling is located. iPart(10*fPart(1.23456789*10^7))) will return the 8th ((7+1)th) number to the right of the decimal point, which is 9. Oh, I guess you would probably be using this to call numbers from the left side of the decimal point. in that case.. iPart(10*fPart(1234.56789*10^(-n))) will return the nth number to the left of the decimal point. There's probably a better code but I just threw that together from my other code, as you can probably guess. It's probably best to stick with Dec->Bin functions already in the calculator (Not sure where to find 'em on the 84), but if you wanted to do it this way, these functions would be how you would do it.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.