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bubbyjoe2

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Everything posted by bubbyjoe2

  1. The requirements are high because of their healing powers.
  2. It should be fairly easy to implement.
  3. This thread was posted a while ago by me. This is a recreation of my thread, it may still exist. No credit for you.
  4. Yes, but you don't actually get to see the entire ride on the train. I can see this update, were it implemented, being a try it and drop it, one of those things where people try it once, say "nice concept, but too inconvenient", then stop using it creating a barren wasteland wherever the update was. Trains, if made somewhat similar to real life, would be too resource consuming to make them a useful form of transportation, as opposed to say teleportation which works fine. I'm sure that the high demand for food in F2P would keep people using the trains, especially from Port Sarim to Draynor. And the skillers don't want to raise their magic to teleport. Some non-magic pures may also like this update because the track runs from Lumbridge to Edgeville, giving them a quick and cheap ticket to the Wilderness. Or you could have a special underwater track going from Karamja to, say, Falador... Edit: I support Whole heartedly! Now all runescape needs is its own version of Jurrasic Park! I hope that isn't sarcasm... -.-
  5. And new skills! Buying, Selling, Autotyping, Scamming! (Not to offend any merchants, just a joke)
  6. This is a recreation of the old thread. There has been a large hole in treasure trails. I know how it can be patched up. A new treasure trail, level 2. All level 3 clue scrolls would be bumped up to level 4, and all level 2 up to 3. The rewards would be as follows: Trimmed Mithril Armors Heraldic Mithril Kitesheilds Heraldic Mithril Helms Amulet of Defence (T) Holy/Unholy* Symbol (T) Maple Composite Bow Brown and Orange Elegant Costumes* Foam Finger* - Enhances 'Cheer' emote Peasant top* - Enhances 'Bow' emote Roses* - Enhances 'Blow Kiss' emote Lead Boots* - Enhances 'Stomp' emote Slayer Ring* - wearable slayer gem Priest hood (For level 1) Amulet of power (T) for level 3 (by NJEO3) Monk Hood (by Moonshadow) Green Dragonhide coif (by moonshadow) *-P2P Post if you support. Supporters: 1.Master_Smither 2.Kickpointy 3.Moonshadow 4.NJE03 5.Liekjanet10 6.sir_molk 7.killerred005 8.Beest1942 9.Jeda45 10.nicrune008 11.fmv_hero 12.dizzle229 13.daxter76 14.Cabbage_Boii 15.zaaps1 16.Dracion1 17.Warrior_B666 18.FalconBomba 19.mario_sunny 20.
  7. *Dusts HUGE cobwebs from thread*
  8. Yes, well, the entire system of trains will be "narrow gauge".
  9. I need to get some more posters... :wall:
  10. These trains are about 1.7 times as tall as your character, not that large. The idea of making a large, resource rich, accessible by train only area sounds good, and I'm already creating a concept like that with FalconBomba. However, the resources there would have to be pretty dang good (Such as Runite or Dragonhides) for people to want to use them. The new car isn't a good idea, however, because it would make the resources too easy to ship. It also wouldn't be easy to transport actual monsters as a group of players could "steal" the monsters leaving the actual resource gatherers with nothing to use. Also, thanks for the productive imput.
  11. Bump... :|
  12. This should take almost no coding.
  13. Does it matter in this case? Its; probably one that will get the job done, not a .22 or something.... Most likely a pistol.
  14. Posters pl0x.
  15. Those bots are part of RWT websites that sell accounts. Looks like those bots were getting their woodcutting up to sell them for a higher price.
  16. Yes, I've read about it, and I'll send you my feedback ASAP. P.S. It's bubby, not bubbly.
  17. Is it the title?
  18. Yes, and to all of the people who say, "LAG": This would actually strain the game engine less. Groups of players would be moving in the same direction, so the game engine can focus on certain areas easier. They would also be sitting in the passenger car, doing nothing. Also straining the database less. However, if single players moved in different directions, on the other hand, it strains the engine more because it has to focus on a scattered database of players. The engine would be strained by teleporting more than this, because most teleports occur one at a time. So now the lag problems are solved.
  19. bubbyjoe2 replied to Paaaaarker's topic in Rants
    And don't forget the Level 4s in F2P Lumbridge with names like, "Cexy7886" or "Hottiegirl767" Probably gold diggers.
  20. There also were NO banks, no Hot Air Balloons, or Magic in the Middle Ages. Along with Dwarves, Giants, Tz-Haar, Elves, Gnomes, Fairies, Goblins, Magic Trees, Mithril, Adamant, Runite, Dragons, Ghosts, Zombies, Vampires, Ents, Game Shows, Golems, Trolls, and Summoning. So if RuneScape is strictly Midieval, why not get rid of all of the above?

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