Everything posted by Blutters
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Hm... Effective! :)
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Soloing Corporeal Beast
Usually I would assume as much, but I'd heard reports of lvl 90 power gear having been nerfed with Legacy... Do you know how, or what they meant?
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Soloing Corporeal Beast
I think it's a simple enough question: Torva Tetsu Malevolent or Void (and what feets) Which would I use?
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Shame you can't wear Zamorak halo and horns at the same time. Also think your armor/outfit needs a bit more orange/red to tie the shield in http://[Use Quick Find Code]/c=kdZ8asnd6Lc/sl=0/[Please Use QuickFind Code]?74,75,315,65156255 Support plz :)
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lol Flip side
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Was it worth several hours of hunting and 2 bonds? You decide.
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14-Jul-2014 — Legacy Mode Launch, Global Combat Improvements and Gear Guide
There are so many little changes here... Many I wasn't aware of during Beta stage, or that perhaps were rolled out for this update. When did Barge stop requiring a specific target? It just seems like a melee Surge, but one that does damage, now. Does it hit whatever targets are in your path?
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Bloom extends so far Especially after update!
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14-Jul-2014 — Legacy Mode Launch, Global Combat Improvements and Gear Guide
Sadly, there was no voting option for "How do you intend to use Legacy Mode?" "Maul holding stance"
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^ This is good kid. Congratulations good kid. :) _______ I like these a lot better than Jadinkos
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BTS July 2014
QBD - Level 80 solo boss Araxxor - Level 90 solo boss ??
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This is what happens when JaGEx [bleep]s up the queuing system and my bonus XP gets blueballed :P
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Transformers Universe now an open Beta
Just tried it. Graphics are okay for a browser-based game. Got past the intro mission and tried to do a PvP thing, managed to defeat 2 people before going down myself then... Apparently you don't respawn? That is, unless you buy relics.
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Future Update Discussions
I've always wondered if, while training through combat (killing shit), we're absorbing the target's life essence to grow in power. I suppose we could just be becoming more proficient with that fighting style, but it could also be both! And, further to Urza above, that defeating another being in Gielinor would allow the victor to absorb their power.
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Item Discussion & Price-checking
Was this before or after the BTS July? :P
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01-Jul-2014 - Pest Control - Improved Rewards
Sadly No. There was a mod response to this on the Runescape Forums. They said something like: Think of the patches as something stitched on the inside of the armor so it is not meant to be visible. Absolutely no reason for me to bother then -.- I really like the look of Elite Executioner Void, but can't think of a single practical use even with the tiny upgrade from patches. The only place I actually use it is in Pest Control itself! Even if there was just a small visible difference I might have been incentivized to to upgrade it to have the Elite"est" Void, lol...
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It is... complete.
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01-Jul-2014 - Pest Control - Improved Rewards
Is there any cosmetic difference for applying the patches to the armor?
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Prime OutfitScaping right here folks.
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To make it more difficult to duplicate items by importing, presumably
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01-Jul-2014 - Pest Control - Improved Rewards
This makes me not even want to play at the moment. It may not sound that bad at first glance, but to someone who primarily does combat, it certainly is. I have the most fun when I'm slaying at what I believe to be my fastest. Since picking up Ranged, I've also begun doing a rotation at most Slayer monsters where it's possible: Basics -> Death's Swiftness -> Basics (probably kills 2-3 Abyssal Demons or Dark Beasts, for example) -> Shadow Tendril (usually 1-hit kill) -> Snapshot (also 1-hit) | Rapid Fire (after Swiftness) -> Basic -> Snapshot -> Basics -> Swiftness (repeat) | Timed correctly, both those thresholds would be under the effects of Swiftness. This was difficult to do as I use Revolution for a compromise of convenience and that would already previously interfere with timing, meaning I just barely got off those thresholds before Swiftness ended. Keeping up such a pace constantly is actually rather challenging, but felt rewarding knowing I could kill hundreds of the highest level Slayer monsters in an hour by putting in extra effort... And that's just it. High KPH should be a reward for the extra effort required. The lag time now with thresholds means that after I have Swiftness active, I'll be able to get out one threshold at best under its duration, and possibly not even on the correct target, or not at full health of the target (massive overkill). There are so many other areas that it will slow me down at now too. Too many to list. I don't know what "bug" they thought they were fixing but once again they're punishing everybody for what only a small group of people were doing.
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01-Jul-2014 - Pest Control - Improved Rewards
At first reading the patch notes I thought the ability queuing meant they fixed the thing with Concentrated Blast. Then I tried Pest Control out a few games. My thresholds would be "queued" but might not even fire off until the portal was already dead, at which point they would just stop glowing and be canceled. What is this shit? What exactly was intended to be fixed??
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I think the AI is programmed to photobomb your awesome screenies, hmm... One of the same ones came back in no armor a while later again following me, so I locked him in the Rune Platebody seller's house :D
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Can someone tell me why bots keep randomly deciding to follow me at Edgeville bank? They were for quite a while, even inside the house, before logging out and back in and presumably resuming Green Dragon slaying.
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Trying to train at dagannoths (RS3)
Uhh... For the record, Magic is weak to Ranged Ranged is weak to melee Melee is weak to Magic The above two people seem to have forgotten this. Most normal demons use Magic and are weak to Ranged. Black Demons, Greater Demons, and Lesser Demons fall under this category. You should probably just use the highest Slayer master you can, do the Smoking Kills quest when possible, and buy a Black Mask for when using melee on a Slayer task, Focus Sight for Ranged, and Hexcrest for Magic. Use whatever style your target is weak to. The huge accuracy and damage bonuses of these headgears are what makes all the difference when considering training through Slayer versus training normally. They increase both accuracy and damage by 12.5% against what you're currently assigned.