Melee gets its bonus from armor, but mainly from the Attack skill. Range and Magic are the Equivalent of the strength skill. Where it relates to higher hits at higher levels. Your main accuracy bonus (what the attack skill is...) comes from your armor. Thus that is why they get huge negatives for wearing counter class or melee armor and melee doesn't. Because 2 stats are used to train melee 1 for range and magic. Defense for all... I find it amazing that i might be the only one who's thought of this after all the years RS has been around... /post When you are attack by a ranger, isn't your "defense against range" determined by your range level, same with mage, or am I completely wrong?