Everything posted by ghjkl
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Controlled Exp
Training str to 99, then attack to 99, then defense to 99 would be faster than training controlled since str increases exp/hr more than atk/def
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Nex
I talked with some people in dgs, and they are all willing to form a "perm" nex team. The problem is no one actually knows what to do, so we need someone pro like you to tell us. :thumbup: :thumbup:
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~~#hatebringer's Blog!!#~~ 99 #3 + #4!!
didn't you use to be a mod
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/obt/
I went from 100-112 dg trying to find 1 of those ;_;
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Is there a way to tell if a membership pin is still good)
they never expire, so if you haven't used it before then it works
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Pokemon Thread
nattorei can't really block sun, it does a decent job defending against rain but im playing rain anyway so it doesn't make a difference, dory 1 hit kos nattorei with +2 eq, rando too, and it really just gets outstalled in hail. The use of dugtrio isn't to stop my opponent's weather abusers, its to kill the weather summoner so I have my weather up 100% of the time
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Pokemon Thread
Well tbh I've been running a rain team with a cb dugtrio and it works great. It's only real purpose is to trap and kill other weather abuses, but it is much worth the teamslot. Stone edge 1hkos abomasnow, eq does like 85% to max/max ttar, but most of them run special defense anyway, and ofc eq kills ninetales. The only real weather poke that it has trouble killing is hippowdon, but any member of my team can kill that rofl.
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200M in all Skills
Is there a multi room with pretty low leveled monsters? Something like hill giants maybe? I get close to 7k an hour with a bone crusher - yeah, it's slow and pretty bad training but I figure the charm drop/prayer exp ratio to combat is second to none. Charms from low level monsters aren't that good as they mostly drop gold/green charms. You're looking for crimsons as they give the best ratio of gp/xp.Wouldn't want to waste tens of milions on very expensive summoning xp. ^ My summoning is pretty low so I thought I would just to get it up a bit. I didn't think it was a bad idea. Is there any decently low level monster that would help me get charms extremely fast? I can get about 85 gold charms at hill giants without trying so hard and I'm enjoying the nice prayer exp/combat exp ratio. I was looking up some good monsters to kill for charms - there were some logs talk about cave bugs which were level 6 and have a 50% chance of dropping green charms. However, that's a total lie :( whoz u This is the 200m in all skills thread, not the help noobs train summoning thread. On topic, do you guys think jdela can keep rank 2 for a long time? What is drumgun training?
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Just the opposite
Staking isn't a form of gambling. It is a form of merching with risks. You calculate your odds to win against the opponent and offer lower/higher stakes to your opponent when appropriate and helpful to your cause. In fact, I might make a calculator that calculates your odds of winning against a player with X stats when you have Y stats just to help staking.
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Found a fantastic way to make money off of scammers
He would never end up scamming anyone.. He wants his money doubled, he gets it doubled. He keeps going 'till he wants to stop - then he stops and profits. ;) He is saying if he doubles his 50k then he will give him 1m next, but he doesn't, hence scamming.
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Found a fantastic way to make money off of scammers
If scamming is against the rules then this will be too because it is essentially scamming.
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Methods for killing bots:
This is worse than luring. You people are despicable.
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Methods for killing bots:
Wow so before when that sw0rdhunter guy was posting about killing bots no one took him seriously and called him a troll and now killing bots is perfectly fine?
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Bladewing's Blog of Nolifing
WOW I WAS LURED I was looking for obt's blog, and next thing you to I COME TO THIS TRASH
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Dungeoneering's Impact on the Community at Large
If you rush dungeons you would still kill roughly the amount of stuff per hour.
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Dungeoneering's Impact on the Community at Large
They do it because they prefer slower exp to faster exp. I would guess it's because they want to spend more time dungeoneering.
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Dungeoneering's Impact on the Community at Large
They clear non gds.
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ss>turm>ext/ovls?
Don't get SS without getting turmoil. The general order I suggest is getting 85 herblore first to pot to extremes, and then get turmoil, and then finish up with 92 herblore for overloads. However, since you have the money for either ovls or turmoil, you might as well go all out. If what you do is boss hunting, then I would suggest overloads since you can brew up without having stats drop. If you want to train your melees to max, then I suggest turmoil as it also gives you the ability to use SS to heal on the fly.
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Dungeoneering's Impact on the Community at Large
Nice hacking. It takes 4 game ticks to ggs
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Dungeoneering's Impact on the Community at Large
I never ask for food because I don't need it. I'm just that good bro.
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Dungeoneering's Impact on the Community at Large
I wasn't referring to you specifically, just people that skill on 148 in general. In my opinion skilling isn't bad itself, it is perfectly ok to fish for food when there is none and make melee pots/ragers. In fact, I might even argue that making gloves/boots is an effective use of time if you do it early enough. The reason skilling gets a bad rep is because of idiots fishing when there is plenty of food, or making armour. The part about skilling that annoys me the most is when the dung is finished and everyone is prepped for boss except for 1/2 people that are cooking food/making pots. Making pots for boss is a waste of time, and cooking, if needed at all, should really be done during the floor. There's no excuse to making your team wait on you for 2 minutes to come to boss while you are camping away at base. That especially isn't fair if the team decides to go into boss and 4 man it risking death and using food while you happily stay at base wasting time and being safe. The main reason skilling gets a bad rep, as I stated earlier, is not because it slows down the floors drastically, but because the people that choose to do inefficient skillers are generally bad at dungeoneering themselves. That means whenever you get a skiller in a floor, floors will generally take longer because these people are worse, and the rest of the team blames the slow floor on "skilling" and not the person themselves.
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Dungeoneering's Impact on the Community at Large
Is it ok to troll now without breaking the rules?
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Dungeoneering's Impact on the Community at Large
I don't want to join you, I dung with my own friends who also like taking their time. Also, just because we go slower, doesn't mean we leave people stranded to do GDs by themselves, we still do those together. We also gatestone far away doors to get back to them later. I can't really speak for the people in world 148 who don't want to rush, but myself and the team I go with don't do your stereotypical stuff of leaving the keyer alone, rage quiting on death, not placing gatestones. Generally, if you skill on a world like 148, I will then assume you are incompetent at dung and will not trust you to gate anything unless absolutely necessary. Even though not absolute, there is a strong correlation between people who skill and people who simply are not good at dung.
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Abby Demons vs. Spirit Mages vs. Dwarven Battlefield.
Abby demons because they drop effigies
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Dungeoneering's Impact on the Community at Large
Yeah don't take maxed players, or anyone with 2.3k+ total that you don't trust. All they do is fish and smith armour instead of opening skill doors that only they can do.